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Console Shooters No Longer Innovate, Says Original GoldenEye Director

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  • Registered Users Posts: 83,313 ✭✭✭✭Overheal


    GTR63 wrote: »
    Developers make uninnovative games because its a Huge risk to do something strange or unfamiliar eg Bayoneta.
    Right. Thats exactly right. It takes too much time, energy and money to develop a console game. First you have to decide which consoles you want to develop for, then you have to sell a publisher on your idea, then you need to create thousands of copies to distribute, an ad campaign, etc. and you could still end up with a flop. So you almost wouldn't dare to try something fresh on the console. Only a few games ever rarely fit that description.

    Enter PC Gaming. One guy makes a little Java game called minecraft, it's not even done yet, and he's on his way to being a millionaire.

    Halo, Call of Duty and Mass Effect? Those developers started life on the PC (or Mac).

    At least this is the theory given by the Lead Creator of Bioshock, Ken Livine:

    http://kotaku.com/5675559/the-future-of-pc-gaming-according-to-the-lead-creator-of-bioshock
    "After a long day in front of a PC, the last thing I want to do is come home and sit in front of a PC."
    ken_8897_small.jpg
    I hear this all the time from game developers.
    It is not something you'll hear from me.
    When I get home, my wife and I have a routine. We eat dinner together, and then I head upstairs. To my PC.
    Email.
    Twitter.
    Kotaku.
    Joystiq.
    Fidgit.
    Rock Paper Shotgun.
    Steam Store.
    And so on.
    Then, I boot something up. Today, it's Civ 5. Yesterday, it was the Cataclysm beta. The day before, Minecraft, or Torchlight.
    Later on in the evening, I'll boot up the 360, or the PS3. And at bedtime, it's the iPad, which I read until I fall asleep. Maybe I'll pass out playing 100 Rogues or Sword & Poker.
    But when it comes down to it, as a gamer, I'm a PC. I like the kind of games you can play on it. I like that designers know they have your full attention, so they feel comfortable EXPECTING your full attention. I like the ergonomics of the thing, the mouse and keyboard, the effortless transition from gaming to browsing to typing. I'm an alt-tab kind of guy.
    What's the future of the PC? Social games? MMOs? Freemium?
    If you want to know the future of gaming, buy a PC.


    **** if I know. But I know this: The PC will always be the place that drives innovation. The PC is the place where great game developers are born, even—and maybe especially—where great console game developers are born. Halo, Mass Effect, Call of Duty…PC developers first. And it's on the PC where the leading-edge ideas form, primarily because the barrier of entry is low and you can have an idea that goes like this:
    "Hey, I've got an idea!"
    "Cool! Who do we need to approve this idea?"
    "Umm…nobody?"
    And then the idea gets done. Because magic can happen when there are no middle men, no marketers, and no naysayers.
    Sometimes it's a disaster. In fact, usually it is. Most ideas are terrible.
    But sometimes it's Steam.
    And sometimes it's modding.
    And sometimes it's Minecraft.
    And then we all, gamers and developers, get to high-five the universe and think about how lucky we are.
    What's the future of PCs?
    Again, **** if I know.
    But here's something you can take the bank: If you want to know the future of gaming, buy a PC. And pay attention. Because above all, that thing on your desk is a crystal ball.
    Ken Levine is the co-founder, President and Creative Director of Irrational Games. He led the creation of the multi-million unit selling, multiple game-of-the year award-winning title BioShock. He was named 2007 Person of the Year by the 1Up Network and was named the number one game developer of the 2007 by Next-Gen.Biz.


  • Closed Accounts Posts: 7,960 ✭✭✭DarkJager


    The self righteousness of PC gamers continues to sicken me. Who really gives a **** if your PC can add extra shadows or physics to a game? I play games for the enjoyment of them, and a console suits me just fine for that - put the game in and play. No arsing around with driver updates, patches, system requirements etc. I was a PC gamer once upon a time but I got tired of buying games only to find them crashing every 5 minutes or not being able to run the thing at all.

    A PC gamer is entitled to feel proud of his expensive gaming machine,just as others like myself are entitled to enjoy consoles for what they are - easy to use gaming systems and instantaneous enjoyment from your purchase without the hassle. Nobody really cares what your PC does better than a console, so get off the horse.


