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Halo Combat Evolved Anniversary

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  • 21-06-2011 3:18pm
    #1
    Registered Users Posts: 3,622 ✭✭✭Gamer Bhoy 89


    Really lookin' forward to this one. Never got to finish the first game. Who else is after it? :)


«13456710

Comments

  • Registered Users Posts: 6,618 ✭✭✭Mr Freeze


    Is it going to be full retail or XBLA?

    It would be hard to pay full price for it, but if it was a lower price when released, I might chance it, for old times sake.


  • Registered Users Posts: 4,286 ✭✭✭-=al=-


    Yeah if its a full whack job price meh I can wait, but it does look pretty come, halo is pretty much why i have an xbox


  • Registered Users Posts: 6,618 ✭✭✭Mr Freeze


    Many an hour lost just playing DM and Team DM in Blood Gluch.

    I know that level is in Reach too, but I only ever played on it once or twice.


  • Closed Accounts Posts: 1,463 ✭✭✭Trevor451


    It is going to be a full retail game but its going to be around €30 when it comes out


  • Registered Users Posts: 807 ✭✭✭Jimbobjoeyman


    If I hadn't gotten it for pc not so long ago I'd definatly be getting it.


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  • Closed Accounts Posts: 10,808 ✭✭✭✭chin_grin


    After viewing this teaser I'm really excited. I do like the Halo-verse. 'tis a guilty pleasure.



  • Registered Users Posts: 4,286 ✭✭✭-=al=-


    some of those multiplayer maps were absolutely epic i remember playing them for the pc before i had xbox live!

    if its 30 quid ill prob get it, i love a bita halo

    not looking forward to seeing the flood though, that bit scared the bejesus outa me years ago


  • Registered Users Posts: 3,370 ✭✭✭GAAman


    Trevor451 wrote: »
    It is going to be a full retail game but its going to be around €30 when it comes out

    €44 according to play and amazon, bearing in mind halo 4 is €54, no way am i paying full price for it though will wait till it goes down a good bit in price


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,610 CMod ✭✭✭✭CiDeRmAn


    Can't wait for this myself, loved the game even though I never got into Halo multiplayer.
    Apparently there is plenty of awesomeness as you can switch on the fly between the original visuals and the new hotness.
    Also cool is that I can mention my love of the Halo games without my A&R buddies giving me grief although they will probably find me here... :(


  • Registered Users Posts: 14,072 ✭✭✭✭Potential-Monke


    I'm so happy this is coming out, not because i want to play it, which i don't, but because it will get rid of alot of tw@s off of MW3! :D


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  • Registered Users Posts: 36,167 ✭✭✭✭ED E


    Halo CE was pretty frickin boss. I'm afraid this'll ruin it. New graphics fine, but the game mechanics shouldn't be touched. And 7 maps, clearly gonna release the other 8 over time with micropurchases, the scabby gits.

    Dont like them ****ing with the assault rifle ;__;


  • Registered Users Posts: 4,345 ✭✭✭landsleaving


    CiDeRmAn wrote: »
    Can't wait for this myself, loved the game even though I never got into Halo multiplayer.
    Apparently there is plenty of awesomeness as you can switch on the fly between the original visuals and the new hotness.
    Also cool is that I can mention my love of the Halo games without my A&R buddies giving me grief although they will probably find me here... :(

    Halo, load of rubbish!

    :D

    Actually, I quite liked the first Halo, after that it's not been too interesting for me, but I've great memories of the level where you roll out of a tunnel in the tank and emerge into a full-scale battle. Epic stuff, should have been more of that but I guess it wouldn't have been as effective if they'd had moments like that every level.

    Pity it's going to be full price, I'd have been happy to pay maybe €20 for this, and switching between graphics sounds brilliant. My only worry would be that the better graphics might make things too detailed, Halo had brilliantly clean visuals, adding layers of extra texture might just make things look a bit muddled. The video looked great though so I'd say it's not a problem.


  • Closed Accounts Posts: 29,930 ✭✭✭✭TerrorFirmer


    Mr Freeze wrote: »
    Many an hour lost just playing DM and Team DM in Blood Gluch.

    I know that level is in Reach too, but I only ever played on it once or twice.

    Actually, it's not. I wish it were. Best Halo map ever. :(


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,446 CMod ✭✭✭✭Retr0gamer


    Something just seems wrong about a Halo remake. Some games I think deserve a remake or rerelease like Ocarina of Time, Chrono Trigger or Bionic Commando. Maybe I'm getting old but Halo doesn't feel like a classic game and doesn't feel old enough to me.

    Switching between graphical modes on the fly is a bit worrying becuase it would seem to me that they will be keeping the same level of geometry of the old game and not redesigning the game from the ground up. Complete level redesign would really help this game because lets face it the original Halo had a lot of long boring corridors and then there was the later backtracking as well. There's a lot of room for improvement and I'd be disappointed if they didn't take that oppurtunity.


