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Riot Shields, Land-Mines, Grenades, M203s etc

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Comments

  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    NakedDex wrote: »
    I don't know. I'm a big fan of grenade-and-clear in tight room entry. Smoke I find to be totally pointless for anything beyond signalling, flash similarly limited in use unless there's rules set out for flash to have a kill-radius.
    Frag is the only one I'd consider useful really, in gas or pyro form.

    The only reason I'd be interested in Pyro is for smoke grenades for game scenarios i.e. battle your way to LZ, mark the area with smoke, and hold for 5-10 minutes for evac. Just to add a little extra immersion into the Sunday skirmish


  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    You'd change your tune on smoke if you lobbed it into a building the enemy owned :P

    We put a marine signal smoke in a building at one game, then my team of 4 donned respirators ( dont ask) and went in... very very easy clearance :P


  • Registered Users, Registered Users 2 Posts: 863 ✭✭✭MonkeyGuy


    That sounds so cool it's ridiculous.


  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    Not if you were the guys choking inside it wasn't ;)


    Sort of a rule bend, but it was the site 'home team' and they needed thier egos taking down a few knotches.

    Safe to say they were laughed at a little. Think I knifed atleast two.


  • Registered Users, Registered Users 2 Posts: 1,169 ✭✭✭Zomg Okay


    Firekitten wrote: »
    Things that go bang bang are heavily restricted.

    I go "bang bang" when I don't want to shoot someone at point-blank range. Does that make me heavily restricted..?

    *Hides*


  • Registered Users, Registered Users 2 Posts: 5,984 ✭✭✭NakedDex


    Firekitten wrote: »
    You'd change your tune on smoke if you lobbed it into a building the enemy owned :P

    We put a marine signal smoke in a building at one game, then my team of 4 donned respirators ( dont ask) and went in... very very easy clearance :P

    Yeah but that's frowned upon on a lot of sites. I've hit the "no smoke indoors" rule a few times. If that was allowed, I'd find smokes considerably more useful.


  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    I never said it was 'allowed' persay... didn't stop us doing it at that paticular site...


    Rule bending was more acceptable than rule breaking... with the home team, rule severe bending was fine with the site owner... he wasn't best pleased with them either rofl.


  • Registered Users, Registered Users 2 Posts: 1,740 ✭✭✭Faolchu


    after watching blackhawk down again the other night i thought of something like this

    one person armed acts as a downed pilot with a pistol or SMG with limited ammo (if using high caps maybe just a handful of BBS in the mag of is using midcaps maybe 1 or 2 spare mags) he's located someplace on site and has a radio.

    one team goes look for him acting as a rescue squad he can radio them his general location (by description not "I'm Beside X Named location" might be best played by a marshal)

    the a second team, the locals go out to try take out the rescue squad AND locate the downed pilot to take him captive for ransom, beating the pilto and dragging him through the street for propaganda purposes is optional ;).

    Spawning:
    the rescue squad have one player designated as a medic who can revive downed team members they dont need to go to a spawn point, the locals respawn a a single point, most probably limited spawns depends on time limit of game.

    Objective:
    the objective is for either team to locate teh pilot and get him back to some designated location. the bad news firstly the medic cant be revived so he needs protecting (or has maybe 2 lives so its not too hard) secondly the pilot can only be revived by the medic and again maybe limited lives or to make it more difficult no lives.

    So if the pilot is killed by either side its game over. other wise who ever locates the pilot and returns him to the designated point wins in teh time allocated wins.


  • Registered Users, Registered Users 2 Posts: 5,984 ✭✭✭NakedDex


    The "BHD game" is to airsoft what Capture The Flag was to Quake 3.


  • Registered Users, Registered Users 2 Posts: 1,740 ✭✭✭Faolchu


    never played quake 3 :o so teh above is lost on me


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  • Registered Users, Registered Users 2 Posts: 5,984 ✭✭✭NakedDex


    Christ... I changed that reference to Quake 3 specifically to make it easier.

    Someone name a really popular game the kids are playing online these days with a similarly clichéd game mode that's been played to death. I stopped caring about online FPS after Enemy Territory.


  • Registered Users, Registered Users 2 Posts: 1,740 ✭✭✭Faolchu


    now it makes sense LOL of course by saying quake you are showing yoru age (i can just about remember it on a Pc all them years ago with DOOM and the like)


    ok so my idea wasnt original it was CTF with a person instead of a flag, it was bloody original to me not that thats worth much. I'll go crawl under a rock now:o


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    Faolchu wrote: »
    now it makes sense LOL of course by saying quake you are showing yoru age (i can just about remember it on a Pc all them years ago with DOOM and the like)


    ok so my idea wasnt original it was CTF with a person instead of a flag, it was bloody original to me not that thats worth much. I'll go crawl under a rock now:o

    Even though you're probably joking, I still feel compelled to say "Reelaaax. I liked the game suggestion"

    What I like most about it is that it employs comms, however the biggest problem is that sites are not exactly massive, so if the 'pilot' says "I'm at a big building, next to a large tree" it's as good as naming the place, you know? But it's using the noggin.

