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FIFA 12 - News/Details/Discussion Thread

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  • Registered Users Posts: 919 ✭✭✭TheTosh


    on pes?

    do you think pes will ever make a return to the glory days of the ps2 where it was hands down better than fifa?

    Online, imo, changed everything in this genre of game. Fifa has a much broader range of online modes with not just h2h but virtual pro(which is the only reason I buy fifa). Online play takes a big problem away that I used to have with Fifa or PES which is the repetition of doing a career or tournament, now don't get me wrong Fifa can still get a tad repetitive but every few weeks I'll still go back to it and play some clubs or pro ranked match


  • Registered Users Posts: 4,970 ✭✭✭mufcboy1999


    TheTosh wrote: »
    Online, imo, changed everything in this genre of game. Fifa has a much broader range of online modes with not just h2h but virtual pro(which is the only reason I buy fifa). Online play takes a big problem away that I used to have with Fifa or PES which is the repetition of doing a career or tournament, now don't get me wrong Fifa can still get a tad repetitive but every few weeks I'll still go back to it and play some clubs or pro ranked match

    ye it did didnt it, i think pes never adapted to the switch over to the next gen consoles to be honest. i think games are all about online these days i wouldnt buy a game if it wasnt online, i think the online master league was a great idea by konami though an online season mode in fifa would be class but knowing EA they would prob try and charge you money to play it which is quick becoming a bit of a joke the whole ultimate team is just wrong you shouldnt be able to buy players with points at all you should just have to earn them by winning games like in master league.

    but i think fifa has come to far with little or no effort last year and more than likely this year where the game looks a carbon copy of fifa 11 with no real enhancements to get you buzzing for it.

    we need a new developer to come along and blow them all away.


  • Registered Users Posts: 4,101 ✭✭✭NUTZZ


    FIFA 12 Release Date Confirmed:

    September 27th in America
    September 30th in Europe

    on PlayStation 3, Xbox 360 and PC

    It's a big year for FIFA 12 on PC, as it will have the identical game engine and feature set to the Xbox 360 and PS3 games.


  • Closed Accounts Posts: 1,601 ✭✭✭Desire.


    NUTZZ wrote: »
    FIFA 12 Release Date Confirmed:
    September 30th in Europe

    Savage! :pac:


  • Registered Users Posts: 6,521 ✭✭✭joe123


    NUTZZ wrote: »
    FIFA 12 Release Date Confirmed:

    September 27th in America
    September 30th in Europe

    on PlayStation 3, Xbox 360 and PC

    It's a big year for FIFA 12 on PC, as it will have the identical game engine and feature set to the Xbox 360 and PS3 games.

    Are you sure you don't do pr for ea? Or else you are really really excited for FIFA 12.


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  • Registered Users Posts: 4,101 ✭✭✭NUTZZ


    joe123 wrote: »
    Are you sure you don't do pr for ea? Or else you are really really excited for FIFA 12.

    I just like to inform Boardsies on new details coming through!

    And yes, I look forward to a new FIFA installment every year just like everyone else here!!


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,348 Mod ✭✭✭✭Sephiroth_dude


    NUTZZ wrote: »
    I just like to inform Boardsies on new details coming through!

    And yes, I look forward to a new FIFA installment every year just like everyone else here!!

    I appreciate your updates.......don't stop :)


  • Registered Users Posts: 4,101 ✭✭✭NUTZZ


    How EA Sports Adapts FIFA 12 to Peter Crouch vs David Villa
    The names Peter Crouch and David Villa aren’t mentioned in the same sentence very often. But in FIFA 12, scheduled for release this fall, the minds over at EA Sports have built the logic in the game so that the CPU works differently depending on who is in the box awaiting a cross — in this example, whether it’s Peter Crouch or David Villa in the box.

    The interview with FIFA 12 Gameplay Producer Santiago Jaramillo focuses on the discussion of the improved decision making for CPU players and how this affects heading opportunities.



  • Registered Users Posts: 5,977 ✭✭✭Soby


    I'd really like a team passes complete stat :).


  • Closed Accounts Posts: 1,601 ✭✭✭Desire.


    I would like an online stat for number of clean-sheets. Why isn't it there already? I take pride in my defensive displays and I would like something to show that off.


