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Riot Shields, Land-Mines, Grenades, M203s etc

2

Comments

  • Registered Users, Registered Users 2 Posts: 1,740 ✭✭✭Faolchu


    Zomg Okay wrote: »
    ^ Being new too airsoft makes your opinion more valuble, at least in my opinion. Never ever hurts to have new viewpoints, etc. anywhere.


    i guess what i meant was my opinion about what game type would work better than others. with only one full day under my belt i havent a clue as to wht would work from a game perspective in that all participants get to be activly involved.

    for example we had one game 5 of us searching for 1 sniper. I loved it because it wasnt a run and gun type game, we had to think about how we moved through teh whole site, from being too close so teh sniper coould take us out to being too far apart so we couldnt effectivly communicate without giving away our position. i loved it, but on the flip side if i was the 1 sniper, personally i could see myself being bored. so from one perspective i can see a good game form another i see a boring one, but that is probably more to do with my personality than anything else, i'm very impatiant.

    with respect to opinions in general yeah i agree all should be listened to, the opinion expressed may not be workable but it can open up a different avenue of approach and lead to a better plan, that happened i think 4 times during the day i had, in 1 case it was an idea i put up and the more experienced guys though yeah that sounds good we'll run with that from the start. second time mid game i noticed the enemy bomb hidden spoke to the rest of the team and instead of one half flanking with our bomb and teh second half distracting them we changed tactics and two of us sat in ambush near their bomb while our second half went on a frontal assauly with our bomb, in under 5 minutes we had planted our bomb and game over


  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    Bored as the sniper?

    How can one get bored with so many juicy targets wandering around out there :D


  • Registered Users, Registered Users 2 Posts: 1,740 ✭✭✭Faolchu


    Firekitten wrote: »
    Bored as the sniper?

    How can one get bored with so many juicy targets wandering around out there :D


    agreed i meant bored sitting in one place for too long. i'm inpatient. but then maybe i just need to learn some


  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    Faolchu wrote: »
    agreed i meant bored sitting in one place for too long. i'm inpatient. but then maybe i just need to learn some
    Clearly you aren't as psychotic as me to enjoy waiting that long for one single kill....


    *grins*


  • Registered Users, Registered Users 2 Posts: 1,740 ✭✭✭Faolchu


    LOL no i mustn't be but i'm sure i'll learn in time.


  • Registered Users, Registered Users 2 Posts: 365 ✭✭The_ChiefDUB


    Faolchu wrote: »
    i guess what i meant was my opinion about what game type would work better than others. with only one full day under my belt i havent a clue as to wht would work from a game perspective in that all participants get to be activly involved.

    for example we had one game 5 of us searching for 1 sniper. I loved it because it wasnt a run and gun type game, we had to think about how we moved through teh whole site, from being too close so teh sniper coould take us out to being too far apart so we couldnt effectivly communicate without giving away our position. i loved it, but on the flip side if i was the 1 sniper, personally i could see myself being bored. so from one perspective i can see a good game form another i see a boring one, but that is probably more to do with my personality than anything else, i'm very impatiant.

    with respect to opinions in general yeah i agree all should be listened to, the opinion expressed may not be workable but it can open up a different avenue of approach and lead to a better plan, that happened i think 4 times during the day i had, in 1 case it was an idea i put up and the more experienced guys though yeah that sounds good we'll run with that from the start. second time mid game i noticed the enemy bomb hidden spoke to the rest of the team and instead of one half flanking with our bomb and teh second half distracting them we changed tactics and two of us sat in ambush near their bomb while our second half went on a frontal assauly with our bomb, in under 5 minutes we had planted our bomb and game over


    Pretty sure I was the sniper you're talking about. I assure you, I was far from bored.


  • Registered Users, Registered Users 2 Posts: 1,740 ✭✭✭Faolchu


    Pretty sure I was the sniper you're talking about. I assure you, I was far from bored.


    if it was in redbarn about 2-3 weeks ago, there were only 6 of us for the afternoon session. the first time we located you, you were in some bushes at the rear of the large open field, second time neard the bridge close to that location and third time in the court yard. I was the guy all dressed in black, first day out.

    Like i said I'm impaitent and sitting in once spot for a long time does my head in. It's something I think will need to change as i continue with Airsoft coz i can see running and gunning not only being painful from the I'm tiotally unfit and cant run more than a few yards without falling on my face point of view :o but also I make a nice big target running about :D


  • Registered Users, Registered Users 2 Posts: 365 ✭✭The_ChiefDUB


    Yep - that was me. Bloody great afternoon of games that day.


