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Terraria - 2D Minecraft!

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  • Registered Users Posts: 93 ✭✭Tankran


    Any sign of a dedicated boards server popping up? Effort of finding servers just to muck around on :(


  • Closed Accounts Posts: 1,911 ✭✭✭aN.Droid


    Tankran wrote: »
    Any sign of a dedicated boards server popping up? Effort of finding servers just to muck around on :(

    Problem is there is a limit on how many peopl ecan connect right now I believe and while I never reached it (only played with 3 people max) I know it is fairly low.

    The developer posted that soon (next few weeks) there will be an update that should offer a dedicated server, hopefully this will raise the cap of people that can play.

    Also there is going to be more difficult content added around the same time which will be great :)

    Underground jungle is usually on the opposite side of the map as the dungeon is so if you can find the dungeon just walk the other way fo the spawn point around the same distance and start digging down. You will find it eventually!


  • Moderators, Computer Games Moderators Posts: 14,711 Mod ✭✭✭✭Dcully


    So now this game is out a while , is it worth getting guys?
    I know its only €10 but ive bought a few games recently that are just sitting there in my steam library not being played.


  • Registered Users Posts: 2,928 ✭✭✭VenomIreland


    Dcully wrote: »
    So now this game is out a while , is it worth getting guys?
    I know its only €10 but ive bought a few games recently that are just sitting there in my steam library not being played.

    45 hours since purchase and I'm not finished :) Well worth it.


  • Registered Users Posts: 7,496 ✭✭✭quarryman


    Dcully wrote: »
    So now this game is out a while , is it worth getting guys?
    I know its only €10 but ive bought a few games recently that are just sitting there in my steam library not being played.

    Did you like Minecraft? If so you'll probably like this.

    I loved Minecraft up to a point but it really isn't more than a sandbox. Terraria offers direction and gives a reason to explore.

    The combat bugs the **** out of me at times but every night over the last 2 weeks I've been coming back to play it.


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  • Moderators, Computer Games Moderators Posts: 14,711 Mod ✭✭✭✭Dcully


    quarryman wrote: »
    Did you like Minecraft? If so you'll probably like this.

    I loved Minecraft up to a point but it really isn't more than a sandbox. Terraria offers direction and gives a reason to explore.

    The combat bugs the **** out of me at times but every night over the last 2 weeks I've been coming back to play it.

    I never got sucked into minecraft at all, never so much as tried it.


  • Registered Users Posts: 2,928 ✭✭✭VenomIreland


    I don't see why people compare this to minecraft, they both play very differently.


  • Registered Users Posts: 7,496 ✭✭✭quarryman


    Dcully wrote: »
    I never got sucked into minecraft at all, never so much as tried it.

    Watch this by the creators and see if it floats your boat:


    I don't see why people compare this to minecraft, they both play very differently.

    Of course they're comparable. The play differently but the concepts are the same, dig, build, explore. They're both bloody mining games!


  • Registered Users Posts: 3,686 ✭✭✭Kersmash


    Just got 2 pairs of Rocket Boots from a Goblin Invasion there :D Gotta head to hell now and get some Hellstone :D


  • Registered Users Posts: 7,496 ✭✭✭quarryman


    Player

    •Players can no longer repeatedly double jump after touching the top of the world.

    Items

    •NEW ITEM - Black Lens.
    •NEW ITEM - Sunglasses.
    •NEW ITEM - Jungle Armor (This has replaced Cobalt Armor.)
    •NEW ITEM - (RARE and SECRET Item for casters) Go on! Find it!
    •Fixed a bug that prevented Underground Jungle Seeds from spawning.
    •Using the Cloud in a Bottle will now correctly reset fall distance.
    •Set bonuses that provide more defense, now correctly match their tool-tip.
    •All armor inventory icons have been improved.
    •All player armor graphics have been improved.
    •Iron, gold, meteor, and bone helmets have been changed graphically.
    •Molten armor’s overall defense has been reduced.
    •Meteor armor’s set bonus now reduces Space Gun mana cost to 0.
    •Several magic items have had their damage increased.

    NPCs

    •Added two new rare enemies that can both be found underground.
    •The Demolitionist is now also triggered to arrive when the players have Sticky Bombs and Grenades in their inventory.
    •All Skeleton graphics have been changed.
    •The Guide now has hit and death effects.
    •The Guide can now be killed by hostile NPCs.

    World

    •Trees now become corrupt instead of being destroyed when touching the corruption. And the new corrupt trees become un-corrupted upon purification.

