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Star Wars: The Old Republic General Discussion

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  • Registered Users Posts: 834 ✭✭✭jeawan


    Dustaz wrote: »

    I keep seeing people saying that wow was poor at release but thats really not my memory of it. It got better certainly but it wasnt broken apart from a lack of pvp incentives. Ive never seen wow as a pvp game so i casually ignored that side of it:P


    WOW had major problems at release at end game Paladin and shaman talent trees where not complete there was no End game content at all bar blackrock depths there was loads of bugs in the game as well . but i agree it was released at aa very good time MMO's where new and they have loads of LORE to pull back on from the warcraft games .
    The game was good really good i will not doubt that but the last two expansions have being terrible and just rehashed . it has being the same every expansion make it hard people whine make it easy and give free epics . the game as it is now you could fall asleep and still clear content in it .

    Bioware have a game that could be brilliant they need to listen to some people and not the I want wow with sabers whiners . the game feel to me like a Online RPG not a MMO tbh the areas in the world are very quite and bare it doesn't not really feel like a world at time just a zone , only place so far i have really loved it HOT as he feels massive compared to others.

    The class story quest i really enjoy and the other quest with the voice acting and simi storyline is rather good too i generally just grab and go with quests where as these i tend to listen or read them . Again this is a game ill play for a while it could be brilliant but it is up to Bioware to make it so or let it die like so many MMO's

    Releasing content patch so early i think it a knee jerk reaction to the forums and all people saying they are canceling there subs and heading back to wow that would of happened anyway as they are WOW players and nothing will ever be good enough for them bar rehashed wow .Also i played wow since US beta so i am not just a wow hater i just think the game has run its course


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,311 CMod ✭✭✭✭Nody


    jeawan wrote: »
    Releasing content patch so early i think it a knee jerk reaction to the forums and all people saying they are canceling there subs and heading back to wow that would of happened anyway as they are WOW players and nothing will ever be good enough for them bar rehashed wow .Also i played wow since US beta so i am not just a wow hater i just think the game has run its course
    No matter what forum trolls think it is really only a way to let people whine to the game makers rather then their friends. Forum rarely force a noticable change on anything (short of epic mega threads). I'd guess they have seen the project subscription numbers dropping (only need to look at this board and the active posters who've said they are not going beyond the first free month) rapidly as the deadline for first subscription is coming up and panic to that rather then the forums.


  • Moderators, Computer Games Moderators Posts: 23,176 Mod ✭✭✭✭Kiith


    Guess we're not going to need that forum afterall :(


  • Closed Accounts Posts: 20,919 ✭✭✭✭Gummy Panda


    My guild still seem to be liking it. A few complaints about bugs but overall they've been levelling up mains and alts. Probably just burnout from wow. Everyone played wow since vanilla


  • Registered Users Posts: 834 ✭✭✭jeawan


    We have 20+ online every night and all are enjoying the game still so we will b e around for a while in the game bar a few bugs but every game has them


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  • Registered Users Posts: 13,084 ✭✭✭✭Kirby


    Dustaz wrote: »


    Apart from horrible server issues at launch (which in fairness to bioware, they've been brilliant on that front), wow wasnt that flawed? I might be looking back with rose tinted glasses, but iimo it was a much more polished game than swtor is at the moment.

    I keep seeing people saying that wow was poor at release but thats really not my memory of it. It got better certainly but it wasnt broken apart from a lack of pvp incentives. Ive never seen wow as a pvp game so i casually ignored that side of it:P

    You are deffo using those glasses. I love WoW to bits but it had huge, glaring problems in Vanilla. and these weren't minor issues. Stuff like this would crush any MMO launching today.

    The only high end PvP available was open world and everyone crowded to one map, Southshore, and it invariably led to server crashes every single day. How you don't remember that is beyond me. They had to speed up the development of battlegrounds due to this as atleast one sever crashed every day.

    Quests were very buggy. One of Two endgame questlines was onyxia and part 12 or so was completely broken with the king in stormwind bugging out all the time and people having to ticket to fix it. I think in the end they just had one GM reset him for every server in the end all day. If you only have two engame encounters and one is broken, its a problem.