  • Registered Users Posts: 34,788 ✭✭✭✭krudler


    get rid of The Flood.

    that is all.


  • Registered Users Posts: 4,345 ✭✭✭landsleaving


    And that little robot... thing. Sparky101 or whatever it was called. Kill it to death.

    They could probably just have a dodgy edit at the point the Flood are about to appear and jump directly to the escape from the ship in the warthog. Then it'd be pretty much perfect.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,446 CMod ✭✭✭✭Retr0gamer


    Ah leave sparky alone. He's no Halo's version of Audrey II for crappy character design. I found him amusing, especially his humming, it was the only thing that made the library anyway bearable.


  • Registered Users Posts: 36,167 ✭✭✭✭ED E


    And that little robot... thing. Sparky101 or whatever it was called. Kill it to death.

    They could probably just have a dodgy edit at the point the Flood are about to appear and jump directly to the escape from the ship in the warthog. Then it'd be pretty much perfect.

    343 Guilty Spark AKA "The Monitor" was concurrently one of the best and worst bits of CE. Was sooo glad to finally splazor him in 3, but you couldn't omit him though.

    Are they including the rocket hog and fuel rod cannon for players again?


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    I could never quite figure out the appeal of Halo - is is an average, but enjoyable enough FPS series at best - too many people think it's the greatest thing ever cause they've never played Doom and Quake I think (I still think Quake had a better single player experience and there were a lot of people who never even realised that it had a single player campaign). The first Halo I played a bit of, but it was extremely boring in places and they designers just copy-pasted and added more enemies as you progressed. Piss poor stuff. I had tracked it's progress from before MS bought Bungie and it was meant to be a PC release as it did hold some interest for me, but when I finally got to play it (broken interface not withstanding), I was disappointed as it didn't come close to the hype.

    I don't have any major beef with MS remaking the original like this though. Film makers, comic writers and musicians do it all the time and I consider game production just as valid an art form as any of them, but I can't help but feel there's more commercial than sentimental reasons for it.

    Still, I hope anyone who's looking forward to it enjoys it and that maybe a few more companies might consider this option (I'm looking at you Valve/Black Mesa people).


  • Registered Users Posts: 660 ✭✭✭NeoKubrick


    Retr0gamer wrote: »
    Complete level redesign would really help this game because lets face it the original Halo had a lot of long boring corridors

    There isn't. Halo: Combat Evolved's level design was based upon circular level design. As a result, there are very few long linear corridors in the game relative to the amount of circular. The only level of ten levels where long linear corridors dominated the game was The Library.


    The remastered version should have a consistent 30 frames-per-second and that's the only essential requirement, graphically, and don't fuck with the mechanics. Price is too steep, though.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,446 CMod ✭✭✭✭Retr0gamer


    NeoKubrick wrote: »
    There isn't. Halo: Combat Evolved's level design was based upon circular level design. As a result, there are very few long linear corridors in the game relative to the amount of circular. The only level of ten levels where long linear corridors dominated the game was The Library.

    You just don't remember the game properly. The opening level on hte pillar of autumn consists of just a long series of copy and pasted corridors. The second half of the 3rd level that takes on the truth and reconciliation is a series of copy and pasted tight linear corridors. The snow level has some outdoor sections that are good but they are interconnected by linear corridor sections that are almost identical to each other and made up of a handful of copy and pasted sections. It's even got little helpful arrows on the ground to guide you through since otherwise you'd get lost because each section looks the same as the last. The swamp level with the reveal of the flood mostly consists of an underground section of small, tight, linear copy and pasted corridors. The library is a lesson in bad level design. And then you back track through most of these.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,610 CMod ✭✭✭✭CiDeRmAn


    Retr0gamer wrote: »
    You just don't remember the game properly. The opening level on hte pillar of autumn consists of just a long series of copy and pasted corridors. The second half of the 3rd level that takes on the truth and reconciliation is a series of copy and pasted tight linear corridors. The snow level has some outdoor sections that are good but they are interconnected by linear corridor sections that are almost identical to each other and made up of a handful of copy and pasted sections. It's even got little helpful arrows on the ground to guide you through since otherwise you'd get lost because each section looks the same as the last. The swamp level with the reveal of the flood mostly consists of an underground section of small, tight, linear copy and pasted corridors. The library is a lesson in bad level design. And then you back track through most of these.

    Go away Retr0!
    Can't you let us be happy?
    Can't you just let it go?
    Wait til I get you back in A&R!


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,446 CMod ✭✭✭✭Retr0gamer


    I'm not saying anything about the quality of the game just saying that there's a lot of reused assets in the game and a lot of the game takes place in tight enclosed corridors all of which is a product of the game being rushed to meet the Xbox launch. It would be nice if the development team could fix these issues.


