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Mortal Kombat Thread

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Comments

  • Posts: 0 [Deleted User]


    Demo is excellent. Only an early impression but cage and scorpion both look very strong. Sub zero looks deep but tougher to master.

    Cage's win quote makes him sound like Duff Man.

    "OH YEAH!!" :-)


  • Closed Accounts Posts: 4,987 ✭✭✭JohnMc1


    With the statue, they're not taking orders on it but I've my deposit down with the understanding it will be the kollectors edition

    Thanks again Ray. I asked about it but they told me they were only getting the standard edition.


  • Registered Users, Registered Users 2 Posts: 1,903 ✭✭✭Napper Hawkins


    It's great, I'm delighted with it.

    Roll on April!


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    JohnMc1 wrote: »
    Thanks again Ray. I asked about it but they told me they were only getting the standard edition.

    I asked about the special editions myself too. They said they diden't know, but would know closer to the day. It's getting a little bit close to the day at this stage.


  • Posts: 0 [Deleted User]


    It's great, I'm delighted with it.

    Roll on April!

    It's definitely the deepest MK I've played, it has the feel of a game that has been designed with more serious fighter fans in mind.

    What's the feeling on the controller and button layout? I like the idea of sticking with the standard ps3 pad but the shoulder button functions might take some getting used to.


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  • Closed Accounts Posts: 6,942 ✭✭✭missingtime


    Nyom @ mileena's tits :D


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    Quick tips * if your milenna press back and triangle , she will then stab your opponent in the back with her dagger. the dagger will remain there for a good while so after you do this do her special move where she jumps and bites the opponent (left , right triangle) shell then jump bite take the dagger stab him and bite again.

    Also with Sub Zero

    for a good combo pres triangle , Square, Triangle then use ice freeze. this will leave your opponent vulnerable for another combo which you can use either ice slide, uppercut or pres triangle (x3) times*.


    So far that's what Ive learnt :D


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Im definitely getting this, best MK since MKII. graphics are good, combos are easy to do but ncely changeable, fatalties are cool (do you have more than one in the full game?) and there'll be a ton of unlockable/dlc stuff. prob get the ps3 one just for Kratos and I prefer the ps3 pad for fighting games, roll on april!


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    krudler wrote: »
    Im definitely getting this, best MK since MKII. graphics are good, combos are easy to do but ncely changeable, fatalties are cool (do you have more than one in the full game?) and there'll be a ton of unlockable/dlc stuff. prob get the ps3 one just for Kratos and I prefer the ps3 pad for fighting games, roll on april!

    there will be 2 fatalities for each character according to ed boon , if your getting it for ps3 add me Boh3MianRhapsdy


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    there will be 2 fatalities for each character according to ed boon , if your getting it for ps3 add me Boh3MianRhapsdy

    correction, "at least" two per character

    also, i was talking to adam urbano a while back and he assured me that mk will be supported for quite some time with new characters and fatalities as dlc. its a long run game as opposed to something that'll get an annual update


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,410 CMod ✭✭✭✭Retr0gamer


    Played the demo. It's not bad at all. Runs at a really solid 60 FPS which is essential and looks great. Feels a lot better than the old 2D MKs as well. I don't see it challenging Capcom and SNK fighters as a serious fighter. I don't really see too much room for advanced tactics, it's fairly basic, and the combos are all dial a combos with no real timing at all or very very lenient timing.

    Still it's far far more solid than I expected it to be, far better than any of the lets face it kind of crappy 2D games. It's easy to pick up but I don't see it having much longevity for me.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Retr0gamer wrote: »
    Played the demo. It's not bad at all. Runs at a really solid 60 FPS which is essential and looks great. Feels a lot better than the old 2D MKs as well. I don't see it challenging Capcom and SNK fighters as a serious fighter. I don't really see too much room for advanced tactics, it's fairly basic, and the combos are all dial a combos with no real timing at all or very very lenient timing.

    Still it's far far more solid than I expected it to be, far better than any of the lets face it kind of crappy 2D games. It's easy to pick up but I don't see it having much longevity for me.

    I like how they've tweaked the animation when you do you jump kick so you cant immediately do a sweep, that was a an easy and cheap way of doing combos on the old ones, MK2 especially, jump kick, sweep, uppercut, repeat.

    Its not going to give something like SF3 Third Strike a run for depth or anything, but its a fun little fighter and if they plan on supporting it as much as they're saying and released new kontent for it could blossom into something great.

