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Dead Island

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Comments

  • Registered Users, Registered Users 2 Posts: 12,591 ✭✭✭✭Sand


    He's dissapointed by weapon degradation in a FPS RPG style game? Its been a part of the genre since at least System Shock.


  • Registered Users, Registered Users 2 Posts: 2,779 ✭✭✭Spunge


    grizzly wrote: »
    Disappointing impressions from kotaku...

    That actually appeals to me. Makes it sound more like an RPG. Id hate if it was just like L4D


  • Registered Users, Registered Users 2 Posts: 2,789 ✭✭✭grizzly


    Sand wrote: »
    He's dissapointed by weapon degradation in a FPS RPG style game? Its been a part of the genre since at least System Shock.

    No, he's disappointed because a new pipe that he's found can't be used because it's a "level 5 pipe" despite being identical to the weapon he's been using.


  • Registered Users Posts: 387 ✭✭DaveDaRave


    grizzly wrote: »
    No, he's disappointed because a new pipe that he's found can't be used because it's a "level 5 pipe" despite being identical to the weapon he's been using.

    But this pipe is level 5 !


  • Registered Users, Registered Users 2 Posts: 2,932 ✭✭✭YouSavedMyLife


    grizzly wrote: »
    No, he's disappointed because a new pipe that he's found can't be used because it's a "level 5 pipe" despite being identical to the weapon he's been using.

    Identical in stats or looks? If its looks and the stats are actually better than the previous one he had then hes a plonker. Unless hes not ment to be taken seriously.


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  • Registered Users, Registered Users 2 Posts: 8,225 ✭✭✭Ciaran500


    Identical in stats or looks? If its looks and the stats are actually better than the previous one he had then hes a plonker. Unless hes not ment to be taken seriously.

    It completely and utterly breaks immersion to be told that you can't swing a simple pipe because the excel sheet in the game says you can't. Its a fricken pipe, limit its power if you want to, but to say you're incapable just makes you feel pathetic.


  • Registered Users, Registered Users 2 Posts: 1,263 ✭✭✭ride-the-spiral


    Ciaran500 wrote: »
    It completely and utterly breaks immersion to be told that you can't swing a simple pipe because the excel sheet in the game says you can't. Its a fricken pipe, limit its power if you want to, but to say you're incapable just makes you feel pathetic.

    That's how RPGs work, brah.


  • Registered Users, Registered Users 2 Posts: 2,789 ✭✭✭grizzly


    A better way to handle this would be to allow the player to use all basic weapons, but get better modifiers with experience.


  • Registered Users, Registered Users 2 Posts: 12,013 ✭✭✭✭jaykhunter




  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    That's how RPGs work, brah.

    RPGs absolutely do not need to work like this.

    If I ever ask "Why are things this way?" the worst response you can give is "Because that's the way things are".

    Immersion and empathy are very important in telling a good story, and having arbitrary, unnecessary game mechanics paraded in front of the player is a bad decision. If they wanted the pipe to be used later, then have it show up later. If they wanted a pipe at that stage but didn't want it that effective, then give him a weaker pipe.

    "Level limits" or their equivalent make sense if we're talking about flying planes or hacking a computer; that maintains immersion, it makes sense to me that my character can look at that task and go "Doing this is beyond my ability". He picks up a pipe and tells me tells me that he is incapable of swinging this pipe at zombies, even though its his only weapon and the zombies are trying to eat him...no, that's retarded.


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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,542 CMod ✭✭✭✭johnny_ultimate


    It takes a damn good developer to create a game that meshes real-time play with RPG elements without it feeling borked. Deus Ex is the most successful off the top of my head. In others - and yeah, I'd even include Fallout 3 in this - the combat can seriously lack punch until you build up the necessary stats: based on under-the-hood stats rather than player skill. It's a difficult balancing act to pull off. And Dead Island may do it well, who knows? But things such an unmanned work bench that takes cash as payment and wrenches with levels don't seem like moves that create a compelling, believable world.

    RPGs tend to work best when they create unrealistic but tightly controlled internal mechanics (grid-based, turn-based, stats-based: whatever). Games that have a bit of identity crisis are only rarely as effective, and shoehorning in RPG-lite mechanics into a game that doesn't need them is far from good design.


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Zillah wrote: »
    RPGs absolutely do not need to work like this.

    If I ever ask "Why are things this way?" the worst response you can give is "Because that's the way things are".

    Immersion and empathy are very important in telling a good story, and having arbitrary, unnecessary game mechanics paraded in front of the player is a bad decision. If they wanted the pipe to be used later, then have it show up later. If they wanted a pipe at that stage but didn't want it that effective, then give him a weaker pipe.

    "Level limits" or their equivalent make sense if we're talking about flying planes or hacking a computer; that maintains immersion, it makes sense to me that my character can look at that task and go "Doing this is beyond my ability". He picks up a pipe and tells me tells me that he is incapable of swinging this pipe at zombies, even though its his only weapon and the zombies are trying to eat him...no, that's retarded.
    Borderlands had it and Diablo had it. I don't see a problem with it.


  • Registered Users, Registered Users 2 Posts: 12,591 ✭✭✭✭Sand


    Meh - the Kotaku article is an odd one. Halway through he announces hes going to introduce some points that might be considered "nitpicking". My reaction was to laugh given the serious dissapointments included encountering an underwhelming world boundary...George Costanza lives.

