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GSC closed and Stalker 2 is cancelled

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Comments

  • Registered Users Posts: 2,528 ✭✭✭TomCo


    That doesn't sound like a "news update" to me.

    Actually getting a bit pissed off with GSC now.


  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    tis rather light on... everything

    at least it provides some hope


  • Registered Users, Registered Users 2 Posts: 1,235 ✭✭✭Odaise Gaelach


    TomCo wrote: »
    That doesn't sound like a "news update" to me.

    Actually getting a bit pissed off with GSC now.

    We waited God knows how long for S.T.A.L.K.E.R.; we can wait a day or two before we know what's going on. :)

    It's quite possible that GSC Gameworld don't even know themselves what's happening, or what's going to happen.


  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    according to the social media guys twitter bio he lives in south africa, so it's possible no one's really telling him what's going on either

    --edit

    gscstalker S.T.A.L.K.E.R.
    Our website will continue, with the forum & tech support. The shop will continue until the nearest planned items sell out. (uploaded now)


    i dont like the ommision of gave development..


  • Registered Users, Registered Users 2 Posts: 18,727 ✭✭✭✭K.O.Kiki


    IT WAS THE PIRATES, I TELL YE!

    ARR!!


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,747 CMod ✭✭✭✭Retr0gamer


    Perhaps they had a publisher or investor pull out of funding them and are scrambling to find some one else to support development. Could be hard to find one.


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,099 Mod ✭✭✭✭AlmightyCushion


    I'm gonna play the euromillions on Friday. Hopefully I win so I can bankroll stalker 2


  • Moderators, Arts Moderators Posts: 10,518 Mod ✭✭✭✭5uspect


    Sure can't Valve buy them with all the Steam money they've made and let them just get back to work?


  • Registered Users, Registered Users 2 Posts: 1,235 ✭✭✭Odaise Gaelach


    Maybe they can release a demo of Half-Life 2: Episode 2 with S.T.A.L.K.E.R. 2. :D


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,104 Mod ✭✭✭✭Tar.Aldarion


    NOOOOOOOOOOOOOOOOOOOOOOOO stalker was amazing, never played any of the sequels, as good as the first?


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  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    pripyat was close, clear sky was... controversial :)


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,726 Mod ✭✭✭✭Sephiroth_dude


    Ya I have no doubt if it comes to it a bigger company may come and buy the stalker franchise.


  • Moderators, Science, Health & Environment Moderators Posts: 10,081 Mod ✭✭✭✭marco_polo


    Ya I have no doubt if it comes to it a bigger company may come and buy the stalker franchise.

    Or maybe 4Agames it was a fairly amicable slit from GSC wasn't it?

    Oh wait :p


  • Registered Users Posts: 1,228 ✭✭✭Chairman Meow


    NOOOOOOOOOOOOOOOOOOOOOOOO stalker was amazing, never played any of the sequels, as good as the first?

    CoP is fantastic, if a little intensive on your rig. Much, much better than clear sky.

    Also, this is the ****tiest ****ing gaming news of the year, or ever.

    Infinity Ward: churn out the same ****ing scripted corridor shooter **** year on year = IT PRINTS MONEY

    GSC: make a series of games in an original, amazing location, non scripted, free form, possibly best FPS of the last decade = GO BROKE.

    I-dont-want-to-live-on-this-planet-anymore.jpg


  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar




  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75



    no job, no gf, no friends, could be anyone on that website.


  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    "gscstalker S.T.A.L.K.E.R.
    Dear Stalkers: We will not be releasing any official news until around mid January. However there is cause for hope! Good hunting!
    "

    from official twitter

    --edit

    further tweet
    "gscstalker S.T.A.L.K.E.R.
    The Stalker team continues work on the project and hopefully everything will turn out well. Good Hunting Stalkers!
    "

    some good news to round off the year \o/


  • Closed Accounts Posts: 1,353 ✭✭✭Sasquatch76




  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,747 CMod ✭✭✭✭Retr0gamer


    A ray of hope, I wonder what the deal was before christmas though?


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    Sweet news. i've just bought the first one, so hopefully it lives up to its reputation !


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  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,726 Mod ✭✭✭✭Sephiroth_dude


    Great news !


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,104 Mod ✭✭✭✭Tar.Aldarion


    YES


  • Moderators, Science, Health & Environment Moderators Posts: 10,081 Mod ✭✭✭✭marco_polo



    I'm faceblocked here on this network whats it say?


  • Moderators, Computer Games Moderators Posts: 23,206 Mod ✭✭✭✭Kiith


    The Stalker team is extremely happy! Why? Because we are continuing work on Stalker 2 after the holidays.

    There you go.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    More info behind the recent announcements...
    GSC spokesperson Oleg Yavorsky later told Edge-Online, "We are still in the process of seeking funding to back up the project. We are hopeful things turn out well eventually. The team really wants to see Stalker continue."

    Struggling GSC seeks funds to complete Stalker 2


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    gizmo wrote: »
    More info behind the recent announcements...



    Struggling GSC seeks funds to complete Stalker 2

    I bet if they would do something like videogame nerd, with donation thing, they would get good few quid!

    i would personally donate to see stalker 2!