  • Moderators, Technology & Internet Moderators Posts: 17,134 Mod ✭✭✭✭cherryghost


    The guy who made Minecraft has sold well over 500,000 copies from preorders already. Given it's a tenner each, thats 5 million raked in already.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,441 CMod ✭✭✭✭Retr0gamer


    DarkJager wrote: »
    The self righteousness of PC gamers continues to sicken me. Who really gives a **** if your PC can add extra shadows or physics to a game? I play games for the enjoyment of them, and a console suits me just fine for that - put the game in and play. No arsing around with driver updates, patches, system requirements etc. I was a PC gamer once upon a time but I got tired of buying games only to find them crashing every 5 minutes or not being able to run the thing at all.

    A PC gamer is entitled to feel proud of his expensive gaming machine,just as others like myself are entitled to enjoy consoles for what they are - easy to use gaming systems and instantaneous enjoyment from your purchase without the hassle. Nobody really cares what your PC does better than a console, so get off the horse.

    There's no need forthis and you are taking the conversation completely off topic. There's no need to call PC gamers self righteous when the article you are talking about has nothing to do with it. If you really did pay through the nose for a PC and had it crash every 5 minutes then you clearly didn't know what you are doing. No more of this when it's uncalled for or there'll be infractions or worse.


  • Registered Users Posts: 83,313 ✭✭✭✭Overheal


    Jager you've completely misread the topic. This has nothing to do with Fidelity or Performance or Dynamic Shadows and Dolby reach-around technology. It's everything to do with Games as Games that Innovate. Examples being Minecraft; Bioshock; Half Life; Halo; Goldeneye; etc.


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  • Closed Accounts Posts: 7,960 ✭✭✭DarkJager


    Retr0gamer wrote: »
    There's no need forthis and you are taking the conversation completely off topic. There's no need to call PC gamers self righteous when the article you are talking about has nothing to do with it. If you really did pay through the nose for a PC and had it crash every 5 minutes then you clearly didn't know what you are doing. No more of this when it's uncalled for or there'll be infractions or worse.

    Seeing as I specialise in IT, I think I know my way around a PC thanks - I just don't appreciate spending an hour trying to make a game run on it. Anyway, I'm dragging it off topic again here so apologies. Please continue.


  • Registered Users Posts: 170 ✭✭seyeM


    DarkJager wrote: »
    Seeing as I specialise in IT, I think I know my way around a PC thanks - I just don't appreciate spending an hour trying to make a game run on it.

    :rolleyes:


    IMO it comes down to lazy developers and in the past few years the control and hardware limitations of the current generation of consoles. Keeping the focus on shooters the majority of devs just play on the safe side, copying the CODs, Halos and GOWs and hoping that formula will translate into success for them too.

    As Pog said in the OP, innovation will only come when the majority call for it - by passing on these rushed rehashed games (unfortunately the bigger franchises always seem to sell well no matter how unoriginal each iteration is) and supporting good innovative games (Left 4 dead, Portal)

    http://www.heroesofstalingrad.com/ - A promising PC focused FPS coming from the guys who made Red Orchestra and Killing Floor.

    Also RAGE!!1! from ID is looking good.


  • Registered Users Posts: 2,910 ✭✭✭Sisko


    DarkJager wrote: »
    The self righteousness of PC gamers continues to sicken me. Who really gives a **** if your PC can add extra shadows or physics to a game? I play games for the enjoyment of them, and a console suits me just fine for that - put the game in and play. No arsing around with driver updates, patches, system requirements etc. I was a PC gamer once upon a time but I got tired of buying games only to find them crashing every 5 minutes or not being able to run the thing at all.

    A PC gamer is entitled to feel proud of his expensive gaming machine,just as others like myself are entitled to enjoy consoles for what they are - easy to use gaming systems and instantaneous enjoyment from your purchase without the hassle. Nobody really cares what your PC does better than a console, so get off the horse.

    This is like getting pissed off at people who say movies are better in the cinema.

