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MajorGaming.eu's Minecraft Server

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  • Registered Users Posts: 79 ✭✭JustAidan


    cian1500ww wrote: »
    So far... :D

    Sssshh, you're not supposed to say that out loud.

    Were you able to download the world data so we can run it through cartographer?

    Edit: Good news, Notch found the memory leak and is fixing it next update.


  • Registered Users, Registered Users 2 Posts: 2,904 ✭✭✭cian1500ww


    JustAidan wrote: »
    Sssshh, you're not supposed to say that out loud.

    Were you able to download the world data so we can run it through cartographer?
    Oops :P

    Didn't go into college today because of bad weather, some lectures cancelled, *insert more bull here* etc. so I didn't get downloading the data. What I might do instead is make it accessible via. http so you and Ponster can download a copy direct from the server. Might try do that later.


  • Registered Users Posts: 79 ✭✭JustAidan


    cian1500ww wrote: »
    Oops :P

    Didn't go into college today because of bad weather, some lectures cancelled, *insert more bull here* etc. so I didn't get downloading the data. What I might do instead is make it accessible via. http so you and Ponster can download a copy direct from the server. Might try do that later.


    Sweet.

    Would a bunch of people be interested in doing a large walled city together?

    Already worked out an anti-griefing wall :)
    xxx
    xLx
    xLx
    xLx
    xLx
    xLx
    xLx
    xLx
    x=stone, L=lava :)

    That and after my last construction I realised just how long things take to build.


  • Registered Users, Registered Users 2 Posts: 2,793 ✭✭✭oeb


    JustAidan wrote: »
    Sweet.

    Would a bunch of people be interested in doing a large walled city together?

    Already worked out an anti-griefing wall :)
    xxx
    xLx
    xLx
    xLx
    xLx
    xLx
    xLx
    xLx
    x=stone, L=lava :)

    That and after my last construction I realised just how long things take to build.

    Anti-griefing until some muppet decides to smash your wall from the inside.

    Hope you don't plan to have much wood in that city =)


  • Registered Users Posts: 79 ✭✭JustAidan


    oeb wrote: »
    Anti-griefing until some muppet decides to smash your wall from the inside.

    Hope you don't plan to have much wood in that city =)

    Lol, that wouldn't be nice at all.

    Was going for a quite large size (at least 200x200), maybe even encompassing the current spawn area if others are interested.

    Once I get a map of the world sorted it may make any such plans possible :)


  • Registered Users Posts: 79 ✭✭JustAidan




  • Registered Users, Registered Users 2 Posts: 2,793 ✭✭✭oeb


    JustAidan wrote: »
    Lol, that wouldn't be nice at all.

    Was going for a quite large size (at least 200x200), maybe even encompassing the current spawn area if others are interested.

    Once I get a map of the world sorted it may make any such plans possible :)


    My favorite thing to do in minecraft, is to find an interesting landmark and build something from it.

    A map would certainly help.


  • Registered Users, Registered Users 2 Posts: 2,904 ✭✭✭cian1500ww




  • Registered Users Posts: 79 ✭✭JustAidan


    cian1500ww wrote: »

    wow 70megs. Most of my single player worlds are ~5

    Edit: And it seems like its thousands of files making unziping it very slow.

    Thanks Cian will throw up a map in a bit.

    Edit2: Actually rendering it seems like it will take awhile, our world map is quite big.


  • Registered Users, Registered Users 2 Posts: 2,904 ✭✭✭cian1500ww


    JustAidan wrote: »
    wow 70megs. Most of my single player worlds are ~5
    Probably be even bigger after it's unzipped, there's 1000's of files in there, took a while to zip it up on the Core i7 processor of the server :eek:


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  • Registered Users Posts: 79 ✭✭JustAidan


    ok got it rendered.

    Bad news is that the world map is bizarre. I can literally tell you where Korvanica walked and its made the world map very strange since it has been generated only where s/he walked.

