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[CoD MW3] - Megabitch Thread

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Comments

  • Registered Users, Registered Users 2 Posts: 4,970 ✭✭✭mufcboy1999


    ConorBF1 wrote: »
    Been playing seriously bad for the last couple of days!

    Can't wait 'till Christmas when I get Black Ops and Fifa. Variety is needed.

    well you will enjoy black ops more anyway thats a fact.


  • Closed Accounts Posts: 321 ✭✭Socialist_Pig


    well you will enjoy black ops more anyway thats a fact.

    only if you ignore the BLOPS megab1tch thread!:pac:


  • Registered Users, Registered Users 2 Posts: 12,742 ✭✭✭✭AdamD


    The maps and spawns on this game are so bad that there are only 4 respawn map/mode combos deemed usable for competitive play. WP IG.

    Seatown, Dome, Arkaden, Bootleg CTF.


  • Registered Users, Registered Users 2 Posts: 661 ✭✭✭thewing


    On prestige - discovered the akimbo fmg9's - these are too powerful..

    Also, camping is doing my nut...

    Spawning is a joke - game is unfinished....


  • Registered Users, Registered Users 2 Posts: 1,222 ✭✭✭Irishmaster


    What is with this game and campers??? I know every cod has campers but this one seems to bring it to a whole new level! I like all the things they introduced in this game but what seems to put a nail in the coffin for the game are ALL the levels, they all suck and are so badly designed! Were they high on drugs when they created them or something??? Every cod had GREAT levels, why does this one FAIL so much??? They were suppose to make it less camper friendly yet they put SO MANY rooms, buildings, corridors, alleyways and corners in every level to camp in!
    I think they should just delete every level in it and start again! Lol!


  • Registered Users, Registered Users 2 Posts: 19,371 ✭✭✭✭Liam O


    Maps, spawning, FMG Akimbo, health, no dedicated servers (if Gears can do it why can't you) still the main problems.

    camping is just becoming more illuminated by the amount of headglitch locations on each level. You simply cannot run and gun without being constantly shot in the back in this game.


  • Registered Users, Registered Users 2 Posts: 3,938 ✭✭✭mackg


    I think my least favourite map has to be Village, there is no cover in lots of areas of the map making it hard to advance. this just turns it into a connection fight a lot of the time. Also Mission's spawns are ridiculous.


  • Registered Users, Registered Users 2 Posts: 20,168 ✭✭✭✭everlast75


    People getting kicked from games is still rife - needs to be fixed.

    Hit detection is a mess, as are the spawns - as above.

    Re camping - Anyone staying stationary for more than 5 seconds should appear as a triangle (ala Advanced UAV).

    Assassin needs be toned down.. its all-powerful. Remove the "invunerable to EMP" for starters.

    Pick an effective distance for each weapon and nerf/buff them all accordingly.



    Come to think of it - all of these problems have pretty much existed in all of the CoD games I have played. You'd think at this stage they'd know what grinds peoples' gears..


  • Registered Users, Registered Users 2 Posts: 20,168 ✭✭✭✭everlast75


    mackg wrote: »
    I think my least favourite map has to be Village, there is no cover in lots of areas of the map making it hard to advance. this just turns it into a connection fight a lot of the time. Also Mission's spawns are ridiculous.

    There is no worse map than Carbon... FACT!


  • Registered Users Posts: 185 ✭✭Spike2010


    everlast75 wrote: »
    There is no worse map than Carbon... FACT!

    I hate Carbon aswell, plus Seatown and Outpost but my worse by far is Downturn, terrible map.


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  • Registered Users, Registered Users 2 Posts: 3,938 ✭✭✭mackg


    Spike2010 wrote: »
    I hate Carbon aswell, plus Seatown and Outpost but my worse by far is Downturn, terrible map.

    In about 15 hours I have only played downturn twice and those were in the last two days, I saw it in a youtube vid and thought there was dlc out already! Yeah carbon sucks pretty bad too, I dunno about seatown the corridors make it one of the better maps for the spas which boosts it a little in my books.


  • Registered Users Posts: 8,763 ✭✭✭DaveNoCheese


    Spike2010 wrote: »
    I hate Carbon aswell, plus Seatown and Outpost but my worse by far is Downturn, terrible map.

    Downturn = worst map ever!! Hated seatown and outpost at first but grew to like 'em.

    I really really hate the way the Killcam blatantly lies to you!