    Anyway its not merely about 'my graphics are more shiny than yours' it's more to do with the larger scope the platform allows. There's a reason people go through all the tweaking and so on , same reason people still leave their houses to watch a movie , its worth it for the better experience.

    Again consoles are grand for the casual relaxed environmental of a quick game of fifa etc. A lot of it depends on the genres you are into and as that article overheal posted puts it 'the pc games will demand your full attention'. Your right in there, and the mouse and keyboard are still a large factor too.

    But really it doesn't make sense to be annoyed at pc gaming being talked about in a thread to do with gaming innovation , I mean games are made on PC's in the 1st place and a lot of big titles have come from users at home tweaking and modding games themselves. Counter Strike, Desert Combat.

    And now we've minecraft etc.


  • Registered Users Posts: 5,732 ✭✭✭Magill


    minecraft.... really ? a shooter ? really ?

    Besides... Bioshock/MW1+2/Gears of war/Halo/Fallout/Deadspace/L4D/Portal(If minecraft is...)/Killzone/vanquish etc there aren't many good shooters out there.... OH WAIT !

    Goldeneye was released when 3D gaming and shooters in general were still very new, ofc everything back then was new and innovate. Theres only so much you can do with a shooter... you shoot guns/ fire rockets / drive tanks and snipe enemies.. what else do you want ?

    New **** will come with new tech, next generation of consoles will bring a **** ton of new ideas and big better games... even tho pc's are miles ahead of consoles in terms of power, they will be limited by what consoles can handle in the future, there are only a handful of PC only developers out there.

    Games in general are better now that they ever have been, there are far more quality titles being released now compared to the n64 days. Nostalgia is funny, go back and play goldeneye now... its ****e. Compared to zelda and mario 64 it certainly hasnt lasted the test of time.

    Gaming is about fun, and although MW2 and BC2 have their flaws... A LOT of people have been having A LOT of fun playing them...


  • Registered Users Posts: 83,313 ✭✭✭✭Overheal


    Magill wrote: »
    minecraft.... really ? a shooter ? really ?
    Silk, Feathers, and Sticks.


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  • Registered Users Posts: 2,910 ✭✭✭Sisko


    Sigh, I'm gonna stay out of this, some console gamers really just don't understand, and no ones saying theres anything wrong with finding 'generic console shooter No.4'. This is about innovation, you may not even enjoy the types of games we're talking about anyway. Too many buttons to press and files to open.

    We'll start to see some innovation in the period between the death of this gen and the beginning of the next when developers bring PC only titles out a little more then usual. But once the ps4 etc is out it'll die down again.

    Anyway I'm out. Looking forward to Portal 2, that should be something to see.


  • Registered Users Posts: 5,732 ✭✭✭Magill


    Sisko wrote: »
    Sigh, I'm gonna stay out of this, some console gamers really just don't understand, and no ones saying theres anything wrong with finding 'generic console shooter No.4'. This is about innovation, you may not even enjoy the types of games we're talking about anyway. Too many buttons to press and files to open.

    We'll start to see some innovation in the period between the death of this gen and the beginning of the next when developers bring PC only titles out a little more then usual. But once the ps4 etc is out it'll die down again.

    Anyway I'm out. Looking forward to Portal 2, that should be something to see.

    Besides the fact that i've been playing competitive pc shooters since quakeworld and have played practically every decent shooter ever made on a PC... ****... i even designed my own maps on cs. I think i understand just fine. Please explain what was the last shooter you played that was innovate and why (Arma2 = not innovate, its basically a sim wannabe.. i'd have more fun cutting my balls off tbh)

    You just sound like a PC fanboy imo, i prefer shooters on the PC, but there is NOTHING new about any PC shooter released in the last 6 or 7 years (Maybe L4D... it bored me tho).


  • Registered Users Posts: 764 ✭✭✭ProjectColossus


    Overheal wrote: »
    Silk, Feathers, and Sticks.

    +flint


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,609 CMod ✭✭✭✭CiDeRmAn


    Overheal wrote: »
    It's everything to do with Games as Games that Innovate. Examples being Minecraft; Bioshock; Half Life; Halo; Goldeneye; etc.