  • Registered Users Posts: 660 ✭✭✭NeoKubrick


    Retr0gamer wrote: »
    You just don't remember the game properly.
    Well, here, refresh your memory.

    The Pillar of Autumn had linear sections and then it was interspersed with open areas (this was the opening training level) and flanking paths. Halo was an open and circular map. Truth and Reconciliation's first half was open and circular and then second half was interspersed with linear corridors and open circular areas. The Silent Cartographer was an open and circular map. Assault on the Control Room was an open and circular map; there was very few linear corridors and what you are referring to are the 'loading' corridors. 343 Guilty Spark had an open and circular map and half of the level took place in it and half in the enclosed underground section which had corridors and open circular areas. The Library was dominated by long linear corridors. Two Betrayals was an open and circular map. The Maw had multi-paths throughout the level interspersed with open areas.

    There is nothing in the game levels that qualifies:
    Retr0gamer wrote:
    lets face it the original Halo had a lot of long boring corridors
    Retr0gamer wrote:
    a lot of the game takes place in tight enclosed corridors
    Because, Halo: Combat Evolved's level design was based upon an open circular design and the majority of the game did not have a lot of "long boring corridors" or "tight enclosed corridors" as a result.


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    Shiminay wrote: »
    I could never quite figure out the appeal of Halo - is is an average, but enjoyable enough FPS series at best - too many people think it's the greatest thing ever cause they've never played Doom and Quake I think

    The attitude that people who like halo simply don't know any better is one that needs to die in a fire.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    I hear that every now and again yet no one has been able to explain to me why Halo is as popular as it is other than it brought what was considered the baseline in acceptable FPS standards to a console. There was absolutely nothing new in it for someone like me who'd played thousands of hours of FPS' singe and multi-player.

    I can draw a comparison to music in this instance. I used to think Oasis were an amazing band as I was the right age for them to be the first band I really got into. However, someone pointed me to the Beatles and I quickly realised that whilst Oasis were a good band, they weren't doing anything new. It didn't make me stop being an Oasis fan either, but when put in a bigger context than the one I had previously been able to because I lacked wider experience and knowledge to make a proper comparison.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,446 CMod ✭✭✭✭Retr0gamer


    There might have been some flanking oppurtunities when the corridors opened up but I'd expect that from any first person shooter, it's nothing special and still counts as linear for me. You can call them 'open circular' areas all you like it doesn't make them anything special. If a game was made up of a series of tight and enclosed 'open circular' areas like the ones I'm referring to I'd still call that game linear as well. It's the same set up Half-life or the first Call of Duty usually work by as do most FPS linear FPS games but most of them don't reuse the same box shaped assets over and over which is my main problem. These sections I'm referring to are still quite linear and enclosed and are made up of the same assets reused far too much throughout the levels and a remake would be a perfect oppurtunity to fix these sections that weren't as much fun as when the game opened up and get rid of the reuse of assets. I'm also not denying that the game works better in the more open areas so no need to bring them up.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,446 CMod ✭✭✭✭Retr0gamer


    The attitude that people who like halo simply don't know any better is one that needs to die in a fire.

    I wouldn't say that about someone who likes Halo, it's certainly not a bad game and sure peoples tastes differ. For me it's when the game gets praised for certain innovations or say that it was way above other FPS games at the time by people that obviously had no experience of FPS games outside of consoles at the time.


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    Shiminay wrote: »
    I hear that every now and again yet no one has been able to explain to me why Halo is as popular as it is other than it brought what was considered the baseline in acceptable FPS standards to a console. There was absolutely nothing new in it for someone like me who'd played thousands of hours of FPS' singe and multi-player.

    You're telling me that taking a game which took genre that has never been at home on consoles and did it so well that it not only sold five million copies, and is regularly cited as the main reason for the original xbox not failing and which popularised gameplay features ten years ago that we still see today and started the trend of FPS games being developed seriously and exclusively on consoles is a title who's popularity and importance you just don't get?

    I understand not liking it, but the constant insistence that it's simply just that people don't know any better is madness. And also falls apart the second you have someone who also played as games like Quake, Doom etc and still likes the halo series.
    Retr0gamer wrote: »
    For me it's when the game gets praised for certain innovations or say that it was way above other FPS games at the time by people that obviously had no experience of FPS games outside of consoles at the time.

    It doesn't matter who did it first, it's the first title to do it well that matters.
    There is a reason people whine at the halo series when they have issues with things like dual weapon limits and recharging health.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,446 CMod ✭✭✭✭Retr0gamer


    It doesn't matter who did it first, it's the first title to do it well that matters.
    There is a reason people whine at the halo series when they have issues with things like dual weapon limits and recharging health.

    Yeah I know but as someone with an interest in the archiving of videogame history it annoys me the most when journalists make there statements.


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