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Skull Girls discussion thread

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Comments

  • Registered Users, Registered Users 2 Posts: 241 ✭✭Kanped


    If anyone gets it on PC, I'll be up for games. I have the 360 version but I think I'm kinda done with that console.


  • Registered Users Posts: 1,762 ✭✭✭Yreval


    Finally got some time to play this. XBL gamertag is same as username.


  • Registered Users, Registered Users 2 Posts: 18,738 ✭✭✭✭K.O.Kiki


    tumblr_mmz9kvKAOB1rdlrgno1_1280.jpg


  • Registered Users Posts: 160 ✭✭Nevflinn


    Squigly steals the spotlight in that pic.


  • Registered Users, Registered Users 2 Posts: 11,042 ✭✭✭✭chopperbyrne


    Why did he kill Panthro?

    cm_Panthro_02.jpg


  • Registered Users Posts: 551 ✭✭✭Monkeyto


    Not sure if relevant, but SG is gonna get an arcade release in Japan! It's gonna be put in NesicaxLive! machines which lets users select from a bunch of games such as BlazBlue, Persona, Arcana Hearts and many other games that no one outside of Japan cares about.

    Great news!


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Monkeyto wrote: »
    Not sure if relevant, but SG is gonna get an arcade release in Japan!

    The hype. Good ****.

    I'll have to only play in the arcade dressed in whatever outfit I make my NPC.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Give a big hand for Big Band .
    There was a stream last night where they did the roughs for his idle animation. He's friggin gigantic.

    S73W8Yr.gif

    'Taller than most of the cast when he's crouching' gigantic.

    8bEieeN.png


  • Registered Users, Registered Users 2 Posts: 18,738 ✭✭✭✭K.O.Kiki


    Hope he's easy for Q-players to adopt.


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  • Registered Users Posts: 551 ✭✭✭Monkeyto


    PC Beta is out, with added Squigly! I was messing about with it this morning, so far so good!


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    My laptop can just barely run it with all the graphics setting turned down to nothing... and then it's still in slow motion!

    New laptop time methinks.

    Squigly's story mode is awesome.


  • Registered Users Posts: 1,762 ✭✭✭Yreval




  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    As he mentioned in the above thing, Squigly's not balanced yet so her combos/hitstun and some of the properties on her moves are likely to change dramatically before release. The Beta has actually been updated twice since launch with fixes and tweaks already. (The part where Squigly misses with the charged ground snake move was a bug that's now fixed for instance)

    Another couple of additions to the beta are Squigly got a load of new voice samples last night and the River King Casino now has some unfinished music added.

    Also, Lab Zero had a panel at Anime Expo where they showed the first extremely early Big Band footage, complete with parry demo. In the final game Band won't be able to parry projectiles.



    Not sure I'm a fan of his sax blocking the lifebars.


  • Registered Users, Registered Users 2 Posts: 18,738 ✭✭✭✭K.O.Kiki


    Squigly looks good, she has BIOHAZADO ARM.


  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭Scavenger XIII


    K.O.Kiki wrote: »
    Squigly looks good, she has BIOHAZADO ARM.

    Oh gawd.

    j.C x INFINITY


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  • Registered Users, Registered Users 2 Posts: 18,738 ✭✭✭✭K.O.Kiki


    buXNimr.jpg


  • Registered Users, Registered Users 2 Posts: 18,738 ✭✭✭✭K.O.Kiki




    Earthworm Jim skin?

    BEST. CHARACTER. EVER.


  • Registered Users Posts: 1,762 ✭✭✭Yreval


    As announced on the Evo stream, the PC version will be released on the 22nd of August.

    http://www.neogaf.com/forum/showthread.php?t=621471


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    K.O.Kiki wrote: »
    Earthworm Jim skin?

    BEST. CHARACTER. EVER.
    I hate that palette. It's a clever idea, but it looks terrible.

