Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

Diablo 3

Options
19192949697173

Comments

  • Closed Accounts Posts: 5,824 ✭✭✭RoyalMarine


    can someone give more details on the player8 thing from d2, as I didn't play d2.....


  • Registered Users Posts: 1,115 ✭✭✭Completionist


    can someone give more details on the player8 thing from d2, as I didn't play d2.....

    Linky


  • Registered Users Posts: 4,909 ✭✭✭nix


    Yeah gear up, good idea :P

    And i always try and adjust my skills to complement you guys :P

    Atleast we can practice on act1/2 again before hitting 3 with the player 8 stuff..

    Just hope its sooner than later, im getting tired of doing act3 runs and coming out with nada with nearly 300% MF :(

    Time to dump the MF i think..


  • Closed Accounts Posts: 5,824 ✭✭✭RoyalMarine


    nix wrote: »
    Yeah gear up, good idea :P

    And i always try and adjust my skills to complement you guys :P

    Atleast we can practice on act1/2 again before hitting 3 with the player 8 stuff..

    Just hope its sooner than later, im getting tired of doing act3 runs and coming out with nada with nearly 300% MF :(

    Time to dump the MF i think..

    That MF is nice, but MF add's such little improvement...


  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    I noticed that the more mf I stack the shirker drops I get...


    Some nice changes in that patch. I really enjoy solo runs, but I do realise that you get better drops in groups. Now I will be able to crank up difficulty a wee bit and do my runs.


  • Advertisement
  • Closed Accounts Posts: 5,824 ✭✭✭RoyalMarine


    I noticed that the more mf I stack the shirker drops I get...


    Some nice changes in that patch. I really enjoy solo runs, but I do realise that you get better drops in groups. Now I will be able to crank up difficulty a wee bit and do my runs.

    forget that solo crap. come have some craic with me, nix and ktulu. we slaughter act3 with no problems at all. really quick runs too.


  • Registered Users Posts: 4,909 ✭✭✭nix


    luck paid off today, found some firewalkers, 190+int, no res all though, meh saves me buying them now :D


  • Moderators, Computer Games Moderators Posts: 3,092 Mod ✭✭✭✭ktulu123


    nix wrote: »
    luck paid off today, found some firewalkers, 190+int, no res all though, meh saves me buying them now :D

    Damn you, I really want them. Fire coming out of your feet sounds class


  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    forget that solo crap. come have some craic with me, nix and ktulu. we slaughter act3 with no problems at all. really quick runs too.

    i would, but our timing is bad :(. i had a blast that night and i would love to do it again, but problem is my work hours. i wake up for work at 4:00, so i have to go to bed early and you lads only start, when i am already on the way out. :(

    even now i have to work tomorrow, so i cant play late with you again! :pac:


  • Moderators, Computer Games Moderators Posts: 3,092 Mod ✭✭✭✭ktulu123


    Simple solution: Quit the job :P


  • Advertisement
  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    ktulu123 wrote: »
    Simple solution: Quit the job :P

    *runs to the office to pick up his p45 and throwing it at the diablo 3 log in screen!


  • Closed Accounts Posts: 5,824 ✭✭✭RoyalMarine


    My hours are changing now too.

    I'll be working 8-8:30 all week and then 5am-1:30pm from then on.


  • Closed Accounts Posts: 5,824 ✭✭✭RoyalMarine


    so myself and nix went a bit crazy yesterday.
    i wanted a barb, he wanted a monk... we started about 4pm, and about 12 last night we were on level 52 :)
    I got sick of playing a DH.
    I was quite shocked at how fun the game was playing melee. I played a wiz in the first few months and then moved to a DH.


  • Moderators, Computer Games Moderators Posts: 3,092 Mod ✭✭✭✭ktulu123


    Disappointed in you!! Thought you were gonna hit 60 :P


  • Registered Users Posts: 2,994 ✭✭✭Taylor365


    so myself and nix went a bit crazy yesterday.
    i wanted a barb, he wanted a monk... we started about 4pm, and about 12 last night we were on level 52 :)
    It used to take me 8 hours just to finish ACT 1 in d2! :O


  • Closed Accounts Posts: 5,824 ✭✭✭RoyalMarine


    ktulu123 wrote: »
    Disappointed in you!! Thought you were gonna hit 60 :P

    I was going to go for it, but I realized I'm working overtime all this week and I'd be wrecked!


