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retraining crew

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  • Registered Users Posts: 3,739 ✭✭✭BigEejit


    something wrong with my sound, whats the gist of it?


  • Registered Users Posts: 168 ✭✭mercenary2


    if you dont start a secoundary skill and save up that xp you can buy retraining 4 ur crew for silver at 90% but can get them up to 100% if you have enough spare xp for your secoundary


  • Registered Users Posts: 7,692 ✭✭✭Dublin_Gunner


    mercenary2 wrote: »
    if you dont start a secoundary skill and save up that xp you can buy retraining 4 ur crew for silver at 90% but can get them up to 100% if you have enough spare xp for your secoundary


    What?


  • Closed Accounts Posts: 44 Shidosha


    The idea is that while you're not actively spending the exp your crew is earning it gets saved up in the background. As soon as there's a chance to spend it, it all gets spent at once.

    So, while your crew is below 100% in their primary skill, they're always going to spend the exp they earn on building that up to 100. But if you get to 100 and DON'T choose a secondary skill (Camoflage, Repair, Firefighting) the exp keeps getting accumulated in the background and stored up. So if you reach 100% and then play 50 games without choosing a secondary skill, as soon as you choose one it gets increased by the 50 games worth of exp.

    What the guy in the video is doing is not choosing a secondary (in this case it's his third secondary) and storing up background exp on his crew. Then when he retrains them into a new tank, that stored exp is automatically used to boost the crew's primary skill.

    So far as I know there are other secondary skills planned for the future, and Wargaming have said that exp being earned (but not visible) by crews right now will be available to apply to those once they become available - so your super-maxed out crew with 100% in everything will have a stash of exp to immediately bring any new skill they get up.


  • Registered Users Posts: 7,692 ✭✭✭Dublin_Gunner


    So eh, whats the benefit? Just to see it pop up at once?? It will take the same amount of time to build it up.


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  • Closed Accounts Posts: 44 Shidosha


    Yeah, overall you're not really going to save any time, but if you have a skill you don't really have a need or want for then you just don't bother learning it, then when you switch the crew to another tank you can pay silver and the crew will (probably) end up at 100% not 90%.

    It's not a huge thing, but some people might like the option.


  • Registered Users Posts: 227 ✭✭stas


    Similarly the same exp can be used to boost the new secondary skill. So if you didn't choose your next secondary skill and just kept playing, then whether you retrain your crew to a new tank and their primary is then automatically 90%+, or you decide on the secondary skill and the skill isn't started from the 0%, but higher - depending on how much you've played since getting to the 100% on your previous skill.


  • Registered Users Posts: 7,692 ✭✭✭Dublin_Gunner


    stas wrote: »
    Similarly the same exp can be used to boost the new secondary skill. So if you didn't choose your next secondary skill and just kept playing, then whether you retrain your crew to a new tank and their primary is then automatically 90%+, or you decide on the secondary skill and the skill isn't started from the 0%, but higher - depending on how much you've played since getting to the 100% on your previous skill.

    But your skills don;t lose their points when you switch to a new tank. Only their main proficiency does.

    If this build of of XP enables you to get a 100% crew to a new tank, and make them 100% again, then it would definitely be beneficial.

    I'm not even sure the effects of the skills are measurable. Is there any data on this?


  • Registered Users Posts: 33 iiansee


    Wow, didnt even know of this. I really think its a nice option to get instant 100% when moving to a new tank, especially as arty, since i have camo maxed out on each.


  • Registered Users Posts: 227 ✭✭stas


    But your skills don;t lose their points when you switch to a new tank. Only their main proficiency does.

    I meant to reiterate on what Shidosha was saying, and say that the "background exp" is like a can of exp. It gets filled up while you play, and you can spend it on anything you're typically spending your exp on: the primary (on a new tank) OR the secondary skills.

    The main benefit is when you don't have enough credits for your new tank, you just keep playing, and then - when you're able to afford it and transfer your crew there, it's a nice thing to be able to up your crew skills a little (or a lot - depending on how much credits you had to find!).


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