    Its something that should happen more instead of yearly updates, like the WWE games, instead of releasing one every year thats actually already out of date by the time it gets released, between wrestlers leaving/being hired, peoples appearance and attire changing, etc etc. why not release DLC with new costumes, arenas and characters? people would buy it and the company still makes money, if 3-4 DLC updates a year happened they'd make the same money as a full price game anyway, and it wouldnt cost as much to produce a new game every year surely, and people would be happier to have a current roster than one months out of date.


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    one more character is going to be revealed on gttv this week.. its sheeva i think though im not excited bout it no kintaro :(

    http://www.gametrailers.com/video/episode-406-gt-tv/711807


  • Closed Accounts Posts: 13,477 ✭✭✭✭Raze_them_all


    Already announced sheeva i believe


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    Already announced sheeva i believe

    figures , how the hell can ya have kahns Colosseum without kintaro not the same :P


  • Closed Accounts Posts: 13,477 ✭✭✭✭Raze_them_all


    figures , how the hell can ya have kahns Colosseum without kintaro not the same :P
    Hmmm it says brand new warrior, that would lead me to believe it's a never before seen warrior. Also with the promised dlc fighters mKintaro will definately get in


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,019 CMod ✭✭✭✭johnny_ultimate


    In short:
    • Ice effect looks stunning.
    • Special moves and fatalities are impressively visceral but boring after you pull off second one.
    • Combo system lacks the depth and versatility of its competitors.
    • 'Mature' in the same way Carmegeddon is 'mature' - not very.
    • Dreadful backgrounds.
    • Ice effect looks stunning.

    Feel no need to ever buy the full game, but I enjoyed the fifteen minutes I spent with the demo. Street Fighter IV ain't going to have to worry.


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    In short:
    • Ice effect looks stunning.
    • Special moves and fatalities are impressively visceral but boring after you pull off second one.
    • Combo system lacks the depth and versatility of its competitors.
    • 'Mature' in the same way Carmegeddon is 'mature' - not very.
    • Dreadful backgrounds.
    • Ice effect looks stunning.

    Feel no need to ever buy the full game, but I enjoyed the fifteen minutes I spent with the demo. Street Fighter IV ain't going to have to worry.

    i have to disagree , the backgrounds look stunning , theres plenty of stuff going on like the pitt you random characters fighting to the death and the living forest a guy is being hanged and you guys vomiting and dying on the floor. and speaking about combos its just as in depth as sf , i highly doubt you experimented after 15 minutes with the combos , i spent a few days on the demo and got crazy combo up


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,410 CMod ✭✭✭✭Retr0gamer


    i have to disagree , the backgrounds look stunning , theres plenty of stuff going on like the pitt you random characters fighting to the death and the living forest a guy is being hanged and you guys vomiting and dying on the floor. and speaking about combos its just as in depth as sf , i highly doubt you experimented after 15 minutes with the combos , i spent a few days on the demo and got crazy combo up

    All the combos are dial a combos with ridiculously big input windows, even the juggle combos which are preprogramed anyway. It will take someone about an hour to get off all the combos they need and there's no risk reward system where you wonder should you go for a bread and butter combo or a high damage combo with 1-3 frame links that might not connect and leave you open. In this game if you know the button presses you can mash out a combo perfectly everytime, there's no risk of failing it since it's so lenient. The fact that you spent a few days and managed to get crazy combos is telling the combo system lacks any sort of depth.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    In short:
    • Ice effect looks stunning.
    • Special moves and fatalities are impressively visceral but boring after you pull off second one.
    • Combo system lacks the depth and versatility of its competitors.
    • 'Mature' in the same way Carmegeddon is 'mature' - not very.
    • Dreadful backgrounds.
    • Ice effect looks stunning.

    Feel no need to ever buy the full game, but I enjoyed the fifteen minutes I spent with the demo. Street Fighter IV ain't going to have to worry.

    I gotta go with "huh?" on this, I thought they looked cool, plenty going on, and from what I've seen of the Kahns arena one it looks fantastic. I like how colorful the game is as well, and you're right about the ice effect, its very cool


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  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    Retr0gamer wrote: »
    All the combos are dial a combos with ridiculously big input windows, even the juggle combos which are preprogramed anyway. It will take someone about an hour to get off all the combos they need and there's no risk reward system where you wonder should you go for a bread and butter combo or a high damage combo with 1-3 frame links that might not connect and leave you open. In this game if you know the button presses you can mash out a combo perfectly everytime, there's no risk of failing it since it's so lenient. The fact that you spent a few days and managed to get crazy combos is telling the combo system lacks any sort of depth.

