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The 10 Worst-Selling Handhelds of All Time

  • 11-02-2011 12:20am
    #1
    Registered Users, Registered Users 2 Posts: 730 ✭✭✭


    Obviously I didn't write this myself :pac:

    Nintendo has crushed a large majority of competing video game handhelds since first popularizing the platform over 20 years ago. Save only a few, an overwhelming number of portables are commercial botches. Here are the top handheld failures.


    10. Game Gear (11 million sold)
    Sega released the Game Gear in North America in 1991 for what was then a hefty $150 asking price. The machine was basically a portable Master System with a larger color pallet for slightly better-looking graphics. Unlike the Game Boy, the Game Gear rocked the landscape holding position, making it less cramped for human beings with two hands to hold. And even though the Game Gear could be considered a success, its bulky frame, relative high price, constant consumption of AA batteries, and a lack of appealing games ultimately kept Sega from releasing a true successor.


    9. Nokia N-Gage (3 million sold)
    Nokia launched the first 3D-enabled handheld gaming device in October of 2003 just prior to the release of the Nintendo DS and PlayStation Portable. The N-Gage was an extremely versatile cell phone that included wireless multiplayer and a built-in MP3/video player. Unfortunately, it under whelmed as a game system. Its high launch price of $299 and lack of enticing games are commonly cited for its early demise, not to mention the system's abhorrent, clunky, and widely mocked "taco" design. Gamers actually had to remove the battery to insert a game, and the 12-digit keypad doubling as command buttons would even make the Jaguar controller blush.


    8. GBA Micro (2.5 million sold)
    While beloved by many and heralded by some as the best of three GBA models, the Micro has been the lone commercial failure in Nintendo's expansive portable portfolio. First introduced at E3 2005 along with the unveiling of the Wii, the Micro was geared towards the few "image conscious" Game Boy owners in existence. While the screen set a new standard in brightness, even outshining the PSP, the Micro didn't support original Game Boy games like the SP did, and it forced gamers to upgrade to pesky adaptors not compatible with previous GBA hardware. Even Nintendo admitted the Micro's defeat saying "we failed to explain its unique value to consumers."


    7. Neo-Geo Pocket (2 million sold)
    Neo Geo released their first handheld, the Pocket, in late 1998. Due to lower than expected sales, the company quickly discontinued the monochrome version in favor of a 16-bit colored one released in 1999 across Japan, North America, and Europe at a retail price of $69. The portable initially sold well due to its attractive price, good battery life, and surprisingly strong line up of first-party games. Ultimately, however, a lack of third-party support, its cost-cutting cardboard box, and the impending threat of Nintendo's Game Boy Advance left Neo Geo with no choice but to gracefully bow out of the hardware business altogether as its home and arcade platforms had already shriveled up.


    6. NEC Turbo Express (1.5 million sold)
    The Turbo Express was the first ever handheld to play actual home console games some five years before the Sega Nomad could do the same for Sega Genesis games. It was a commensurate Turbo Grafx-16 if you will. While the most technologically advanced portable of its time, the Turbo Express was plagued with problems since first launching in 1990. The system was originally priced at an unheard of $349, could drain six AA batteries in less than 20 minutes, and a large number of units were shipped missing display pixels. Factor in NEC's disastrous marketing, and the oft labeled Rolls Royce of handhelds was quietly discontinued around the same time as NEC's Turbo Duo.



    5. Sega Nomad (1 million sold)
    The Sega Nomad was the second portable to allow mobile play of home console games. In its case, the device played both Genesis and Mega Drive cartridges. Sega launched the handheld in October 1995 for $180 in Japan and North America only. It featured a Genesis controller port on the bottom of the system for two-player games, and strangely, it supported an external out to TV so a second person could watch on the Nomad's smaller screen (Why not peep the larger TV?). Released at a time when 3D graphics were standard, the Nomad suffered an early death due to its poor timing, inadequate marketing, and dismal 2-hour battery life.


