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Some questions about TvT

  • 07-02-2011 1:28am
    #1
    Registered Users Posts: 3,006 ✭✭✭


    Just got some things I'm curious about to ask regarding the TvT matchup

    I always do Tank Viking in TvT, rarely I do cloak banshee but nearly all the time I go straight for Tank-Viking

    My question is, when I push, I push for siege mode to complete by the time I get there, and rally all my units to my current army. Now, I realized lately that I usually have a lot of marines sitting idle while my tanks and vikings do all the work. I then thought, do I really need all these marines? I'm just curious. I like to add more factories and 'ports when I got a nice contain going to double up on unit production, and then expand shortly after. Should I leave my marines at home, or set my barracks rally point to in base to deal with any drop or banshee harass?

    Secondly, how do I deal with drops? If I am containing my opponent, what's stopping him sneaking out the back door with a medivac and raping my SCVs while all my units are at his front door? I started to put up sensor towers recently, but I realised I don't really know where is better, in my base or outside his

    And if I see a drop, how should I deal with it if all my vikings are at front? Put some vikings on flight paths to deal with it?

    Any advice is appreciated, just find my TvT to be quite patchy :)


Comments

  • Registered Users, Registered Users 2 Posts: 2,327 ✭✭✭NeoSlicerZ


    You're playing mech, or at least bio mech. You're ALWAYS going to have mobility problems, to prevent drops you need to be proactive with vikings if you're containing early midgame or if you're turtling, split off a siege tank or two per base to cover your main/nat. Playing mech v bio you need to do basically one good attack otherwise you're going to get out maneuvered and picked apart to death.

    There's a 2 fac 2 port build on TL forums that's high mobility mech but seems to me to be highly tempo based and requires good timing judgement and mechanics to execute well. In low leagues I'd just recommend to go bio, expand like a zerg and constantly trade marauders for siege tanks before the other dude gets a critical mass.

    Fwiw, siege expand is probably one of the absolute safest openers (only slightly vulnerable to bancheese) in the current state of the game but also the worst economically. A one rax f/e and a flank will smash your push assuming the other dude is up on his macro.

    Continuing to answer your question, on like 3-4 base make turrets and sensor towers. Ring your entire goddamn base with turrets around it so medivacs trying to drop **** will just die, if it's early game, just split your army there's no real reason to have your entire army at the front of your latest base. If you're containing, make turrets there too and bunkers. You're playing terran mech. Also, if you have a good viking count, don't bother with marines, just make blueflame hellions, better tank shot soak and they murder marines.

    Marines are usually to counter banshee play earlygame before you get vikings and if they other guy is going heavy marauder and if your tank count if for some reason low (you got contained and are turtling on 2 base and are needing gas like a crack whore)


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