    Regarding the Level 5 pipe...its almost certainly for balancing purposes. Dead Island very clearly has RPG influences - Im playing a Dragon Age currently where I have a suit of armour that none of my characters can equip because they lack the stats to do so - still, Im lumping it around. Similarly, only some classes can wear certain robes - is there some magical skill to wearing a robe? An extreme diet regime that only Mages can handle? Nope - its there for game balance. If youre used to RPGs, youre used to arbitrary restrictions on who can equip what.

    If the Level 5 pipe thing is a problem, then to save serious dissapointment people should investigate Rage, which is very much a shooter first with very, very, very light RPG elements. I plan on playing both - I wont get bent out of shape that Rage isnt Fallout 3, and people shouldnt get bent out of shape that Dead Island has levelled weapons.

    If you think about any game too hard flaws apppear - theyre just games. The most surreal, immersion breaking thing in Dead Island is going to be dead people trying to eat your brains. If you can adjust and accept that as part of the game then you'll cope fine with using money at workbenches.


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    humanji wrote: »
    Borderlands had it and Diablo had it. I don't see a problem with it.
    Sand wrote: »
    Nope - its there for game balance. If youre used to RPGs, youre used to arbitrary restrictions on who can equip what.

    Don't get me wrong, I'm not saying it ruins the whole experience or anything, and I'm more arguing in general rather than about Dead Island, but I think it is both regrettable and unnecessary - an unfortunate combination.

    Getting game balance right is very tricky; there are crude solutions and there are elegant solutions. A level 5 pipe is one of the former. You could make the powerful pipe very heavy and therefore not having the requisite strength means your attacks are very slow. There's lots of ways to do it, ones that don't involve a character hold a pipe but being incapable of swinging it at someone.
    The most surreal, immersion breaking thing in Dead Island is going to be dead people trying to eat your brains. If you can adjust and accept that as part of the game then you'll cope fine with using money at workbenches.

    I've often heard this argument used in a number of different contexts, and I never really buy it. There's a difference between having a bizarre or supernatural premise and having numerous independent elements within the game that make no sense. Just because Star Trek is a sci-fi doesn't mean that all expectations about reality go out the window.

    (On a side note, I was trying to remember why your name was so familiar Sand. Did we once have an debate on this forum where we were arguing about different gaming styles, where you go for learning mechanics and the rules and beating the system, whereas I tend to go for story and immersion? If I'm remembering that right I can see why we disagree on this issue.)


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    played it today

    i was right 4 months ago

    game sucks balls


  • Registered Users Posts: 10,216 ✭✭✭✭DARK-KNIGHT


    Helix wrote: »
    played it today

    i was right 4 months ago

    game sucks balls

    REALLY???

    Bollix I was looking forward to this game :(


  • Closed Accounts Posts: 13,477 ✭✭✭✭Raze_them_all


    Helix wrote: »
    played it today

    i was right 4 months ago

    game sucks balls
    well want to give us a run down why it did?


  • Registered Users, Registered Users 2 Posts: 29,862 ✭✭✭✭Zero-Cool


    Ya and a good few people here looking forward to it

    http://www.boards.ie/vbulletin/showthread.php?t=2056182459&page=11


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    well want to give us a run down why it did?

    on my phone at the mo but its clunky, jerky, unresponsice combat and iffy all round controls

    in a nutshell it fails at the basics


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    Made by techland....nuff said


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  • Registered Users Posts: 1,738 ✭✭✭djkeogh


    Disappointing but at least it'll free up the time to be spent on other games.


  • Registered Users Posts: 387 ✭✭DaveDaRave


    What has come out to indicate it's actually bad ?

    I thought it looked alright from the vids and i especially liked the RPG elements


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    DaveDaRave wrote: »
    What has come out to indicate it's actually bad ?

    I thought it looked alright from the vids and i especially liked the RPG elements

    ive played it

    it plays badly

    ergo it is bad


  • Registered Users, Registered Users 2 Posts: 2,779 ✭✭✭Spunge


    Helix wrote: »
    ive played it

    it plays badly

    ergo it is bad

    Ah, were you in the beta or something ?


  • Registered Users, Registered Users 2 Posts: 1,896 ✭✭✭penev10


    Helix wrote: »
    on my phone at the mo but its clunky, jerky, unresponsice combat and iffy all round controls
    Not exactly issues you can tidy-up just before release. If it's that bad maybe it'll get pushed back.


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    Spunge wrote: »
    Ah, were you in the beta or something ?

    no, im a games journo


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    penev10 wrote: »
    Not exactly issues you can tidy-up just before release. If it's that bad maybe it'll get pushed back.

    the game is finished


  • Closed Accounts Posts: 13,477 ✭✭✭✭Raze_them_all


    Helix wrote: »
    no, im a games journo
    I think I'll speak for the group here.



    Bastard!!




    so jealous


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    its not really as much fun as youd think to be honest


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  • Closed Accounts Posts: 31,967 ✭✭✭✭Sarky


    The game footage a couple of months back looked pretty dodgy, so I'm not entirely surprised. I'm still disappointed though. I do love me some zombies.


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