    Server / Multiplayer

    •Created a console server with no video card requirement. Type help in the console for a full list of server commands.
    •Increased client side multi-player security, this should help in the battle against broken character files.
    •There is now a host and play option in the client, that will auto connect you to your own server world upon its creation.
    •Corrected a bug that was causing the Server to send out liquid as water when it should have been lava.
    •Clients are now able to connect to ports other than 7777.
    •Slimes are synced better on multiplayer games.
    •Accessories now correctly sync between players.
    •Fixed a bug that would cause the player to get stuck on "Receiving Tile Data" when their spawn is placed near the world edge.
    •Added -join <ip>, -port <port>, and -pass <password> command line parameters to the client to enable auto-join of servers.

    Misc.

    •The game window is now re-sizable while in windowed mode.
    •Full-screen resolution can now be changed in the options menu.
    •Pressing alt+enter to toggle full-screen mode will no longer bring up the chat window.
    •Fixed several bugs that would crash the game during world generation.

    A Note for those of you who want to host a server but don't want to use the 'Host and Play' option. The server software is located in your steam folder where the Terraria.exe is. It can be launched from there.


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  • Registered Users Posts: 7,496 ✭✭✭quarryman




  • Moderators, Computer Games Moderators Posts: 14,711 Mod ✭✭✭✭Dcully


    Go this lastnight, started my first game @ about 9pm, before i knew it it was 1:45 am :eek:

    Still havent crafted anything of note,ie weapons or armor plus im dying an awful lot.


  • Registered Users Posts: 93 ✭✭Tankran


    Its shaping up good :D


  • Registered Users Posts: 7,496 ✭✭✭quarryman


    Dcully wrote: »
    Go this lastnight, started my first game @ about 9pm, before i knew it it was 1:45 am :eek:

    Still havent crafted anything of note,ie weapons or armor plus im dying an awful lot.

    You'll die a good bit if you enter areas without good enough gear to handle the bad guys. If it's on the surface, just make a shelter to get through the night.

    Once you get some armour, gold weapons and the grappling hook, it'll get a lot easier.


  • Moderators, Computer Games Moderators Posts: 10,412 Mod ✭✭✭✭Andrew76


    quarryman wrote: »

    Looking at those maps, other than physical size is there any difference between them? As in, the ores and materials you need to craft better gear can be found in all etc?


  • Registered Users Posts: 2,928 ✭✭✭VenomIreland


    Andrew76 wrote: »
    Looking at those maps, other than physical size is there any difference between them? As in, the ores and materials you need to craft better gear can be found in all etc?

    You'd probably get more stuff from the dungeons on a larger world, however quality is not affected by world size.