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  • Registered Users Posts: 4,101 ✭✭✭NUTZZ


    EA: Rutter incorrect, FIFA 12 to have all MLS teams
    In an interview with News10 Game Guys Barry White during the 2011 E3 Expo, FIFA 12's Lead Line Producer David Rutter said on-camera that the game will feature most -- but not all -- Major League Soccer teams. A statement given to News10 by EA Sports on Tuesday says that Rutter was incorrect.

    "Our producer David Rutter must have had an off-day at E3 because he says that we will have "most" MLS teams in FIFA 12. This is actually incorrect. EA Sports has the MLS license and all MLS teams will be featured in FIFA 12, just as all teams were available to play with in FIFA 11," the company explained in the statement.

    While MLS fans can be expected to give a sigh of relief to this clarification, it seems Rutter was correct about the game lacking the CONCACAF Gold Cup a later statement to News10 from EA Sports briefly explained:

    "We do not have CONCACAF and the Gold Cup as a playable tournament in FIFA."

    Link


  • Registered Users Posts: 6,376 ✭✭✭corcaigh07


    NUTZZ wrote: »
    EA: Rutter incorrect, FIFA 12 to have all MLS teams



    Link

    do you not realise that man is a liar?

    also that video crouch vs villa, all that happened was someone crossed for crouch and didnt for villa. in fifa 11 a cross to Villa would still be overpowered and a good chance of a goal anyway.

    by the way, not convinced about the impact engine. if anything, it could help the overpowered players be even more unstoppable. the reason i reckon that is in one of the videos, chellini just barges his opponent out of the way despite the fact his opponent seems to be past chellini.

    the game will be broken, how broken it will be is the big question....


  • Closed Accounts Posts: 10,469 ✭✭✭✭GTR63


    New commentator announced,have to say i've mixed feelings about the new set up,not that andy gray was ever anything to write home about.
    http://www.eurogamer.net/articles/2011-06-30-fifa-12-has-4-commentators-but-no-gray


  • Registered Users Posts: 8,391 ✭✭✭D2D


    FIFA 12's commentary lineup has been revealed by Electronic Arts.

    Alan Smith will replace Andy Gray as Martin Tyler's co-commentator for this year's footballing entry.

    The duo will be joined by a second commentary team, Clive Tyldesley and Andy Townsend, who will call tournament matches for a more authentic real-world broadcast feel.

    "Alan will bring a fresh, new perspective and insight to FIFA 12, working alongside the trusted and well-known voice of Martin Tyler," said senior producer David Rutter.

    "As one of the top-tier broadcasters on the UK football scene, he brings enormous knowledge and expert analysis to the game so that we can deliver the most authentic FIFA experience this year."

    Smith said: "The natural chemistry that Martin and I have developed working live matches for TV has transferred very well to the virtual broadcast booth.

    "I'm really looking forward to FIFA fans hearing our work this fall as we bring all the match day emotion and excitement to this year's game."

    Gray was dismissed by Sky Sports earlier this year following remarks over a female assistant referee.

    FIFA 12 will add an all-new Player Impact engine, as well as a higher price point of £54.99.

    FIFA 12 will be available on Xbox 360, PlayStation 3 and PC from September 27 in North America and September 30 worldwide.


  • Registered Users Posts: 14,845 ✭✭✭✭ShaneU


    FIFA 12 will add an all-new Player Impact engine, as well as a higher price point of £54.99.
    What the hell?


  • Registered Users Posts: 8,391 ✭✭✭D2D


    ShaneU wrote: »
    What the hell?

    Yeah, they've hiked up the price of FIFA 12. Roughly around 60 euro for us:mad:


  • Registered Users Posts: 14,845 ✭✭✭✭ShaneU


    £40 is the price of most games in England though, can't see that happening.


  • Registered Users Posts: 8,391 ✭✭✭D2D




  • Registered Users Posts: 4,101 ✭✭✭NUTZZ


    Amazon will be selling FIFA 12 for £42.89


  • Registered Users Posts: 4,101 ✭✭✭NUTZZ


    FIFA 12 player vision shows us the way
    The FIFA team released another video just in time for the 4th of July weekend showcasing off how the vision attribute will work for player intelligence. Though it’s not specified whether or not player vision will affect your Be a Pro, it’s good to know how this attribute will work in FIFA 12. Plain and simple, the higher your vision, the quicker your response and first touch will be. With the ability to see down the pitch with a larger peripheral field of vision your player will be able to react accordingly.