    4. Atari Lynx (fewer than 500k sold)
    Released in 1989, the Atari Lynx was the first commercially available color handheld to market. It featured a backlit display, a switchable ambidextrous layout by turning the unit upside down, local networking of up to 17 other systems, and it was the first system to support sprite zooming for pseudo-3D graphics. Though available in the US for five lackluster years, the rarely owned Lynx never caught on due to its high $189 launch price, poor distribution, limited 3 hour battery life, cumbersome design, and some of the worst games this side of the Pacific. Atari dropped the Lynx like a bag of dirt in 1994 to focus on the soon-to-fail Jaguar.


    3. Game.com (fewer than 300k sold)
    The Game.com (pronounced "game com") was released by Tiger Electronics in September 1997. It was the first system to use a touchscreen and stylus, first to provide internet access, and it was squarely aimed at an older audience with its PDA-style features. The touch screen lacked precision, however, due to its low sensor resolution and lack of a backlight. Furthermore, Game.com suffered from some of the worst game advertising in history; an insulting midget spokesman claimed "It plays more games than you idiots have brain cells," referring to the very gamers he was trying to sell to. Ironically, it only had a total of 20 games. Idiots!


    2. Tapwave Zodiac (fewer than 200k sold)
    The Tapwave Zodiac was another touch-screen handheld released shortly before the Nintendo DS in 2004. Despite its robust feature set including Microsoft Office support, MP3 and video playback, and an internet browser, the gamer-aiming system clearly lacked Nintendo's portable pixie dust as it did little right. The system was largely doomed at its birth being that Palm-base devices were already on their way out. More detrimental, however, was that Tapwave had zero experience in gaming, not to mention a piss-poor marketing budget to go up against both Nintendo and Sony. A year later, it was "game over" for the Zodiac as Tapwave declared bankruptcy.


    1. Gizmondo (fewer than 25k sold)
    Oh, the Gizmondo! Where to begin with this Euro trash? For the sake of time let's just summarize the mediocrity. The handheld was released in 2005 with two versions; a $400 ad-free unit and a $229 ad-supported unit. Only eight of the 14 planned games were ever released because the Gizmondo was never about launching a viable gaming machine; rather it was a front for company president Stefan Eriksson to sucker (ahem, bully) investors for money, throw a year long party, spend exorbitant amounts of cash, and bifurcate Ferrari Enzos in southern California before getting arrested for Swedish mob ties then going bankrupt a year later. Utter incompetence. Top handheld failure.


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Comments

  • Closed Accounts Posts: 520 ✭✭✭batari


    I've got three off that list ( Game Gear, N-Gage, Lynx) And I know that you're not saying they're bad systems only bad sellers, but they're great gaming systems too! And before the N-Gage haters arrive, at least look at a few of it's best games:

    Ashen (Best vid I could find - bear with me!)



    Pandemonium



    Trust me, if you ever play Ashen thru, you'll see this was a console with a lot of potential. Just another machine that could have been..


  • Registered Users Posts: 3,695 ✭✭✭DinoRex


    I'd love to get a Game.com

    There was a version of Resident Evil 2 on it that looks kind of neat.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,621 CMod ✭✭✭✭CiDeRmAn


    But the ngage wasn't a games platform, just a Nokia Symbian phone with a poor frontend, poor controls and the screen orientation wring, portrait instead of landscape!
    The stupid call position, terrible battery life, awful trouble to change games.
    And I know these things because I had a series of symbian phones in those days and eventually picked up an NGage.
    I ended up putting a Gameboy Color emu on the mam card and played that instead.


  • Closed Accounts Posts: 23,316 ✭✭✭✭amacachi


    I had both the N-Gages back in the day, first one broke and fairly sure my mam gave away my QD.:rolleyes: I thought the graphics were decent and found the controls easy to use tbh.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,614 CMod ✭✭✭✭Retr0gamer


    I remember Pandemonium on the PS1, It was terrible then as well.

    Best thing on the N-gage was the, I think, successor to Dragon Force on the Saturn called Pocket Kingdoms which was a great strategy game and had great multiplayer features that nobody could use because nobody owned the thing.