  • Registered Users Posts: 14,847 ✭✭✭✭ShaneU


    Patch 1.04 out now

    Items
    Added Feature! - Social Slots. All normal armor and vanity items can be placed here to use their graphical appearance in place of equipped gear without overriding their stat gains.
    New Vanity Items - Tuxedo Shirt and Pants
    New Vanity Items - Plumber Outfit and Hat
    New Vanity Items - Hero Outfit and Hat
    New Vanity Item - Bunny Hood
    New Vanity Item - Fish Bowl
    New Vanity Item - Top Hat
    New Vanity Items - Archaeologist's Outfit and Hat
    New Vanity Item - Ninja Outfit.
    New Vanity Item - Red Hat.
    New Vanity Item - Summer Hat
    New Vanity Item - Robe
    New Vanity Item - Robot Hat
    New Vanity Item - Gold Crown
    New Item - Leather
    New Item - Green Dye
    New Item - Black Dye
    You can now wear the Jungle Rose in your hair.
    The Water Candle’s enemy spawn rate increase effect now works correctly when held
    Some items that were missing ‘lore text’ in their tool-tips now have them.(Breathing Reed,Grappling Hook Jungle Rose.)
    Ammo items are now listed as Ammo in their tool-tip and Equipable Items that offer no stat bonus list as Vanity Items in their tool-tip. Items used in any recipe now list as Materials, in their tool-tip.
    The Magic Hat now offers 2 Defense to its wearer and the Empty Bucket now offers 1 Defense to its wearer.
    Dungeon Blocks now require at least a Nightmare Pick to mine, unless they are near the spawn location, where they can be mined by any pick.
    Phoenix Blaster has had a reduction of stats to balance better with other items of its tier.
    Gem, Mushroom and Bottle sell values have been reduced.
    Hell Forges above the rock layer can be moved with any hammer, but below require a 60% power hammer or stronger.
    Angel Statues are now more rare of a find.
    NPCs
    New NPC - Bunny
    New NPC - Goldfish (Is also an Item)
    New Enemy - Corrupt Bunny
    New Enemy - Corrupt Goldfish
    New Enemy - Piranha
    New Enemy - Harpy
    New Random Mini- Boss - King Slime
    New Enemy - Bat
    New Enemy - Jungle Bat
    New Enemy - Jungle Slime
    New Enemy - Snatcher
    New Rare Enemy - Dr. Bones
    New Rare Enemy - The Groom
    New NPC - A Clothier will now move into your town when the conditions are met.
    Enemy spawn distance has been pushed back to the maximum resolution to ensure that they will never spawn on the screen.
    Enemy spawn rates have been adjusted to account for the increased spawn distance.
    Enemy projectiles no longer drop hearts or stars when killed by the player.
    The Eater of Worlds now has Higher HP, Def and Dmg, making battling him more difficult.
    Hornets no longer appear as if they are about to flip over while flying.
    The Dead Miner is now a bit stronger.
    Tim’s spawn chance has been reduced.
    Player
    Players now have 1 second of invulnerability after they spawn.
    The eat/drink animation now plays correctly.
    World-Gen
    Surface Jungle’s are now possible on mud that is on the surface. Jungle trees will auto-grow on their own, as acorns are not usable on the jungle grass.
    Chasms are now less frequent to appear, but always have an orb.
    Mud now ‘blends’ graphically with dirt, rather than stone to add for a more crisp look in Jungles.
    Jungle plants now grow underwater.
    Multiplayer
    Increased client side security.
    Selecting summon items will no longer cause monsters to summon.
    Players with a name over 20 characters will now get booted from the server.
    Added some minor anti-grief protection.
    Fixed a bug that would cause the client to attempt to summon an NPC during a multiplayer game and crash.
    Added the -host command line parameter to the client.
    Server
    Improved server timing, which should help reduce lag.
    Added several new command line and config options. These are listed in serverconfig.txt
    Servers will now output to crashlog.txt before crashing, allowing for more specific bug reporting.
    Clients will now output to client-crashlog.txt before crashing, allowing for more specific bug reporting.
    Misc.
    Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximum.
    Added an option that will pause the game while talking to an NPC or opening your inventory in single player. It defaults to off.
    Added an option to automatically save the world every 10 minutes. Defaults to on.
    Added a prompt to load a world backup if the current world is corrupt.
    Added a check to determine if a world file was loaded successfully.
    Attempting to Launch the game from the Terraria.exe, will now inform you to launch via Steam rather then doing nothing at all with no indication of why.
    Backing out of the port selection screen now plays the correct sound.
    Setting options now correctly align with the center of the screen in all resolutions.
    The settings menu has been reorganized. All video related options have their own menu
    The “Tink” sound now has a more dull sound.
    The Re-Logic splash screen, now scales correctly in other resolutions.

    The bunnies are great, if rather pointless.


  • Registered Users Posts: 14,847 ✭✭✭✭ShaneU


    Hardcore mode coming in next patch
    Well, we've reached a month since we released Terraria to the public. And in that time we have seen a large thriving community grow and come together all over the Internet, especially here on TerrariaOnline. So to offer you an idea of the size of the community on a while, we share with you the following numbers.

    -By The Numbers- As of (06/16/2011)

    Copies/4Packs Sold Total - 350,000+ (Copies Owned - 432,000+)
    Days/Top Ten Sales List on Steam - 32 days
    Days/Top Ten Played List on Steam - 32 days
    Players Online at once - Peaks we have seen range from 14k to 32k a day.
    Facebook Likes - 28,773
    TerrariaOnline Members -
    40,992
    YouTube Trailer Views - (Old-Gameplay) 1,181,691, (Release Trailer) 866,285

    We are very proud of these numbers and we would like to thank all of our fans and the community for the efforts they put in to spread the word of the game, and also contribute to it with suggestions and ideas.

    We want to send a special shout out to the team at Valve who help us with out with the general advice they send our way. The way they treat others is a great tribute to gamers everywhere. With so many game companies focusing more on profit, its great to see a company focusing more on the gamer themselves. And their support of indie developers offers a great shining example to other studios. It's as if they are saying, "Don't lose site of why people play a game." And that is also our guideline here at Re-Logic, as gamers ourselves, we know what we want a game to be like.