    You know, if this was the A&R forum Retr0 would never have let this one slide by, maybe he's just better behaved over here?

    And, regarding the off topic topic of PC's being temperamental, could this by why, when talking of retro gaming on the PC, say playing Dark Forces or Mechwarrior, folks normally red hot enthusiasm wanes somewhat at the prospect of trying to boot games on a 200Mhz mmx machine, with a mighty 16mb of ram and a 500mb HDD, with Windows 95 installed?
    What hell it was!
    Now, those were the days when getting your new game to play, state of the art it might be, involved spending "one of those days" configuring your system to play the damn thing!

    As for the OP about console shooters, sure isn't he talking out of his arse?
    I mean, Goldeneyes major innovation was an FPS on a console, everything else had been done everywhere else.
    Easy to innovate when there's nothing else in that vein on any consoles.
    Sniper Rifle? Done already, even on consoles in MDK.
    Multiplayer? Sure Quake and Doom were doning this, amongst a cast of thousands on the PC.
    Since Goldeneye, we have seen refinement, AI improvements, changes to the accepted manner of weapon loadouts (no longer are we allowed a magic back pack that carries an entire arsenal on you person), grenades as a readily thrown weapon, cover systems, stealth, story, so many changes, extending the genre from standard spy/space marine escapades into fantasy (Thief series), into horror (FEAR) into adventure (Mirrors Edge).
    We have seen FPS simulate the modern battlefield (COD4, BF, GR:AW), and the not so modern battlefield (COD 1/2/3, MoH).
    We have used the latter war games to bring a simulation of the fighting unit into the home via the interweb.

    So, when the dev of Goldeneye comes out with a line like console shooters no longer innovate, perhaps he should actually take a look beyond his own "achievements" and realise that his great contribution too has become a relic, a fossilised stepping stone in some darwinian progression, an evolution spawning hundreds of FPS games, many unrecognisable as siblings, aside from the POV, and many with innovations unimagined in the mid 90's.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,441 CMod ✭✭✭✭Retr0gamer


    CiDeRmAn wrote: »
    You know, if this was the A&R forum Retr0 would never have let this one slide by, maybe he's just better behaved over here?

    Well if it makes you happy then Halo didn't innovate anything. In the same way GoW gets credit for innovating cover systems despite stealing them from Kill.Switch all of Halos innovations were taken from obscurer games. I'm going to leave it at that.
    CiDeRmAn wrote: »
    And, regarding the off topic topic of PC's being temperamental, could this by why, when talking of retro gaming on the PC, say playing Dark Forces or Mechwarrior, folks normally red hot enthusiasm wanes somewhat at the prospect of trying to boot games on a 200Mhz mmx machine, with a mighty 16mb of ram and a 500mb HDD, with Windows 95 installed?
    What hell it was!
    Now, those were the days when getting your new game to play, state of the art it might be, involved spending "one of those days" configuring your system to play the damn thing!

    I don't know where people are getting this from. In the old days it was like this but when DOS4GW came along around 1992 which handled memory really well it was simply a case of installing the game and playing it. Windows 95 made it easier again. If your system wasn't up to it you turned settings down in the options.
    CiDeRmAn wrote: »
    As for the OP about console shooters, sure isn't he talking out of his arse?
    I mean, Goldeneyes major innovation was an FPS on a console, everything else had been done everywhere else.
    Easy to innovate when there's nothing else in that vein on any consoles.
    Sniper Rifle? Done already, even on consoles in MDK.
    Multiplayer? Sure Quake and Doom were doning this, amongst a cast of thousands on the PC.

    I give Goldeneye a lot of stick about not being playable when it came out but it definitely was very innovative. The control scheme worked really well and eventually led to iron sight aiming. The AI was very advanced for it's time. No other game had enemies with different damage hit boxes and AI that reacted dynamically to being shot in different areas, MDK only had headshots. It didn't have the first sniper rifle but came out very close to the likes of Outlaws, MDK etc. that had the first examples of sniper rifles. Also MDK came out after it on consoles and was a bad port of a better PC game. It was the first game to have a reload button. Multiplayer was done before but never 4 player split screen on the same console. It was also one of the first FPS games were the objectives were something other than find red keycard for red door and reach the exit.