    And then ofcourse there was a huge difference in leveling time between the classes due to the damage they could do.

    The Paladin and Druid classes had absolutely no dps regardless of spec and took twice as long to level as the others. Pally's where overpowered in the beta so a WEEK before they released they completely changed the way the class played and Judgements came in with a complete new system.

    I leveled a Paladin and Priest in Vanilla and the difference between them was just heart breaking. Paladins did literally no damage at all. Your only chance was to group with a mate or go prot and AoE grind....this ofcourse meant no questing. Druids had the same problem. Because they were Hybrids that could potentially heal/tank/dps they really got the mix wrong at the start and tanking and dps was a nightmare. Healing was fine but the other two were awful.

    It was a big problem that went on for over six months and the devs finally admitted it and fixed it. They completely changed the way the class played again to fix it and it worked. Pallies did alot less damage than the others, which imo is right as they are a hybrid class.....but the important thing is that they could level properly.

    There are always balance issues but this was an oversight that would never fly in today's climate. People today would just reroll or quit. If two classes in TOR suffered as badly as this in dps the forums would be in uproar, and rightfully so.

    As I said, Loved wow. wouldn't have played it for so many years If I didn't. But people's nostalgia regarding it clouds the memories I think.


  • Registered Users Posts: 834 ✭✭✭jeawan


    Kirby wrote: »
    You are deffo using those glasses. I love WoW to bits but it had huge, glaring problems in Vanilla. and these weren't minor issues. Stuff like this would crush any MMO launching today.

    The only high end PvP available was open world and everyone crowded to one map, Southshore, and it invariably led to server crashes every single day. How you don't remember that is beyond me. They had to speed up the development of battlegrounds due to this as atleast one sever crashed every day.

    Quests were very buggy. One of Two endgame questlines was onyxia and part 12 or so was completely broken with the king in stormwind bugging out all the time and people having to ticket to fix it. I think in the end they just had one GM reset him for every server in the end all day. If you only have two engame encounters and one is broken, its a problem.

    And then ofcourse there was a huge difference in leveling time between the classes due to the damage they could do.

    The Paladin and Druid classes had absolutely no dps regardless of spec and took twice as long to level as the others. Pally's where overpowered in the beta so a WEEK before they released they completely changed the way the class played and Judgements came in with a complete new system.

    I leveled a Paladin and Priest in Vanilla and the difference between them was just heart breaking. Paladins did literally no damage at all. Your only chance was to group with a mate or go prot and AoE grind....this ofcourse meant no questing. Druids had the same problem. Because they were Hybrids that could potentially heal/tank/dps they really got the mix wrong at the start and tanking and dps was a nightmare. Healing was fine but the other two were awful.

    It was a big problem that went on for over six months and the devs finally admitted it and fixed it. They completely changed the way the class played again to fix it and it worked. Pallies did alot less damage than the others, which imo is right as they are a hybrid class.....but the important thing is that they could level properly.

    There are always balance issues but this was an oversight that would never fly in today's climate. People today would just reroll or quit. If two classes in TOR suffered as badly as this in dps the forums would be in uproar, and rightfully so.

    As I said, Loved wow. wouldn't have played it for so many years If I didn't. But people's nostalgia regarding it clouds the memories I think.

    Ahhh Southshore battles loved them that was proper pvp in wow massive big battles then they added battlegrounds , leveling as a druid /shudder man it was so bad .


  • Registered Users Posts: 9,046 ✭✭✭Dustaz


    Well like i said, there wasnt any pvp available apart from world pvp at launch. The southshore thing didnt really happen untill the honor system was introduced about 4 months in. Sure people would go to southshore/TM but the huge numbers that caused server issues wasnt untill 1.4

    The paladin change always makes me laugh, I had a paladin in US beta, but didnt roll one for release, thank god. Althought karma got me because i rolled a druid. I agree they were underpowered, but it wasnt really THAT bad and it didnt stop me falling in love with the game. Yeah, Druids and Pallys were broken to a large extent but there was no shortage of these classes (well druids were short on the ground) and they didnt truly get fixed untill TBC.