    As for what we want a game to be like, In my last Dev Blog I mentioned some things you could look forward to possibly be in 1.0.5. I would like to share some of the changelog items with you. Not all, mind you, as we like to keep some of it as a surprise of course. We are hoping everyone starts to see the concept for the game as we have envisioned it more and more with every update. As the game starts to come together and become more intuitive, lengthy and purposeful, we hope to quell any doubts some people have that the game will not be able to keep its 'staying power' and 'replayablity'.

    To that end, We give you, Hardcore Mode.
    I Mentioned it briefly in a tweet, to let everyone know it was on its way. I can verify now that It will be in 1.0.5 and it will offer to those who find themselves wanting more to do in Terraria, an option at just that. Yes, it will be an 'option' and wont be forced on everyone.
    Here are a few things I can say about it.

    Its a Character Based option, so your HCM character can move between servers. Be careful though. As a non-HCM players grief can end your run quite easily
    Its set at character creation and can not be toggled off for that character afterward.
    If you Die, thats it, game over. You must start a new Character at that point. Your world however will not be effected by this. So this means you may start a new HC mode character and utilize the house/chests your last character left behind. You will also see a gravestone where your old character met his fate.
    It really changes the way you play the game, as every action could be your last. Caution is a good thing. Also, There is more of a sense of accomplishment as you play.

    Now, for those of you who want to know what else is coming, here are a few tidbits from the change log.


    Lighting code has been optimized to increase performance.
    Servers now hibernate when no players are connected.
    Bats, Hornets, and Eyeballs no longer enter water.
    Slimes now float in water.
    Spam detection is less aggressive.
    New Item - Hellfire Arrow. (Boom!)

    Also, Mr. Guide has become a friend to all new players. A new feature for this helpful individual, is that now he can tell you what specific items that you 'show him' are for. This should assist new players in discovering new recipes they can't yet make.

    Furthermore, for those of you who like to know whats going on in your server, and are tired of simply seeing "MrMan was slain..." when someone else dies , will now have the satisfaction of seeing the likes of the following;
    "Blue fell to his death." or "Blue had his head ripped off by a Green Slime."

    PvP also becomes more interesting (and satisfying) with those kinds of specific death messages. :]
    Lastly I want to mention that Redigit has laid the framework for having NPC shops change their inventory after certain world events. It isn't certain yet it the new feature will be implemented in 1.0.5 or not, but its something you can all look forward to.

    Overall, we here at Re-Logic feel that offering to our players new interesting things to see and do, is the best way to keep them happy. And, by far, your happiness is important to us. 1.0.4 was hailed by almost all fans as a success, and we hope 1.0.5 will be as well. We have yet to set a date for that update, but more and more each day new things find their way into the change-log.

    (Looks at his Dev chat window) Whats that Redigit just said?... New Potions, Buffs?... Oh my.


  • Registered Users Posts: 3,892 ✭✭✭madrab


    Damn cave bats are now the bane of my existence!


  • Registered Users Posts: 3,845 ✭✭✭Jet Black


    V1.05 out

    NPCs
    8 New Enemies, find them!
    Changed the way worm enemies spawn.
    Bats, Hornets, and Eyeballs no longer enter water
    Slimes now float in water.
    Only one giant slime will appear at a time.
    The Guide now seems quite knowledgeable in what an item can be made into if you show it to him.
    NPC shops now sell some items on certain nights, or after certain events.
    Devourers should no longer gain random other enemies as its head.
    The Nurse now charges the correct amount for healing.
    Bats now have a death sound effect.
    Talking to the old man at night will give the player a warning now before summoning the dungeon boss.
    Entering the dungeon before defeating Skeletron now spawns a new NPC instead of Skeletron’s head. This should fix several issues with that event.
    Enemy coin drops have been adjusted.
    Man Eaters and Snatchers are no longer effected by knockback and can attack through walls.
    Eater of Souls’ and Hornet AI has been improved.
    Enemies now take up different amount of *slots* depending on AI style and strength. This will help balance conditions when there are lots of strong monsters spawned at once, such as Imps and Bone Serpents.
    Fish are no longer upside-down when out of water.
    Green slimes have been weakend so that start players can deal with them more easily.
    Slimes and Flying enemies no longer make a splash sound when hitting water.
    Items of “Blue Rarity” or higher no longer burn up in lava.
    Burning Skull has been renamed to Cursed Skull, and given different AI.
    Enemy caster’s have had their rate of fire slowed down.
    Meteor heads have less health, do more damage, and move slower.
    There are now slight size variations to the Eater of Souls and the Angry Bones.
    Skeletron has less defense and health.