    Dammit retro why you gotta go my bust my chops ;), im just saying is can have a fantastic combo when you learn the moves. as i said before sf is a great fighter game and very well may have a deeper combat system than mk , but i still enjoy mk more.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Dammit retro why you gotta go my bust my chops ;), im just saying is can have a fantastic combo when you learn the moves. as i said before sf is a great fighter game and very well may have a deeper combat system than mk , but i still enjoy mk more.

    MK is definitely easier to learn than SF, anyone can lash out hadokens and that but getting into the really crazy combos and reversals takes time, MK is more pick up and play with some big combos if you put in the effort, but even the small 3-4 hit ones do a decent chunk of damage so god knows what the 10 and 11 hit ones do.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,019 CMod ✭✭✭✭johnny_ultimate


    the backgrounds look stunning , theres plenty of stuff going on like the pitt you random characters fighting to the death and the living forest a guy is being hanged and you guys vomiting and dying on the floor. and speaking about combos its just as in depth as sf , i highly doubt you experimented after 15 minutes with the combos , i spent a few days on the demo and got crazy combo up

    Thought the backgrounds were very dull, typical 'mature' fantasy sort of stuff. Tree was distracting as opposed to interesting, otherwise felt very empty IMO - perhaps I just prefer the colour and variety provided by the likes of Blazblue or Street Fighter.

    Combat wise, it just lacked the flow of SFIV, most certainly not as deep. I very much doubt any of the combos are anywhere near as versatile as the ones in SF are. The ones I tried felt awkward and stilted. There may be minor depth, but I doubt it's the kind that it will see it gain any momentum in the fighting game scene. The characters also lack the character of the Street Fighter crew - Johnny Cage is a much less appealing character than any of the SF ones.

    Mortal Kombat has always seemed to me to be the gratuitous, immediate and somewhat obnoxious competitor. That's not necessarily a bad thing, it aims for a different type of experience. But it doesn't come close to reaching the lofty heights set by SFIV. MK demo provides instant, simple gratification. SFIV doesn't, demanding attention and time - I've been playing on and off for a year or two, sometimes with a lot of focus, but still am relatively bad at it but gradually getting better and better. First time I played SFIV I knew I wanted to get better. MK demo didn't give me that motivation at all. They aren't the same sort of fighting game, but this one isn't for me.


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    krudler wrote: »
    MK is definitely easier to learn than SF, anyone can lash out hadokens and that but getting into the really crazy combos and reversals takes time, MK is more pick up and play with some big combos if you put in the effort, but even the small 3-4 hit ones do a decent chunk of damage so god knows what the 10 and 11 hit ones do.

    isnt the why its has a combo breaker now ? . dont get me wrong i love street fighter when i first got it , chun li kicks ass aswell as ibuzki but after a month it didnt tickle my gaming need in me like mk does.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,410 CMod ✭✭✭✭Retr0gamer


    Dammit retro why you gotta go my bust my chops ;), im just saying is can have a fantastic combo when you learn the moves. as i said before sf is a great fighter game and very well may have a deeper combat system than mk , but i still enjoy mk more.

    Well I did say it was surprisingly more enjoyable than I expected it to be and it does have that old MK feel but improves on it immensely. However while Street fighter is an excellent pick up and play game with amazing depth which means if you want to take your game further you've basically got infinite amounts of gameplay you can get out of it, MK is good fun to pick up and play but I don't see it having enough depth to make me want to get better at it.


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott




  • Posts: 0 [Deleted User]


    Re the backgrounds looking a bit lacklustre, it's a demo based off an old build of the game. I'd be surprised if the retail release doesn't jazz that up a bit.

    Re the competition between MK and SF, they're different games, requiring different levels of skill, practice and dedication to master. I love SF, but it takes a lot of work to keep competitive with, and sometimes a dial-a-combo or two is just what the doctor ordered. it will be nice to have a not so serious option like a good MK to pick up and play occasionally.


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    You forget lads. These games are ussually for fun.

    I play fighting games only vs my friends to have a crack. I allmoust newer play them alone. So what if mk is not as awesome as sf4 with all super combos and mastering of button smashing. For us mortals it's just a game where we can kick our friends asses while having beer.

    That's why I love marvel vs capcom. It's Lols, fun, stupid, easy to start easy to play.

    I allways sucked at sf4, as people I played vs allways took it too seriuos. Fudged that If mortal kombat is not so seriuos as sf4, I will love it even more.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,410 CMod ✭✭✭✭Retr0gamer


    Well I happen to think that played for a laugh Street Fighter 4 is still the better game and while I'll get sick of MK really really fast if I want to step up my game SF4 offers a lot more. MK9 is fun with a few beers and the lads for a few goes but you'll tire of it and that's basically all it seems to have.