    Martin Hollis really hasn't done much else since though.


  • Registered Users Posts: 3,411 ✭✭✭oceanclub


    PogMoThoin wrote: »
    Hardly innovating, Gameplay was nothing spectacularly new

    To be fair, the idea of a co-op game with an AI director is fairly novel.

    P.


  • Registered Users Posts: 9,046 ✭✭✭Dustaz


    Magill wrote: »
    You just sound like a PC fanboy imo, i prefer shooters on the PC, but there is NOTHING new about any PC shooter released in the last 6 or 7 years (Maybe L4D... it bored me tho).
    I think the point is that if any innovation is going to occur in the genre, then its more than likely going to occur on the pc platform.

    Afaic the last big jump in innovation was tribes:)

    I agree with the point the consoles are just too 'mass market'. The chances of a very small developer giving rise to an entire genre is simply not going to happen on a console. It will and has happened in the pc world, many many many times. In fact as far as i can tell some of these genres haven't even migrated to consoles yet.

    So yeh, the op's article has a point. Innovation is just a lot slower in the console market than the pc.


  • Registered Users Posts: 10,407 ✭✭✭✭justsomebloke


    seriously how much innovation can you really get in a shooter. You go around shooting stuff while trying to get from point A to point B.

    I think the last time I went wow at a shooter innovation was someone showed me how to turn the mouse lock off on quake so you could actually aim at stuff.

    also a lot of people seem to be knocking golden eye as it no longer any good, however I would say innovation and being good don't have to go hand in hand, once someone takes the idea and refines, and then someone after that refines it even more.

    One of the main problems holding back innovation in games is the sheer cost of developing games of games, and it is hard for publishers have to weigh up innovation V chances of the game failing.


  • Moderators, Science, Health & Environment Moderators Posts: 10,079 Mod ✭✭✭✭marco_polo


    seriously how much innovation can you really get in a shooter. You go around shooting stuff while trying to get from point A to point B.

    I think the last time I went wow at a shooter innovation was someone showed me how to turn the mouse lock off on quake so you could actually aim at stuff.

    also a lot of people seem to be knocking golden eye as it no longer any good, however I would say innovation and being good don't have to go hand in hand, once someone takes the idea and refines, and then someone after that refines it even more.

    One of the main problems holding back innovation in games is the sheer cost of developing games of games, and it is hard for publishers have to weigh up innovation V chances of the game failing.

    I suppose conservatism is not all that surprising in a world where a game that is for all the world an identical clone of it predecessor makes well over 1 bilion dollars at retail.


  • Registered Users Posts: 5,732 ✭✭✭Magill


    Retr0gamer wrote: »
    Well if it makes you happy then Halo didn't innovate anything. In the same way GoW gets credit for innovating cover systems despite stealing them from Kill.Switch all of Halos innovations were taken from obscurer games. I'm going to leave it at that.


    I give Goldeneye a lot of stick about not being playable when it came out but it definitely was very innovative. The control scheme worked really well and eventually led to iron sight aiming. The AI was very advanced for it's time. No other game had enemies with different damage hit boxes and AI that reacted dynamically to being shot in different areas, MDK only had headshots. It didn't have the first sniper rifle but came out very close to the likes of Outlaws, MDK etc. that had the first examples of sniper rifles. Also MDK came out after it on consoles and was a bad port of a better PC game. It was the first game to have a reload button. Multiplayer was done before but never 4 player split screen on the same console. It was also one of the first FPS games were the objectives were something other than find red keycard for red door and reach the exit.

    I think thats the problem with people that complain about games not being orginal. You talk about these games that were the first to have a sniper rifle, or a reload button.. although they were new, i wouldn't exactly call it thinking out of the box, which is what developers today have to do if they want to create something with innovation, everything has been done before. I think the biggest advancement besides the obvious graphical improvement is AI, there is lots of room for improvement here. You also accuse GoW of "stealing" the cover system from killswitch(Which was a horrible game btw).. I never really considered GoW a game that innovated the cover system... ts just a really good game. I suppose using a reload button is "Stealing" it from other MDK or whatever.