  • Registered Users, Registered Users 2 Posts: 7,182 ✭✭✭Genghiz Cohen


    Kickstarter?
    Donate $100 get free Special Edition with Soviet Era gas mask?


  • Moderators, Computer Games Moderators Posts: 23,206 Mod ✭✭✭✭Kiith


    Donate $1000 and get a trip to Chernobyl with the added possibility of an extra limb!


  • Closed Accounts Posts: 1,353 ✭✭✭Sasquatch76


    Kiith wrote: »
    Donate $1000 and get a trip to Chernobyl with the added possibility of an extra limb!
    I've talked about taking a trip their with some friends. Morbidly fascinating :o


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  • Registered Users Posts: 1,228 ✭✭✭Chairman Meow


    I've talked about taking a trip their with some friends. Morbidly fascinating :o

    ahem... ;)

    Awesome news tho. And also for anyone who hasnt seen it yet

    hM8eL.jpg

    Eohq0.jpg

    Enormous changelog:

    Gameplay Modifications:
    NPCs turn to Zombies if not safely hidden during emmissions.
    Actor belong to "Ukrainian Special Services (USS)" and not "Free Stalkers"
    Actor feels more alive with various tweaks of sound, movement and general interaction during firefights.
    New entry (starting) gear based on your choice of USS specialization.
    The maximum weigth you can carry is lowered but you run slightly faster now when not overencumbered.
    Endurance and maximum carrying weight varies and is based on your choice of character.
    Your entry to The Zone is at 6 AM (morning).
    English subtitles during VIP NPC dialogs.
    Time scale is scripted to 3:1 (3 times faster than realtime)
    Corpses and dead animals can be dragged ("Shift" + "Use" key)
    Bandages only stops bleeding.
    No weapon restrictions in safe zones
    Option for first person camera and third person camera with a single button.
    New cool screen effects when firing a weapon (resembling recoil shock/shake effects). This effect varies depending on the caliber fired.
    Your flashlight does not illuminate your weapon any more (only when reloading and sprinting) which makes it easier for your eyes to focus on the environment during darkness.
    3GB RAM enabled for system engine (prevents crashes on lower end pc's)

    Difficulty Modifications
    Stronger and deadlier anomalies.
    Very little food and good drinks found in The Zone making them more valuable.
    Zombified stalkers are mindless wanderers that attack everything and are killed effectively only with headshots.
    Fewer weapons to be found in The Zone.
    Low weapon and ammo ressources. No more "killing zombies to easily find loads of weapons and ammo".
    No gifts in your stash after the quest's "friend of stalkers" & "monsterhunter"
    Changes to actor health system, item effects, economy and damage system for very high difficulty
    There are no difficulty settings to choose from with this mod. There will be MISERY only and the mod will form a huge challenge for rookie Stalkers.
    Minimap shows no enemies or dead bodies, only traders and your cooperatives
    Universal silencer has been removed: You will need the correct sound suppressor variant for your weapon caliber
    No warnings, task messages or safezone indications on pda during emmisions (only sirens)
    Seek a more natural day/night rhythm without drugs if you want to avoid a blurred vision caused by headache or the need for recreation and rest.
    Food doesn't restore your health.

    Audio Modifications:
    Many mutant have new sounds including Poltergheist, Snorks, tushkano, flesh, boars, ...
    New special designed sounds including actor steps on grass and in water, drinking, eating and more
    New ambient sound effects including flies and other animals.
    All weapons have new crisp sounds for firing, handling and reload (even including your knife).
    PDA sounds are retouched
    New original musical score for all areas.
    Combat music changed to silence (music is cut off)
    All weapon sounds are synchronized to match animations
    New interface sounds including ingame inventory
    Random radio chatter and miscellaneous sound effects
    Russian Dialog and general speech
    Each silencer variant has a unique sound (based on the ammo caliber)

    Graphics Modifications
    Hundreds of new high resolution textures for environment, items and weapons, suits and headgear. NPC's are looking unshaved, scarred and tired.
    Complete redesign of environmental textures to create a dead and miserable atmosphere (many dead textures from AtmosFear used)
    Better blood and redesign of suit and clothes colour schemes.
    Redesign of most weapons (many weapons seem worn and unmaintained)
    There is a large variation in the amount of corrosion and dirt on the weapons depending on the background of the weapontype.
    New sprint animation for many weapons.
    New look of several mutants including Flesh and Chimera
    Unique AtmosFear sky textures for most weather types

    Weather Modifications:
    Unique version of AtmosFear3 with special designed sky textures, weather behavior, suns and god rays (Fallout is not included). The weather has been scripted to be almost a constant dreadful setting where the sky rarely 'opens up and breathes' with direct and clean sunlight.