    There's a limited edition Eighty Sixed shirt available for the EVO weekend and it gives out first glimpse of Robo Fortune:

    ibbjeoNELBUj4c.jpg


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Anyone who wants free access to the Beta and has been a member of CheapAssGamer for more than 90 days can get a code over here:

    http://www.cheapassgamer.com/index.php?app=codes


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  • Registered Users Posts: 1,762 ✭✭✭Yreval


    http://shoryuken.com/2013/08/12/skullgirls-beta-gameplay-and-character-changes-82-812-lobbies-all-play-and-more/
    Along with a number of interesting balance changes and a radical change to the way Double’s dash works, this batch of updates brings the integration of something fans have been requesting for quite a while now: online lobbies. Skullgirls’ online lobbies feature All-Play, a brand new piece of Lab Zero tech that, essentially, let’s everyone in the lobby play at once. So if six people are all chilling in one lobby, you’ll have three matches going on, instead of one match with four spectators.


  • Registered Users, Registered Users 2 Posts: 11,042 ✭✭✭✭chopperbyrne


    Sounds ****. How does it handle rotation?


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Sounds ****. How does it handle rotation?
    After every game you get sent back to the lobby. When everyone has finished their games you can toggle your status to Ready. After a countdown, everyone who is set to ready will be paired up against someone they haven't played before (or failing that, someone they haven't played recently).
    At the moment there's no option for King of the Hill like in SF4 lobbies.

    One neat feature is that if there's only 2 players in a lobby it lets you rematch the opponent at the end of a game instead of going back to the lobby.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    tumblr_mry4lrXkGV1rqqey2o1_r2_500.png

    This released on Steam last night and is shockingly stable considering how rough some of the beta updates were looking. (Though it was accidentally completely free to download for a few minutes)
    The sweeping balance changes they made to the game over the last few months is totally nuts. MikeZ has totally revamped the Infinite Prevention System so it now has a second limiter to further shorten combos and most of the character have been completely retuned, some with new moves or virtually new moves because they've been altered so much. Notable extreme examples of balancing:

    Painwheel had one of her regular specials upgraded to a level 3 super attack and her previous level 3 has become a level 2.
    Double's dash has been reassigned as a command dash and she now has Parasoul and Squigly's dashes for her forward and back dashes respectively.
    Ms Fortune got a brand new normal while she has her head on and her inputs and move properties were all changed depending on if you've got her head on or not.
    Valentine's poisons can now be stacked from Lvl 1 - 3 before you throw them, resulting in different properties when fully charged.
    Peacock has a taunt that you input using Hsien Ko's TenRaiHa super input. This locks her next normally random level 3 item drop to be TenRaiHa.

    Squigly also launched alongside the game so if you buy the full game now you can buy her for $0. Her price will be bumped to $5 in a few months, so get her while she's hot. Also included with Squigly is her story mode and character tutorial plus 3 new stages.

    There's still some stuff missing from the build that is planned to be added before the console update for Squigly is finalized (including my NPC), which won't be released for 4-6 weeks.


  • Registered Users, Registered Users 2 Posts: 11,042 ✭✭✭✭chopperbyrne


    How much is this on Steam?


  • Registered Users, Registered Users 2 Posts: 241 ✭✭Kanped


    £12, probably 15 euro?


  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    Sairus wrote: »

    There's still some stuff missing from the build that is planned to be added before the console update for Squigly is finalized (including my NPC), which won't be released for 4-6 weeks.

    Are you being released on consoles?


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Yep. They're still finalizing the last of the NPCs and still trying to see if they can get them animated or not. Right now time and money wise they can only have static character sprites because there's 80 fully detailed NPCs but they're maaaaaaybe looking at crowdsourcing the animations.

    And by that I mean getting random volunteers to animate them for free, not give LabZero money.

    SG takes poverty fighter to whole new heights.


  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    Sairus wrote: »
    they're maaaaaaybe looking at crowdsourcing the animations

    Offer to animate yourself.

    Get your name in the credits multiple times!


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    This is on sale for $7.49 on PSN from today until September 2nd. $3.75 for PlayStation Plus members.


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  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Here's some Big Band stuff:



    He's got a bunch of normals now (most without hitboxes) and he is still as ****ing crazy gigantic as always. He's shaping up to have some fairly unique stuff with his attacks, most obviously with his s.MP:
    He pulls out a trumpet and you can follow that MP with any sequence of buttons. Each button is a different musical note and also register as hits, so you can play a tune while comboing the opponent. Mike mentions that they're going to add in secret musical commands down the line that will only activate if you play the right tune.