  • Registered Users, Registered Users 2 Posts: 12,742 ✭✭✭✭AdamD


    everlast75 wrote: »
    People getting kicked from games is still rife - needs to be fixed.

    Hit detection is a mess, as are the spawns - as above.

    Re camping - Anyone staying stationary for more than 5 seconds should appear as a triangle (ala Advanced UAV).

    Assassin needs be toned down.. its all-powerful. Remove the "invunerable to EMP" for starters.

    Pick an effective distance for each weapon and nerf/buff them all accordingly.



    Come to think of it - all of these problems have pretty much existed in all of the CoD games I have played. You'd think at this stage they'd know what grinds peoples' gears..
    Hit detection is amazing on this game. Its the only reason why I'm still playing it tbh. Far less WTF moments than other cods (excluding mw2 which also had awesome hit detection).

    Never had a problem with getting shot in the back on this game as somebody mentioned, run and gunning is fine imo. Few players in publics use ARs effectively enough to stop you and if you have good map/spawn knowledge you shouldn't get back stabbed.


    Maps are a joke though


  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    AdamD wrote: »
    Hit detection is amazingLY BAD on this game. Its the only reason why I'm still playing it tbh. Far less WTF moments than other cods (excluding mw2 which also had awesome hit detection).

    FYP.

    I got 2 headshots with one bullet challenge despite only getting one headshot, myself and others saw the killfeed.
    I've seen game winning killcams where the shot can only hit a person's head not given as such.
    Shooting at enemies head-glitching and killing them not being given as headshots.
    Getting shot at from a frontal arc whilst wearing a riot shield on your back and the bullets being deflected and the inverse where you're shot through the riot shield.
    Judging from the amount of bumping and grinding that occurs when you move into close proximity of a teammate, all character models must carry invisible riot shields sideways.
    Guys in predators/reapers being immune to headshots.
    The list goes on.

    Hit detection isn't near the standards of mw2/cod4 in fact it's probably worse than black ops as you can still die around corners. Also one of the biggest gripes about the game that it's a complete lottery with the present host balancing system adding another layer of randomness.


  • Registered Users, Registered Users 2 Posts: 12,742 ✭✭✭✭AdamD


    yimrsg wrote: »
    FYP.

    I got 2 headshots with one bullet challenge despite only getting one headshot, myself and others saw the killfeed.
    I've seen game winning killcams where the shot can only hit a person's head not given as such.
    Shooting at enemies head-glitching and killing them not being given as headshots.
    Getting shot at from a frontal arc whilst wearing a riot shield on your back and the bullets being deflected and the inverse where you're shot through the riot shield.
    Judging from the amount of bumping and grinding that occurs when you move into close proximity of a teammate, all character models must carry invisible riot shields sideways.
    Guys in predators/reapers being immune to headshots.
    The list goes on.

    Hit detection isn't near the standards of mw2/cod4 in fact it's probably worse than black ops as you can still die around corners. Also one of the biggest gripes about the game that it's a complete lottery with the present host balancing system adding another layer of randomness.
    None of those points have anything to do with hit detection. Every single FPS game I've played (quite a lot) have that issue where if you kill somebody headglitched you rarely get the headshot.


    Cod4 hit detection is disgustingly bad on ps3, slightly better on xbox. This game's hit detection is a million miles ahead of it.


  • Registered Users Posts: 571 ✭✭✭Thomasheen


    AdamD wrote: »
    None of those points have anything to do with hit detection. Every single FPS game I've played (quite a lot) have that issue where if you kill somebody headglitched you rarely get the headshot.


    Cod4 hit detection is disgustingly bad on ps3, slightly better on xbox. This game's hit detection is a million miles ahead of it.

    You must be playing a different game. From the few hours I've played the hit detection is worse than its ever been


  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    yimrsg wrote: »
    FYP.