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  • Registered Users, Registered Users 2 Posts: 5,019 ✭✭✭Touch Fuzzy Get Dizzy


    sugarman wrote: »
    Its a very underated console. I need to get a few more games for it actually, does'nt get nearly enough play time because of the lack of
    +1 :pac: mine also needs to get fixed, that's kinda a problem lol


  • Closed Accounts Posts: 520 ✭✭✭batari


    CiDeRmAn wrote: »
    But the ngage wasn't a games platform, just a Nokia Symbian phone with a poor frontend, poor controls and the screen orientation wring, portrait instead of landscape!
    The stupid call position, terrible battery life, awful trouble to change games.
    And I know these things because I had a series of symbian phones in those days and eventually picked up an NGage.
    I ended up putting a Gameboy Color emu on the mam card and played that instead.

    Ah CiDeR, I know there's no point arguing with ya on this, we've been here before, but just to say you've obviously never seen the QD, cos' this didn't have the stupid call position, or changing games trouble.
    Yea the battery is a bit crap, that's why I keep a spare on me!
    About two-thirds of the way thru Ristar at the mo on it, excellent game.


  • Registered Users, Registered Users 2 Posts: 35,097 ✭✭✭✭o1s1n
    Master of the Universe


    DinoRex wrote: »
    I'd love to get a Game.com

    There was a version of Resident Evil 2 on it that looks kind of neat.

    I had one of them on release.

    I was not a happy bunny :( You can barely see anything on the screen in games due to the ghosting being so bad.

    The touch screen is cool though. And it has some of the smallest game carts I've ever seen.


  • Moderators, Computer Games Moderators Posts: 3,183 Mod ✭✭✭✭Dr Bob


    love to know where that list game from, seems like a typical 'Nintendo can do no wrong , fap fap' US retrogaming article.
    Much as its a a pretty cool peice of kit , surely the Virtualboy should be on that list?
    Also the lynx had a lot of decent games!!


  • Closed Accounts Posts: 520 ✭✭✭batari


    o1s1n wrote: »
    I had one of them on release.

    I was not a happy bunny :( You can barely see anything on the screen in games due to the ghosting being so bad.

    The touch screen is cool though. And it has some of the smallest game carts I've ever seen.

    'Had'? They're pretty rare now aren't they?
    When Retro Gamer Mag did a piece on it a while back, I couldn't shake the feeling I'd seen one in a Charity Shop somewhere a few years ago, and assumed it was some generic 100-in-1 cheapo game thingy and left it.:mad:


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  • Registered Users, Registered Users 2 Posts: 35,097 ✭✭✭✭o1s1n
    Master of the Universe


    I still have it. However it would be gramatically incorrect to say 'I have one of them on release' as I was talking about the past :D

    Last time I checked them out on ebay they didn't seem too expensive.

    Always meant to get the modem cart for it but never did.

    One thing that's quite nice about them is the stylus. I used it with my DS quite a bit.


  • Registered Users, Registered Users 2 Posts: 2,182 ✭✭✭ondafly


    Have or owned the following.
    Game Gear <-- from ebay a few years ago
    GBA Micro <-- ebay
    Neo-Geo Pocket <-- from Super Potato in person ^_^
    Sega Nomad <-- from adverts, great product !
    Atari Lynx <-- sold :(
    Game.com <-- picked this up in TK MAXX years ago for £10, and recently discovered it in my Chrimbo decorations box ! along with the PS2 network hub


    They are all pretty decent units, but battery life I suspect is what killed most of them

    IMG_0331.jpg

    IMG_0330.jpg


  • Registered Users, Registered Users 2 Posts: 730 ✭✭✭Hygro


    More handheld info :) I'd never even heard of the Gamepark 32 ... but I think I want one!!! :pac:

    Atari Lynx

    In 1987, Epyx created the Handy Game; a device that would turn into the Atari Lynx in 1989. It was the first color handheld console ever made, as well as the first with a backlighted screen. It also featured networking support with up to 17 other players, and advanced hardware that allowed the zooming and scaling of sprites. The Lynx could also be turned upside down to accommodate left-handed players. However, all these features came at a very high price point, which drove consumers to seek cheaper alternatives. The Lynx was also very unwieldy, consumed batteries very quickly, and lacked the third-party support enjoyed by its competitors. Due to its high price, short battery life, production shortages, a dearth of compelling games, and Nintendo's aggressive marketing campaign, and despite a redesign in 1991, the Lynx became a commercial failure. Despite this, companies like Telegames helped to keep the system alive long past its commercial relevance, and when new owner Hasbro released the rights to develop for the public domain, independent developers like Songbird have managed to release new commercial games for the system every year until 2004's Winter Games.

