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Client R9 out tomorrow

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  • 28-10-2010 6:11pm
    #1
    Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,261 CMod ✭✭✭✭


    http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/10/28/patch.aspx

    Here is the complete fix-list for the patch

    - All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.

    - Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.

    - Blue box chat window removed

    - The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..

    - 3D vision fixed.

    - Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.

    - Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.

    - Fixed a bug on PC where the G3 would do less damage than intended.

    - Fixed VADS turning sensitivity on PC so it performs like the ZU23.

    - Reduced VADS push back and damage to balance it with the ZU23.

    - Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.

    - Reduced the reload time for vehicle countermeasures.

    - Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.

    - Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.

    - Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.

    - Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.

    - Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.

    - Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.

    - Reduced all weapon damage to the MCOM by 50%.

    - Fixed an C4 vs MCOM exploit on Atacama Desert.

    - Fixed a bug with FOV when aiming the M1911.

    - Lowered the close range damage of the AN94 to highlight its long range role.

    - Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.

    - Increased the close range damage of the shotguns to give them a greater advantage vs slugs.

    - Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.

    - Slightly lowered the damage of the MG3 at close range to bal


Comments

  • Registered Users Posts: 2,378 ✭✭✭Krieg


    - Reduced all weapon damage to the MCOM by 50%.

    Is that really necessary? I mean it can be tough enough trying to take out an mcom with standard munitions. Now the only way to take them out is by planting or taking out the building they are in.

    One of the most irritating things about BC2 is players not trying to progress, they want to sit 2km away with a sniper rifle. In these cases I will either use a UAV or an engineer to take out the mcom. But its still not easy. Now its going be to be near impossible. Even with C4, it took around 8 c4 to take out the mcom and thats with explosives perk. Now its 16. Hardly worth trying since that would mean 4 trips and dying a lot

    I like the rest of the changes. Not sure the AN-94 needed a nerf though


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,261 CMod ✭✭✭✭Spear


    Krieg wrote: »
    Is that really necessary? I mean it can be tough enough trying to take out an mcom with standard munitions. Now the only way to take them out is by planting or taking out the building they are in.

    I presume it's to make long range crate bashing slower to do.

    Anyhow, look for a new patch as it seems all weapons fire (tank shells included) don't show anymore.


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