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  • 14-10-2011 6:04pm
    #1
    Closed Accounts Posts: 220 ✭✭


    I have just recently started playing Blackout Rugby and I don't have a clue what to do or how to do it or just what in general is going on. Could someone please explain it to me.

    Thanks.
    Tagged:


Comments

  • Registered Users Posts: 1,135 ✭✭✭TheVoodoo


    There is plenty in the Stickies, but..

    Do you understand the basics of normal rugby? Player positioning wise? If you do, Have a look at you squad and see what players 'fit' where. ( you can access this through the 'squad' tab. And edit your starting lineup through ' next lineup ' tab.


    Matches are on a saturday, and you have to have you line up set in 3-4 hours before kick off. You have two opportunities for friendlies during the week, on Mondays and Thursdays. Take these opportunities to find out about your squad and tactics etc.

    Start off by looking at your squad though, Post up your team name also.

    One step at a time, It's a great game to get involved with!


  • Closed Accounts Posts: 220 ✭✭EKClarke


    Thanks.:)


  • Registered Users Posts: 12,746 ✭✭✭✭FewFew


    EKClarke wrote: »
    I have just recently started playing Blackout Rugby and I don't have a clue what to do or how to do it or just what in general is going on. Could someone please explain it to me.

    Thanks.

    As Voodoo said, the stickies are your friend. If you have specific questions, well that's what the Q&A sticky is for.

    We've all been there, so most people are happy to help. It can be a monster of a game.

    First things first - look at your squad and pick the best bunch. You've a match in the morning.
    Set your tactics. There are four types of attack - PnG, Drive, Expansive and Creative. If you know rugby you should be able to figure them out, but generally...
    PnG - slower to gain ground, safer. Focus on forwards.
    Drive - Slower to gain ground, safer. Focus on forwards. Some defence styles can cripple this.
    Expansive - Spread it wide to the wings. Gains good ground but can go wrong.
    Creative - Chips, dummies, grubbers and such things. Gains ground, but risky. Focus on centres.

    Then pick a defense. The more you play a defense, the better it gets, so pick one you like and stick with it.
    Drift - players drift across together
    Rush - rush forward to close opposition down
    MoM - Man marking.
    Each defense comes with strengths and weaknesses.

    Then pick kicking levels. Pretty straight forward. Hard to score tries if you keep kicking the ball away, but then some teams will have you pinned in a corner so you'll have to kick for territory. Depends on your team and your kicker.

    Intensity - Here's a big one. In BR you can go normal, WNWIM (use less energy, less likely to have long last injuries, don't perform fully.) and LTNT (use more energy, more likely to have long lasting injury, perform above normal. )
    If you use LTNT too much your team will get tired and injured. A tired team is useless.
    WNWIM can be used against Bot teams in your league to keep your guys fresh.


    You're given 200,000 to start off with... don't rush in and buy players straight away. Play a match and see what you need.

    Then you've got two options... buy old players who are more skilled (better short term gain, but screwed for the future.) or buy younger but weaker players (first season or two will be tough, but your team will grow and you'll have a beast of a squad in a few years.)

    Remember when you're buying players: Some stats can't be trained. So if you want a 2nd row, make sure he's at least 120cm and 110kg (for example.)
    Discipline is also important. You don't want to spend all your money on a front row who gives away penalties every scrum.

    There are lists of required attributes in the stickies.

    Setup a Monday friendly by clicking on another team (probably not in your league) and click on the "request friendly" link on their page. They then have to accept.


  • Registered Users Posts: 2,542 ✭✭✭eoferrall


    Fewcifur wrote: »
    As Voodoo said, the stickies are your friend. If you have specific questions, well that's what the Q&A sticky is for.

    We've all been there, so most people are happy to help. It can be a monster of a game.

    First things first - look at your squad and pick the best bunch. You've a match in the morning.
    Set your tactics. There are four types of attack - PnG, Drive, Expansive and Creative. If you know rugby you should be able to figure them out, but generally...
    PnG - slower to gain ground, safer. Focus on forwards.
    Drive - Slower to gain ground, safer. Focus on forwards. Some defence styles can cripple this.
    Expansive - Spread it wide to the wings. Gains good ground but can go wrong.
    Creative - Chips, dummies, grubbers and such things. Gains ground, but risky. Focus on centres.

    Then pick a defense. The more you play a defense, the better it gets, so pick one you like and stick with it.
    Drift - players drift across together
    Rush - rush forward to close opposition down
    MoM - Man marking.
    Each defense comes with strengths and weaknesses.

    Then pick kicking levels. Pretty straight forward. Hard to score tries if you keep kicking the ball away, but then some teams will have you pinned in a corner so you'll have to kick for territory. Depends on your team and your kicker.

    Intensity - Here's a big one. In BR you can go normal, WNWIM (use less energy, less likely to have long last injuries, don't perform fully.) and LTNT (use more energy, more likely to have long lasting injury, perform above normal. )
    If you use LTNT too much your team will get tired and injured. A tired team is useless.
    WNWIM can be used against Bot teams in your league to keep your guys fresh.


    You're given 200,000 to start off with... don't rush in and buy players straight away. Play a match and see what you need.

    Then you've got two options... buy old players who are more skilled (better short term gain, but screwed for the future.) or buy younger but weaker players (first season or two will be tough, but your team will grow and you'll have a beast of a squad in a few years.)

    Remember when you're buying players: Some stats can't be trained. So if you want a 2nd row, make sure he's at least 120cm and 110kg (for example.)
    Discipline is also important. You don't want to spend all your money on a front row who gives away penalties every scrum.

    There are lists of required attributes in the stickies.

    Setup a Monday friendly by clicking on another team (probably not in your league) and click on the "request friendly" link on their page. They then have to accept.

    That's a mighty short 2nd row....;)


  • Registered Users Posts: 12,746 ✭✭✭✭FewFew


    eoferrall wrote: »
    That's a mighty short 2nd row....;)

    Bahahahahah!

    What can I say, we all have our special tactics.

    I of course meant 200cm minimum :D


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  • Registered Users Posts: 200 ✭✭cclampett


    join up to the irish offsite too, its usually more active than here for speedy replys to questions (and not likely to be recommended to use midget locks either)

    http://br-ireland.forumakers.com/


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