  • Closed Accounts Posts: 5,824 ✭✭✭RoyalMarine


    Some new info on the upcomming patch
    Key points:

    The Players X type system is translated as “Monster Power” and players creating games with level 60 characters can set it from 0-10 at game creation. You can not tweak it during a game, such as by turning it up before a boss fight.
    At higher levels the game difficulty is increased, with correspondingly better experience gain and item rewards. Details are still unspecified on just how they’ll be increasing the difficulty, and on what “better” items means. More, higher quality (Sets/Legendaries) items, higher level items, or all of the above.
    To unlock the Infernal Machine players will have to gather ingredients from all four acts, so it will presumably not be a short and easy assembly process. (Apparently even longer and more involved than Diablo 2′s Pandemonium Event.)
    The Infernal Machine level has “a completely new architecture” (tileset?), but no new bosses or monsters. (Presumably the “uber” bosses will be palette shifted and have some new abilities, but we’ll wait for D3X for entirely new monsters.)
    The Infernal Machine reward is a new Legendary ring only available from this quest. The biggest news is that it will Bind on Account. So no trading or selling or gifting, but you can use it with other characters on your account.
    Other details remain vague, so it seems like we’ll have to wait for the actual patch to find out every last detail and start hunting those new uber rings. It seems pretty likely the ring will be something like the Hellfire Torch, with guaranteed great stats, but enough variability that you’ll probably want to find several of them while trying to get a better roll, and perhaps a roll better suited for each character class.


  • Moderators, Computer Games Moderators Posts: 3,092 Mod ✭✭✭✭ktulu123


    Really liking the sound of this patch


  • Registered Users Posts: 1,115 ✭✭✭Completionist


    New PTR 1.05 patch notes are up.

    Really liking the sound of this patch, Some of the things that stood out to me is that stats on drops are based on monster level rather than item level so a ilvl60 can be just as good as a ilvl63. This means that no rare items are dismissable before you even ID them:)

    Also, Legendaries appear with sounds and flashing lights now so you never miss them, Love this:D


  • Registered Users Posts: 2,994 ✭✭✭Taylor365


    Could you paste em up can't access link :)


  • Advertisement
  • Moderators, Computer Games Moderators Posts: 23,183 Mod ✭✭✭✭Kiith


    Wall of text incoming.
    PTR Notes wrote:
    PATCH FEATURES

    New System: Monster Power
    Similar to the "Players 8" command in Diablo II, Monster Power is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different "power levels" and in return they’ll receive scaling bonuses to experience (for heroes levels 1-59) as well as boosts to Magic Find and Gold Find (for heroes in Inferno) which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.

    New Event: Infernal Machine
    The Infernal Machine is a device that will allow level 60 players to battle "uber” versions of some of Sanctuary's most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring

    GENERAL
    Resplendent Chests will now operate similarly to Elite packs in Inferno difficulty:
    When players open a Resplendent Chest, they will receive a reward based on how many Nephalem Valor stacks they have active at the time
    Opening a Resplendent Chest will grant one stack of Nephalem Valor

    Major in-game events will now grant one stack of Nephalem Valor when completed by a level 60 character in Inferno difficulty
    If completed in a multiplayer game, all eligible characters in the party will receive the buff regardless of whether they participated in the event or were close to the event's location

    Major in-game events in Inferno difficulty that involve a special chest or Unique monster (ex: ) will now also drop additional loot for every stack of Nephalem Valor a player has active at the time of the event’s completion
    Several events have had Unique monsters added to them for this purpose

    Experience Shrines can now appear in Inferno difficulty
    Two new shrines have been added to all difficulty levels:
    Empowered Shrine – Increased resource regeneration and reduced cooldowns
    Fleeting Shrine – Increased movement speed and pickup radius

    Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy
    The reduction of snare effects against Elite monsters has been reduced (in the player’s favor):
    Normal: 20% to 0%
    Nightmare: 30% to 15%
    Hell: 40% to 25%
    Inferno: 40% to 25%

    Crowd control effects will now be affected by diminishing returns. To learn more about how diminishing returns will work in Diablo III (and why these changes are an overall buff to player CC), click here!