    Items


    New Feature : Buffs activated by Using Potions. Right click a buff to remove it from yourself.
    Over 50 new items!
    The Silver Short swords recipe has been corrected, it is now craftable.
    Torches and candles no longer work when wet.
    Destroying a placed sign while you are reading it will no longer cause your character to become frozen.
    Rocket boots no longer require mana. They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights. This makes the boots more viable for caster Characters.
    The explosion animation for bombs is now correctly displayed in multiplayer.
    There is now a message pop-up when the player receives an item.
    Filled Buckets may no longer be emptied into solid ground.
    Pots in the underworld now have a chance to drop new items
    Handgun and Phoenix Blaster have been reduced in size.
    Lowered the knockback of Muramasa.
    Reduced the damage of the Blue Moon.
    Flintlock Pistol and Musket have increased damage.
    Only normal trees drop acorns.
    Falling sand clumps are no longer carried by magic missiles/flamelash.
    Jungle armor is no longer a drop. It is a craftable set.
    Magic Mirror now requires mana to be used.
    Harpoon and Maces now correctly show the player’s arm animation.
    The arms dealer will sell unholy arrows at night after the Eater of Worlds has been defeated.
    Space Gun does more damage, but only penetrates 2 enemies.

    Server


    Spam detection is less aggressive.
    Increase multiplayer security.
    Fixed a bug that could crash the server when the max amount of clients are connected.
    Added an option to enable additional cheat protection for servers.
    Servers now hibernate when no players are connected.
    Blood Moons now stop correctly if time is changed to day by the server.

    Misc


    Corrected some spelling and grammar mistakes.
    Lighting code has been optimized to increase performance.
    Mud and ash now have a chance to fall like sand when struck.
    World update rate has been reduced slightly.
    Water now evaporates when it reaches the underworld.
    Slowed the rate of plant growth.
    Hardcore is now an option when creating a new player. Hardcore players are gone for good after dying.
    The Jungle now has its own music track.
    Vines that refused to grow longer than 1 tile in length while underwater, will now grow correctly.
    Pot graphic was brightened to make it more visible.
    Plants growing out of a clay pot can no longer be cut with a weapon. The new alchemy plants can be grown in these pots.
    Gems, ore, and gold chests now have a sparkle effect.
    Giant glowing mushrooms will now grow back over time.
    The player now starts out with a copper shortsword.
    Dungeon bricks and walls have had their brightness reduced.

    Game Interface

    Upon death, A more specific death message will appear for other players, so they know how you died.
    The crafting and armor interface text will fade out when an item tooltip is in front of it.
    The Hot Bar now shows the name of the selected item.
    PVP now requires 5 seconds between Activation and Deactivation and visa versa to prevent PVP spam. The same cooldown is in effect for Team Changing as well.
    Added hotkeys for quickly drinking healing, mana, and buff potions.The healing/mana potion you use is based on the same principle arrows are. Top-Left most item first. The buff potions are all used at once.
    Holding right click on an empty space in the inventory will no longer make a sound effect as if something was there to be picked up.
    Defense totals are now shown in your inventory.

    World Gen

    Tweaked the way sand is created during world gen. (Requires new world.)
    Oceans are now slightly larger and generation layout has been improved. (Requires new world.)
    Cactus now grow on sand.
    Coral now grows in the ocean.
    Chests can now spawn near the surface of the world. They will contain treasure that new players may find useful. Requires new world.)
    Chests and pots now contain loot based on the level they spawn in. (Requires new world.)
    Gold chests will now spawn in some parts of the world. (Requires new world.)
    Corrupt chasms have less of a chance to spawn on jungles. They also now have a cave connecting most of the chasms. (Requires new world.)
    Traces of demonite ore are created during world gen, and small to medium deposits can be found in the corrupt chasms' tunnels. (Requires new world.)
    Surface jungles have been enlarged, and will override deserts. (Requires new world.)

    Undocumented changes:

    Sunfury damage nerfed to 33.
    Molten Armor set bonus changed to 15% more melee damage.
    Molten Helmet, Breastplate, and Greaves' defense increased by 1.
    All pickaxe damage nerfed.
    Vilethorn knockback increased.
    Most tools slightly changed in speed or power.


