Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

iPhone Game Development. GameSalad vs Hard Coding vs other?..

Options
  • 14-12-2010 5:54pm
    #1
    Registered Users Posts: 3,849 ✭✭✭


    Hi everyone.

    I recently decided to get into iPhone game development.

    My main goal is to create a puzzle game, and later, a small 2D RPG game. I'm hoping to achieve this within a year.

    I have a background in graphic/web design (front end), and have some basic java, as well as experience with pro audio.

    I had started learning Objective C, and bits and pieces of Xcode, but then I discovered GameSalad, which seems to be a very handy way to make games for the iPhone, without having to learn Objective C.

    Can someone please advise me, are there any caveats to taking the GameSalad route and putting Obj-C and Xcode on the "backburner"?

    Also, is there perhaps another environment which specifically caters for iPhone game development?

    Thanks for any advice. :)


Comments

  • Registered Users Posts: 3,849 ✭✭✭condra


    I was also looking at Corona, but apparently the $350 price tag is per year, not for an outright purchase :mad:

    Cocos2d I guess.


  • Registered Users Posts: 3,945 ✭✭✭Anima


    Well I've no experience with any of those things you mentioned. However in general, when there is a framework that abstracts the coding away from the designer / user, you usually give up some amount of customisation and optimistation. Basically you'll only be able to do what the engine can do.

    I'd say its probably a good thing, seeing as you're unfamiliar with Obj-C. It makes much more sense to just learn GameSalad and make the game that way.


  • Closed Accounts Posts: 1,367 ✭✭✭Rabble Rabble


    yeah, try gamesalad for now. Learning Objective C to program a game ( never a trivial task) is going to take a long time.


  • Closed Accounts Posts: 17 Gabbro


    Cocos2d is great and for your RPG game that is probably the answer. For the puzzle game, depending on the functionality you can use JavaScript with some framework like Sencha Touch or HTML5.


  • Registered Users Posts: 7,182 ✭✭✭Genghiz Cohen


    What previous experience do you have?
    Java?
    C/++?


  • Advertisement
  • Registered Users Posts: 3,849 ✭✭✭condra


    Hey. Thanks for all your replies.

    Genghiz Cohen, I've experience with HTML/CSS and some basic Java and Javascript.

    I've decided to knock GameSalad on the head for starters. Apparently the software has a lot of limitations, and the games are not very well optimized.

    I was really interested in Corona until I discovered the $350 dollar price tag was PER YEAR. Very interesting product though.

    I've started learning XCode and Objective C, and I plan on getting stuck into Cocos 2D in a month or two.

    Right now, I'm reading these 2 books:

    iphone-application-development-for-dummies.jpg

    BookCover.jpg

    It will definitely take a while, but Im really enjoying learning something new.


  • Registered Users Posts: 7,182 ✭✭✭Genghiz Cohen


    Apress is fantastic. I read "Beginning iPhone Development" to get me started. See if there is a iPhone 4 version.

    Also if something doesn't make sense sometime the book has an error that will be corrected on the Apress forums.

    Obj-C is heavy on the pointers, so make sure you fully understand them.
    It is also very heavy on Object Orientation, so get yer fill of OO too.


Advertisement