    As for endgame, there was 3 raids, Onyxia, MC and UBRS and you could raid 2 other instances (scholo and strat) and people certainly didnt mow down those raids quickly.

    The game was very complete, played amazingly well (not including launch server issues, but who would have expected that amount of custmors) and kept people coming back for more. At the moment its looking a lot more succesfull than swtor

    Having said all that, as much as i liked it, im bored to the back teeth of it now and didnt even want to get cata. I did and got bored really quickly. Which is why i was hoping swtor would fill the gap.


  • Registered Users Posts: 175 ✭✭Companion box


    Say what you will about "Rose tinted glasses" when looking back at a certain mmo, but it still kept most people online for weekend long stints months after release.

    I played a solid weekend during the final beta to level 20 and im trying to get my sith inquisitor back up there, but its almost as if this game has negative replay value, its actually painful having to go through all these conversations and "go kill this many" quests.


  • Registered Users Posts: 6,984 ✭✭✭Venom


    Say what you will about "Rose tinted glasses" when looking back at a certain mmo, but it still kept most people online for weekend long stints months after release.

    I played a solid weekend during the final beta to level 20 and im trying to get my sith inquisitor back up there, but its almost as if this game has negative replay value, its actually painful having to go through all these conversations and "go kill this many" quests.

    This is something I feel really effects leveling up Alts as having to do the exact same missions in the exact same order gets old very fast. WoW and LOTRO were able to work around this perfectly in how those game-worlds were designed so for a game that claimed to be so focused on the players story it feels like a huge letdown imho.


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  • Registered Users Posts: 9,249 ✭✭✭Stev_o


    Some of the horrible things people are finding in this game are somewhat hilarious,

    http://i.imgur.com/RAXHh.jpg

    http://i.imgur.com/NZQne.jpg

    Behold!


  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    Kirby wrote: »
    You are deffo using those glasses. I love WoW to bits but it had huge, glaring problems in Vanilla. and these weren't minor issues. Stuff like this would crush any MMO launching today.

    The only high end PvP available was open world and everyone crowded to one map, Southshore, and it invariably led to server crashes every single day. How you don't remember that is beyond me. They had to speed up the development of battlegrounds due to this as atleast one sever crashed every day.

    Quests were very buggy. One of Two endgame questlines was onyxia and part 12 or so was completely broken with the king in stormwind bugging out all the time and people having to ticket to fix it. I think in the end they just had one GM reset him for every server in the end all day. If you only have two engame encounters and one is broken, its a problem.

    And then ofcourse there was a huge difference in leveling time between the classes due to the damage they could do.

    The Paladin and Druid classes had absolutely no dps regardless of spec and took twice as long to level as the others. Pally's where overpowered in the beta so a WEEK before they released they completely changed the way the class played and Judgements came in with a complete new system.

    I leveled a Paladin and Priest in Vanilla and the difference between them was just heart breaking. Paladins did literally no damage at all. Your only chance was to group with a mate or go prot and AoE grind....this ofcourse meant no questing. Druids had the same problem. Because they were Hybrids that could potentially heal/tank/dps they really got the mix wrong at the start and tanking and dps was a nightmare. Healing was fine but the other two were awful.

    It was a big problem that went on for over six months and the devs finally admitted it and fixed it. They completely changed the way the class played again to fix it and it worked. Pallies did alot less damage than the others, which imo is right as they are a hybrid class.....but the important thing is that they could level properly.

    There are always balance issues but this was an oversight that would never fly in today's climate. People today would just reroll or quit. If two classes in TOR suffered as badly as this in dps the forums would be in uproar, and rightfully so.

    As I said, Loved wow. wouldn't have played it for so many years If I didn't. But people's nostalgia regarding it clouds the memories I think.