  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    Faolchu wrote: »

    Like i said I'm impaitent and sitting in once spot for a long time does my head in. It's something I think will need to change as i continue with Airsoft coz i can see running and gunning not only being painful from the I'm tiotally unfit and cant run more than a few yards without falling on my face point of view :o but also I make a nice big target running about :D
    I was waiting in one location for a hour once during a milsim.

    Though when the contact moved into my field of fire, I went to work... I dropped around 20 guys who were too occupied shooting at my own forces, and didnt notice that the single shots that hit them were not coming from the same direction as the auto fire... :D

    Sniping requires paitence, but if you have it, it pays off massively.


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  • Registered Users, Registered Users 2 Posts: 1,740 ✭✭✭Faolchu


    Firekitten wrote: »
    Sniping requires paitence, but if you have it, it pays off massively.
    better start learning then


  • Registered Users, Registered Users 2 Posts: 863 ✭✭✭MonkeyGuy


    I think the sniper thing is a matter of preference rather than a, "I should start practicing" thing. I like using a bolt-action, finding a good spot and getting off good shots. My friend loves sprinting behind cover and firing off bursts as he goes, something I slightly suck at, but then again he can't sit still for five seconds. If you like running and gunning, go for it, you can still be tactical without being a bush for a game.

    In terms of equipment, I'd love to have more access to it. Something that hasn't been mentioned is mortars etc. I think stuff like that would add HUGELY to a game.


  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    Everyone is different in airsoft... Its individuality, and personality that plays a key role. Look at Me and Lemming for example... Polar oposites.

    Lemming... without hurting cutie's feelings, hes Animal Mother... The big guy that likes nothing better than hoofing around with a huge machine gun, and to his credit, hes amazing at the fire support role: Thats his thing.

    Me? I'm the sneaky tactician. I'm one step ahead the whole way, I prefer to surgically take down my oponents with single shots, escape, and get someone else. Its what I do....

    It doesn't mean I can't run and gun and go sliding into cover in a heavy firefight... it doesn't mean lemming can't aim for ****... (maybe) We all have different skills and preferences, we all see the skirmish field differently. Not everyone is a sniper, a rifleman, a machinegunner (they are a strange breed), or a leftyflip... Its what makes airsoft great... we find our groove, and we roll with it, but it doesn't stop us trying new things.

    (I just bought a machine gun, fear me)


    On the 'kit' note, one simple, interesting idea, would be a simplistic shift in game running... incentive.
    sunday games can take the elements that make milsim fun. It doesn't have to be a big event to add those bits. Take medics for example...
    Use a locked regen, where it operates 5 minutes blue can regen and leave, five minutes, nobody, five minutes, red can regen and leave. Now give people medic ability, anyone.. not designated medics. get a player to cover, count to ten, back in... second hit? regen.

    It makes people consider teammates more, and it makes people avoid fire if they're going to potentially be out of action for 10 or so minutes. Its free, it doesnt require building, or expense, and it has a huge effect. The site I play at locally uses this for thier sunday games, and you know what? Its brill.


  • Registered Users, Registered Users 2 Posts: 5,553 ✭✭✭Dogwatch


    Firekitten wrote: »


    On the 'kit' note, one simple, interesting idea, would be a simplistic shift in game running... incentive.
    sunday games can take the elements that make milsim fun. It doesn't have to be a big event to add those bits. Take medics for example...
    Use a locked regen, where it operates 5 minutes blue can regen and leave, five minutes, nobody, five minutes, red can regen and leave. Now give people medic ability, anyone.. not designated medics. get a player to cover, count to ten, back in... second hit? regen.

    It makes people consider teammates more, and it makes people avoid fire if they're going to potentially be out of action for 10 or so minutes. Its free, it doesnt require building, or expense, and it has a huge effect. The site I play at locally uses this for thier sunday games, and you know what? Its brill.

    I like the sound of that.

    How is it controlled? Is a marshall controlling what is happening or some other method. Is it workable with new players or is it just used for more experienced ones.(Do the new players get bored or make new friends)


  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    Marshal sits in the regen area (same one for everyone) and simply has a stopwatch, and goes 'ok, red out' 'regen is closed' 'blue out' etc. when the time permits. It creates a more dynamic flow of people into the game.


  • Registered Users, Registered Users 2 Posts: 6,902 ✭✭✭MagicIRL


    But surely wrapping that great idea into a casual Sunday game would lead to far more "non-hit takers" as the regular MiLSim fans would not be in attendance as its not an official "event"?