    Other random updates:
    Stage select now shows a preview of each stage instead of just a title. Each stage also has a button combination attached to it so you can quickly select your favorite stage without scrolling if you remember its combination.

    Spectator mode is nearing deployment on PC.

    The console version is being submitted for certification and testing on Monday.


  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    Sairus wrote: »
    He pulls out a trumpet and you can follow that MP with any sequence of buttons. Each button is a different musical note and also register as hits, so you can play a tune while comboing the opponent. Mike mentions that they're going to add in secret musical commands down the line that will only activate if you play the right tune.

    My new main confirmed then, that sounds awesome.

    Will I be able to play this guy on ExBawks eventually, or do I need to buy the steam version too? :confused:


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Will I be able to play this guy on ExBawks eventually, or do I need to buy the steam version too? :confused:
    Same deal as with Squigly. He'll deploy a few weeks early on PC, then come to consoles after certification.
    All the DLC characters will be free for 3 months from the date they land on their respective systems.


  • Registered Users, Registered Users 2 Posts: 18,738 ✭✭✭✭K.O.Kiki


    So I heard a rumour that the Under Night In-Birth devs are asking MikeZ if they can borrow a Skullgirls character...


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    K.O.Kiki wrote: »
    So I heard a rumour that the Under Night In-Birth devs are asking MikeZ if they can borrow a Skullgirls character...
    Aye, Mike mentioned that Melty Bread had spoken to them about that a while back but refused to answer more on the subject. Mysteeeerious.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Offer to animate yourself.
    So after an hour tinkering I now know how to animate in Photoshop. How about that?


  • Registered Users, Registered Users 2 Posts: 574 ✭✭✭TheMikenyan


    Is there any indicator as to when Squiggly is being released on consoles?


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Is there any indicator as to when Squiggly is being released on consoles?
    She went in for testing last week, so after a couple of weeks of certification she should drop on consoles. 2-3 weeks on the outside I imagine.

    In PC version news, Spectator Mode was just added to the Beta tonight.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    So MikeZ is back from his wedding and there was a bunch of updates tonight, namely one I've been wanting to post for a while! :D

    GwzkYRN.gif

    Tomorrow's build of SG will finally add a bunch of the guest NPCs and that delightful gent up there will be hanging out in the River King Casino for the forseeable. :pac: (I animated him too by the way! It was my first of many and it's awful now that I actually know how to y'know, animate. ;_; )

    There's a video roundup of all the interesting stuff and an early look at the 30 or so NPCs being added tomorrow in this video:
    (Skip to 8 minutes in if you want to bypass Mike showing off his Killer Instinct jacket and explaining that the patch is delayed on consoles (world shocked))



    Things of note:
    Console patch is basically ready to go but it turns out Lab Zero can't actually submit it. They need Konami to do it and they haven't had any responses to their emails in 2 weeks.
    NPCs are added. To cope with the volume of NPCs being added the game now picks one of 5 version of the Casino when the level is selected. Each version only has 6 NPCs. Side note: MikeZ mixes up which NPC I am in the video. I can now understand why he was so confused when asking me if my NPC was supposed to look like me earlier.
    Big Band has some new moves including a DP that causes a giant tambourine to sprout out of his coat. If you shake the stick while this is active it does more hits.
    The patch tomorrow also adds 3 new palettes - the first of the IndieGoGo fan created palettes. Valentine, Squigly and Ms Fortune get colors based on Someone from Disgaea 3, Gum from Jet Set Radio and Orchid from Killer Instinct respectively. All the IGG palettes are free.

    Also, over the last couple of weeks the Steam version was given spectator mode, all play lobbies and queen of the hill lobbies.


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  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    I'm actually working on a SkullGirls review of the PC version at the moment. I'd only ever really played the demo previously, back when it first hit xbox Live, and I didn't think much of it. I've gotta say though, getting to mill into this full game is an absolute treat. It's fantastic stuff.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Yay, Big Band is now playable in the beta.
    http://skullgirls.com/forums/index.php?threads/patch-update-big-band-beta-now-available.901/

    rush-punch-gif.773

    He's so big when they ran this build on a console it caused slowdown. They may actually be shrinking him on all platforms it make him work on consoles.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Just a heads up that Skullgirls is free-to-play on Steam this weekend, and on sale until Monday.