    Interface Modifications:
    Complete interface redesign including main menu, options, loading screens, inventory, hud, compass, mouse pointer and more
    New minimal health and stamina bars
    Added head bobbing based on actor movement for immersion. Sprinting causes much head bobbing.
    The compass won't show enemy locations. Neither will it show dead bodies.
    It will however indicate your friends and VIPs (like traders).
    Still you will find a display of your currently equipped type of ammunition
    as well as how much there is left.
    New desaturated PDA map and inventory for wide screen monitor
    Slightly transparent brown inventory
    Minimal HUD: no grenade warnings, no hit indicator
    Dynamic Helmet HUD to reflect headgear with new improved visuals even compared to "IWA".
    All weapons are presented with their real model names and descriptions are rewritten. All weapon descriptions now include a display of possible attachments. Also it shows if your USS character has expert training in the inspected weapon type.
    Cleared Stash Mod, places a small treasure icon map spot where you pick up a stash
    New inventory icons and descriptions
    The Field of View has been widened to fit better with high resolution gaming and expand your view. The FOV is now 75'.
    Scopes zoom levels have been tweaked
    Your aim is wavering to reflect your breathing when aiming through optic scopes.
    Your stance influences your aim (dont snipe from standing position).

    Economy Modifications:
    Low startout economy
    All upgrades cost 25% more than vanilla
    50% less reward money for completed missions/quests
    Ammo and weapon prizes tweaked according to low availability
    You get paid less for artefacts
    Traders won't buy weapons in poor condition
    Scientists are now buying artefact's
    All traders and Stalkers is paying you less for everything they buy
    The Military and Uncle Yar will charge you for repairing your gear in Pripyat, the Military will give you 50% discount and Uncle Yar 15% discount
    Loot money from corpses
    Less food, medicine, ammo and grenades in loot

    Weapon Modifications:

    More than 40 new upgradeable weapons added to the game. Including pistols, shotguns, SMG's, carbines, rifles, machine guns and sniper rifles. Some are found in traders stock, some are held by NPC's, some are hidden in the stashes of The Zone. Most of the weapons are unique, meaning that there is only 1 of them in the game.
    Attachments are available for the new weapons and vanilla has even more attachments now.
    New ammo and armament ui icons
    Complete overhaul of all weapon conditions and behavior.
    Weapon Rate of Fire, ammo counts, weight and all other attributes are based on real life counterparts
    Weapon handling is based on the size and weight of the model
    More frequent weapon jamming
    There is now a silencer variant for each ammo caliber available
    New silencer and scope icon visuals
    Redesign of scope visuals and zooming
    New scripting of recoil (based on ammo caliber)

    No shooting from the hip. Recoil of all weapons are now more aggressive so you will need to take proper aim and use the strength of your hands and torso to shoot with low recoil. Crouching improves your aim in the optimal way. If you don't aim properly you will suffer great recoil and weapon sway when shooting in bursts or fully automatic.
    Weaopon handling/recoil is influenced by your choice of USS specialization
    All upgrades available for most weapons (still requires tool sets)
    Thermite grenades added
    More realistic weapon damage based on ammo caliber
    The screen does not zoom in when you are aiming with iron sights

    Items, Gear & Resource Modifications:
    Low Ammunition Resources
    This means that traders have less but more valuable ammo to offer at a raised price.
    By helping the military faction in Pripyat you are still offered free ammo
    All stashes edited to raise difficulty and to create a miserable and harsh environment
      Number of weapon in The Zone have been cut down severely. Few Stalkers even have a backup weapon. Some novices only pistols. Making NPC armament more variated and even includes new weapons. Zombies are less well armed. New food, drinks and item visuals New items including joints, cigarettes, protein bars, porn mags and survival book. Military knife, Binoculars, PDA and Identitycard will show up in your inventory, you can't drop or sell them Sleeping bag & sleeping pills added to the game There are two sets of knifes in the game now, one that is your standard issue military knife and works just as the vanilla knife. Then there is the hunting knife that the rest of the stalkers uses, it uses a weapon slot and you can sell them. Barmen now selling clear water (prolongs your need for sleep) Item weights tweaked Barmen and medics have less food, drinks, bandages and medkits to sell making them even more expensive
    Artificial Intelligence Modifications
    Alundaio's various AI Mod v1.07 included
    AI Reworked (stalkers & monsters)
    Reworked monster behavior
    Relations tweaked. Stalkers/Bandits no longer turn neutral to each other
    Re spawns in freeplay (more alternatives of spawns in zaton and jupiter)
    You will find that some rookies may only be equipped with a standard pistol and a few rounds in terms of armament.
    The more experienced have found their way to a proper firearm but may not even have a secondary backup weapon.
    The veterans are well equipped with quality weaponry. But all NPCs carry a minimum of the expensive ammunition required for their objectives and survival.
    Zombied Stalkers reworked...removed their bleeding and tweaked the damage they take when they is shot in different areas on the body, they don't heal as quickly as before but is more resilient against bullets.
    NPC's might carry stuff like valuable food that they won't sell or trade.

    ---

    Where can I get this triumphant piece of excellence?!

    Friends of the Zone, you may find the mod HERE upon the 13th.

    Does it work on all versions? Steam? Loyalty Edition?

    Yes. There will be an .exe installer to minimise fuss and get your body flooded with rads in no time.

    If I've not played STALKER, will I like this? This Misery Mod looks quite difficult.

    The Zone welcomes all, my friend. Be cautious, plan ahead, make do.


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