    AUCTION HOUSE
    Search parameters will now save when switching between the gold and real-money auction house
    An additional sortable column has been added to the results window
    This column will have a drop-down box populated with each of the Preferred Stats that players indicated for their search (only one Preferred Stat can be selected at a time)

    The Preferred Stat list is now sorted alphabetically
    A button has been added to allow players to quickly reset Preferred Stat filters to "None"
    Players can now search for +Damage on off-hand items
    When searching for items to purchase, an option to "autofill" stats based on what the player is currently wearing has been added
    Similarly, when selling an item, a "Find Similar" button has been added to allow players to quickly search for items currently up for auction that have similar stats
    Bug Fixes
    When claiming stackable items from the auction house, the claimed items will always attempt to fill out partial stacks completely before falling back to using an open slot in your inventory
    The color-coding for the "Quality" drop-down menu for Pages & Recipes has been updated to match the color-coding for all other categories
    Fixed a bug that was causing the minimum value for the Spirit Regen affix to not filter items correctly


    BATTLE.NET
    The "Friend of Friend" feature for finding and adding Real ID friends is now available for Diablo III
    A new item delivery system has been added that will allow Blizzard to send items directly to players (you may see us testing this feature over the course of the PTR)
    Achievements
    An Achievement button has been added to the in-game hotbar
    Players can now link Achievements in chat

    Banners
    Players can now customize their banner in-game while in town
    Each banner reward type now has sub-categories organized by the content they were rewarded from (Hardcore, Crafting, Challenges, etc.)
    New unlocked banner rewards are now highlighted so they can be found more easily

    Chat
    Players can now change font color (per channel) and size
    Clicking on items linked in chat will now provide a comparison tooltip based on what you are currently wearing
    Several additional improvements have been made to in-game chat to increase usability


    BOSSES
    Azmodan
    Bug Fixes
    Azmodan should no longer be able to cast Flame Meteors or continue channeling his Laser attack while stunned



    CLASSES
    General
    Defensive bonuses provided by certain class skills have been reduced. To learn more about these changes and why they were made, click here!

    Barbarian
    Active Skills
    Battle Rage
    Duration increased from 30 seconds to 120 seconds

    Hammer of the Ancients
    Increased Critical Hit chance is now based on the amount of Fury the player has when Hammer of the Ancients is activated:
    For every 5 Fury a player has, Hammer of the Ancients has a 1% increased Critical Hit chance
    Skill Rune – Smash
    The radius of Smash has been slightly increased to help resolve an issue that caused Hammer of the Ancients to occasionally miss targets immediately in front of the player

    Skill Rune – The Devil's Anvil
    Movement speed reduction increased from 60% to 80%


    Leap
    Skill Rune – Iron Impact
    Now grants 100% bonus armor per enemy hit for 3 seconds


    Overpower
    Cooldown reduced from 15 seconds to 12 seconds

    Rend
    Rend should now more reliably hit enemies that are running away
    Skill Rune – Mutilate
    Mutilate has been redesigned to slow enemies by 60% for the duration of Rend


    Sprint
    Skill Rune – Run Like the Wind
    Proc coefficient reduced from 0.2 to 0.08


    Threatening Shout
    Cooldown reduced from 15 seconds to 10 second
    Skill Rune – Grim Harvest
    Now also has a chance to drop a health globe


    War Cry
    Cooldown reduced from 30 seconds to 20 seconds
    Fury generated reduced from 30 to 20
    Skill Rune – Charge!
    Fury generated reduced from 60 to 40

    Skill Rune – Impunity
    Bonus resistance reduced from 50% to 20%


    Whirlwind
    Fury cost from 16 to 9
    Skill Rune – Blood Funnel
    Healing increased from 1% to 2% of Maximum Life per Critical Hit



    Passive Skills
    Animosity
    Bonus Fury regeneration increased from 10% to 20%

    Inspiring Presence
    Healing increased from 1% to 2% Maximum Life per second

    Unforgiving
    Fury regeneration has been quadrupled, increased to 2 Fury every 1 second (up from 1 Fury every 2 seconds)