    The most innovate thing to come out of this generation of consoles/gaming in general in the last 5 years is the whole wii ****, i guess the obvious step for next gen consoles would be to expand on that a bit(Hopefully not too much :D).


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,441 CMod ✭✭✭✭Retr0gamer


    What's killing shooters for me is how they are getting less and less complex. Give me a shooter that's open world, has a proper inventory and RPG elements. It's what makes Stalker so good for me and to a lesser extent Fallout 3. Stalker also had the best AI I've seen in any shooter so far.

    I think AI is the next big step forward as already said. However console developers are afraid to introduce better AI because of the processing overhead it represents that would take away from the graphics and bringing out a AAA game with poor graphics is a sure way of releasing a flop. The AI has got to do more than just shoot at te player though and I'd like to see AI that can do other stuff other than try to shoot the player. Stalker so far is really the only game that comes close to this promise.

    Even Halo with it's so called impressive AI isn't all that advanced. It's mostly just smoke and mirrors hiding very low level scripting. Bungie have done a good job of disguising it but after playing the games it becomes obvious how all the cause and effect strings are attached together. Gearbox did say that the only clever thing about Halos AI was that it was good at avoiding scenery. Sure even Stalker suffers from this as well. I suppose someday we'll get better AI and it's not as obvious what triggers cause the AI to snap into the next behaviour string and the whole thing is more believeable.


  • Registered Users Posts: 5,732 ✭✭✭Magill


    IMO shooters have always been about the multiplayer tho, it is diffo the biggest element of shooters these days and has been since... well quake/TFC/cs days, im rarely interested in single player fps games now with the exception of fallout etc. I think borderlands was the last really good single player fps game i played, but even then, that was probably because of how awesome co-op was i think... it was excellent. Games like L4D etc are the same. I think its always going to be like that, especially with how much online multiplayer has exploded over the last few years....


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,441 CMod ✭✭✭✭Retr0gamer


    Well for me I couldn't give a crap about multiplayer. If it's good I'll end up playing it on and off for a week or two and never come back to it. It's all about the single player for me.

    I just can't stand playing games online with randomers, I just end up getting board. Saying that I'm always up for some Left 4 Dead with the boards steam group since they are all nice other than marshbaboon but then again playing with him is an 'experience'. It's a different experience playing with people you know which is probably why I enjoy the fighting game meet ups so much and miss them now I've not got the time for them.


  • Registered Users Posts: 5,732 ✭✭✭Magill


    Retr0gamer wrote: »
    Well for me I couldn't give a crap about multiplayer. If it's good I'll end up playing it on and off for a week or two and never come back to it. It's all about the single player for me.

    I just can't stand playing games online with randomers, I just end up getting board. Saying that I'm always up for some Left 4 Dead with the boards steam group since they are all nice other than marshbaboon but then again playing with him is an 'experience'. It's a different experience playing with people you know which is probably why I enjoy the fighting game meet ups so much and miss them now I've not got the time for them.

    Think thats the big appeal to console gaming in fairness, pretty much all of my mates play on PSN or Xbox Live. Before when i was playing nothing but PC games, i was pretty much the only one. I personally just find playing with a group of mates, having a laugh and shooting some heads is the best gaming experience you can get.


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    oceanclub wrote: »
    To be fair, the idea of a co-op game with an AI director is fairly novel.

    P.

    Yes, Your completely right, it was something completely new and was a huge chance for Valve to take releasing something like this.

    Retr0gamer wrote: »
    What's killing shooters for me is how they are getting less and less complex. Give me a shooter that's open world, has a proper inventory and RPG elements. It's what makes Stalker so good for me and to a lesser extent Fallout 3. Stalker also had the best AI I've seen in any shooter so far.

    I think AI is the next big step forward as already said. However console developers are afraid to introduce better AI because of the processing overhead it represents that would take away from the graphics and bringing out a AAA game with poor graphics is a sure way of releasing a flop. The AI has got to do more than just shoot at te player though and I'd like to see AI that can do other stuff other than try to shoot the player. Stalker so far is really the only game that comes close to this promise.

