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Powered rails

  • 19-04-2011 3:38pm
    #1
    Registered Users, Registered Users 2 Posts: 1,062 ✭✭✭


    I can't figure out how to make them, or find the recipe anywhere

    This is all I have so far:
    screenshot1y.png
    Taken from the .jar's terrain file

    Ideas anyone?


Comments

  • Registered Users, Registered Users 2 Posts: 16,624 ✭✭✭✭Fajitas!


    The powered one looks like redstone, could you mess around with the configuration of normal rail with some redstone in?

    Looks like they've finally found a use for gold!

    http://www.minecraftwiki.net/wiki/Powered_Rail


  • Closed Accounts Posts: 7,752 ✭✭✭pablomakaveli


    Edit: nevermind


  • Registered Users Posts: 69 ✭✭Star_Cow


    You need to power the rails with redstone you should place a Redstone torch & use red stone to link it to the rail for unlimited rail power also the detector rail can switch it on! Hope it helps:D


  • Registered Users, Registered Users 2 Posts: 68,317 ✭✭✭✭seamus


    Awesome.

    That could actually be used to build an automated rail system; Train coming into the station triggers a switch which turns off the powered rail and stops the train. But the switch is on a timer, so ten seconds later it turns back on and the train leaves. You could create a continuous loop of trains moving around the world.

    Cool.


  • Registered Users, Registered Users 2 Posts: 16,624 ✭✭✭✭Fajitas!


    That would make for one awesome under/over ground network. If we could come up with a somewhat standard station template that anyone could make, and then plan hooking them all together.

    It'd require a bit of planning and teamwork, but it would be pretty awesome. It'd be great to have an organised network, rather than trails of track heading from here to there...


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  • Registered Users, Registered Users 2 Posts: 68,317 ✭✭✭✭seamus


    Actually thinking about this, rather than a timer, it would be more appropriate for the train to stay where it is until another train is approaching the station, say from 50 blocks away. This means that where the distances between stations are short, the trains stop for shorter, and they stop for longer at long-distance stations. It also means that if someone decides to stick their minecart onto the "public" system, they won't be upsetting the timings.

    Another benefit over the timer is troubleshooting. If a train breaks down (let's say someone accidentally digs up some track), then all the trains will stop at a station and not move. With the timer setup all of the trains will "bunch" and you won't know that anything is wrong until you're standing like a pleb waiting for a train that'll never arrive.

    I could go on and on, and I'm not even on a server :D The detector rail has so much potential. As pointed out on the wiki, it could be used for mundane things like playing a tune from a music box when a train is arriving at the station :D


  • Registered Users, Registered Users 2 Posts: 1,062 ✭✭✭AirBiscuit


    They're actually pretty crap to be honest. The only advantage I can see is you can make a slope using these and go up it no problem. But it would take aout 20 of these in a line to give results as good as traditional boosters.

    As for detector rails, I have a few ideas that invlolve TNT, lava and switches...


  • Registered Users, Registered Users 2 Posts: 68,317 ✭✭✭✭seamus


    Well the primary benefit is that it will brake any minecart on the flat, meaning you can stop them at stations. It's also a much cleaner solution than the traditional boosters if we're going to be honest.


  • Registered Users, Registered Users 2 Posts: 1,062 ✭✭✭AirBiscuit


    seamus wrote: »
    Well the primary benefit is that it will brake any minecart on the flat, meaning you can stop them at stations. It's also a much cleaner solution than the traditional boosters if we're going to be honest.
    But the boosters have the power to send you for miles, but the powered ones are VERY weak compared to them, you'll only go about 50 blocks before you stop, and that's with 6 in a row pushing you.


  • Registered Users, Registered Users 2 Posts: 68,317 ✭✭✭✭seamus


    Seems to be the case looking at it alright. Maybe he'll up the power of the boosters in updates, otherwise building a large rail system with them could be costly.

    There's also the possibility that he will remove the booster "bug" in the future :)


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  • Closed Accounts Posts: 7,752 ✭✭✭pablomakaveli


    I've found the booster rails to be pretty weak as well. I had a rail in SP that had booster carts which i replaced with the rails but whereas i was able to to travel the whole line with just a couple of booster carts before i now need a good 6 or 7 powered rails and still dont get the same speed.

    Hopefully the boost they give might be increased in future updates.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    At the same time, this is the first genuine use for gold we've had so no harm. I can appreciate the stress of not having as much "boost" out of the powered track, but it does seem like a far more elegant solution.


  • Closed Accounts Posts: 18 FunkyTowner


    With powered tracks we can ride our minecarts through the 90's.



  • Registered Users Posts: 541 ✭✭✭TheBegotten


    This is my (as yet un-tested) design for an automatic station. The repeaters can be set to a varible delay, the longest being 0.4 seconds and shortest being 0.1 seconds. With nine repeaters that is 3.6 seconds. Note: NOT to scale


  • Registered Users, Registered Users 2 Posts: 5,977 ✭✭✭Soby


    i cant get the cart to move again though when the last rail is powered ?


  • Registered Users Posts: 541 ✭✭✭TheBegotten


    The cart should bte right up to the solid block at the end. I tested it earlier today and it worked with a cart and chest cart.


  • Registered Users, Registered Users 2 Posts: 5,977 ✭✭✭Soby


    problem is though if you were doing a train station you would need two rails.as the said cart would then be coming back in the opposite direction blocking the next train


  • Registered Users, Registered Users 2 Posts: 5,977 ✭✭✭Soby




    To get it to continue on in the same direction,meaning you only need one track you need to stop it on a slant at each station


  • Registered Users, Registered Users 2 Posts: 68,317 ✭✭✭✭seamus


    Soby wrote: »
    To get it to continue on in the same direction,meaning you only need one track you need to stop it on a slant at each station
    As I figured out quite quickly when I tried it, if the cart is stationary when the powered rail gets powered, it doesn't move because there is no "forward" direction. The cart has to be moving (in this case, down a slant) in order to be powered by the rail.


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