    Demon Hunter
    Active Skills
    Bola Shot
    Explosion radius increased from 7 yards to 17 yards
    Skill Rune – Volatile Explosives
    Explosion radius increased from 14 yards to 20 yards


    Chakram
    Chakram will now always fire a projectile, regardless of distance or if an enemy is targeted

    Companion
    Added a 30-second cooldown
    Reduced each Companion's attack cooldown from 1.5/2 seconds to 1 second
    Weapon damage increased from 30% to 38%, but they can no longer critically hit
    Companion's damage now scales with attack speed
    Skill Rune – Wolf Companion
    Wolf Companion has been redesigned to be a more durable pet:
    Now has comparable durability to one Zombie Dog
    New attack: 120-degree Cleave with a 10-yard radius that hits for 94% weapon damage

    Skill Rune – Spider Companion
    Spider Companion has been redesigned to be a more durable pet:
    Has slightly more durability than the Wolf Companion
    New attack: 120-degree Cleave with a 10-yard radius that hits for 38% weapon damage and Slows every enemy it hits by 60% for 2 seconds

    Skill Rune – Boar Companion
    Boar Companion has been redesigned to be a more durable pet:
    Has more durability than the Spider Companion
    New attack: Single-target attack that hits for 38% weapon damage
    Provides (155 @ 60) Life per second and a 15% bonus to all resistances for the Demon Hunter


    Evasive Fire
    Skill Rune – Shrapnel has been replaced with a new rune: "Hardened"
    Hardened increases your Armor by 50% for 3 seconds and replaces the backflip

    Skill Rune – Parting Gift
    Weapon damage increased from 45% to 55%
    Poison bomb delay reduced from 1.2 seconds to 0.6 seconds


    Sentry
    Cost changed from 10 Discipline to 30 Hatred
    Increased from weapon damage from 55% to 88%
    Players can now have two turrets active at once, but an 8-second cooldown has been added to compensate
    Sentry can no longer critically hit
    Skill Rune – Spitfire Turret
    Weapon damage increased from 8% to 15%

    Skill Rune – Vigilant Watcher
    Vigilant Watcher has been redesigned and now reduces the cooldown of Sentry by 2 seconds instead of increasing the duration

    Skill Rune – Chain of Torment
    Weapon damage increased from 80% to 100%


    Shadow Power
    Base spell changed from 20% Life Steal for 3 seconds to 15% Life Steal for 5 seconds
    Skill Rune – Night Bane
    Changed from 4 Hatred per second for 3 seconds to 3 Hatred per second for 5 seconds

    Skill Rune – Blood Moon
    Changed from 30% Life Steal for 3 seconds to 25% Life Steal for 5 seconds

    Skill Rune – Gloom
    Changed from 65% damage reduction for 3 seconds to 35% damage reduction for 5 seconds

    Skill Rune – Shadow Glide
    Changed from 40% movement speed increase for 3 seconds to 30% movement speed increase for 5 seconds


    Spike Trap
    Skill Rune – Sticky Trap
    Explosion radius increased from 8 yards to 16 yards

    Skill Rune – Bandolier has been replaced with a new rune: "Echoing Blast"
    Echoing Blast gives your Spike Traps three charges with a minimum delay of 1 second between each explosion, and deals damage as Poison


    Strafe
    Movement speed increased from 65% to 75%
    Hatred cost reduced from 16 to 12
    Skill Rune – Equilibrium has been replaced with a new rune: "Emberstrafe"
    Emberstrafe leaves behind fire trail that deals 65% weapon damage per second for 2 seconds

    All rune variants now allow you to walk through enemies while active

    Vault
    Can now be used while under the effect of roots, including Jailer (and will break the effect)
    Skill Rune – Trail of Cinders
    Reduced damage from 1500% to 300% weapon damage over 3 seconds
    Trail can now stack

    Skill Rune – Acrobatics
    Cooldown reduced from 15 seconds to 10 seconds



    Passive Skills

    Custom Engineering
    Adds the ability to have a third Sentry turret out a time
    Now also increases the maximum number of Spike Traps you can have out to 6

    Numbing Traps
    Damage reduction reduced from 25% to 20%, but now also works with Grenades and Sentry