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  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    Doesn't have to be milsim players... thats my point.

    Its simply a device that changes the game dynamic a bit... its not 'milsim' or 'non milsim' but it can lend that feeling. I don't get this 'milsim fan' thing... Its not as though milsim players only skirmish milsim games...

    A few sites in the uk use systems like this, or... 'when three are in regen from your team, you can regen'

    What it does, is subtly change the dynamic of battle... the trickle of one out, one in on both sides results in a stalemate... the 'bursts' of a few players suddenly arriving into the fight can greatly 'boost' the ferocity of the fighting, and increase the action.

    Even for regular games with players not into milsim, it gives them a subltle 'boost' in the game play experience ive found.


  • Registered Users, Registered Users 2 Posts: 6,902 ✭✭✭MagicIRL


    It does sound like an excellent idea, and would certainly helpimprove the Sunday skirmish.... Does any site currently, in Ireland, use a system like this or is it just a UK thing?


  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    Not many UK sites use it, iirc, its a system used by some of the more progressive inventive sites.


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    Game rules are as important as the scenarios; too restrictive and overbearing will result in most players being disillusioned and fed up...lets face it, we're not the majority of players. We are the ones that care enough to bother with going onto an online forum to discuss our hobby, whereas a high percentage are not really that bothered.

    The scenario is crucial - make it interesting, a little story driven (not too much), and have loose enough rules, that are tight in certain places. That way you force adaptation, whilst still pleasing those who do not wish to be restricted.

    Examples of restrictions:
    - Semi-Only (this tends to annoy a lot of people)
    - Medic (probably the most pleasing)
    - Gun Hits (annoys people without a secondary)
    - Limited Lives (people tend not to mind)
    - Hostage rules (reverse of the medic - can be taken hostage; different element to the game)
    - Ammo/Equipment limits (excludes the most people out of any rule set)

    Rules need to be clearly explained, adhered to, and enforced. Effective marshalling is key to the success of more complicated rules sets


  • Registered Users, Registered Users 2 Posts: 863 ✭✭✭MonkeyGuy


    At the end of the day though, the problem with introducing these sort of rules to a Sunday skirmish is just that. It's a Sunday skirmish. Personally, I would love to add new dimensions like that, but like Inari said, we are the few.


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  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    True, true, thats the beauty of the regen rules.... they can change game dynamic without people noticing, or realising what its doing to the game. :D

    Tbh, ammo restrictions can be too far for sunday games, medic... doable, scenarios? I'd hope we all do it!
    All the locals I go to run 'scenarios' rather than capture the flag, chase a monkey etc.


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    A game that is often played when there is a sniper present is the Sniper Hunt. It is only possible if a sniper is present, and those are the kinds of things I would like to change i.e. having the sites able to run games irrespective of what equipment shows up.

    Alternative equipment, even different guns, bring so much variance to the game, and variety brings so much to the table.

    Sniper towers, support gun mounts, vehicles (although I'm sure it's difficult to insure), riot shields (ideally a frame using cardboard inserts), mock/non-functioning helicopters...all of which just add immersion, as well as a greater dynamic.

    Of course equipment is not the be all and end all, as FireKitten said, but it is certainly one of the most effective means of instigating variance


  • Registered Users, Registered Users 2 Posts: 2,551 ✭✭✭swiftblade


    Inari wrote: »
    A game that is often played when there is a sniper present is the Sniper Hunt. It is only possible if a sniper is present, and those are the kinds of things I would like to change i.e. having the sites able to run games irrespective of what equipment shows up.

    Alternative equipment, even different guns, bring so much variance to the game, and variety brings so much to the table.

    Sniper towers, support gun mounts, vehicles (although I'm sure it's difficult to insure), riot shields (ideally a frame using cardboard inserts), mock/non-functioning helicopters...all of which just add immersion, as well as a greater dynamic.

    Of course equipment is not the be all and end all, as FireKitten said, but it is certainly one of the most effective means of instigating variance

    Have to dissagree with you on that bit Inari.