    TurboExpress

    The TurboExpress was a portable version of the TurboGrafx, released in 1990 for $249.99 (the price was briefly raised to $299.99, soon dropped back to $249.99, and by 1992 it was $199.99). Its Japanese equivalent was the PC Engine GT.

    It was the most advanced handheld of its time and could play all the TurboGrafx-16's games (which were on a small, credit-card sized media called HuCards). It had a 66 mm (2.6 in.) screen, the same as the original Game Boy, and could display 64 sprites at once, 16 per scanline, in 512 (some say only 482?) colors. It had 64 kilobytes of RAM. The Turbo ran its two 6820 CPUs at 3.58 MHz in parallel.

    The optional "TurboVision" TV tuner included RCA audio/video input, allowing users to use TurboExpress as a video monitor. The "TurboLink" allowed two-player play. Falcon, a flight simulator, included a "head-to-head" dogfight mode that could only be accessed via TurboLink. However, very few TG-16 games offered co-op play modes especially designed with the TurboExpress in mind.

    Gamate

    The Bitcorp Gamate was the first original handheld game system created in response to the Nintendo Gameboy. It was released in Asia in 1990 and distributed worldwide by 1991.

    Like the Sega Game Gear, it was horizontal in orientation and required 4 AA batteries. Unlike many later Gameboy clones, its internal components were professionally assembled (no "glop-top" chips). Unfortunately the system's fatal flaw was its screen. Even by the standards of the day, its screen was rather difficult to use, suffering from similar motion blur problems that were common complaints with the first generation Gameboys. Likely because of this fact sales were quite poor, and Bitcorp closed by 1992. However it has recently been discovered that new games continued to be published for the Asian market, possibly as late as 1994. The total number of games released for the system remains unknown.

    Interestingly, Gamate games were designed for stereo sound, but the console was only equipped with a mono speaker. To appreciate the full sound pallet, a user must plug into the head phone jack.

    Sega Game Gear

    The Sega Game Gear was the third color handheld console, after the Lynx and the TurboExpress. Released in Japan in 1990 and in North America and Europe in 1991, it was based on the Sega Master System, which gave Sega the ability to quickly create Game Gear games from its large library of games for the Master System. While never reaching the level of success enjoyed by Nintendo, the Sega Game Gear proved to be a fairly durable competitor, lasting longer than any other Gameboy rivals.

    While the Game Gear is most frequently seen in black or navy blue, it was also released in a variety of additional colors: red, light blue, yellow, clear, and violet. All of these variations were released in small quantities and frequently only in the Asian market.

    Following Sega's success with the Game Gear, they began development on a successor during the early 1990s, which was intended to feature a touchscreen interface, many years before the Nintendo DS. However, such a technology was very expensive at the time, and the handheld itself was estimated to have cost around $289 it were to be released. Sega eventually chose to shelve the idea and instead release the Sega Nomad, a handheld version of the Mega Drive (Genesis), as the successor.

    Watara Supervision

    The Watara Supervision was released in 1992 in an attempt to compete with the Nintendo Gameboy. The first model was designed very much like a Gameboy, but it was grey in color and had a slightly larger screen. The second model was made with a hinge across the center and could be bent slightly to provide greater comfort for the user. While the system did enjoy a modest degree of success, it never impacted the sales of Nintendo or Sega. The Supervision was redesigned a final time as "The Magnum". Released in limited quantities it was roughly equivalent to the Gameboy Pocket. It was available in three colors: yellow, green and grey. Watara designed many of the games themselves, but did receive some third party support, most notably from Sachen.

    A t.v. adapter was available in both PAL and NTSC formats that could transfer the Supervision's b&w pallet to color, similar in some regards to the super gameboy from nintendo.

    Hartung Gamemaster

    The Hartung Game Master was an obscure handheld released at an unknown point in the early 1990s. Its graphics were much lower than most of its contemporaries, similar in complexity to the Atari 2600. It was available in black, white, and violet, and was frequently rebranded by its distributors, such as Delplay, Videojet and Virella. The exact number of games released is not known, but is likely around 20. The system most frequently turns up in Europe and Australia.

