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New Star Wars TOR content in the works

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  • 14-12-2011 9:48am
    #1
    Registered Users Posts: 19,976 ✭✭✭✭


    Just read this on the PC Gamer website, giving a rough idea of what is in the works. It's obvious that there would be continued content coming out, but it's nice to have a rough idea of what they're aiming at now.
    PC Gamer wrote:
    Star Wars: The Old Republic has opened up to the first wave of pre-orderers, but Bioware are already talking about the future of The Old Republic. In a new post on The Old Republic community news page, the devs outline some of the features they’re planning to add, including new Operations, Flashpoints and extra solo missions. Guilds can expect to have their own banks before any other new features, but in the long run Bioware are hoping “to deliver on the promise of the long hinted at ‘Guild Capital Ships.’”
    There’s also an entire team dedicated exclusively to building new PvP challenges. New Warzones will be high on the agenda, but there’s also talk about the high level open world PvP on Ilum, which few people got to see on the beta. The on-rails space shooter sections will also be expanded, with cryptic hints at “a special project” that will change space battles “in a significant way.” UI customisation and new Legacy features are also promised. You can read the full list of planned features below.
    • New Content – We will be adding new content to the galaxy on an ongoing basis. These worlds will include Operations, Flashpoints and solo content.
    • Guild Functionality – Guilds are important to the long term health of any MMORPG. We have a huge list of guild centric features. This will be an ongoing effort that will probably never end. Guild banks are the first thing we’ll be delivering in our plans for increased guild functionality. Eventually we even want to deliver on the promise of the long hinted at “Guild Capital Ships”.
    • UI customization – You like choice. We hear you! SWTOR is all about choice. Being able to choose how you interact with an online game is something we feel is very important. We are going to be giving more control over the UI as an ongoing effort. This is a very big priority for us.
    • PvP – We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away! In addition to that high level PVP content, expect new Warzones and new PvP features on a regular basis.
    • Space Combat – We will continue to add missions to the space game. We also have a special project going on right now that will expand space gameplay in a significant way… for now the details will have to remain under wraps.
    • Legacy System – The ability to select a surname for your character is just the start of something much bigger. Soon, the Legacy experience and levels you earn will grant your characters access to powers, objects and other cool benefits.
    • And more – We have an entire team of developers working on future content. Right now we are focused on nothing else but Star Wars: The Old Republic, so expect new and cool things.
    If you’re logging into The Old Republic today for the first time, you’ll find our EU guild on the Nightmare Lands server and our US guild on The Crucible Pits. If you’d like to say hello to fellow guild members and other TOR players, swing by our forums. The idea of a guild capital ship sounds amazing, especially if it lets us make a PC Gamer Deathstar. Think of the possibilities!

    And I know it's simply not going to happen, but until proven otherwise, I'm going to believe that the space combat part will evolve into a full new X-Wing game. Don't you dare say otherwise and crush my dreams!!!


Comments

  • Registered Users Posts: 5,112 ✭✭✭Blowfish


    The one bit I'd want the most out of that is the UI customisation. For healing especially, the UI isn't the greatest. Also, even as a Sith Warrior, having some way to make reactive abilities more obvious would be great.
    humanji wrote: »
    And I know it's simply not going to happen, but until proven otherwise, I'm going to believe that the space combat part will evolve into a full new X-Wing game. Don't you dare say otherwise and crush my dreams!!!
    As long as they add multiplayer, I'll be happy.


  • Posts: 0 [Deleted User]


    The in-game flying was pretty poor, was fine - but nothing to write home about and about on a level with standard N64 shooters (bit prettier ofc).

    If they can make a decent space sim, closer to Tie Fighter than the jump to lightspeed ex-pac which for some reason just didn't work (physics or flight trajectories simply didn't work properly) I will be happy.

    If they can even do something along the lines of Freelancer it would be great - that game had... game.


  • Moderators, Computer Games Moderators Posts: 14,713 Mod ✭✭✭✭Dcully


    The space combat doesnt interest me at all, isnt it supposed to little more than a side mini game and not essential in any way?
    UI changes definitely interests me.


  • Moderators, Computer Games Moderators Posts: 23,190 Mod ✭✭✭✭Kiith


    I look forward to the space combat, simply cause its Star Wars. I know it's a very basic on rails shooter, but still. Lazers! Would love if they could expand it greatly though.


  • Registered Users Posts: 10,746 ✭✭✭✭degrassinoel


    Dcully wrote: »
    The space combat doesnt interest me at all, isnt it supposed to little more than a side mini game and not essential in any way?
    UI changes definitely interests me.

    similar to wow's Daily quests i heard, do 'em if ye want to, skip 'em if ye want to too :)


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  • Closed Accounts Posts: 8,880 ✭✭✭Raphael


    From messing about in beta, They're a good laugh, and dailying them is a good source of sweet cashy money.


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