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  • Registered Users Posts: 14,847 ✭✭✭✭ShaneU


    v 1.06

    ---NPC---
    NPC Additions
    ● New Enemy : Spike Ball (An Immortal Enemy.)
    ● New Enemy : Blazing Wheel (An Immortal Enemy.)
    ● New Enemy : Dungeon Slime (Contains Golden Keys)
    ● New Enemy : Goblin Scout


    NPC Changes
    ● Hornets in the Underground Jungle now shoot stingers. These stingers have a 1 in 3 chance of poisoning their target for 10 seconds.
    ● Cursed Skulls now now have a chance to apply the Cursed debuff.
    ● Bats, Harpy and Demon AI has been improved to prevent wall hugging.
    ● Slimes when in water will now turn around when they have no where to go.
    ● Man Eaters and Snatchers now have less HP, and are drawn above tiles rather than behind.
    ● Lava Slimes no longer spawn lava when killed.
    ● Meteor Heads now move much slower but do a lot more damage.
    ● Bone Serpents now have a new death sound, and their hit-box has been re-calibrated.
    ● NPC’s furniture requirements have changed to work with new items.NPCs now requires one "comfort object" (Chair, Throne, Bench, Bed, Toilet) and one "flat surface furniture" (Table, Dresser, Workbench, Tub, Bookcase) for a room to be complete before they will make it their home.
    ● Thorns are now destroyed after you touch them and receive damage.


    NPC Bug Fixes
    ● EoW is no longer "defeated" when he flees.
    ● Npcs that are far from home and try to turn to return home will no longer twitch left and right when stuck.
    ● Hornets are correctly now unable to enter water.
    ● Vultures should no longer ‘float’ if the sand they are perched on falls from beneath them.


    ---Items---
    Item Additions
    ● New Item : Shadow Key
    ● New Item : Golden Key
    ● New Item : Shadow Chest (These require the Shadow Key)
    ● New Item : Obsidian Background Walls
    ● New item : Mud Background Walls
    ● New Item : Jungle Spore (Replaces Jungle Rose in former crafting uses.)
    ● New Item : Tattered Cloth
    ● New Item : Battle Standard (Allows for manual starting of the Goblin Invasion)
    ● New Item : Piano
    ● New Item : Loom (Crafting Station, Now required for crafting most clothes from silk.)
    ● New Item : Bench
    ● New item : Dresser
    ● New Item : Bathtub
    ● New Item : Red Banner
    ● New Item : Green Banner
    ● New Item : Blue Banner
    ●New Item : Yellow Banner
    ● New Item : Lamp Post
    ● New Item : Tiki Torch
    ● New Item : Barrel
    ● New Item : Chinese Lantern
    ● New Item : Cooking Pot
    ● New Item : Safe (A separate private storage from the Piggy Bank.)
    ● New Item : Skull Lantern
    ● New Item : Trash Can
    ● New Item : Candelabra
    ● New Item : Pink Jar
    ● New Item : Mug
    ● New Item : Keg
    ● New Item : Ale
    ● New Item : Bookcase
    ● New Item : Throne
    ● New Item : Bowl
    ● New Item : Bowl of Soup
    ● New Item : Toilet
    ● New Item : Grandfather Clock
    ● New Item : Statue