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  • Closed Accounts Posts: 955 ✭✭✭Wooden Jesus


    Don't see why people are getting excited over the impact engine, players falling over better isn't worth 50 or 60 euro. Fifa 11 was an average game, im kind of hoping PES get's it right this year. EA need a bit of competition again to get them offering a better game


  • Closed Accounts Posts: 4,751 ✭✭✭newballsplease


    Don't see why people are getting excited over the impact engine, players falling over better isn't worth 50 or 60 euro. Fifa 11 was an average game, im kind of hoping PES get's it right this year. EA need a bit of competition again to get them offering a better game

    Fifa 11 isnt average?? its a very good game. and im still playing it 1 year after buying, which i cant say about alot of games i buy.


  • Registered Users Posts: 23,170 ✭✭✭✭J. Marston


    Career Mode: The New Features

    Visuals: Visually things are pretty similar but the whole front end has been nicely polished. The calendar for advancing matches now embeds in the main screen allowing you to track news and events while the game progresses. You can also halt the advancement at any time if you want to stop and read an article or deal with a transfer deal. There are new colour coded calendar items for league, cup, friendly and European matches too.

    Scouting: Yes, scouting is finally back in Career Mode but only for youth players players. You can hire up to three scouts and send them to different regions around for a duration of your choice. The scouts themselves vary in quality with the best scouts demanding the most cash. To get accurate data on the quality of the youth prospects in a region you may need to scout multiple times, however if you wait too long a rival club could step in and sign the player you’re after.

    Youth Academy: And once you’ve scouted your young prospects and decided to sign them they get added to your Youth Academy. From here you can track their development and when the time is right either move the players in to your first team squad or realise you made a terrible mistake and send them packing.

    Player Stories: Throughout the season players will now approach the manager voicing their concerns or happiness at certain decisions. The topics range from injury worries, lack of game time, unhappy about a new signings, being played out of position, morale, retirement and many, many more. How you deal with these issues is entirely down to the manager.

    Transfer Deadline Day: Is now a fully fledged feature of its own in Career Mode and on transfer deadline day the game advances hour by hour to allow you to wheel and deal before the window slams shut. You also have the option to stall transfer deals to allow your self more time to decide between multiple targets.

    Form and Morale: Are both back and will need to be delicately managed over the course of the season. These two features plugin to the ‘Player Stories’ system where players will become and unhappy for any number of reasons.

    Player Growth: Is allegedly fixed, but we’d need to play for multiple seasons to confirm this. However one very positive example came up when playing a Career Mode as Southampton. Just 3 games in to the season Alex Oxlaide Chamberlain recieved a substantial amount of growth receiving around 10 stats improvements. Most were just *** but there were a few, +2 and +3 upgrades too. Which when compared to FIFA 11′s *** growth for an entire season is surely a good sign. Alex is a player who you’d expect to have fairly rapid growth too so the scenario seemed to fit well.

    This post covers the Career Mode features we saw six weeks ago but we’ll bring you an updated post with impressions as soon as we’re back from the Guildford play test.

    Transfer deadline day sounds cool and the youth academy sounds promising, as long as they've fixed player growth.


  • Registered Users Posts: 4,101 ✭✭✭NUTZZ


    EA have released some new pictures of the FIFA 12 menus;
    FIFA 12 features a new menu system, which are faster and easier to navigate.

    fifa_12_menu_screen_1.jpg
    .
    fifa_12_menu_screen_2.jpg
    .
    fifa_12_menu_screen_3.jpg
    .
    fifa_12_stadium_1_screen.jpg
    .


  • Closed Accounts Posts: 955 ✭✭✭Wooden Jesus


    Looks good as long as theres no glitches and its worked out properly.
    Just wait for an injured player to complain why he hasn't been played.
    Hope the growth feature is fixed aswell, it's shockingly bad in Fifa 11


  • Registered Users Posts: 371 ✭✭eioneill


    Fifa 12 is looking and sounding promising. They need to add more atmosphere and fans to the stadiums. I know we can add crowd chants etc. to Fifa 11 but still lacks match atmosphere!