    Even Halo with it's so called impressive AI isn't all that advanced. It's mostly just smoke and mirrors hiding very low level scripting. Bungie have done a good job of disguising it but after playing the games it becomes obvious how all the cause and effect strings are attached together. Gearbox did say that the only clever thing about Halos AI was that it was good at avoiding scenery. Sure even Stalker suffers from this as well. I suppose someday we'll get better AI and it's not as obvious what triggers cause the AI to snap into the next behaviour string and the whole thing is more believeable.


    I agree that Stalker has great AI, but they're quite predictable. The fun with them was the fact that they'd lob a grenade at You meaning You had to be tactical and keep changing position under cover

    Arma 2 goes much further and has proper AI. If You open the editor and spawn Yourself on a hill as a prone sniper, then spawn a squad of enemies behind an opposite hill, their machine gunner will go prone and pin You down with continuous fire, the sniper will take pot-shots at You while their infantry slowly flank You under cover, eventually shooting You in the back of the head. This is the reason why the game brings a high end pc to its knees, these ai calculations take serious cpu power, hence almost needing an overclocked quad to play with any comfort.


  • Registered Users Posts: 2,910 ✭✭✭Sisko


    I can;t help it >.<
    Magill wrote: »
    Think thats the big appeal to console gaming in fairness, pretty much all of my mates play on PSN or Xbox Live. Before when i was playing nothing but PC games, i was pretty much the only one. I personally just find playing with a group of mates, having a laugh and shooting some heads is the best gaming experience you can get.

    I suppose I'm lucky enough that my mates are really into gaming thus all have PC's bar one whos a casual gamer :D PC is the best platform for multiplayer after all.

    Magill you keep forgetting about portal, maybe it doesn't appeal to the average console gamer and you find it boring or whatever but that does not mean it wasn't innovative. Innovative games like portal are always gonna be more appealing to the PC market. People don't buy console for innovated games, they buy them to play the straight to the point pick up and play no fuss shooter & sports games generally.

    Theres no shame in that.


    Also :
    Magill wrote: »
    The most innovate thing to come out of this generation of consoles/gaming in general in the last 5 years is the whole wii ****, i guess the obvious step for next gen consoles would be to expand on that a bit(Hopefully not too much :D).

    Or maybe they'll get smart and finally add proper mouse and keyboard support for all FPS games.

    Now that would be a serious blow to PC gaming.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,441 CMod ✭✭✭✭Retr0gamer


    You also have to remember how Portal came about. It was made by a student team that made an indie PC game called Nebacular Drop that caught Valves eye. It's still the best platform for new indie games. I find Steam much easier to use than PSN or Xbox Live and it also benefits from dedicated servers instead of using someones elses machine to host a game.


  • Registered Users Posts: 5,732 ✭✭✭Magill


    Sisko wrote: »
    I can;t help it >.<



    I suppose I'm lucky enough that my mates are really into gaming thus all have PC's bar one whos a casual gamer :D PC is the best platform for multiplayer after all.
    Why are you trying to convince me as if im some sort of PC noob.. did you not read my post on the previous page ?

    Magill you keep forgetting about portal, maybe it doesn't appeal to the average console gamer and you find it boring or whatever but that does not mean it wasn't innovative. Innovative games like portal are always gonna be more appealing to the PC market. People don't buy console for innovated games, they buy them to play the straight to the point pick up and play no fuss shooter & sports games generally.

    What do you mean i keep forgetting about portal..... read my other posts FFS !!

    Besides, i would hardly consider portal a shooter.... just because its first person does not = shooter.

    And consoles aren't just for casual gamers, if you think that then you're deluded. Theres probably more hardcore gamers on consoles than on the PC... At least if your definition of a hardcore gamer is someone that spends a ****ton of time playing games !

    Outside of shooters... there is a huge amount of content available for consoles. From demon souls (Probably one of my favorite RPG's ever...) to heavy rain, assasins creed to mass effect.... etc etc. You've also got huge amount of excellent creative games on PSN and Xbox Live such as shadow complex. The only thing thats lacking on consoles is MMO's and RTS games.

    Or maybe they'll get smart and finally add proper mouse and keyboard support for all FPS games.