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  • Registered Users, Registered Users 2 Posts: 8,824 ✭✭✭ShooterSF


    The characters also lack the character of the Street Fighter crew - Johnny Cage is a much less appealing character than any of the SF ones.

    Can't agree with that! Give me MK's over the top super hero style characters any day over Ken and Ryu!

    They are though completely aimed at different markets. I'm not a big big beat-em-up fan and enjoy something I can quickly pick up and play and then leave alone for a few weeks. I alse like blood and guts :D and I even enjoy the crazy "story" of MK.
    I just can't wait for the xbox demo and this may break my rule about waiting for a game to go down in price. Might even break my no collector's edition rule...


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,410 CMod ✭✭✭✭Retr0gamer


    I'd rather have unique characters than lazy palette swaps of characters and characters that look like they've fallen out of the most generic 80's action film/heavy metal album artwork. The MK art and design is horrendous.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Retr0gamer wrote: »
    I'd rather have unique characters than lazy palette swaps of characters and characters that look like they've fallen out of the most generic 80's action film/heavy metal album artwork. The MK art and design is horrendous.

    That was kinda the point for the first game, Johnny Cage is basically Jean Claude Van Damme in Bloodsport, some of the characters I like, the ninja type ones, but some are godawful alright, I mean:

    Good:

    kenshi-mortal-kombat-deadly-alliance-picture.jpg

    BAAAAAD:

    cutout.png

    Why couldnt they have gone with a completely rebooted design idea, look at thes,e how friggin awesome are they?

    mortal_kombat_reboot.jpg

    These are big images so gonna link them here, I love Scorpion in this concept: http://2.bp.blogspot.com/_IrX2dnfvNL4/SrBZR660wzI/AAAAAAAAALU/ymgqQCmWPUc/s1600/Scorpion_01b.jpg

    and Kano: http://1.bp.blogspot.com/_IrX2dnfvNL4/SrBWm_nT_xI/AAAAAAAAAK8/gBX1vnD00ME/s1600/Kano_01b%2Bcopy.jpg


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    In all fairness this thread just looks like snes vs sega mega drive thread.

    They are bouth very different games, you should be happy. You actually should be happy, you arguing about them being different.

    Not like homefront which is a copy paste. And people are proud of it.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,019 CMod ✭✭✭✭johnny_ultimate


    It's not that we're complaining as such - both myself and retr0 have acknowledged they don't aim to be the same thing, and don't have a problem with that. Just saying it isn't for me. Whatever about the gameplay - which I think is a one trick pony, and not a very interesting pony but that's just me - I do think the character design in Mortal Kombat is for the most part sub(zero)standard: a criticism worth noting IMO. As retr0 said, lots of the characters are just colour changes from others, as opposed to the truly varied SF lineup. All of them have character, none simple palette swaps. And IMO even the ones that are 'unique' are just lazy genre types - the ninja, the wrestler, the girl with big breasts etc... It's always been that way with MK - but something I personally am not a fan of.

    As said, SF and MK are different beasts, not always worth comparing. But if I had to choose between the two, I know which one I'd pick in a heartbeat.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    It's not that we're complaining as such - both myself and retr0 have acknowledged they don't aim to be the same thing, and don't have a problem with that. Just saying it isn't for me. Whatever about the gameplay - which I think is a one trick pony, and not a very interesting pony but that's just me - I do think the character design in Mortal Kombat is for the most part sub(zero)standard: a criticism worth noting IMO. As retr0 said, lots of the characters are just colour changes from others, as opposed to the truly varied SF lineup. All of them have character, none simple palette swaps. And IMO even the ones that are 'unique' are just lazy genre types - the ninja, the wrestler, the girl with big breasts etc... It's always been that way with MK - but something I personally am not a fan of.

    As said, SF and MK are different beasts, not always worth comparing. But if I had to choose between the two, I know which one I'd pick in a heartbeat.

    Well to be fair the characters in SF2 are all pretty stereoptypical, that guy is from India, he must be thin and do yoga right? Japanese guy? fattie who does sumo. Russian dude, huge guy who wrestles bears. It wasnt exactly groundbreaking stuff. The palette thing, well MK1 was a low budget, small project, it was just using the technology they had to replicate characters, at least they played differently. sure Sub-Zero and Scorpion are just the same sprite with different colours and moves, but how is that any different to Ryu and Ken? to your average player theres no difference between them in SF2, only in the later games when they were given more moves.


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  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    You can pick sf in bargain bin, you will be able to pick up mk soon too. For all average gamers it's the same way of Playing fighting games: smash every single button. So all those sf combos and couter attacks etc are usless. They will want fun, blood, and eat your friends face :).