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,348 Mod ✭✭✭✭Sephiroth_dude


    I like the looks of it so far any!


  • Registered Users Posts: 14,845 ✭✭✭✭ShaneU




  • Closed Accounts Posts: 631 ✭✭✭neil_18_


    Good blog on Career Mode
    Career Mode: Dave’s Impressions

    There’s a new man at the helm of Career Mode these days and he just happens to be the lead producer of my favourite FIFA game of recent times, FIFA World Cup 2010. Simon Humber now has the black sheep of the FIFA family to shepherd though and it’s fair to say he has quite a task on his hands. But now more than ever is the time for Career Mode to finally step up and meet the expectations of its passionate and dedicated fan base.
    Six weeks ago we sat down and spoke to the Career Mode development team and they asked us to rate the FIFA 11 managerial experience out of ten. The general consensus was that Career Mode last year was probably a 3/10 and the team in Vancouver agreed. But FIFA 12 is on the way now, riding on the crest of a revolutionary wave so how does the latest Career Mode offering stack up against last years managerial benchmark?
    The Interface

    The Career Mode layout hasn’t changed a great deal in FIFA 12, but to be honest there wasn’t any need for drastic overhaul anyway. What has happened though is an incredible amount of polishing, fine tuning and the addition of some really intelligent design choices.
    The first being the in-game calendar which now embeds at the top of the homepage when you ‘advance’ through the mode. It’s a simple change but it keeps the mode feeling cohesive and maintains visibility of the big football stories evolving around you. The calendar icons which indicate upcoming friendly, league, cup and European matches are properly colour coded too, which means there’s no magnifying glass needed to decipher the minute badges seen in FIFA 11.
    The speed at which Career Mode advances is certainly better too, although when the transfer window is open, it definitely slows up to accommodate for the extra information. Besides loading times the main thing which disrupts the flow of Career Mode is the constant stream of emails. The good news is that you can now deal with multiple transfer negotiations in one email, rather than receiving an individual email per player. What I think the game needs to do though, is prioritise emails better and only interrupt Career Mode advancing if an email requires genuinely urgent attention. It just feels a little bit stop, start, stop, start for me at the moment and there can be lack of fluidity between game weeks.
    The media pane has also seen some welcome changes giving you the ability to view news stories in full now, without having to open a separate window. The information contained within the media stories is good and the transfers, offers and rumours we saw throughout the play test were all plausible, without being ridiculous.
    The most important thing though is that the Career Mode homepage now feels and acts like a command centre for everything you accomplish as a manger. Whereas before it was just an index which would send you spiralling through unnecessary sub menus and grey drudgery. As I said at the start, there’s been no drastic overhaul to the interface but the aesthetic changes that have been made make Career Mode a genuinely pleasant place to experience your managerial journey.
    Transfer Negotiations

    Without doubt the best thing about any managerial simulation is the buying and selling of players. Nothing compares to the feeling of making a huge marquee signing for your club and there will be plenty of opportunity for this to happen in Career Mode, I assure you.
    One feature I know everyone wanted was the ability to loan any player regardless of their contract status and thankfully it’s now in the game. You no longer have to rely on the game to offer up a decent selection of young loan talent as you can now in theory make a loan move for anyone, should their circumstances fit. As a test we tried to loan Xavi from Barcelona and were immediately slapped down and with our tail between our legs we swiftly moved on to other targets.
    The other ‘most wanted’ transfer feature however, player plus cash deals, did not make the cut this time round. We spoke to the developers about this at length and whilst they do have a system which will make player plus cash deals work, they weren’t happy at all with the results being displayed by the CPU. Quite simply the AI to support, the valuation, whether a club want a player offered for exchange and the ensuing contract negotiations, just isn’t there yet. Player plus cash deals are a lot more complex than we realised and I’m happy the team are spending extra time to get it right, rather than adding it to Career Mode half finished.
    A major plus point with transfers though is that the CPU will now make offers for players not transfer listed by you consistently. And when they do want one of your star players they can be ferocious in their attempts to sign them. I rejected four increased offers from Juventus for Dimitar Berbatov before eventually agreeing to sell him for 22 million. The bidding started at just 12.5 million, so it was very clear to me that Juventus had identified their primary target and were prepared to get their man at any cost, which was really satisfying to see.
    For transfer negotiations to go to the next level I’d like to see some more contractual options around performance based incentives, now common place in today’s game and I’d also like the ability to set an asking price for a player if a bid comes in lower than my expectations. In my opinion there’s still an awful lot of work to do to flesh out Transfer Negotiations fully. The features that have been added this year do their jobs well, but the experience of buying and selling isn’t quite as inspiring as it could be.
    Scouting and Youth Academy