    Perfectionist
    Now also increases Life, Armor, and Resistances by 10%

    Thrill of the Hunt
    Thrill of the Hunt has been redesigned:
    Every 7 seconds, your next Hatred spender roots all targets hit by it for 2 seconds. Enemies can only be rooted once every 7 seconds. This does not affect Sentry.
    Now displays a buff icon when ready to use



    Monk
    Active Skills
    Breath of Heaven
    Skill Rune – Infused with Light
    Bonus Spirit regeneration increased from 6 to 8 additional Spirit per hit for 5 seconds


    Dashing Strike
    The strike animation after dashing now scales with attack speed

    Mantra of Evasion
    Skill Rune – Wind Through the Reeds
    Run speed bonus increased from 5% to 8%



    Passive Skills
    Beacon of Ytar
    Cooldown reduction increased from 15% to 20%

    Near Death Experience
    Cooldown reduced from 90 seconds to 60 seconds

    Pacifism
    Now also works on Freeze and Immobilize effects (note: the tooltip will not say Freeze, because Freezes are classified as a Stun)

    Resolve
    Damage reduction reduced from 25% to 20%

    Seize the Initiative
    Conversion of Dexterity to Armor reduced from 100% to 50%



    Witch Doctor
    Active Skills
    Spirit Barrage
    Skill Rune – Well of Souls
    Will now seek out targets up to 40 yards (up from 25 yards)


    Wall of Zombies
    Cooldown reduced from 25 seconds to 20 seconds
    Skill Rune – Pile On
    Changed from 745% weapon damage with a 25-second cooldown to 500% weapon damage with a 10-second cooldown and the radius has been slightly increased



    Passive Skills
    Gruesome Feast
    Now shows a buff icon when you have active stacks

    Fetish Sycophants
    Proc chance increased from 3% to 5%

    Jungle Fortitude
    Damage reduction reduced from 20% to 15%



    Wizard
    Active Skills
    Archon: Slow Time
    Slow increased from 30% to 60%

    Blizzard
    Arcane Power cost reduced from 45 to 40 (Snowbound cost will remain the same at 20 Arcane Power)

    Energy Armor
    Armor bonus reduced from 65% to 35%
    Skill Rune – Prismatic Armor
    Resistance bonus reduced from 40% to 25%


    Familiar
    Skill Rune – Ancient Guardian
    Health threshold increased from 35% to 50%

    Skill Rune – Dartling has been replaced with a new rune: "Vigoron"
    Vigoron regenerates Life every second for the wizard


    Hydra
    All runes now properly benefit from Arcane Dynamo's five-stack damage buff
    Fixed an issue that could sometimes cause the heads of the Hydra to become separated from the base when cast near a wall

    Ice Armor
    Now reduces damage from melee attacks by 8%

    Magic Missile
    Base weapon damage increased from 110% to 125%
    Skill Rune – Charged Blast
    Weapon damage increased from 143% to 162%

    Skill Rune – Split
    Weapon damage increased from 50% to 56%
    Angle of damage reduced from 30 degrees to 20 degrees

    Skill Rune – Seeker
    Weapon damage increased from 121% to 138%

    Skill Rune – Penetrating Blast
    Pierce chance increased from 70% to 100%


    Meteor
    Delay between cast and impact reduced from 2 seconds to 1.25 seconds
    Arcane Power cost reduced from 60 to 50

    Ray of Frost
    Movement speed reduction increased from 30% to 60%
    Duration of slow increased from 3 seconds to 4 seconds
    Arcane Power cost reduced from 20 to 16 per period
    Skill Rune – Numb
    Movement speed reduction increased from 60% to 80%

    Skill Rune – Cold Blood
    Arcane Power cost reduced from 12 to 10 per period

    Skill Rune – Sleet Storm
    Weapon damage increased from 215% to 333%
    Proc scalar reduced from 0.25 to 0.1875

    Skill Rune – Black Ice
    Weapon damage increased from 193% to 387% over 3 seconds


    Slow Time
    Cooldown reduced from 20 seconds to 15 seconds
    Movement speed reduction increased from 30% to 60%
    Skill Rune – Time Shell
    No longer reduces the size of Slow Time

    Skill Rune – Perpetuity
    Now reduces cooldown to 12 seconds (from 16 seconds)