    As for mk style.... Well that's why there are ninjas and ****. It's mk lol. It is going for realistic body structure, so you can't make much I'd difference, only some body parts and clothing can be changed. As when you gotvcartoony style... Well you can draw a masive penis which will fight...



    I found sf4 very boring to play if you play vs someone good. I am gamer, but very very average, if not worse, fighting game gamer. I play them only with the lads on BBQ + beer time.

    So for average fighter Joe like me mk looks more fun. For those who think that fighting games are esport sf... Easy


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,019 CMod ✭✭✭✭johnny_ultimate


    krudler wrote: »
    Well to be fair the characters in SF2 are all pretty stereoptypical, that guy is from India, he must be thin and do yoga right? Japanese guy? fattie who does sumo. Russian dude, huge guy who wrestles bears. It wasnt exactly groundbreaking stuff. The palette thing, well MK1 was a low budget, small project, it was just using the technology they had to replicate characters, at least they played differently. sure Sub-Zero and Scorpion are just the same sprite with different colours and moves, but how is that any different to Ryu and Ken? to your average player theres no difference between them in SF2, only in the later games when they were given more moves.

    They aren't exactly the stuff of high art either, granted, but look at the size of SSFIVs line-up and see how each and every one of them has a unique look and playing style without unbalancing the game. Ken and Ryu are far from a simple palette change - maybe once not, but even in SF2 their fighting styles were varied enough and backed up by their backstories and why they were similar style wise. I'm sure even average SF players - of which I'd consider myself one, far far from the hardcore! - can spot how they're distinct.

    As said, all down to personal taste, but the colourful cast of SFIV is for me a far more balanced, varied lot than what I've seen from MK. Only test will be to see how MK is embraced by a fighting game community willing to give every game a chance.


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    Retr0gamer wrote: »
    I'd rather have unique characters than lazy palette swaps of characters and characters that look like they've fallen out of the most generic 80's action film/heavy metal album artwork. The MK art and design is horrendous.

    as Krudler said thats was the design

    Mk was orginally suppose to be a jean claude fighting game but at the time jean claude had a contract already to make a street fighter game of the movie.
    so ed boon and john tobias decided to make a game like the movie bruce lees enter the dragon , if you look at mk1 you had liu kang like bruce lee fighting in a tournament on a island and a dragon is the symbol


    Johnny Cage is basically jean claude van damme

    liu kang is bruce lee

    sub zero and scorpion are ninjas but there better detailed and different now they dont look the same

    Ermac was never suppose to be a fighter he was a error in the sega version and was It was said that by overplaying the Sega version of Mortal Kombat with Scorpion, the screen would eventually flaw and flash an alert message on the screen. The message read "Error Macro" and it would turn Scorpion's yellow outfit red. This was proven to be completely false. Despite repeated references that tried to inform the player that Ermac did not exist, they eventually decided to create him and include him in Ultimate Mortal Kombat 3. This actually refreshed some of the speculations regarding this rumor.

    Raiden and shang tsung were basically characters from the movie big trouble in little china






    Personally i love the characters and the design there so BADASS


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Big Trouble In Little China needs more love, fcuking awesome movie :D


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    krudler wrote: »
    Big Trouble In Little China needs more love, fcuking awesome movie :D

    CANT AGREE MORE :D:D:D


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  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler




  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    krudler wrote: »

    thats just gold :pac:


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Its true as well lol


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    thats just gold :pac:

    its not gold, its legendary lol


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,019 CMod ✭✭✭✭johnny_ultimate


    Mortal Kombat got nothing on old Jack Burton :cool:


  • Registered Users, Registered Users 2 Posts: 2,346 ✭✭✭Lamposts


    Cyber Sub Zero for the xbox! :D


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Mortal Kombat got nothing on old Jack Burton :cool:

    Wang Chi is the real hero of BTILC, Burton bumbles his way through the movie, which is what makes him so cool, John Carpenter and Kurt Russell even joke about this on the dvd commentary (if you have the disc and have never listened to it do, its fcuking hilarious) Sure look at the big finale, Burton is stuck to one of Lo Pan's guards for most of the battle while Wang is having a swordfight in midair :D what a class film, hope nobody ever remakes it, its perfect the way it is.


  • Closed Accounts Posts: 4,987 ✭✭✭JohnMc1


    Lamposts wrote: »
    Cyber Sub Zero for the xbox! :D

    Cyber Sub-Zero is in both versions. He has a chapter in the story mode that was revealed from the hacked PS3 demo.


  • Registered Users, Registered Users 2 Posts: 502 ✭✭✭Notorioux




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