    I got 2 headshots with one bullet challenge despite only getting one headshot, myself and others saw the killfeed.
    The game didn't recognise some of the kills as headshots. It contradicted itself.
    I've seen game winning killcams where the shot can only hit a person's head not given as such.
    I can't think of any game that has had such inaccurate depiction of what is and isn't a headshot. Halo 2 or 3 had one where the Arbitor character could be shot through a certain point in the head and bullets wouldn't register but was rectified.
    Shooting at enemies head-glitching and killing them not being given as headshots.
    Player models are dirt poor. In hardhat I couldn't kill an opponent by shooting through a stack of solid concrete blocks but yet the game said I managed to do just that but what I saw was me hitting what I call his head but that game considers a neck/chest/appendage. On far too many other occasions I won't even get a hit marker
    Getting shot at from a frontal arc whilst wearing a riot shield on your back and the bullets being deflected and the inverse where you're shot through the riot shield.
    If I can be saved from being shot at from the front by something on my back that is a failing for the enemies bullets to hit me. That's poor hit detection.
    Judging from the amount of bumping and grinding that occurs when you move into close proximity of a teammate, all character models must carry invisible riot shields sideways.
    This demonstrates that player models are jagged/incorrect so assumptions that that the game is based on solid hit detection through accurate character models is a fallacy.
    Guys in predators/reapers being immune to headshots.
    Don't see how this isn't hit detection related. If the game can't portray the weakest part of the body accurately then surely it's the phrase of the day: hit detection
    The list goes on.

    Hit detection isn't near the standards of mw2/cod4 in fact it's probably worse than black ops as you can still die around corners. Also one of the biggest gripes about the game that it's a complete lottery with the present host balancing system adding another layer of randomness.

    If a game can't define what part of a player model is the head then there is a failing; player models and hit detection are 2 sides of the same coin.
    AdamD wrote: »
    None of those points have anything to do with hit detection. Every single FPS game I've played (quite a lot) have that issue where if you kill somebody headglitched you rarely get the headshot.


    Cod4 hit detection is disgustingly bad on ps3, slightly better on xbox. This game's hit detection is a million miles ahead of it.

    Whilst I've never played COD4 on ps3, on xbox you could play on a 2 bar against US hosts and your shots would still at least register providing you were fast enough.

    You've yet to provide any real evidence to back up your claims, instead just repeat that the games hit detection is great despite all that I said.


  • Registered Users, Registered Users 2 Posts: 12,742 ✭✭✭✭AdamD


    yimrsg wrote: »
    If a game can't define what part of a player model is the head then there is a failing; player models and hit detection are 2 sides of the same coin.



    Whilst I've never played COD4 on ps3, on xbox you could play on a 2 bar against US hosts and your shots would still at least register providing you were fast enough.

    You've yet to provide any real evidence to back up your claims, instead just repeat that the games hit detection is great despite all that I said.

    How can I provide evidence of the hit detection? :S

    Your evidence is you saying you've played the game and its bad for certain reasons. It can only be good for one reason - you shoot people and it registers. Pretty hard to back that up with evidence other than recording gameplay.

    If you think its bad jump on cod4 and compare (@ Ps3 players).


  • Registered Users, Registered Users 2 Posts: 3,721 ✭✭✭Kells...


    I'm playing COD4 at the moment on PS3.

    Seems like it's still better than MW3 in hit detection

    And everything else


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  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    AdamD wrote: »
    How can I provide evidence of the hit detection? :S

    Your evidence is you saying you've played the game and its bad for certain reasons. It can only be good for one reason - you shoot people and it registers. Pretty hard to back that up with evidence other than recording gameplay.

    If you think its bad jump on cod4 and compare (@ Ps3 players).

    If hit detection was good in mw3 then we'd all know about it, infact we'd all rave about it, the fact that it's not is obvious to many. The fact that you can't/don't list one example of precise hit detection off the top of your head speaks volumes that it simply isn't true. Not to seem like I'm having a pop at you but you're coming across like you were paid by IW's propaganda department to deliberately go against the consensus of the thread (sunshine and lollypops is your thread to harp on about hit detection) and laud it in spite of it's flaws.

    Some guns seem to get all the rubs of the green (type 95) whilst others such as the m16 (which I have been using) are dirt poor in comparison so perhaps that's coloured my opinion. I do know this there is a lot more chance in mw3 that my bullets won't hit the mark compared to past iterations of the series and no argument will dissuade me.


  • Registered Users, Registered Users 2 Posts: 20,168 ✭✭✭✭everlast75


    AdamD wrote: »
    How can I provide evidence of the hit detection? :S

    Your evidence is you saying you've played the game and its bad for certain reasons. It can only be good for one reason - you shoot people and it registers. Pretty hard to back that up with evidence other than recording gameplay.

    If you think its bad jump on cod4 and compare (@ Ps3 players).


    All the evidence you need is in the kill cam.

    Exhibit "a"

    You shoot the other team-member and you see 3 or 4 shots landing.

    You then see the kill cam and according to that, you only registered one shot.


    Exhibit "b"
    You shoot a bloke and duck around a corner to reload. You are physically around the corner when you die by magic bendy bullets.

    225px-Hyperchicken.jpg
    I rest my case..