    Also, this is the last week you can get Squigly for free. As of next week she gets bumped to $5.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    I know it's mainly just me in this thread most of the time, so I don't really update this often, but with the latest insane developments I figure it's worth it. :pac:

    History lesson first: SG was initially made by Reverge Labs and published by Autumn Games and Konami. Autumn and Konami sued each other for a DefJam game and thus Reverge stopped being paid. Once SG was released, Reverge fired the entire SG team. The core SG team later reformed as a new company called LabZero to keep working on Skullgirls under Autumn Games as before, then they had their IndieGoGo crowdfunding campaign, which brings us closer to the present.

    During that lawsuit, the relationship between Autumn and Konami obviously soured significantly and Konami have stopped responding to Lab Zero's emails. Without Konami, LZ can't actually publish on consoles because they're the ones the game has to go through before it gets to Sony and MS - this is one of the reasons PC is so far ahead of consoles in terms of patches and content. Recently LZ finally started the process of severing ties with Konami and getting a new publisher (MarvelousAQL - PC publishers) so they can release stuff.

    On the weekly Salty stream, Mike just announced that Konami had secretly went to Sony to ask that Skullgirls be delisted from the console. Lab Zero only found out about it when a Sony rep contacted them about it. Now MikeZ and Co are rushing to release a patched version of the game that they can slot into the PSN and XBLA marketplaces before Konami pulls them. They only have until the 17th to do this because then the PSN Q&A department close for Christmas.

    What the hell? Seriously. I've never seen a game so plagued by operational hiccups and flat out slaps to the face as this has.

    Here's Mike talking about it: http://www.twitch.tv/eightysixed/b/485538859?t=7m18s


  • Moderators, Music Moderators Posts: 25,870 Mod ✭✭✭✭Doctor DooM


    A remarkably nasty move by Konami.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Last time on the weekly SG stream, MikeZ announced Skullgirls Encore - the official title for the new version of the game being released on consoles.

    LZ finally posted an FAQ about what the delisting means for everyone if you want a gawk: http://labzerogames.com/skullgirls-encore-and-you/

    tl;dr : You'll need to download a new version of the game on PSN whenever it releases. If you already own the game, this is free. This will have new trophies, leaderboards, etc. Squigly will be available to download alongside this (and free for three months). DLC will not work between versions of the game, so LZ are making the DLC color palettes free for everyone for an undefined period of time - having this DLC color palette will unlock new colors for the future DLC characters too.

    XBLA is more streamlined. They'll be able to patch in Encore (for free), so no new achievements and all previous DLC will work. However, the color palettes will still be made free for everyone to apologize for delays/hiccups/etc.

    PC is totally unaffected.

    In other news, MikeZ added in a frame data display in training the other day. It's still buggy, but works for the most part.


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  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    Sairus wrote: »

    XBLA is more streamlined. They'll be able to patch in Encore, so no new achievements and all previous DLC will work. However, the color palettes will still be made free for everyone to apologize for delays/hiccups/etc.

    Whew.

    I know I gave full price cash money to skullgirls due to their positive showing of the Beta at Cannes, but I would have been super annoyed at having to pay full price again for the updates they said they'd release for free.

    Now I can update it for free, and go right back to not playing it.

    THANK GOD!


  • Registered Users, Registered Users 2 Posts: 1,302 ✭✭✭Voa


    I may have totally bought this off Humble Store for Steam.


  • Registered Users Posts: 1,022 ✭✭✭Naphiel


    I got it in a Steam sale awhile back because Big Band.


  • Registered Users, Registered Users 2 Posts: 18,738 ✭✭✭✭K.O.Kiki


    Cyber Front (JP pub of western games such as Skullgirls) closes down

    At this point, you gotta wonder which Elder God they pissed off to be this cursed...


  • Registered Users, Registered Users 2 Posts: 574 ✭✭✭TheMikenyan


    Haven't seen anything happen to MarvelousAQL.

    ... Yet.


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