    Now that would be a serious blow to PC gaming.

    PC gaming has been dealt huge blows in the last few years, theres only 2 big developers left that still cater soley for PC gamers(I think).. valve and blizzard (IMO the best two developers around tho, so its not all bad).

    A mouse and keyboard is just not practical tho, you need a desk or table... I guess they could do what they did with UT3 on the PS3 and have seperate lobbies for k/m users. Still, the PC market is tiny compared to the console one so i dont really think its worth there wild.


  • Registered Users Posts: 2,910 ✭✭✭Sisko


    Well regarding the definition have 'hardcore' or whatever, someone could spent a ton of hours playing solitaire and someone else Eve online , I'd consider the eve player more hardcore. So I suppose its the depth and scope of the game they're playing.


    I'd say most PC gamers have consoles too, I sure do, being a big fighting game player. I love the mass effect series, they play better on the PC of course, but its limitations are like a punch in the face to pc gamers cause you know those limitations are due to it being made on a console too. I'd be nice if I could actually walk around the citadel or explore the streets of ilium but nooooo this game has to work on a console too so entire worlds have to be represented as levels the size of a large room with really boxy designs and low textures. Taking cover behind a crate, and then you realise that crate is supposed to be a car :rolleyes:

    This is why consoles limit innovation.

    I do really look forward to Demons souls though and that really is the type of game I was looking forward to when I got my ps3. Unfortunately most console games are instead dumbed down versions of games that'd be far better if they were PC only.

    Your right though about Portal , if we are talking in very specific shooter terms and not just general FPS innovation.

    I agree there isnt a ton you can do with a shooter but if there is innovation to be done its going to be on the PC, but due to the likely hood a company rather making tons of sweet cash then making something truly innovating , they'd rather make a clone FPS for a console where theres very little room for innovation due to limitations in hardware and controls and user modifications.

    As for the M/KB statement I know a lot of people that actually have their consoles hooked up to their PC monitors , being able to play an FPS on that with their mouse and KB's would turn the console into nearly a hybrid gaming machine. Many pc gamers might not bother building a new PC when they know their fav shooter is coming to console with full M/kb support etc etc

    Although pc gaming is no where near as expensive as non pc gamers like to assume it is.


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  • Registered Users Posts: 5,732 ✭✭✭Magill


    Sisko wrote: »
    Well regarding the definition have 'hardcore' or whatever, someone could spent a ton of hours playing solitaire and someone else Eve online , I'd consider the eve player more hardcore. So I suppose its the depth and scope of the game they're playing.


    I'd say most PC gamers have consoles too, I sure do, being a big fighting game player. I love the mass effect series, they play better on the PC of course, but its limitations are like a punch in the face to pc gamers cause you know those limitations are due to it being made on a console too. I'd be nice if I could actually walk around the citadel or explore the streets of ilium but nooooo this game has to work on a console too so entire worlds have to be represented as levels the size of a large room with really boxy designs and low textures. Taking cover behind a crate, and then you realise that crate is supposed to be a car :rolleyes:

    This is why consoles limit innovation.

    I do really look forward to Demons souls though and that really is the type of game I was looking forward to when I got my ps3. Unfortunately most console games are instead dumbed down versions of games that'd be far better if they were PC only.

    Your right though about Portal , if we are talking in very specific shooter terms and not just general FPS innovation.

    I agree there isnt a ton you can do with a shooter but if there is innovation to be done its going to be on the PC, but due to the likely hood a company rather making tons of sweet cash then making something truly innovating , they'd rather make a clone FPS for a console where theres very little room for innovation due to limitations in hardware and controls and user modifications.

    As for the M/KB statement I know a lot of people that actually have their consoles hooked up to their PC monitors , being able to play an FPS on that with their mouse and KB's would turn the console into nearly a hybrid gaming machine. Many pc gamers might not bother building a new PC when they know their fav shooter is coming to console with full M/kb support etc etc

    Although pc gaming is no where near as expensive as non pc gamers like to assume it is.

    Your entire argument is based soley on how much more powerful PC's are compared to consoles, its really boring and you just come across as a PC fanboy.... so yeah, i cant be arsed having this discussion with you.


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