  • Registered Users, Registered Users 2 Posts: 12,742 ✭✭✭✭AdamD


    People still think killcams are a real reflection of what happened? Seriously? They never have been.


    Anyway, went on youtube, clicked in mw3 hit detection and this popped up.




    Didn't see any moments were the hit detection was off in that entire game. Are people just delusional/moaning for the sake of it?

    For the record I don't even think the game is good, but lets take it on it merits.


  • Registered Users, Registered Users 2 Posts: 3,721 ✭✭✭Kells...


    I've been killed around a corner when I know i've 100% been around it.

    Bit of Matrix bullet action going on.


  • Registered Users, Registered Users 2 Posts: 20,168 ✭✭✭✭everlast75


    AdamD wrote: »
    People still think killcams are a real reflection of what happened? Seriously? They never have been.


    Anyway, went on youtube, clicked in mw3 hit detection and this popped up.




    Didn't see any moments were the hit detection was off in that entire game. Are people just delusional/moaning for the sake of it?

    For the record I don't even think the game is good, but lets take it on it merits.


    Ironic that a video on hit detection didn't show up properly...


  • Registered Users Posts: 454 ✭✭Delboy007




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  • Registered Users, Registered Users 2 Posts: 12,742 ✭✭✭✭AdamD




  • Closed Accounts Posts: 4,044 ✭✭✭gcgirl


    That's lag peepes or a very bad connection, happened to me a few times with the connection usually ending threw a sticky and wasted a mag and it was an extended one and the fooker was still standing


  • Registered Users, Registered Users 2 Posts: 3,207 ✭✭✭hightower1


    Its easy confuse lag and hit detection errors as the essentially portray the same effects...rounds on target (or seemingly so) but no effect on the target.

    Difference is with bad hit detection your lag / latency is at a theoretical zero, the rounds are on target but the hit box on the target avatar is so large or small the rounds can ether hit clearly off target yet still damage OR can be very very close on target but do nothing. We have all seen kill cams especially on sniper kill cams where the cross hairs were most definitly not on target but yet the player was still killed. Its just a necessary evil or suspension of disbelief in FPS games for two reasons....A. if the hit box was exactly the outline of the avatar down to the micro meter then actually getting fast paced flinch reaction style kills would be very very hard. B. actually making a game that was in anyway usable -technically speaking - that had that level of accuracy on the hitbox for each avatar in any given match for every given animation while interacting with every single object in the environment would be nearly impossible requiring huge amounts of computing power.

    Your brain works the same way, it doesnt read every single letter in a word to ensure 100% accuracy, it just does a rough outline and best guesses it. It cuts corners for the same of speed time and effort. Same with FPS but even more so with COD which is famed for twitch reaction gameplay which would demand a looser hitbox.

    I havent found the hit detection in mw3 bad at all. I can recall an instance where I managed to lay a few rounds between another persons legs on fallen only for there to be no hit marker and they killed me. It was a total flue of aiming on my behalf but the hit box was accurate enough to register the avatars individual legs.

    On the other hand the lag at times can be terrible so much so you can get a feel for how many rounds you got off but in a kill cam I have seen my avatar get owned and counted only half the mount of rounds go off from the opponents POV.


  • Registered Users, Registered Users 2 Posts: 3,721 ✭✭✭Kells...


    TBH I think they improved the hit detection from yesterday.

    Seems alot better and wasn't host which is unusual but was on 4 bars so all was good.


    One thing is the amount of clans I get playing solo.

    I got 5 games in a row with different clans playing with randomers

    Also about joining a game losing 160-40 being triple capped

    bahhhhhhhhhhhhhhhhhhhh


  • Registered Users, Registered Users 2 Posts: 7,116 ✭✭✭Professional Griefer


    Mercy me. The amount of people randomly lying on the ground around the place is making me what to break something. As well as the awful spawns.

    I also flat out refuse to play interchange. Fúcking terrible map.


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  • Closed Accounts Posts: 124 ✭✭ConorBF1


    Played "Downturn" earlier - I can see there is a reason why it's only been picked once in my 21 hours of playing!


  • Banned (with Prison Access) Posts: 963 ✭✭✭NinjaK


    TBH I think they improved the hit detection from yesterday.

    Seems alot better and wasn't host which is unusual but was on 4 bars so all was good.


    One thing is the amount of clans I get playing solo.