    Game.com

    The Game.com (pronounced in TV commercials as "game com", not "game dot com", and not capitalized in marketing material) was a handheld game console released by Tiger Electronics in September 1997. It featured many new ideas for handheld consoles and was aimed at an older target audience, sporting PDA-style features and functions such as a touch screen and stylus. However, Tiger hoped it would also challenge Nintendo's Game Boy and gain a following among younger gamers too. Unlike other handheld game consoles, the first game.com consoles included two slots for game cartridges and could be connected to a 14.4 kbit/s modem. Later models had only a single cartridge slot.

    Neo Geo Pocket Color

    The Neo Geo Pocket Color (or NGPC) was released in 1999 in Japan, and later that year in the United States and Europe. It was a 16-bit color handheld game console designed by SNK, the maker of the Neo Geo home console and arcade machine. It came after SNK's original Neo Geo Pocket monochrome handheld, which debuted in 1998 in Japan.

    In 2000 following SNK's purchase by Japanese Pachinko manufacturer Aruze, the Neo Geo Pocket Color was dropped from both the U.S. and European markets, purportedly due to commercial failure.

    The system seemed well on its way to being a success in the U.S. It was more successful than any Game Boy competitor since Sega's Game Gear, but was hurt by several factors, such as SNK's infamous lack of communication with third-party developers, and anticipation of the Game Boy Advance. The decision to ship U.S. games in cardboard boxes in a cost-cutting move rather than hard plastic cases that Japanese and European releases were shipped in may have also hurt U.S. sales.

    The Wonderswan Color

    The WonderSwan Color is a handheld game console designed by Bandai. It was released on December 30, 2000 in Japan, and was a moderate success.

    The original WonderSwan had only a black and white screen. Although the WonderSwan Color was slightly larger and heavier (7 mm and 2 g) compared to the original WonderSwan, the color version featured 64KB of RAM and a larger color LCD screen. In addition, the WonderSwan Color is compatible with the original WonderSwan library of games.

    Prior to WonderSwan's release, Nintendo had virtually a monopoly in the Japanese video game handheld market. After the release of the WonderSwan Color, Bandai took approximately 8% of the market share in Japan partly due to its low price of 6800 yen (approximately US$65).

    Another reason for the WonderSwan's success in Japan was the fact that Bandai managed to get a deal with SquareSoft to port over the original Famicom Final Fantasy games with improved graphics and controls. However, with the popularity of the Game Boy Advance and the reconciliation between SquareSoft and Nintendo, the WonderSwan Color and its successor, the SwanCrystal quickly lost its competitive advantage.

    Game Park 32

    The original GP32 was released in 2001 by the South Korean company Game Park a few months after the launch of the Game Boy Advance. It featured a 32-bit CPU, 133 MHz processor, MP3 and Divx player, and e-book reader. SmartMedia cards were used for storage, and could hold up to 128mb of anything downloaded through a USB cable from a PC. The GP32 was redesigned in 2003. A front-lit screen was added and the new version was called GP32 FLU (Front Light Unit). In summer 2004, another redesign, the GP32 BLU, was made, and added a backlit screen. This version of the handheld was planned for release outside South Korea; in Europe, and it was released for example in Spain (VirginPlay was the distributor). While not a commercial success on a level with mainstream handhelds (only 30,000 units were sold), it ended up being used mainly as a platform for user-made applications and emulators of other systems, being popular with developers and more technically-adept users.

    Tapwave Zodiac

    In 2004, Tapwave released the Zodiac. It was designed to be a PDA-handheld game console hybrid. It supported photos, movies, music, Internet, and documents. The Zodiac used a special version Palm OS 5, 5.2T, that supported the special gaming buttons and graphics chip. Two versions were available, Zodiac 1 and 2, differing in memory and looks. The Zodiac line ended in July 2005 when Tapwave declared bankruptcy.

    The Gameking 2

    The Gameking was a handheld game console released by the Chinese company TimeTop in 2004. The first model while original in design owes a large debt to Nintendo's Gameboy Advance. The second model, the Gameking 2, is a more direct rip-off, this time of Sony's PSP. This model also was upgraded with a backlit screen, with a distracting background transparency (which can be removed by opening up the console). A color model, the Gameking 3 apparently exists, but was only made for a brief time and was difficult to purchase outside of Asia. Whether intentionally or not, the Gameking has the most primitive graphics of any handheld released since the 1980s.