    Ok the map is 12megs even in the least intensive setting. I can't even open the isometric in paint because of insufficient resources :eek:

    ok attached a mini version of the map in normal mode.

    Not much I can do with the isometric version since its quite resource intensive.

    Edit: had a good look and the map works pretty well. You can see a lot of detail like the redstone torches where I used to marked out my building area so that might be useful.


  • Registered Users, Registered Users 2 Posts: 2,904 ✭✭✭cian1500ww


    JustAidan wrote: »
    ok got it rendered.

    Bad news is that the world map is bizarre. I can literally tell you where Korvanica walked and its made the world map very strange since it has been generated only where s/he walked.

    Ok the map is 12megs even in the least intensive setting. I can't even open the isometric in paint because of insufficient resources :eek:

    ok attached a mini version of the map in normal mode.

    Not much I can do with the isometric version since its quite resource intensive.

    Edit: had a good look and the map works pretty well. You can see a lot of detail like the redstone torches where I used to marked out my building area so that might be useful.
    Wow, didn't realise it was that big, plenty of space for building so :P


  • Registered Users, Registered Users 2 Posts: 2,793 ✭✭✭oeb


    JustAidan wrote: »
    ok got it rendered.

    Bad news is that the world map is bizarre. I can literally tell you where Korvanica walked and its made the world map very strange since it has been generated only where s/he walked.

    Ok the map is 12megs even in the least intensive setting. I can't even open the isometric in paint because of insufficient resources :eek:

    ok attached a mini version of the map in normal mode.

    Not much I can do with the isometric version since its quite resource intensive.

    Edit: had a good look and the map works pretty well. You can see a lot of detail like the redstone torches where I used to marked out my building area so that might be useful.

    I can probably work with it here, I'll render it and chop it up once I finish rendering this movie I'm working on.


  • Registered Users, Registered Users 2 Posts: 2,904 ✭✭✭cian1500ww


    New update:
    Client version 1.2.5
    Server version 0.2.7 (not mandatory, but you might want to update anyway)

    * Fixed a rather bad memory leak bug in the server (entity position updates accumulated in orphaned player objects)
    * Riding carts and boats now works properly when you travel long distances.
    * Harvesting crops no longer yields fake seeds
    * Removed /home (sorry!)
    * Snowballs again!

    I will start looking at server-side inventory soon in an attempt to reach beta soon.
    I’ll also fix mob jump animations in SMP, the ugly black lights, and make leaves decay again. Once that’s in place, BETA! :-D

    Server updated to version 0.2.7 Hey0 mod is still on build 129 but seems to work ok

    Don't like how he's rushing into beta when there is still a lot of bugs to be sorted...


  • Registered Users Posts: 79 ✭✭JustAidan


    cian1500ww wrote: »
    Wow, didn't realise it was that big, plenty of space for building so :P

    Lol, minecrafts max limit is four times the surface area of the earth supposedly.:eek:

    Edit: attached the minimap with some dungeon estimates
    these can be any z-level as this only highlights their x,y co-ordinates.


  • Registered Users, Registered Users 2 Posts: 2,904 ✭✭✭cian1500ww


    Hey0 mod is causing a duplication of mobs bug, logging out and back in seems to fix it I think. No update for Hey0 for next 2-6 hours I think.


  • Registered Users, Registered Users 2 Posts: 2,793 ✭✭✭oeb


    attachment.php?attachmentid=137579&stc=1&d=1291222826

    As JustAidan said, someone wandered off VERY far NWW and the map expands off a huge way. I have cropped out the main play area and shrunk it down for forum use.


  • Registered Users Posts: 79 ✭✭JustAidan


    oeb wrote: »
    attachment.php?attachmentid=137579&stc=1&d=1291222826

    As JustAidan said, someone wandered off VERY far NWW and the map expands off a huge way. I have cropped out the main play area and shrunk it down for forum use.