    I got 5 games in a row with different clans playing with randomers

    Also about joining a game losing 160-40 being triple capped

    bahhhhhhhhhhhhhhhhhhhh

    play mercenary, I recently started playing it and its alot better on your own


  • Registered Users, Registered Users 2 Posts: 19,371 ✭✭✭✭Liam O


    NinjaK wrote: »
    play mercenary, I recently started playing it and its alot better on your own
    Kill Confirmed is a toxic gametype unless you use an SMG and run around like a lunatic or sit in a corner waiting for people to run by for tags. The amount of people who don't acknowledge tags means that to do well you can't snipe unless you are great at it because you can't collect tags unless you're moving fast because there's always someone behind you. Then again every gametype is like this now...

    Those Akimbo FMGs are probably the biggest oversight ever in a COD game, the machine pistols in MW2 were reasonably balanced if a bit overpowered at close range but considering shotguns were secondaries it was hard to complain. Better map design meant that everything wasn't CQC too. The single FMG is better than some primary SMGs imo. That's ridiculous. The rubbish maps mean that every confrontation outside of maybe Bakaara and Outpost are very close up, thus negating the need for LMGs and if I didn't enjoy sniping before this game I doubt I would start doing it in this.


  • Registered Users, Registered Users 2 Posts: 12,742 ✭✭✭✭AdamD


    Kill confirmed is actually more campy than tdm ironically


  • Registered Users, Registered Users 2 Posts: 553 ✭✭✭redman85


    I'v had enough of this ****e game.

    Went into a game of search and destroy no probs... next game it joins a game and I'm the only one on my team and the enemy is right in my spawn. I mean I literally spawned amongst them. I thought it was my team till I get killed. It was the last round and even one of the lads against me said thats f'd up.

    This plus getting killed around corners in every single one of my games has made me :mad:

    Anyone know the trade in value for MW3 hardened edition?

    Robert Ballbag can shove the elite up his arse.

    rant over


  • Closed Accounts Posts: 31,152 ✭✭✭✭KERSPLAT!


    I wonder how much they've made from elite, great way to make money when they knew everyone* would trade the f-in thing in!!

    there'll be no one left by the time I get back online and think I lost BLOPs again, when moving.... Again :mad:


    *not actually everyone but most people I party up with are talking of trading :(


  • Closed Accounts Posts: 124 ✭✭ConorBF1


    This game makes me angry a lot now. I can only play two or three games in a row at this stage.

    Someone just runs around a corner, I'm aiming towards the direction they're coming from, ADS'ing if we've a UAV up, and they kill me easily, just as they round the corner. Look at the killcam, and it shows that they were well around the corner when they started shooting me, and I'm just standing there as if I'm doing nothing, reacting very late, even though I know that wasn't the case.


  • Registered Users, Registered Users 2 Posts: 3,938 ✭✭✭mackg


    Playing ground war today and it can get very glitchy which is a pain, played Dom and KC, with the amount of people an a ground war Dom team you would think you had at least 2 team mates with a passing interest in capping flags, but no. Than in others you get the "lets cap the third flag" crowd. As for KC I was using a spas in one game only got ten kills and went negative but was still the top player on the team because I spent the game running around grabbing the tags my team mates had no interest in. If you're going to be at that why not just play TDM where you get more points for your kills?


  • Registered Users, Registered Users 2 Posts: 3,938 ✭✭✭mackg


    AGB_Ghost wrote: »
    7 off MOAB and I die, why?

    Because of stupid random clutter around maps, unnecessary crap they put into maps with no purpose except to get snagged on, its stupid, its annoying and unnecessary, one of the designers said they barely fitted the game on a single disc, well here is a stupid idea, remove half the stupid crap and teddy bear easter eggs in your map!


    On the top floor of Arkaden and I get caught on this chair beside a makeup counter beside the escalators, now I ask a stupid question here, Why put that in the game other than to snag people when they try to climb over balconies?

    Its the same problem with Downturn and Interchange, random debris and cars (that explode, I know cars explode but my god why pollute over half the maps with them) are in the way and just snag you or blind your lines of sight.

    Amount of them in certain places is a bit ridiculous, randoom stuff blowing up the whole time does not enhance multiplayer IMO.


  • Registered Users Posts: 185 ✭✭Spike2010


    I can honestly say i hate this game so much it aint even right, I thought it was a gun on gun game? The amount of camping in this is crazy. I can't win a gunfight at all, I think i'm going back to Black Op's to still be ****e but to have fun.


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  • Registered Users, Registered Users 2 Posts: 12,742 ✭✭✭✭AdamD


    Cod hasn't been a gun on gun game since cod4. Even on cod4 its a stretch to call it that.