    You forgot the god awful mess hunters were and how they were severely gimped in dungeons and raids for a very long time due to relying on a very poorly implemented pet mechanic for a third of their dps. ;)


  • Registered Users Posts: 316 ✭✭Omphin


    nesf wrote: »
    You forgot the god awful mess hunters were and how they were severely gimped in dungeons and raids for a very long time due to relying on a very poorly implemented pet mechanic for a third of their dps. ;)

    i remember the bastards were able to feign death and drink when they went oom. And I on my balance druid could only flap my wings. Or did they even have moonkin then? i dont think so


  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    Omphin wrote: »
    i remember the bastards were able to feign death and drink when they went oom. And I on my balance druid could only flap my wings. Or did they even have moonkin then? i dont think so

    No, no moonkin back then. :)

    You could get another hunter to lay a trap on top of the feign death'd hunter and he'd take damage interrupting his drinking.


  • Registered Users Posts: 5,112 ✭✭✭Blowfish


    More stuff for 1.1:
    Today, we will update the Public Test Server with even more changes and fixes for Game Update 1.1! We have addressed several mission bugs that could prevent certain missions from progressing correctly, introduced many new fixes for bosses in Flashpoints and Operations, and much more. We’ve added over 70 changes and fixes in these additional notes, and will continue fixing bugs affecting our players as a top priority. Thank you all for playing!

    Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.



    Star Wars: The Old Republic - Game Update 1.1 Additional Notes


    Classes and Combat

    General
    The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable). Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met.
    Using character rotation keys no longer breaks a character out of cover.

    Jedi Knight

    Guardian
    Enure: This ability’s cooldown has been reduced to 1.5 minutes.
    Force Push: Now finishes the cooldown on Force Leap.
    Bug Fixes
    Force Stasis: This ability is now correctly an instant ability when both Stasis Mastery and the 2-piece PvP set bonus are present.
    Plasma Brand: This ability’s tooltip now properly reflects the damage it does. Its damage has not been adjusted.
    Sith Warrior

    Juggernaut
    Endure Pain: This ability’s cooldown has been reduced to 1.5 minutes.
    Force Push: Now finishes the cooldown on Force Charge.
    Bug Fixes
    Force Choke: This ability is now correctly an instant ability when both Force Grip and the 2-piece PvP set bonus are present.
    Smuggler

    General
    Flash Grenade now has a 60-second cooldown.
    Scoundrel

    Sawbones
    Accomplished Sawbones: The tooltip now reflects the actual healing bonus of 10/20/30%.
    Scrapper
    Underdog: The tooltip for this skill has been re-worded to clearly state which abilities are modified.
    Dirty Fighting (Shared Tree)
    Rough and Tumble: This skill now properly reduces the cooldown of Wounding Shots.

    Companion Characters

    Companions

    Ashara Zavros
    Ashara’s Force Blast ability has had its damage increased.
    Ashara now animates correctly when using dual wield attacks.
    Jaesa Willsaam
    Fixed a bug that could block marriage dialogue options with this companion.
    Bug Fixes
    Companion abilities that have been disabled by the player no longer toggle back on when the companion is re-summoned.
    Corrected an issue that caused the indicator that a companion wants to talk to you to disappear.
    Companions no longer need to be re-summoned after selling trash items if the player mounts a vehicle after dispatching them.
    Traveling from a Contested Area to a Contested Region now causes companions to be unsummoned correctly.

    Crew Skills

    Crafting Skills

    Below, you’ll notice some changes to high-end Biochem and Cybertech crafted items that reduce their output. We understand that these changes may cause concern for Biochemists and Cybertechs, but we’ve made them in order to prevent a situation where any specific crafting skill becomes the objective “best choice” for players challenging endgame content or PvP. We only make this type of change after very careful consideration, and only to ensure a level and fun playing field for all players.