    Spectral Blade
    Weapon damage increased from 135% to 165%
    Angle of damage increased from 60 degrees to 90 degrees
    Range increased from 10 yards to 15 yards (range of Thrown Blades will remain at 20 yards)
    Skill Rune – Deep Cuts
    Weapon damage from Bleed increased from 35% to 45% over 3 seconds

    Skill Rune – Healing Blades
    Removed Critical Hit requirement


    Storm Armor
    Ability has been redesigned to periodically deal 100% weapon damage as Lightning to nearby enemies
    Skill Rune – Reactive Armor
    Redesigned to deal 70% weapon damage as Lightning to ranged and melee attackers

    Skill Rune – Strike Back has been renamed "Thunder Storm"
    All other runes remain unchanged


    Teleport
    Now breaks roots
    Skill Rune – Reversal
    Now ignores line of sight when returning to the casting location


    Wave of Force
    Cooldown reduced from 15 seconds to 12 seconds
    Skill Rune – Force Affinity
    Cooldown from 12 seconds to 9 seconds



    Passive Skills

    Unstable Anomaly
    Increased health threshold from 20% to 30%
    Now heals the player to 45% of Maximum Life and slow targets that are knocked back by 60% for 3 seconds




    CRAFTING
    Crafting materials can now stack to 500
    Jeweler Designs that drop in the world will now show up as Rare quality (yellow) to make them more visible on the ground
    Salvage now uses the required equip-level of the item instead of the base item level to determine what components the item will be salvaged into
    Example: If an item is an iLevel 60 and has a reduced level requirement of 52, the item will salvage into Hell crafting materials instead of Inferno crafting materials
    This is being done to accommodate the change of item affixes rolling at the monster’s level rather than the item's level (detailed further in the Items section below)

    Crafting reagents can now be converted up to the next highest level at the Blacksmith at a ratio of 10:1
    Tomes of Training can be converted up to the next highest level at the Blacksmith and Jeweler at a ratio of 10:1

    FOLLOWERS

    Templar

    Skills
    Heal
    Now heals both the Templar and the player when cast
    Can now be cast when the player is below 75% health (up from 50%)

    Inspire
    Mana regeneration bonus increased from 2 to 4 Mana per second

    Intervene
    Cooldown reduced from 60 seconds to 30 seconds
    Affected radius increased from 6 yards to 10 yards
    Removed the health threshold for when Intervene can be cast
    Spell will now cast whenever the player is hit and off cooldown, regardless of the player's currently health %


    Intimidate
    Now also reduces the movement speed of enemies that the Templar hits by 60% for 3 seconds



    Scoundrel

    Basic ranged attack weapon damage increased from 25% to 40%
    Skills
    Hysteria
    Cooldown reduced from 6 seconds to 5 seconds

    Poison Bolts
    Weapon damage of initial hit increased from 40% to 100%
    Poison now deals 40% weapon damage over 2 seconds (instead of over 3 seconds)



    Enchantress
    Skills

    Disorient
    Affected radius increased from 4 yards to 6 yards
    Cooldown reduced from 45 seconds to 25 seconds

    Mass Control
    Cooldown reduced from 60 seconds to 30 seconds

    Powered Armor
    Armor bonus reduced from 15% to 5%

    Reflect Missiles

    Reflect Missiles has been replaced with Missile Ward
    Missile Ward reduces incoming damage from ranged attacks by 6%




    Bug Fixes
    Magic Find and Gold Find values inherited from Followers should now respect the 300% cap
    Followers will no longer run in place or run slowly when players perform abilities that augment their movement (ex: Leap, Teleport, Vault, etc.)


    ITEMS
    The cast time for identifying Rare items has been reduced to 1 second
    The cast time for identifying Legendary items has been increased to 4 seconds
    The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been added
    Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)
    Class-specific items will now drop more often
    Items below iLevel 58 no longer drop in Inferno difficulty
    Square-quality gems no longer drop in Inferno difficulty
    Monk class Skill bonuses can now roll on shields

    MONSTERS
    Additional health per monster in multiplayer games has been reduced from 75% to 70%
    Damage and health of monsters levels 50-63 have been reduced to coincide with the addition of Monster Power
    Sand Shark AI has been improved:
    Sand Sharks can now use an "Under Sand Attack" while burrowed. The "Under Sand Attack" causes the Sand Shark to charge to the player and do a 10-yard radius earthquake-like attack for low damage.
    Sand Sharks can now walk toward you while above ground, which gives players more time to DPS them.