    @Dex: That happens me in work all the time :(


  • Registered Users, Registered Users 2 Posts: 1,740 ✭✭✭Faolchu


    Inari wrote: »
    What I like most about it is that it employs comms,
    yeah after watching BHD what struck me most was the SNAFU on the directions, its not that evident too much in the movie but the book makes it real clear that there was a delay between teh gouys on teh ground asking for directions, that request being being relayed to the HQ and back to the Airforce orbiting above, requests getting mixed up etc. the other aspect would be the pilot and rescue force would have to make sure it was safe to use it in case it was overheard by the opfor. i mean they couldnt cghat all day could they.

    take it a step further, a night game and the pilot has a strobe of some sort. helpful but christ if he lets it off everyone knows where he is
    Inari wrote: »
    however the biggest problem is that sites are not exactly massive, so if the 'pilot' says "I'm at a big building, next to a large tree"
    very good point didnt consider that. maybe a marshal being a pilot might help a little, or better yet a new player who hasnt a clue about the site, first day out baptisim of fire LOL


  • Registered Users, Registered Users 2 Posts: 5,984 ✭✭✭NakedDex


    I wasn't having a go, I was referring to it being already a very common game. In fact, at one stage at one particular site it got to a point where people just groaned and sat out BHD games. The concept was played to death, with multiple variations.

    It's an easily set up game, but don't expect comms to ever be used well. I can count on one hand the number of times I've heard effective radio use in a regular skirmish.


  • Registered Users, Registered Users 2 Posts: 1,740 ✭✭✭Faolchu


    @dex I know you werent having a go, i guess the humourous intent of my response doesnt translate to well the internet. water off a ducks back mate :)

    I'm only starting out at airsoft so all teh stuff you old timers have been doing for years with your quakes ;) are only occuring to me as i go out.

    taking what you both have said above about comms yeah i can see how the idea would now be done to death i guess its getting hard for sites to come up with fresh ideas all the time.

    Comms would add a new level to a session but again i agree that it would be hard to keep it real. by that i mean the experience folks on the day would know a structure and its location by the description given. so the only way to make that work would be either for them to be given a vague communication by a marshal every now and again or for the layout of the site to be changed and the structures to be changed around all the time which i would think would be a paind for the guys running it or possibly them to be given writted descriptions every so often, but then that takes the risk out of it for the pilot because he just sits tight instead of having to move if he's heard. back to teh drawing board so


  • Registered Users, Registered Users 2 Posts: 1,061 ✭✭✭Arkslippy


    Good thread.

    For the younger players, quake 3 required ultimate skill online as rail guns lead to instant death and speed was the survival juice.

    And then someone created an add on called counterstrike and all military multiplayer came from there.


  • Registered Users, Registered Users 2 Posts: 5,984 ✭✭✭NakedDex


    Before CS, there was the Strike Force mod for UT'99. Personally, I preferred it to CS, but that's just me.

    Also, railguns on open maps with jump pads are the reason why Quake players laugh at the "no scoping" phenomenon so heartily.


  • Registered Users, Registered Users 2 Posts: 1,061 ✭✭✭Arkslippy


    NakedDex wrote: »
    Before CS, there was the Strike Force mod for UT'99. Personally, I preferred it to CS, but that's just me.

    Also, railguns on open maps with jump pads are the reason why Quake players laugh at the "no scoping" phenomenon so heartily.

    I miss ut.

    If you took the time to aim with a sight in ut or q3, you were toast.

    I used to love the alternate fire modes in ut, especially the Rocket launcher and the flak cannon


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  • Registered Users, Registered Users 2 Posts: 17,475 ✭✭✭✭Blazer


    Arkslippy wrote: »
    I miss ut.

    If you took the time to aim with a sight in ut or q3, you were toast.

    I used to love the alternate fire modes in ut, especially the Rocket launcher and the flak cannon

    I miss the Shock rifle games with the instakill and quad jump mods...if any game ever taught you to aim as fast as humanly possible it was UT2003/2004 with those mods...especially in Serpentine :D


  • Registered Users, Registered Users 2 Posts: 5,984 ✭✭✭NakedDex


    Alt fire flak cannons were fantastic. Personal favourite. Most satisfying for long range kills too.
    UT99, DM_Morpheus, CrotchShot Mod and the scoped rifle. Hours of fun.


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