    Nice, thanks oeb.

    That's me up to the top left. Man it looks like we have loads of space left to build on.

    Edit: err maybe we should stop people wandering off so far. No idea how it would affect performance/the server.


  • Registered Users, Registered Users 2 Posts: 2,793 ✭✭✭oeb


    JustAidan wrote: »
    Nice, thanks oeb.

    That's me up to the top left. Man it looks like we have loads of space left to build on.

    Edit: err maybe we should stop people wandering off so far. No idea how it would affect performance/the server.

    You can see my sub in the bay to the east with the two towers at the entrance, also, I have stuck a bunch of towers by the shore to the north east and north. (The square tower on the island with the bridge is a WIP.)


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  • Registered Users, Registered Users 2 Posts: 3,686 ✭✭✭Kersmash


    Ah, Notch removed /home :(


  • Registered Users, Registered Users 2 Posts: 2,904 ✭✭✭cian1500ww


    oeb wrote: »

    As JustAidan said, someone wandered off VERY far NWW and the map expands off a huge way. I have cropped out the main play area and shrunk it down for forum use.
    Looks great!!
    JustAidan wrote: »
    Edit: err maybe we should stop people wandering off so far. No idea how it would affect performance/the server.
    The memory leak issues should have stopped now with the new update so it shouldn't affect performance that much.

    I've disabled the Hey0 mod on the server until the new build is out which should be another few hours. Once it's out, I'll update and re-enable it.

    Also looking for two one more mod for the server, if anyones interested let me know!! You'll need to be as active as possible and keep an eye on new players to make sure they're not griefing ;)

    Must re-write the original post soon to include that map and some instructions on using Hey0 and ChestProtector.


  • Registered Users, Registered Users 2 Posts: 2,904 ✭✭✭cian1500ww


    Kersmash wrote: »
    Ah, Notch removed /home :(

    I have a feeling using /spawn with the Hey0 mod might still work, we'll know for sure when they get that update out :D


  • Registered Users, Registered Users 2 Posts: 37,306 ✭✭✭✭the_syco


    COULD YOU PLEASE enable /home ? I'm down a mine, with only two health. I'm digging "admin rock" if that tells you how far down I am. It's all lit all the way down, but I ain't walking back up with only two health if I can help it, as my health is this low due to creepers :mad: and there are more of them on the way to the surface :'(
    Kersmash wrote: »
    Ah, Notch removed /home :(
    Ah. FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU Notch :(


  • Registered Users, Registered Users 2 Posts: 2,904 ✭✭✭cian1500ww


    the_syco wrote: »
    COULD YOU PLEASE enable /home ? I'm down a mine, with only two health. I'm digging "admin rock" if that tells you how far down I am. It's all lit all teh way down, but I ain't walking back up with only two health if I can help it, as my health is this low due to creepers :mad: and there are more of them on the way to the surface :'(
    Unfortunately I can't, Notch has disabled it completely. I have a feeling that /spawn might work when Hey0 is updated. For the time being, if you're badly stuck, I can teleport you out of there if you wish?? You'll need to go online.


  • Registered Users, Registered Users 2 Posts: 3,992 ✭✭✭Korvanica


    Oeb do you have the full size image of the world? can you link to it... wanna see if any of my emervency shelters are visible :D


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,887 CMod ✭✭✭✭Retr0gamer


    My Megaman still looks awesome in isometric :)


  • Registered Users Posts: 79 ✭✭JustAidan


    Hey Cian. Can you see who was on around 9pm, Korvanica's orchard was burnt down, lightstone smashed and the storage below flooded.

    Edit: hmm could have been anytime. I noticed around 9:30.
    Korvanica the map size is quite big and resource intensive to look at, hang on, nope can't even zoom the map its too big. Think I can see lights around a building near some lava.

    Retr0gamer, yeah isometric Megaman is awesome.