    Artifice
    All mod type item modification schematics have been removed from the Artifice trainer. These schematics were invalid, and could not be used if purchased.
    Biochem
    All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use.
    The Exotech Medpac is now named “Exotech Med Unit.” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Use of this item now requires 400 Biochem.
    The amount healed by Rakata Medpacs has been reduced. This item now additionally increases maximum health briefly. Use of this item now requires 400 Biochem.
    Cybertech
    Wynz-Tek grenades now require 400 Cybertech for use.
    Wynz-Tek Grenades have had their damage reduced to bring them more in line with grenades of similar level.
    The Wynz-Tek Firestorm grenade’s damage has been reduced to bring it in line with grenades of similar level. It now deals damage every 3 seconds over 12 seconds.

    Flashpoints and Operations

    Flashpoints

    Maelstrom Prison
    X-37 Oppressor Droid’s grapple can no longer be resisted, ensuring the fight mechanic behaves as intended.
    Colicoid War Game
    This Flashpoint’s mission now correctly leads the players into the Flashpoint.
    The Red Reaper
    The Red Reaper mission now updates correctly for the entire group when the mission is obtained on the Imperial or Republic Fleets.
    Lord Kherus was granting more XP than intended. It has been reduced.
    Directive 7
    Bulwark was dealing more damage than intended in Normal Mode. His damage output has been reduced.
    Corrected an issue that caused Interrogator to sometimes spawn far more cyborgs than intended. The fight is now more manageable.
    Corrected an issue that allowed Replicator to become susceptible to crowd control in Hard Mode, making the encounter easier than intended.
    The False Emperor
    Tregg no longer immediately initiates his whirlwind attack after leaping to a player target. Players now have more time to react and avoid whirlwind damage.
    Corrected an issue that caused Jindo Krey to randomly target players with his blaster attack. He now focuses those attacks on his primary target, making him “tankable” as intended.
    Players can now acquire special Pulse Grenades outside of Darth Malgus’ throne room. These grenades aid groups lacking knockback abilities in defeating him.
    Operations

    Eternity Vault
    The Ancient Pylons now reset correctly if not solved within the allotted time.
    Soa’s mind traps unintentionally had 200k health in Nightmare Mode. This amount has been reduced significantly.
    The duration of the Penalty of Destiny effect in the Infernal Council encounter has been increased to 1 minute. Players are unable to assist other players in their fight for the duration of this effect.
    Karagga’s Palace
    Reduced the damage of Bonethrasher’s Overhead Smash attack and reduced the distance players are knocked back by his Backhand attack in Hard Mode. This gives players more room to avoid being knocked into the pit.
    Bonethrasher no longer attacks players immediately after they fall into his pit when re-entering after being defeated, allowing players to regroup before engaging.

    Items

    General
    Several tanking relics that had the incorrect stats have been corrected.
    PvP
    The PvP item “Heal Consumable” is now named “Warzone Medpac.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares the 1.5-minute cooldown with other medpacs. This item can be used effectively over time, but now cannot be stacked beyond what is intended.
    The PvP item “Overcharge Consumable” is now named “Warzone Expertise Adrenal.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares a cooldown with other adrenals. It (and other adrenals) no longer stack with the PvP Power-Up that increases Expertise to prevent Expertise values from increasing beyond intended levels.
    Warzone Medpacs and Warzone Expertise Adrenals no longer share a cooldown with each other.
    A new line of high-end PvP relics with appropriate PvP stats have been added to PvP vendors.
    Bug Fixes
    Removing a modification from an item and then re-inserting it no longer causes that modification to be lost upon area transitions.
    Battlemaster Bags now correctly contain Battlemaster Commendations.