    Skeleton Fire Mage fire pools, Wood Wraith spore clouds, and Opressor fire breath attacks should now do reduced damages to pets and followers
    Two-handed skeleton executioners have had their escape radius reduced
    The "coolup" has been increased on the Fallen Lunatic’s suicide power from 1-3 seconds to 2-5 seconds, giving players a more predictable time to kill them (or run away) before they explode
    Bug Fixes
    Damage caused by the Reflects Damage affix can no longer be dodged
    Fire Chains monsters should no longer link with burrowed monsters (if a monster burrows while linked with Fire Chains, the link will be removed)
    The explosion effect of a dying Molten monster and the damage done by the effect should now always occur at the same time
    Damage done by the Arcane Sentry beam attack should now properly sync with the beam graphic
    Heralds of Pestilence will now abort their ranged attack if the player uses a power to make themselves un-targetable while the attack is casting (or "winding up")


    BUG FIXES
    Shrines will now buff all players that are within the shrine’s radius or in the same level area
    Nephalem Valor stacks are now restored whenever a player rejoins the last multiplayer game he/she was disconnected from
    The damage stat in the Hero page should now display the appropriate values when switching main and off-hand weapons with a shield
    Fixed a bug where buffs on other players weren’t displaying correctly in the party UI
    Fixed a bug that was causing players to not be able to rejoin a multiplayer game if they switched to a character that was saved to a difficulty level not yet unlocked by the other party members
    Fixed a crash that could sometimes occur when mousing over the tooltip for crafting materials
    Removed the initial tick of damage from fire trenches in Keep Depths and slightly reduced the radius


  • Registered Users Posts: 2,994 ✭✭✭Taylor365


    Whens it going live?


  • Moderators, Computer Games Moderators Posts: 3,092 Mod ✭✭✭✭ktulu123


    That is a class patch!! Only issues is i'm a little disappointed they nerfed trail of cinders so much. I thought they were going to bring it down to 1000% weapon damage to still make it viable. I most likely wont use it now.

    The rest of it is great though


  • Closed Accounts Posts: 5,824 ✭✭✭RoyalMarine


    ktulu123 wrote: »
    That is a class patch!! Only issues is i'm a little disappointed they nerfed trail of cinders so much. I thought they were going to bring it down to 1000% weapon damage to still make it viable. I most likely wont use it now.

    The rest of it is great though

    but it stacks!


  • Moderators, Computer Games Moderators Posts: 3,092 Mod ✭✭✭✭ktulu123


    Ah so each time I use it it does more damage? Thats ok I guess. Really looking forward to farming other areas with this monster power thing. Act 3 is getting kinda boring


  • Closed Accounts Posts: 5,824 ✭✭✭RoyalMarine


    is there anyone not playing this game that would be interested in "loaning" their account to a mate of mine? game is still over expensive and he wants to play it.

    He's willing to offer compensation to anyone willing to help him.

    Since selling an account is not allowed, this would be more of a friendly request.


  • Registered Users Posts: 1,115 ✭✭✭Completionist


    1.0.5 is now live!


  • Moderators, Computer Games Moderators Posts: 23,183 Mod ✭✭✭✭Kiith


    Is 1.0.5 the patch that allows you to increase the difficulty of any difficulty level? If so, i might play it a bit again. Wanted to roll a new character recently, but didn't fancy face rolling through the normal playthrough.


  • Moderators, Computer Games Moderators Posts: 3,092 Mod ✭✭✭✭ktulu123


    Kiith wrote: »
    Is 1.0.5 the patch that allows you to increase the difficulty of any difficulty level? If so, i might play it a bit again. Wanted to roll a new character recently, but didn't fancy face rolling through the normal playthrough.

    Yup it is, its brings in monster power levels 1-10 & it also brings in the infernal machine which is an item you can craft that brings you to zones with very powerful versions of the bosses in game.


  • Advertisement
  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    so wait... people were bitching about it being too hard, not people are looking for it to be hard... ah i love gaming community :D


Advertisement