    As many of the games have an "old school" simplicity, the device has developed a small cult following. It is unclear if the Gameking 3 supports more advanced graphics. The Gameking's speaker is quite loud and the cartridges' sophisticated looping soundtracks (sampled from other sources) are seemingly at odds with its primitive graphics.

    TimeTop made at least one additional device (sometimes) labeled as "gameking", but while it seems to possess more advanced graphics, is essentially an emulator that plays a handful of multi-carts (like the one-station).

    The Gizmondo

    Tiger's Gizmondo came out in the UK during March 2005 and it was released in the U.S. during October 2005. It is designed to play music, movies, and games, have a camera for taking and storing photos, and have GPS functions. It also has Internet capabilities. It has a phone for sending text and multimedia messages. Email was promised at launch, but was never released before Gizmondo, and ultimately Tiger Telematics', downfall in early 2006. Users obtained a second service pack, unreleased, hoping to find such functionality. However, Service Pack B did not activate the e-mail functionality.

    The Game Park Holdings GP2X F-100

    The GP2X is an open-source, Linux-based handheld video game console and media player created by GamePark Holdings of South Korea, designed for homebrew developers as well as commercial developers. It is commonly used to run emulators for game consoles such as Neo Geo, Sega Genesis, Sega Master System, Sega Game Gear, Amstrad CPC, Commodore 64, Nintendo Entertainment System, PC-Engine/TurboGrafx-16, MAME and others.

    A new version called the "F200" was released October 30, 2007 and features a touchscreen, among other changes.


  • Registered Users, Registered Users 2 Posts: 35,097 ✭✭✭✭o1s1n
    Master of the Universe


    Hygro wrote: »

    5. Sega Nomad (1 million sold)
    The Sega Nomad was the second portable to allow mobile play of home console games. In its case, the device played both Genesis and Mega Drive cartridges. Sega launched the handheld in October 1995 for $180 in Japan and North America only. It featured a Genesis controller port on the bottom of the system for two-player games, and strangely, it supported an external out to TV so a second person could watch on the Nomad's smaller screen (Why not peep the larger TV?). Released at a time when 3D graphics were standard, the Nomad suffered an early death due to its poor timing, inadequate marketing, and dismal 2-hour battery life.

    Just had a quicker look at this.

    It says they launched it in America AND Japan. I read this somewhere before, however Retr0 said it wasn't released in Japan. I've done a bit of research into it and the only device I've ever found being released in Japan is the Megajet..which is far from a Nomad and meant for a totally different market.

    Also, the AV out isn't for a second person to watch on the Nomads smaller screen..it's so your portable can double up as a normal console if you have a tv around.

    The battery life is also more like 3-4 hours, not 2. (Still bad, but not as bad as they're saying)

    Who wrote this?


  • Registered Users, Registered Users 2 Posts: 730 ✭✭✭Hygro


    got that info from wikipedia :o


  • Registered Users, Registered Users 2 Posts: 35,097 ✭✭✭✭o1s1n
    Master of the Universe


    Ah, that's interesting. I'll have to edit it so ;)


  • Registered Users, Registered Users 2 Posts: 51,054 ✭✭✭✭Professey Chin


    No mention of the Barcode Battler? :pac:


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,614 CMod ✭✭✭✭Retr0gamer


    Yep Nomad was US only, kind of strange until you realise that there was a hardware division in Sega Japan and US working on different projects. The 32X was a Sega US project. The retrogamer article also says it was a US only console and I'd trust them more.

    I remember the barcode battlers and the tabloids running scare stories about gangs of teenagers cutting the barcodes off of products in stores to use on them. Apparently it was happening in Japan at the time. I know a few people that won them through a Quinnsworth competition. I was so jealous.


  • Moderators, Computer Games Moderators Posts: 3,183 Mod ✭✭✭✭Dr Bob


    Retr0gamer wrote: »
    Yep Nomad was US only, kind of strange until you realise that there was a hardware division in Sega Japan and US working on different projects. The 32X was a Sega US project. The retrogamer article also says it was a US only console and I'd trust them more.