    Item Changes
    ● Wooden Tables, Doors and Workbenches now have improved looking graphics.
    ● Glow sticks price reduced. And are now a bit brighter.
    ● Coins now leave a sparkle trail while moving.
    ● Jungle Rose is now a rarer drop and no longer used to craft.
    ● Grappling Hooks can no longer be spam shot, you must now wait until your previous shot lands or returns before you can throw another.
    ● Suspicious Looking Eyes will now sometimes be found in chests.
    ● Flamelash, Sunfury, and Flower of Fire are no longer dropped, they are now found in shadow chests in the underworld.
    ● Ash and Mud no longer fall due to gravity.
    ● Hellstone no longer produces light and is more rare.
    ● Hellstone now spawns lava when it is mined, but only in the underworld.
    ● Cacti no longer cause knock-back making running through a desert less of a hassle.
    ● Potions now offer less HP on use, and their cool-down is now a minute.
    ● Placing background walls is more simple, as 1 block holes are automatically filled in.
    ● Flails now have a different mechanic. You can ‘spin’ them by pressing left and right fast over and over after they have been thrown while holding down the mouse button.
    ● ALL placed background walls are now considered ‘house walls’. (Yes even Dirt and Dungeon walls.)
    ● Two of the same type of accessories may no longer be equipped at once.
    ● Fish Bowl’s recipe has been changed to require Bottled Water, rather than just an empty Bottle.
    ● Armors are now more ‘Class Type’ specific and their stats have been set accordingly.
    ○ Meteor Armor - Buffs Magic Damage and Set Bonus : Space Gun 0 Mana Cost.
    ○ Molten Armor - Set Bonus : Melee Damage
    ○ Shadow Armor - Buffs Melee Attack Speed and Set Bonus : Movement Speed.
    ○ Necro Armor - Buffs ranged damage and Set Bonus : Reduces Ammo Consumption.
    ○ Jungle Armor - Buffs Max Mana, Magic Crit Chance and Set Bonus : Reduced Mana Usage.
    ● Several Magic Items and Weapons have been rebalanced. Including but not limited to...
    ○ Flower of Fire now does more damage, and costs more mana.
    ○ Band of Star Power now adds 20 mana to your maximum, and no longer adds mana regeneration.
    ○ Orb of Light now moves slower and is now listed as a buff that you can remove if you so desire and also know its remaining duration.
    ○ Magic missile is now quicker and is ‘launched’ when you release the mouse button, rather than disappearing.
    ○ Flamelash is ‘launched’ when you release the mouse button, rather than disappearing.
    ○ Meteor Armor and Molten Armors no longer glow.
    ○ Starfury now does a bit more damage, requires more mana, and now works underground. If a star is spawned inside a wall, it will be able to travel until it reaches open space and then becomes ‘solid’ colliding with the next wall it hits.
    ○ The Mini-shark now has a 33% chance that shooting the weapon will not take ammo. So it does not consume as much ammo to use.
    ○ Flintlock Pistols and Muskets are now a bit stronger.

    Item Bug Fixes
    ● Bottled water can no longer be crafted by standing near lava.
    ● Night Owl Potion now works correctly.
    ● Piggy Banks should no longer float when the ground beneath the table it is on is removed from beneath them.
    ● Melee speed increase items are now calculated correctly.
    ● Cacti no longer destroy blocks as they grow.


    ---Game Interface---
    ● There is now an option to disable pickup text.
    ● New Hot-key for grappling hooks. (Defaults to E)
    ● Hot-bar Slots now show their Hot-key number.
    ● The Mana Bar is now Blue, and text for gaining health is now green.
    ● Interface Boxes are now colored differently. Inventory is Blue, Equip is Green, Craft is Purple, Shops are Brown, Piggy Banks and Safes are Pink.
    ● Hot-keys for Mana and Healing Potions now work correctly with Rejuvenation potions.
    ● Right clicking on an accessory or a piece of armor in your inventory will auto-equip it.
    ● Newly obtained items will now be placed starting in the bottom right of your inventory rather than the previous top left.
    ● There is now a Trash Can slot in the inventory. Placing an item here will destroy it. However the item will be saved in memory until another item is destroyed, allowing you to retrieve it if you wish. Holding Shift and Clicking and Item will move it to your trashcan.
    ● When at a chest or piggy bank, there is now an option to loot all. This will take all items inside the chest/bank if there is room, If not it will take all items starting from top left. There is also a Quick Stack option for the reverse effect. If the chest you are viewing has items stored in it that you are also carrying, this option will stack those items into the chest combining stored and carried stacks.
    ● When at a chest or piggy bank, there is now an option to Deposit all. This will take all items not in your hot bars and starting from the bottom right slot, place each item that will fit into the chest or bank. It will stop when space runs out.
    ● It is no longer possible to drop items through the spaces between boxes in the inventory
    ● Some Tools now give you an idea in their tool-tip of what they can mine. Example - "Can mine Meteorite".
    ● There are now four ammo slots. Ammo may be placed here to de-clutter your inventory. Weapons will take ammo from these slots first, and will then take from any in the inventory after they are empty.
    ● Hot-Bar slots that have a ranged weapon on them will show the current used ammo count on them.
    ● There is now a toggle in your inventory, that when clicked, will LOCK your hot-bar and not allow you to change your currently used hot-bar item by clicking it with the mouse, only the 1 - 9 hot -keys and mouse-wheel will scroll them at that point.
    ● Hotkeys can now be used to change selected item when the inventory is open.
    ● Shops now sell items back to you. Holding Shift and Clicking and Item while at a shop will quick-sell it.
    ● You can now quickly clear and cancel your chat message by hitting escape.