    Missions and NPCs

    Missions

    Imperial
    A Dangerous Auction: The step “Travel to Hutta” now updates if the player travels there via the Imperial Fleet.
    Death Marks: This mission now advances in the Star Cluster Casino regardless of player decisions regarding Yjal on Balmorra.
    Enclave Raid: This mission no longer becomes blocked if players complete the task “Defeat Tarisian Enclave Masters” before completing “Recover Tarisian Artifacts.”
    Hutt Hospitality: The conversation with Ambassador Rove now takes into account the outcome of a decision regarding Grub.
    The Mandalorian Killer: Kellian Jarro and Thendys Noori now correctly spawn during this mission.
    The Sacred Flame: Blank dialogue options no longer display during this mission’s conversations.
    Republic
    Back Alley: Players now receive credit for defending the point with the turret.
    Lab Work: Choosing the dark side option in this mission no longer causes this mission to stop advancing.
    Prison Breaking: Rist Slayers, Stalkers, Torturers, and Prison Guards now respawn correctly.
    Rescue Operation: This mission now progresses normally if the player is defeated on the step “Use Your Personal Holocom” when fleeing the base.
    Scorched Earth: The mission objective NPC in this mission no longer spawns as friendly and unattackable in some instances.
    Shattering: Mission progression no longer becomes blocked if the player returns to the med center after being defeated in combat.
    The Shadow Fist: Mission progression no longer becomes blocked if the player closes the loot window on the step “Recover the Stealth Field Generator.”
    Thwarting House Thul: Thul Mercenaries, Thul Sharpshooters, and Thul Colonels now respawn properly.
    NPCs

    Bug Fixes
    Fixed a bug that could cause specific NPCs to appear miniature-sized in conversations.
    Players using the French and German clients can now obtain daily PvE missions.

    PvP

    World PvP

    Ilum
    Automated defense turrets have been added to Empire and Republic taxi spawn points.
    Particle Cannons around the Empire and Republic bases now activate more reliably.
    The Outlaws’ Den (Tatooine)
    Chests containing Mercenary Commendations are now available again in the Outlaw’s Den.

    Space Combat

    Bug Fixes
    Armor Upgrade 2 now has the correct armor value.

    UI

    General
    Players now receive the appropriate message when they are unable to enter an area because they are in an Operation group.

    Bug Fixes
    Opening the Inventory Panel with the button on the Menu Bar now always correctly displays the reverse engineering button.
    Inviting a new player to a guild no longer causes the member list to display incorrectly.

    Miscellaneous Bug Fixes
    Corrected an issue with older ATI cards that could cause the game to render as a black screen.
    Falls on the Republic and Imperial Fleets that should lead to death now properly do so. Players who die on the Fleets now respawn at the appropriate med center.
    Corrected an issue that could cause the game to crash during area transitions.
    Fixed a bug that could cause players to fall through the world during or after a conversation or cinematic.
    Biochem and Cybertech nerf were needed in particular. Interesting that I'll be getting a bit more survivability and mobility as a Jugg too.


  • Closed Accounts Posts: 2 ScottG1991


    Does anyone know anything about the new star wars coming out on ps3 or xbox??? Has it been announced or has it officially been declared not coming out on consoles?? I will start my own star war if it doesnt!!!


  • Closed Accounts Posts: 3,041 ✭✭✭cocoshovel


    ScottG1991 wrote: »
    Does anyone know anything about the new star wars coming out on ps3 or xbox??? Has it been announced or has it officially been declared not coming out on consoles?? I will start my own star war if it doesnt!!!

    MMO's dont usually come out on consoles.


  • Closed Accounts Posts: 3,041 ✭✭✭cocoshovel


    Just went to login for the first time in about 10 days and got an error, clicked repair and now its downloading 12gb of files. How annoying.


  • Registered Users Posts: 5,112 ✭✭✭Blowfish


    cocoshovel wrote: »
    Just went to login for the first time in about 10 days and got an error, clicked repair and now its downloading 12gb of files. How annoying.
    It doesn't actually download the 12gb, that's a tooltip bug, it just grabs whetever is needed.


  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    guys, is it really hard to get those purple version of weapons from crafting?

    i wonder if its random chance, and if yes how much %%% it is?

    i am trying to make a purple version of next rifle for my level, but feck.. i had destroyed so many blue ones and still no recipe


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  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    guys, is it really hard to get those purple version of weapons from crafting?

    i wonder if its random chance, and if yes how much %%% it is?

    i am trying to make a purple version of next rifle for my level, but feck.. i had destroyed so many blue ones and still no recipe

    Random chance based on how high your skill level is. From as low as 5% to as high as 20% or 25% I think. So every time you make a blue for another "disenchant" you increase your chance of discovery a little. Can be very annoying, I destroyed something like 25 blue medipacks to get the purple schematic.