  • Registered Users, Registered Users 2 Posts: 3,992 ✭✭✭Korvanica


    that sucks balls..... ah well... havent been online as my laptop cant run minecraft and the other laptop that can run it is giving me problems... see earlier posts...

    "PLAYER IS NULL" WTF?


  • Registered Users, Registered Users 2 Posts: 2,904 ✭✭✭cian1500ww


    JustAidan wrote: »
    Hey Cian. Can you see who was on around 9pm, Korvanica's orchard was burnt down, lightstone smashed and the storage below flooded.

    Edit: hmm could have been anytime. I noticed around 9:30.
    According to the logs, Phil was going to burn down a forest that had no wood left in it ie. just leaves, maybe that was it??

    With regards to the lightstone, the following players were online roughly around 8:30pm to 9pm:
    phil1246, davsheep, Just_Aidan, cherryghost, tramble, screw2loose, harvesmoon


  • Registered Users, Registered Users 2 Posts: 2,904 ✭✭✭cian1500ww


    Korvanica wrote: »
    that sucks balls..... ah well... havent been online as my laptop cant run minecraft and the other laptop that can run it is giving me problems... see earlier posts...

    "PLAYER IS NULL" WTF?
    Did you try reinstalling java??


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  • Registered Users, Registered Users 2 Posts: 3,992 ✭✭✭Korvanica


    cian1500ww wrote: »
    According to the logs, Phil was going to burn down a forest that had no wood left in it ie. just leaves, maybe that was it??

    With regards to the lightstone, the following players were online roughly around 8:30pm to 9pm:
    phil1246, davsheep, Just_Aidan, cherryghost, tramble, screw2loose, harvesmoon

    you mean my tree tower that i was planning on putting a building on top of... i see... also,, cut it down if you want it gone and put the bloody saplings in the chest there... jeez


  • Registered Users, Registered Users 2 Posts: 2,904 ✭✭✭cian1500ww


    Korvanica wrote: »
    you mean my tree tower that i was planning on putting a building on top of... i see... also,, cut it down if you want it gone and put the bloody saplings in the chest there... jeez
    I'm only going by the logs, wasn't online at the time so I don't know what was being burned.


  • Registered Users Posts: 79 ✭✭JustAidan


    cian1500ww wrote: »
    According to the logs, Phil was going to burn down a forest that had no wood left in it ie. just leaves, maybe that was it??

    With regards to the lightstone, the following players were online roughly around 8:30pm to 9pm:
    phil1246, davsheep, Just_Aidan, cherryghost, tramble, screw2loose, harvesmoon

    Could possible have just been a mistake, lightstone and the glass below it break fairly easily, but no patching of the holes was done.

    The tree farm went up about 50 levels so it was quite big, you can still see some logs burning in it, though not a lot suggesting that there was not much left.

    Korvanica I dropped 32 saplings into a chest were the trees were.


  • Registered Users, Registered Users 2 Posts: 2,904 ✭✭✭cian1500ww


    JustAidan wrote: »
    Could possible have just been a mistake, lightstone and the glass below it break fairly easily, but no patching of the holes was done.

    The tree farm went up about 50 levels so it was quite big, you can still see some logs burning in it, though not a lot suggesting that there was not much left.

    Korvanica I dropped 32 saplings into a chest were the trees were.

    Hmm, well there's nothing more I can really do. This is why we need mods and I still need one more.


  • Registered Users Posts: 79 ✭✭JustAidan


    cian1500ww wrote: »
    Hmm, well there's nothing more I can really do. This is why we need mods and I still need one more.

    Would be interested but got some collegey still stuff going on, Viva coming up etc, so that would take a lot of my attention right now.

    What would you require a mod to do anyway?