    ---Misc---
    Gameplay
    ● New Feature : Critical Hits. There is now a small chance you will do more damage to an enemy
    ● New Feature : Damage Types. Damage is now separated into Melee, Ranged and Magic damages. These will be used going forward for a few different systems, such as buffs, de-buffs. Items will list what kind of damage they do in their tool-tip so you know what will be effected by what buff.
    ● Players now heal automatically when ‘not in combat’. You are flagged as in combat when you are damaged by anything. The longer you have spent after getting hurt will increase your hp regen speed slightly.
    ● Mana now recharges on its own when you are not casting. Slowly if you are moving, and fast if you stand still.


    Character Creation
    ● Added 19 new hairstyles.
    ● There is now an option for ‘Male/Female’, this is used to change the characters voice. This way, any hairstyle can be used for either gender.
    ● When choosing your hairstyle, you may now right click to cycle through the hair selections backwards.
    ● There are now 3 difficulty modes that are set when creating a character.
    ○ Softcore - Drop coins on death, keep max hp and mana values.
    ○ Mediumcore - Drop all items on death, keep max hp and mana values.
    ○ Hardcore - Drops all Items and deletes your character on death, requiring you to start a new character. On death you will become a ghost that can not interact with the world until you log out.

    Game Text
    ● Corrected some spelling errors and also the placement of ‘%’ in some potion tool-tips.
    ● Added several new randomized game 'subtitle captions'.
    ● ‘Misc’ in Character Creation color selection, has been renamed "Shoes".


    Music and Sound
    ● New Music : Corruption.
    ● There are new sounds for the following actions/events
    ○ Talking to an NPC
    ○ Mana Becoming Full (also shows a purple sparkle on player)
    ○ Using Water Bolt, Flamelash, and Flower of Fire
    ○ Starting to Drown
    ○ Some sounds have a randomizing pitch change (like sword swinging), to make them have more variance.

    Performance
    ● Optimized "Finding Tile Frames", so worlds should load faster


    ---World Gen---
    ● More Gems spawn in the jungle.
    ● Hell Houses now spawn differently. A worlds Hell Houses can rarely spawn as all obsidian, and they can now get really tall.
    ● Underground Jungles now have a Mud Background
    ● Dungeons should no longer spawn in the ocean.
    ● Deserts now spawn slightly further away from spawn.
    ● Dungeons now spawn with more spikes and less lighting.
    ● Underworld Ash is now filled with more lava pockets, making mining Hellstone more of a challenge.
    ● Some items no longer spawn in Dungeon, these were meant for non-dungeon areas.

    So completes the Balancing and Polish patch.
    And now work begins on the first true major content patch. 1.1 here we come!


  • Registered Users Posts: 2,932 ✭✭✭YouSavedMyLife


    Game is easier now. The life regen is abit to much to be honest but i have yet to face a boss. I made a new medium sized world with this patch and there seems to be loads of Heart Upgrade to be found. I found 3 right beside each other in an unground mushroom patch.

    I recommend playing Hardcore only. It adds that extra suspense that dying will delete your character :D


  • Registered Users Posts: 4,057 ✭✭✭Krusader


    So any chance of a Boards Terraria MP game?


  • Registered Users Posts: 7,496 ✭✭✭quarryman


    Crosáidí wrote: »
    So any chance of a Boards Terraria MP game?

    +1

    Might get back into it if we have a boards server going.


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    have tired this a few times, and i still dont get it

    what am i missing?


  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    Helix wrote: »
    have tired this a few times, and i still dont get it

    what am i missing?

    sense of exploration
    managing your supplies
    killing bosses
    puting on Top hat


  • Closed Accounts Posts: 4,940 ✭✭✭Corkfeen


    Helix wrote: »
    have tired this a few times, and i still dont get it

    what am i missing?

    I thought there was something wrong with me. Thanks for confirming that it's not just me who finds it to be rather unimpressive. :D


  • Registered Users Posts: 7,383 ✭✭✭Dave_The_Sheep


    Corkfeen wrote: »
    I thought there was something wrong with me. Thanks for confirming that it's not just me who finds it to be rather unimpressive. :D

    It's one of those games that begs to be played with mates to appreciate. It's servicable solo (like Borderlands) but is so much more fun with a few friends online.


  • Registered Users Posts: 4,057 ✭✭✭Krusader


    It's one of those games that begs to be played with mates to appreciate. It's servicable solo (like Borderlands) but is so much more fun with a few friends online.

    Thats it, playing SP is crap, same as Minecraft, though i prefer playing Borderlands in SP. Terraria & Minecraft are community games and need to be played as such to get the full experience.

    The only game my mates play is FIFA, hence trying to get a Terraria Boards community going. Forever Alone :o


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  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    well if thats the case id be up for giving it a go in the MP if we get a group going


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