    I remember the barcode battlers and the tabloids running scare stories about gangs of teenagers cutting the barcodes off of products in stores to use on them. Apparently it was happening in Japan at the time. I know a few people that won them through a Quinnsworth competition. I was so jealous.
    I had one for a bit when they came out . they came with pokémon style cards , and then you could cut barcodes off run them through it.I remember it was a bitch to get it to scan a lot of them unless you were prepared to sellatape them to a thick bit of card and spend ages running them through .I remember being able to "hack" stats with a bit of trial and error and a black marker too ;)


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,614 CMod ✭✭✭✭Retr0gamer


    I really want a NGP and wonderswan now, thanks guys :(


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  • Closed Accounts Posts: 362 ✭✭yrwhu8jxtni06a


    This junk wasn't mentioned,people of certain vintage will remember its advert on tv-


  • Registered Users, Registered Users 2 Posts: 5,994 ✭✭✭ambro25


    ondafly wrote:
    Have or owned the following.
    At the height of my 'retro period' (2002-2004), bearing in mind that initially I collected handhelds only, I had:
    • Microvision (the grand-daddy of them all)
    • Sega: Game Gear, Nomad
    • Nintendo: GB (original), GBC, GBP, GBP Light (the JP indiglo one, in silver), GBA, GBA SP, DS (Mk1), Virtual Boy (US model)
    • NEC: Turbo Express (US)
    • Atari: Lynx I, Lynx II
    • NeoGeo: NGP, NGPC
    • Bandai: Wonderswan (B&W), Wonderswan Colour
    • Tiger: Game.com
    • Watar: Supervision (I had the 'bendy' version)
    • Philips: CDI 350
    • and some Game & Watch (3 Panorama and 2 Tabletop). These didn't really meet my collecting criteria at the time ("must have interchangeable game cartridges") but I just couldn't resist their look and feel

    Of these, without a shadow of a doubt, by a country mile and then some, the absolute worst (and worst seller, which should be no.1 in the OP if the article was 'serious' and researched) was the Supervision.

    The most over-hyped was the Turbo Express (woeful screen, battery life in minutes, not that ergonomic). To me at least, it near unuseable, to the extent that I kept taking Hucards out of it after 5 minutes and slapping them back in my white PC-E for some TV action instead.

    The most 'meh' was the Game.com (pretty much concurring with o1s1n's earlier post). Got one brand new on FleaBay for pennies, took it out of its box for a look-see-play that lasted 10 minutes, and it never saw the light of day again until I flogged it back.

    The ones I enjoyed playing most were the Wonderswan (Gunpei in B&W, battery life was so long it seemed to be nuclear-powered) and the NGPC (various). That stick on the NGPC, just felt so right (not sure how you'd go about grafting it onto a GBA SP carcass).

    I did toy with the idea of flogging the lot (handhelds and lounge consoles, I eventually went the whole hog with CDI, PC-E/Supergrafx, Pana 3DO, Vectrex, Saturn, Jaguar and more) towards financing an LT at the time :o


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,582 CMod ✭✭✭✭johnny_ultimate


    Retr0gamer wrote: »
    I really want a NGP and wonderswan now, thanks guys :(

    Don't worry, will bring both to the next retro beers to dangle in front of you again :pac:

    Alas, along with my MegaDrive / acidy GG they're pretty much my entire retro collection!


  • Registered Users Posts: 2,041 ✭✭✭pdbhp


    Hygro wrote: »
    GBA Micro (2.5 million sold)
    While beloved by many and heralded by some as the best of three GBA models, the Micro has been the lone commercial failure in Nintendo's expansive portable portfolio. First introduced at E3 2005 along with the unveiling of the Wii, the Micro was geared towards the few "image conscious" Game Boy owners in existence. While the screen set a new standard in brightness, even outshining the PSP, the Micro didn't support original Game Boy games like the SP did, and it forced gamers to upgrade to pesky adaptors not compatible with previous GBA hardware. Even Nintendo admitted the Micro's defeat saying "we failed to explain its unique value to consumers.