  • Closed Accounts Posts: 236 ✭✭Davidson2k9


    Im convinced people can kick other players out of the game.

    It happened a few times when im doing good, i get kicked out.

    There now i was in SND and sponged a load of bullets and threw a C4 and killed him. I got kicked out. ****ing ridiculous


  • Registered Users, Registered Users 2 Posts: 3,207 ✭✭✭hightower1


    Im convinced people can kick other players out of the game.

    It happened a few times when im doing good, i get kicked out.

    There now i was in SND and sponged a load of bullets and threw a C4 and killed him. I got kicked out. ****ing ridiculous

    I think its your connection, there are times when I seem to be able take mags upon mags of damage and keep going yet other nights a dirty look would kill me. If your ping is varying a lot the game is trying to keep up with your reaction times also varying and filling empty time with the last command. Do yourself a favour and use a comp to run CMD, use PING WWW.GOOGLE.COM -T and check the MS time. See if it varies a lot - (fyi imo a lot would be a max / min variation of anything over 20ms) and thats your jitter. If your jitter is high then you may get into games then booted out, in the meantime you will see varying effects in game like the ability to take seemingy larger amounts of damage or inflict larger amounts of damage while the game tries to keep up but as you'll unbalace the game for others it will eventually boot you.

    If it is your jitter then start ruling out in house stuff like other peoples use during your playing, router or switch configuration and finally contact your ISP for a check to be done on your line. You mightnt have seen jitter effecting web browsing aside from pages sometimes taking longer to load than usuall so dont use that as a justifier that the line could be ok.


  • Registered Users, Registered Users 2 Posts: 3,009 ✭✭✭Shammy


    AdamD wrote: »
    Cod hasn't been a gun on gun game since cod2 .

    Fyp :)


  • Registered Users, Registered Users 2 Posts: 12,742 ✭✭✭✭AdamD


    Shammy wrote: »
    Fyp :)

    I did say it was a stretch to call cod4 that :P


  • Closed Accounts Posts: 321 ✭✭Socialist_Pig


    @davidson2k9 type
    ping www.google.com -t
    
    into the command line.this will send a constant stream of pings.press ctrl+c to stop after maybe 5 minutes.it will give you a better picture of your package loss/ping times


  • Closed Accounts Posts: 236 ✭✭Davidson2k9


    hightower1 wrote: »
    I think its your connection, there are times when I seem to be able take mags upon mags of damage and keep going yet other nights a dirty look would kill me. If your ping is varying a lot the game is trying to keep up with your reaction times also varying and filling empty time with the last command. Do yourself a favour and use a comp to run CMD, use PING WWW.GOOGLE.COM -T and check the MS time. See if it varies a lot - (fyi imo a lot would be a max / min variation of anything over 20ms) and thats your jitter. If your jitter is high then you may get into games then booted out, in the meantime you will see varying effects in game like the ability to take seemingy larger amounts of damage or inflict larger amounts of damage while the game tries to keep up but as you'll unbalace the game for others it will eventually boot you.

    If it is your jitter then start ruling out in house stuff like other peoples use during your playing, router or switch configuration and finally contact your ISP for a check to be done on your line. You mightnt have seen jitter effecting web browsing aside from pages sometimes taking longer to load than usuall so dont use that as a justifier that the line could be ok.
    @davidson2k9 type
    ping www.google.com -t
    
    into the command line.this will send a constant stream of pings.press ctrl+c to stop after maybe 5 minutes.it will give you a better picture of your package loss/ping times

    Thanks for that

    Min= 42 Max = 62 Average = 47

    Im guessing that's not great?


  • Closed Accounts Posts: 124 ✭✭ConorBF1


    Thanks for that

    Min= 42 Max = 62 Average = 47

    Im guessing that's not great?

    It's actually fine to be honest. Correct me if I'm wrong, but that ping shouldn't be causing many problems...


  • Closed Accounts Posts: 236 ✭✭Davidson2k9


    ConorBF1 wrote: »
    It's actually fine to be honest. Correct me if I'm wrong, but that ping shouldn't be causing many problems...

    I've never gotten into a game below 100ms ping though its always 100 -150.

    I dunno, but regarding my original post about getting kicked out, it just happened one too many times when i was doing good.


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  • Registered Users Posts: 2,178 ✭✭✭hypermuse


    mine is pretty wide..

    8-80ms

    low at least lol! :D


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