    After a period of absence longer than anyone expected, scouting is finally back in Career Mode and the implementation is top drawer. Firstly, it’s key to point out that the scouting system is for unknown youth players only and not players already present in the FIFA 12 database. It’s about unearthing a hidden gem and not finding out whether Xavi has a pass accuracy rating of 84 or 85.
    To begin your scouting adventure you’ll need to hire one and you’ll be presented with four scouts initially, ranging in ability. The better the scout, the more money they cost, so lower league clubs will need to get by with lesser rated scouts to begin with. Personally, I think every club should start with at least one scout as default rather than having to sign one, but that’s a minor gripe. You can have a maximum of three scouts at your club and these can be chopped and changed as Career Mode progresses.
    It will take a few days for your scout to join your club (just like a player transfer) but once signed you then need to decide on a region to send them to. The interface for doing this is excellent and it’s very similar to the team selection in FIFA World Cup 2010, clearly a favourite of Simon Humber’s. After selecting a region you then choose the type of player to search for, their position and so on. It will then take your scout a few weeks to set up a scouting network in that region before players begin to be suggested on a monthly basis.
    The scout reports are presented really well too and you’ll be shown a potential OVR rating range (45-84) that the scout thinks a player could potentially reach. The more months you scout a player for, the tighter that range becomes, but if you wait too long rival clubs will step in and sign players should they be revealed as future superstars.
    I’m torn about whether scouting should be used for players that already exist in FIFA 12’s database, as well as unknown youth because scouting the very top stars is an obvious waste of time. We already know Messi is a great player and that Sneijder can pick a pass. But for gauging the potential ability of younger players already in FIFA 12, I really think this scouting model could be applicable and I hope it expands in future Career Modes.
    Of course once you’ve signed a youth player they will be added to your Youth Academy, and from there you can track their development and when the time is right, give them some game time. Not every player will reach their full potential and you will invariably sign some duds, but after the scout has made his recommendations it’s down to you as the manager to cultivate raw potential with the aim of creating the next world superstar.
    Team Management

    There is one massive issue with Team Management in FIFA 12, which I’m afraid I just cannot get past. It isn’t solely a Career Mode issue either, because it annoys me in each and every FIFA 12 game mode available. The usability of the squad and formation management systems in FIFA is just, terrible. Changing a player’s base position requires a degree in Astro Physics, and that’s only if you can handle the sheer volume of button presses it takes to get in and out of the sub menus.
    This isn’t just a FIFA 12 problem though because the Team Management menus are shared EA SPORTS technology, which is why it’s so bloody difficult to get rid of them. We hate them, the developers hate them, but until next year at the earliest we are well and truly stuck with them.
    However, there is a new addition which makes the arduous squad management much easier to digest. The Alternate Selection system. Now, when you scroll down to your right back (for example) and press ‘triangle’ the player will highlight. You then use the d-pad to scroll left and right and the game will suggest replacement players for that position in order of suitability. It works brilliantly, firstly to reduce the volume of button presses and secondly the players it suggests are spot on. It’s a wonderful example of how simple innovation can work wonders and I can’t praise this inventive change highly enough.
    As I said at the start this isn’t a Career Mode or even a FIFA 12 problem but when you’re in a mode which is trying to serve up a realistic management experience, you just can’t have something so restrictive in an area so fundamental. A new Team Management system needs to be priority number one, for FIFA 13.
    Transfer Deadline Day