  • Moderators, Technology & Internet Moderators Posts: 17,135 Mod ✭✭✭✭cherryghost


    Korvanica wrote: »
    you mean my tree tower that i was planning on putting a building on top of... i see... also,, cut it down if you want it gone and put the bloody saplings in the chest there... jeez

    I had just logged in and the place was half burning already. harvesmoon, tramble and phil were nearby


  • Registered Users, Registered Users 2 Posts: 2,904 ✭✭✭cian1500ww


    JustAidan wrote: »
    Would be interested but got some collegey still stuff going on, Viva coming up etc, so that would take a lot of my attention right now.

    What would you require a mod to do anyway?
    Just keep an eye on new players that come on the server, make sure they're not griefing basically.


  • Registered Users, Registered Users 2 Posts: 3,992 ✭✭✭Korvanica


    so annoying... keep getting the "Player is Null" error....

    Reinstalling java now.. hopefully itll work....

    EDIT:: nope no luck there same story...

    Java log:
    Java Plug-in 1.6.0_22
    Using JRE version 1.6.0_22-b04 Java HotSpot(TM) Client VM
    User home directory = C:\Users\Macker
    
    ----------------------------------------------------
    c:   clear console window
    f:   finalize objects on finalization queue
    g:   garbage collect
    h:   display this help message
    l:   dump classloader list
    m:   print memory usage
    o:   trigger logging
    q:   hide console
    r:   reload policy configuration
    s:   dump system and deployment properties
    t:   dump thread list
    v:   dump thread stack
    x:   clear classloader cache
    0-5: set trace level to <n>
    ----------------------------------------------------
    
    28
    Setting user: korvanica, 4488319858098408613
    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
    
    Starting up SoundSystem...
    Initializing LWJGL OpenAL
        (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
    OpenAL initialized.
    
    Player is null
    Player is null
    Player is now null
    

    This happens as soon as I press connect.. As soon as the last line appears the client is closed and java quits out... I am presuming its a java problem...


  • Registered Users, Registered Users 2 Posts: 2,904 ✭✭✭cian1500ww


    Korvanica wrote: »
    so annoying... keep getting the "Player is Null" error....

    Reinstalling java now.. hopefully itll work....

    EDIT:: nope no luck there same story...

    Java log:
    Java Plug-in 1.6.0_22
    Using JRE version 1.6.0_22-b04 Java HotSpot(TM) Client VM
    User home directory = C:\Users\Macker
    
    ----------------------------------------------------
    c:   clear console window
    f:   finalize objects on finalization queue
    g:   garbage collect
    h:   display this help message
    l:   dump classloader list
    m:   print memory usage
    o:   trigger logging
    q:   hide console
    r:   reload policy configuration
    s:   dump system and deployment properties
    t:   dump thread list
    v:   dump thread stack
    x:   clear classloader cache
    0-5: set trace level to <n>
    ----------------------------------------------------
    
    28
    Setting user: korvanica, 4488319858098408613
    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
    
    Starting up SoundSystem...
    Initializing LWJGL OpenAL
        (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
    OpenAL initialized.
    
    Player is null
    Player is null
    Player is now null
    

    This happens as soon as I press connect.. As soon as the last line appears the client is closed and java quits out... I am presuming its a java problem...
    Very strange, might be a good idea to ask on minecraftforums.net


  • Registered Users, Registered Users 2 Posts: 2,793 ✭✭✭oeb


    Korvanica wrote: »
    Oeb do you have the full size image of the world? can you link to it... wanna see if any of my emervency shelters are visible :D

    The are,
    I'll upload it when I get into the office.


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  • Moderators, Recreation & Hobbies Moderators Posts: 10,912 Mod ✭✭✭✭Ponster


    oeb wrote: »
    The are,
    I'll upload it when I get into the office.

    It's 60Mb fully rendered but perhaps much smaller if we just focus on the part of the world in and around the spawn point.


  • Moderators, Recreation & Hobbies Moderators Posts: 10,912 Mod ✭✭✭✭Ponster


    cian1500ww wrote: »
    Just keep an eye on new players that come on the server, make sure they're not griefing basically.