    "Hey sniper dude, you go in the tower were you are clearly visible"

    Eh no. Probably one of the worst places to be when a sniper. Sorry had to say it :p


  • Registered Users, Registered Users 2 Posts: 412 ✭✭Harveey


    Straight off the bat I don't think the regular sunday skirmishers I don't think would do too well with it i.e restricted ammo when there use to the ''spray and pray'' element of a skirmish, but easing it in slowly I think would work. For instance say they can only use on high-cap mag per life etc. Then when they get use to that element introduce the like of a medic rule to them, let them experience that element of it, combined with restricted ammo and medic rule, then scenario based objectives not just grab this flag take it to here. By doing that then people might pick up more on the milsim side of airsoft then you drop in mini storylines coinciding with objectives.

    Myself personally I enjoy sunday skirmishes but I do enjoy milsim aswell but it's personal choice at the end of the day, some players might not like milsim and other's might not have wanted to do a full milsim game, example: they turn up, dont know what to expect and then not enjoy it. By mixing it in with regular skirmishing people can get a sense of what is involved and then hopefully want to go out and try a full one and then more people would want a milsim event like the ones over in the UK and the demand for them would be greater.

    Thats my opinion on it anyways :)


  • Registered Users, Registered Users 2 Posts: 863 ✭✭✭MonkeyGuy


    I think calling them a sniper tower is the issue.

    Just call them a watchtower. Ideal for spotting the enemy and shooting out of! :)


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    MonkeyGuy wrote: »
    I think calling them a sniper tower is the issue.

    Just call them a watchtower. Ideal for spotting the enemy and shooting out of! :)
    This. What I meant by 'sniper tower' is 'tower'.

    But I must admit, a game I had in mind was two snipers in the tower, and a squadron trying to gain distance and eliminate the snipers. A challenge for the snipers, and a quick game for the rest.


  • Registered Users, Registered Users 2 Posts: 863 ✭✭✭MonkeyGuy


    Or have snipers trying to sneak up on the tower. Guys in the tower have comms and can guide an assault team, situated on the ground.


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    MonkeyGuy wrote: »
    Or have snipers trying to sneak up on the tower. Guys in the tower have comms and can guide an assault team, situated on the ground.
    Absolutely love that idea! A subtle change that brings so much to the table - now I really want to play :(


  • Registered Users, Registered Users 2 Posts: 863 ✭✭✭MonkeyGuy


    Agreed Inari, talking about this always gets me in the mood for it. I was supposed to be going tomorrow, unforseen events etc. :(

    Anyways, I was just looking at the title and realised, I'd absolutely love an m203. Realistically though, are they worth the money?


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    MonkeyGuy wrote: »
    Agreed Inari, talking about this always gets me in the mood for it. I was supposed to be going tomorrow, unforseen events etc. :(

    Anyways, I was just looking at the title and realised, I'd absolutely love an m203. Realistically though, are they worth the money?
    As with all Airsoft equipment, yes and no. I have one, and they are a lot of fun, but the benefits of them are merely for spread, at least in my opinion.

    The reason for this thread is half to do with the need for equipment being used, which gives reason for other things to be used. For example, a cardboard-insert riot shield means an M203 suddenly has an advantage of cutting it to shreds (if you aim right).

    Realistically speaking, they are a deadweight...but they look cool, and offer some satisfaction. Are they worth it? If you have the money to spare, then yes. If not, then I'd just save up and buy another gun, to be perfectly honest


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  • Registered Users, Registered Users 2 Posts: 863 ✭✭✭MonkeyGuy


    Thanks. I've been considering one for a while but it wasn't really worth starting a thread over!


  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    Just a word from the wise... A sniper in a tower is possibly the worst Idea imaginable, yet the most common in airsoft. Everyone's seen band of brothers, or shaving ryan's privates, or whatever it was with the german that had a sore eye in the bell tower. it isolates you, it highlights you, and it makes egress near impossible. Snipers are useless in towers; Not enough cover, and you get identified too fast.

    A machine gun in the tower is a far better use for it. wack an lmg up there, it gives them elevation and visibility. They are far more likely to survive, or hold the enemy up than a sniper through weight of fire. Still a bugger to get down normally. Only get in towers if you plan to die in the tower in my view lol.


  • Registered Users, Registered Users 2 Posts: 5,984 ✭✭✭NakedDex


    MonkeyGuy wrote: »
    Thanks. I've been considering one for a while but it wasn't really worth starting a thread over!

    It depends on your playing style. I wouldn't be caught without an M203, but I tend to use 2-4 grenades per game. I've seen infinitely more people not use them and carry them, than actually using them, never mind even knowing when and how to use them. Half of the people I've seen carry them in games don't even have grenades, using it purely for fashion.
    I've also met plenty who expected me to be able to clear a defender out of a room from 30 yards with it, because "that's how noob-tubes work in Modern Warfare" (but that's a whole other thread).