    This one has been on the community wish list for a while now and its one of the new Career Mode features I’m most excited about for when release day comes round. Transfer deadline day is now a fully fledged mode of its own, attempting to bring the real world drama of the final hours of trading to life in Career Mode and boy does it succeed.
    Transfer deadline day is broken down in to eight hourly slots which allow you to conduct multiple rounds of transfer negotiations. The communication back from clubs is prompt and deals can go through extremely quickly, if terms are agreed at the first time of asking. But when the drama really ramps up is when you struggle to agree terms and the hours begin to tick dangerously past. I’ll be honest, I caved and offered more money than I should have to force a deal for Ashley Young, but in the heat of deadline day drama you need to act on instinct.
    In the top right of the screen, counters keep track of the number of deadline deals which have been completed and the total amount of money spent. Which when combined with the rapidly updating media pane provides excellent visibility of the transfers happening elsewhere in Career Mode. Most importantly it gives you the feeling that you’re personal agenda is only a small part of something much, much bigger.
    In FIFA 11’s Career Mode the transfer deadline day passes with a whimper and poorly constructed news article. In FIFA 12 it passes with an adrenaline filled, mad dash, to get that one crucial signing in the bag for your title challenge. As a sensible manager you’d have all your signings tied up well before any last ditch drama. But to be honest, I’m tempted to leave all my transfer dealings until deadline day in FIFA 12, just for the rush. Without doubt a AAA addition to Career Mode.
    Squad Report

    Another new addition to Career Mode is the Squad Report system which allows you to track and compare player growth and statistics throughout the season. The design and layout of the Squad Report is really well constructed and it works brilliantly to provide a top level, managerial overview of your entire squad.
    The screen is split in two (as always) with the left panel showing a list of your squad members and the right hand side showing player’s stats in full. Player growth is tracked very simply by green or red pluses and minuses, so you can see at a glance where a player is improving. You can view player form and morale (which are both back) within the Squad Report but crucially they have been added to Team Management as well.
    The Squad Report screens also track player statistics across the competitions you take part in. One thing which always used to annoy me was that the game would never show you how many yellow cards a player was away from a suspension in different competitions. So as a manager you never knew whether to rest a player to protect them for a crucial match, the following week. Thankfully the Squad Report now has this information along with other many other useful player statistics.
    My one criticism is that the Squad Report is so brilliant and so helpful, why isn’t it plugging in to every facet of Career Mode and Squad Management? It’s a more efficient way to view and compare player stats and most importantly its displayed full screen. And because it isn’t weaved in to the fabric of Career Mode deeply enough, the Squad Report feels a little bit tacked on at the moment, almost separate. Its influence should be consistent in all squad based decision making for me as it’s simply too good an implementation for this opportunity to pass by.
    Player Stories

    As well as looking after transfer policy and getting results on the pitch, you’ll also need to handle the games biggest egos in Career Mode. Player Stories can pop up at any time and are based on a number of different scenarios including, morale, retirement, form, wanting to play, new signings and many more. It is then down to you as the manager to deal with the situation appropriately and live with the consequences.
    The best example I saw of Player Stories at work, actually happened during the Career Mode play test six weeks ago and the scenario involved big spending Man City. Who with their financial muscle targeted ‘best player in the world’ Lionel Messi. After much negotiation they eventually managed to get their man for £80 million and 250K per week wages. I know most people were annoyed by ‘player affinity’ preventing massive transfers between big clubs last year and this deal proves it’s now possible.
    After Messi had made his much anticipated Man City debut, a Player Story appeared from David Silva stating his unhappiness at the new acquisition as he didn’t feel he’d get enough game time whilst superstar Messi was in the team. Personally I though that was a fantastic reaction to the transfer story, however it then got even better. After Silva’s moan the Man City board stepped in saying that they would leave it up to the manager to decide whether to sell Silva but would support any move to keep him against his will, in a word, awesome.
    That’s just one example of course and already you can see that Player Stories are reacting really well to Career Mode events. My only worry is that over multiple seasons the stories the game portrays may begin to repeat themselves and the wow factor that the Messi/Silva saga provided could be lost. Only time will tell I guess but if the scenarios stay varied then Player stories could be a real tale of success in FIFA 12’s Career Mode.


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  • Registered Users Posts: 4,101 ✭✭✭NUTZZ


    First FIFA 12 Gameplay Video
    Ok it’s from a funny angle, it’s a bit blurry and Micha Richards is at the helm but all the same it’s FIFA 12 gameplay. You may have seen some posts from David Rutter about him relaxing with the Man City team recently and I guess that’s where this video has come from.



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