    Pfffft, the Micro is one of the greatest handhelds of all time, the screen is amazing on it and despite its 1 inch size it is easy to read text on it. It's so small and snazzy I could bring it to work and blast MarioKart all day long:D
    The battery is the Terminator of batteries and will not waste at all.
    It can be used as an MP3 player if you have a flashcard:)


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    o1s1n wrote: »
    Just had a quicker look at this.

    It says they launched it in America AND Japan. I read this somewhere before, however Retr0 said it wasn't released in Japan. I've done a bit of research into it and the only device I've ever found being released in Japan is the Megajet..which is far from a Nomad and meant for a totally different market.

    Also, the AV out isn't for a second person to watch on the Nomads smaller screen..it's so your portable can double up as a normal console if you have a tv around.

    The battery life is also more like 3-4 hours, not 2. (Still bad, but not as bad as they're saying)

    Who wrote this?

    The modded ones output to both the internal screen & tv's don't they? WHat happens the standard ones, does the internal screen cut off when it detects the external display?

    Battery life? Pffft...we laugh in the face of that these days :cool::pac:


  • Registered Users, Registered Users 2 Posts: 5,297 ✭✭✭Ron DMC


    I should really look into either fixing my QD or giving it to someone who might want it for parts or whatever.

    Can't find my Game Gear either, I fear it may have been given away/thrown out by the mother. :(


  • Closed Accounts Posts: 7,397 ✭✭✭Paparazzo


    I remember I got an Atari Lynx around 1992. I got it because i wouldn't need a tv.
    The lynx was always regarded as the best and most powerful hand held, but it always had the fewest games. But it still had a lot off good games. The nintendo gameboy was way more popular because it was so cheap. I never bought into it at the time because it was basically a step up from a "game and watch" (remember them?) where the lynx was another league. Nintendo marketing a shíte product well, they learnt early for the WII.

    But the lynx had some great games. Hard to remember the good ones, but Shadow of the Beast, Crystal Mines, Bill and Teds excellent adventure, and Zenophobe were all games I remember spending hours on.
    It took 6 AA batteries that lasted about half an hour! That was serious money. The Sega Game Gear was the closest to a Lynx, but it wasn't great. It eventually came out with some sort of TV card. It was like a game cartridge with built in rabbit ears that slotted into the back. Amazing at the time, but I never saw one working and I assume it was shíte.

    I got calafornia games with my Lynx. Just youtubed it, sad to think I spent so many hours playing this shíte:
    http://www.youtube.com/watch?v=ql2S-wXa-H8


  • Registered Users Posts: 1,750 ✭✭✭ghostchant


    Bit harsh to call the gameboy sh*te, it was the only one of the handhelds you mentioned to last a bus journey without a supplementary case full of batteries, and its game library was (and is) excellent. Link's Awakening and the pokemon games alone would make it the winner in my book! (I won't mention the Wii remark, since I might be mistaken for a fan-boy, which I swear I'm not!)


  • Registered Users Posts: 2,041 ✭✭✭pdbhp


    Paparazzo wrote: »
    The Sega Game Gear was the closest to a Lynx, but it wasn't great. It eventually came out with some sort of TV card. It was like a game cartridge with built in rabbit ears that slotted into the back. Amazing at the time, but I never saw one working and I assume it was shíte.

    I got calafornia games with my Lynx. Just youtubed it, sad to think I spent so many hours playing this shíte:
    http://www.youtube.com/watch?v=ql2S-wXa-H8

    The TV tuner on GameGear was an excellent peripheral it worked beautifully, I watched the whole of world cup 1994 on my GameGear.
    California Games is one of the greatest sports games ever made however I've never played the Lynx version so can't comment on that one still though I loves that game


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  • Registered Users, Registered Users 2 Posts: 35,097 ✭✭✭✭o1s1n
    Master of the Universe


    EnterNow wrote: »
    The modded ones output to both the internal screen & tv's don't they? WHat happens the standard ones, does the internal screen cut off when it detects the external display?

    I only tried it via the TV after the screen mod was done! Have no clue how it displays without it.

    Something else I've never tried, does it display to an external display on just batteries? That's pretty interesting as it means you really could take over a TV anywhere.
    EnterNow wrote: »
    Battery life? Pffft...we laugh in the face of that these days :cool::pac:

    I still can't get used to using the thing without being wired to the wall :) It's a novelty that will just never wear off.


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