    40mm grenades can be used to great effect, but they're not a primary, or even secondary, offensive system. They're a force multiplier and close, personal support system. They're fantastic for dynamic entry and great for pinning an emplacement if forces or medics are advancing to cover. They're also devastating in ambushes, especially from enfilade: lead with two grenadiers, mop up with rifle/support fire.
    What most people do is charge blindly forward and fire it ten yards outside it's own range, or clumsily fire it at targets in heavy cover and get annoyed when they hit nothing (or better yet, when they "don't take they're hits", because it absolutely had no chance of missing...).

    The unfortunate part of using 40mm systems is the price. To get a reliable launcher is at least €100, and reliable and effective grenades are almost as much again. Green gas grenades aren't up to much, even in warm weather, unless you stay within the 18-48 round capacity, and even then 48 is a push unless it's 20 degrees outside.
    I use Madbull CO2 grenades, which are curiously rare and alarmingly expensive, but are the only grenades I can rely on 100% of the time. Of course, four of their mid-sized grenades are going to set you back the cost of a high-end rifle, so it really needs to be something you want to be involved in.


  • Registered Users, Registered Users 2 Posts: 863 ✭✭✭MonkeyGuy


    Thanks Dex. I think I'll probably be leaving it for a while so. If I was to spend that much money I'd want me a Marushin m1 Carbine..... mmmm :p


  • Registered Users, Registered Users 2 Posts: 1,418 ✭✭✭ronan keane


    I have a game idea The "CSA" (Crime Stopping Airsofters) are in a truck loaded with money with a jeep in front and a jeep following their rear.Then an IED takes out the jeep infront and the jeep behind is hit with a rocket then two jeeps come out of no where with lmgs on the roof firing at the truck they need reinforcements 1 life only (The truck is one of those security vans) The "Pirates" have to kill all the "CSA" in the truck and take it to their base and the "CSA have to do the opposite


  • Registered Users, Registered Users 2 Posts: 5,984 ✭✭✭NakedDex


    So it's a basic defence game with a convoluted story?

    Stories are not the same as scenarios. Anyone can make up a Snyder-esque story, but the vast majority of people haven't a notion how to create an interesting, engaging and fair scenario.
    Good scenarios don't need stories, good stories don't exist without scenarios.


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    NakedDex wrote: »
    So it's a basic defence game with a convoluted story?

    Stories are not the same as scenarios. Anyone can make up a Snyder-esque story, but the vast majority of people haven't a notion how to create an interesting, engaging and fair scenario.
    Good scenarios don't need stories, good stories don't exist without scenarios.
    ...thanking all your posts today - stop being agreeable!

    This. In all sincerity, scenarios are crucial to good gameplay...stories lose most peoples interest, whilst captivating a minority. The scenario on the other hand is what drives the game...that same minority can fabricate the story.


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    Although I absolutely abhor double posting, I grew tired of waiting to add this to the thread.

    Broken Arrow:
    3 Teams/Units - 1.) NEST (Nuclear Emergency Support Team) 2.) Freedom Fighters 3.) Local Militia/Police.

    Scenario:
    The FF (Freedom Fighters) are given a prop nuclear device, and a 5 minute headstart. Their goal is to find somewhere that they can secure the perimeter, and detonate their moneyload.

    The NEST team are deployed, and have to search through the site in order to find the nuclear device, with the specific goal of retrieving it, or neutralising it if no other alternative is available.

    Local Police/Military are on patrol (key word, patrol) around the site - anything out of the ordinary they are to ascertain what is going on. Anything suspicious that they come across is up to them how they deal with it - neutralise, capture/interrogate etc. They are the enemy of everyone.

    Local militia are chosen first, and seperated from the rest. They are brought to a remote part of the site. The FF are then given their 5 minute headstart, and after those 5 minutes, the Local Milita and NEST are good to go.

    The idea is that the locals shouldn't be able to tell between NEST or FF at first, and so the game can be organic. They can try and eliminate everyone they see, to team up with the NEST, or whatever they choose.



    ...As you can see...I like 3 tiered games :D


  • Registered Users, Registered Users 2 Posts: 1,418 ✭✭✭ronan keane


    Inari wrote: »
    Although I absolutely abhor double posting, I grew tired of waiting to add this to the thread.

    Broken Arrow:
    3 Teams/Units - 1.) NEST (Nuclear Emergency Support Team) 2.) Freedom Fighters 4.) Local Militia/Police.