    I think, from an efficiency point of view, this is very much going to be one of those things you do at max crafting level to gear up your alts rather than something you'll do a lot while levelling your main.


  • Registered Users Posts: 360 ✭✭witless1


    Blowfish wrote: »
    It doesn't actually download the 12gb, that's a tooltip bug, it just grabs whetever is needed.


    So I just discovered, phew :) It actually downloaded between 2 and 3Gb for me judging by the time it took and the speed I was downloading at.

    They are consistent though at least for me. That's the third mini patch in a row that downloads, fails and prompts a repair which kick starts a download. Have yet to have a successful mini patch since the game launched, God only knows what a full on patch will be like.


  • Moderators, Computer Games Moderators Posts: 14,710 Mod ✭✭✭✭Dcully


    Tried to play some more swtor today after going back to rift during the week and its even more evident how poor the game is.
    Not just in terms of content either, literally everything about it is substandard.
    Pretty sure this will see the biggest fall off of subs of pretty much any mmo launch of recent years.


  • Registered Users Posts: 3,405 ✭✭✭Lone Stone


    Dcully wrote: »
    Tried to play some more swtor today after going back to rift during the week and its even more evident how poor the game is.
    Not just in terms of content either, literally everything about it is substandard.
    Pretty sure this will see the biggest fall off of subs of pretty much any mmo launch of recent years.

    I read some article that was linked over on the swotor forums aparently the game's been loosing 2% of its player base a day since launch, But that sounds a bit much really. Then the topic was deleted.

    I might give rift a go again, after i start to update my pc or il just wait for gw2 or submit to the panda overlords in wow.


  • Moderators, Computer Games Moderators Posts: 14,710 Mod ✭✭✭✭Dcully


    Regarding rift, its worth it for the instant action feature alone, ofcourse theres tonnes more content also.


  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    Lone Stone wrote: »
    I read some article that was linked over on the swotor forums aparently the game's been loosing 2% of its player base a day since launch, But that sounds a bit much really. Then the topic was deleted.

    Considering Bioware flat out refuse to release subscription numbers (or at least last time I checked) I'd be quite curious about the veracity of that article. I've no doubt SWTOR will see a nice drop in subs after the free month ends but I doubt exact numbers will be known by anyone unless they cast the game in a good light.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,311 CMod ✭✭✭✭Nody


    nesf wrote: »
    Considering Bioware flat out refuse to release subscription numbers (or at least last time I checked) I'd be quite curious about the veracity of that article. I've no doubt SWTOR will see a nice drop in subs after the free month ends but I doubt exact numbers will be known by anyone unless they cast the game in a good light.
    I think I found the article in question; it was about active players rather then subscriptions (they have released that they have a million subscribers in December last year as a side note, question is when/if there is another update).


  • Registered Users Posts: 2,779 ✭✭✭Spunge


    Whats the population for Rift like ?

    Its usually a bad sign when an MMO is dirt cheap. I hate playing empty MMOs :(


  • Registered Users Posts: 27,645 ✭✭✭✭nesf


    Nody wrote: »
    I think I found the article in question; it was about active players rather then subscriptions (they have released that they have a million subscribers in December last year as a side note, question is when/if there is another update).

    Active players? Um, well there's a substantial amount of non-hardcore players in this game, it wouldn't surprise me in the slightest if they were taking a very casual approach. That and active players at launch can be very deceiving as every game has a few days of frantic play followed by an easing.

    Give me active players in 2 or 3 months when people have hit cap and I'll be far more interested.


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  • Registered Users Posts: 9,249 ✭✭✭Stev_o


    Spunge wrote: »
    Whats the population for Rift like ?

    Its usually a bad sign when an MMO is dirt cheap. I hate playing empty MMOs :(

    Hard to judge ask Dcully since he's rolling around with a lv 50 at the moment. At this stage its expected that most people are doing end game content.


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