    I could mod but in reality I spend most of my time underground so I'm not too sure what I could actually do.

    Unless you have a mod following new players around then I don't see how we can prevent people from doing whatever they want to !


  • Registered Users, Registered Users 2 Posts: 2,793 ✭✭✭oeb


    Ponster wrote: »
    It's 60Mb fully rendered but perhaps much smaller if we just focus on the part of the world in and around the spawn point.

    I know =) But the big massive rambling trail that goes of to the NW is what he specifically wants to see.


  • Registered Users, Registered Users 2 Posts: 3,992 ✭✭✭Korvanica


    ah if its too big dont worry about it...


  • Registered Users, Registered Users 2 Posts: 2,904 ✭✭✭cian1500ww


    I've updated Hey0 on the server to build 130 which works fine from what I've seen so far. Good news is that by using /sethome you can set a location to be teleported to using the /home command, another words /home still works thanks to Hey0 :D
    Ponster wrote: »
    I could mod but in reality I spend most of my time underground so I'm not too sure what I could actually do.

    Unless you have a mod following new players around then I don't see how we can prevent people from doing whatever they want to !
    Fair enough, it's hard to know how to stop them but I thought an increased presence of mods on the server would discourage griefing.


  • Registered Users, Registered Users 2 Posts: 2,793 ✭✭✭oeb


    Korvanica wrote: »
    ah if its too big dont worry about it...


    It's about 60mb, my ftp server keeps crapping out.

    Here is a description on how to make your own.

    Download the file cian provided a page or two ago.
    Extract it somewhere easy to access (Lest say c:\minecraftmap)

    Get Cartograph

    Run it, in world select (To the left) choose the last option (custom) and type the address of where you put the map in the box (ie c:\minecraftmap), choose isometric for the render type, and click render.

    This can take a fair while to render so might be best to set it running before you go out to lunch or something.


  • Registered Users, Registered Users 2 Posts: 3,992 ✭✭✭Korvanica


    Hahaha, i really should have brought a compass with me when exploring..... :D

    You can see my last hut in the top left where i left loads of diamond stuff and resources and planted trees everywhere...

    and on the right you can see my beach mini castle where phil saved my ass from about 30 mobs....:D


  • Registered Users Posts: 79 ✭✭JustAidan


    cian1500ww wrote: »
    I've updated Hey0 on the server to build 130 which works fine from what I've seen so far. Good news is that by using /sethome you can set a location to be teleported to using the /home command, another words /home still works thanks to Hey0 :D


    Fair enough, it's hard to know how to stop them but I thought an increased presence of mods on the server would discourage griefing.

    Ponster makes a good point. Minecraft isn't exactly a mod friendly game due to its size. Since we actually haven't *had* much in the way of problems, someone taking stuff from a chest, someone burning down a woodless tree farm which is more of a misunderstanding, we may just be better off going on for now then in a month or two upgrade all the constant players, who have been playing awhile, to mod status.

    Just a suggestion, the increased numbers would mean more world coverage.


  • Registered Users, Registered Users 2 Posts: 3,992 ✭✭✭Korvanica


    ill be offline for a while, (unless i can find another pc) i give up on that problem im having....

    Its a problem with the laptop and java itself, and has been happening for a month or 2 apparently, and of course the owner hasn't bothered his hole fixing it...

    enjoy!


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  • Registered Users, Registered Users 2 Posts: 2,904 ✭✭✭cian1500ww


    JustAidan wrote: »
    Ponster makes a good point. Minecraft isn't exactly a mod friendly game due to its size. Since we actually haven't *had* much in the way of problems, someone taking stuff from a chest, someone burning down a woodless tree farm which is more of a misunderstanding, we may just be better off going on for now then in a month or two upgrade all the constant players, who have been playing awhile, to mod status.

    Just a suggestion, the increased numbers would mean more world coverage.
    Yeah, I'll do that so. We have three mods at the moment: oeb, phil1246 and jumparound22.


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