    Scenario:
    The FF (Freedom Fighters) are given a prop nuclear device, and a 5 minute headstart. Their goal is to find somewhere that they can secure the perimeter, and detonate their moneyload.

    The NEST team are deployed, and have to search through the site in order to find the nuclear device, with the specific goal of retrieving it, or neutralising it if no other alternative is available.

    Local Police/Military are on patrol (key word, patrol) around the site - anything out of the ordinary they are to ascertain what is going on. Anything suspicious that they come across is up to them how they deal with it - neutralise, capture/interrogate etc. They are the enemy of everyone.

    Local militia are chosen first, and seperated from the rest. They are brought to a remote part of the site. The FF are then given their 5 minute headstart, and after those 5 minutes, the Local Milita and NEST are good to go.

    The idea is that the locals shouldn't be able to tell between NEST or FF at first, and so the game can be organic. They can try and eliminate everyone they see, to team up with the NEST, or whatever they choose.



    ...As you can see...I like 3 tiered games :D

    :P
    I want to play this game!


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  • Registered Users, Registered Users 2 Posts: 863 ✭✭✭MonkeyGuy


    That actually sounds like an awesome idea.


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    Different equipment adds so much variety. You're penned in, and can't stick your head out, but you have a good idea of where they are - Mr. Grenade (accompanied with "FIRE IN THE HOLE") is your friend; by throwing the grenade, and making people aware of it, should give you adequate time to gain some footing for better resistance to the next salvo.

    Yes, they need to be used properly, but there is just so much more brought to games with different equipment.

    Something else which adds a new dimension to games is your environment - everything changes depending on whether it's wet, dry, sunny, dark etc. As such having different equipment such as torches etc really helps move games along, by having circumstances rapidly changing :)


  • Registered Users, Registered Users 2 Posts: 863 ✭✭✭MonkeyGuy


    Grenades should really be made more available. Like those cheap frozen pea disposable ones.


  • Registered Users, Registered Users 2 Posts: 5,984 ✭✭✭NakedDex


    They're pyro grenades. They're available, but only if you're on a registered site which allows pyro use and have the relevant training done.

    Alternatively, go to any UK site. You'll find all the Irish players there pretty easily, they're the ones spending a weeks wages on them.


  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    MonkeyGuy wrote: »
    Grenades should really be made more available. Like those cheap frozen pea disposable ones.
    Good luck in Eire. Things that go bang bang are heavily restricted.

    As for what dex said... yeah, you're right, the Irish love pyro... its almost stereotypical. At the last mall trip, there was more pyro flying than bbs.


  • Registered Users, Registered Users 2 Posts: 863 ✭✭✭MonkeyGuy


    It's just coz it's our only chance to use it!


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  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    MonkeyGuy wrote: »
    It's just coz it's our only chance to use it!

    Thunder B's are a fantastic grenade, and probably the best out there. At circa €35 for a starter kit, you'd be looking at €135 for 3 grenades, and another €25 or so for a decent amount of shells. And since they are another item for your arsenal, it is not unreasonable for it to cost around the same as a GBB pistol, or mid-range AEG.

    Another Eire-legal grenade is the Tornado Impact grenade, however they are infinitely more expensive, somewhere around the €50-60 per grenade, however they have no additional cost (unlike the shells needed for the Thunder B)

    Lots of options, but require investment, like everything else unfortunately. It will either cost you time, money or both :D


  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    Pryro isnt even that necessary, or exciting...

    90% of games I play, I don't even use, or need any. Its just 'want' more than 'need'


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    Firekitten wrote: »
    Pryro isnt even that necessary, or exciting...

    90% of games I play, I don't even use, or need any. Its just 'want' more than 'need'

    Human nature...we can't have, therefore we need


  • Registered Users, Registered Users 2 Posts: 863 ✭✭✭MonkeyGuy


    Firekitten wrote: »
    Its just 'want' more than 'need'

    I don't "need" a pistol, I don't "need" an Eotech, I don't "need" a gun, in fact I don't "need" to play airsoft. But here we are, I'm obessed.


  • Registered Users, Registered Users 2 Posts: 5,984 ✭✭✭NakedDex


    I don't know. I'm a big fan of grenade-and-clear in tight room entry. Smoke I find to be totally pointless for anything beyond signalling, flash similarly limited in use unless there's rules set out for flash to have a kill-radius.
    Frag is the only one I'd consider useful really, in gas or pyro form.


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