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DotA 2 Update Discussion
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09-01-2012 2:30amJoin Date:Posts: 16358
All DotA 2 changelogs will be posted here for discussion and whatnot.
Dec. 21st
HEROES
Added Bounty Hunter!
Beastmaster
Fixed Wild Axes being left behind when blinking to a location with a different z-value while they're in-flight.*
Ursa
Fixed fury swipes to apply the effect before the hit.
UI
"Watch Game" user menu option now also shows up for friends watching a game. Clicking it will take you to the same game they're watching.
"Watch Game" user menu option shows up for friends in practice lobbies with "allow spectators" turned on.
Added timestamps to main menu chat.
Added an announcement for when spectator sizes change in game.
Spectator names can be clicked in chat to commend, report or ignore them.
GAMEPLAY
Fixed server crash that could happen occasionally as the ancient is destroyed.
BOTS
Improved how bots predict missing enemy locations.
Added level of desire to all the things that bots currently avoid (mostly lessening the avoidance desire of things that they don't care much about).
Made bots less spammy about movement when moving to a location within a lane.
Increased range at which bots will consider coming to an ally's defense.
Increased bot desire to retreat when they're dangerously low on health.0
Comments
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Join Date:Posts: 16358
6.73 PARITY
HEROES
Alchemist
Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15.
Goblin's Greed bonus gold limit increased from 18 to 26.
Anti-Mage
Anti-Mage: Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45.
Anti-Mage: Armor reduced by 1.
Axe
Aghanim's Culling Blade cooldown from 10 to 6.
Base Int from 14 to 18.
Base HP regeneration from 1.25 to 2.
Battle Hunger gives Axe a 4% bonus movement speed per target it affects.
Berserker's Call cooldown from 14 to 10.
Counter Helix damage increased from 100/125/150/175 to 100/130/160/190.
Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5.
If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).
Bloodseeker
Thirst no longer partially reveals invisible heroes below 40% health.
Thirst now fully reveals invisible heroes below 20% health.
Rupture duration improved from 5/7/9 to 7/8/9.
Rupture cooldown now scales from 70 to 70/60/50.
Bounty Hunter
Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250.
Dark Seer
Ion Shell duration increased from 15 to 20.
Ion Shell AoE from increased 225 to 250.
Ion Shell cooldown increased from 7 to 10.
Ion Shell damage increased from 30/45/60/75 to 30/50/70/90.
Wall of Replica illusions are now semi-transparent to enemy players.
Doom Bringer
Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16.
Dragon Knight
While in Dragon form Dragon Tail's cast range increased from 150 to 400.
Drow Ranger
Base Agility increased by 4.
Enchantress
Movement speed from 305 to 310.
Nature's Prophet
Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60.
Jakiro
Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9.
Macropyre duration increased from 5 to 7 seconds.
Juggernaut
Omnislash random damage improved from 150-250 to 175-250.
Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim).
Kunkka
Strength growth increased from 2.7 to 3.0.
Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8.
Tidebringer cleave AoE improved from 380/420/460/500 to 500.
Torrent slow increased from 30 to 35%.
X Marks The Spot cooldown decreased from 30 to 20 seconds.
Death Prophet
Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%.
Skeleton King
Reincarnation slow duration increased from 3 to 4 seconds.
Reincarnation cooldown decreased from 300/220/140 to 260/160/60.
Leshrac
Movement speed increased from 310 to 315.
Pulse Nova AoE increased from 400 to 450.
Lich
Added a 0.2 second buffer time between Chain Frost bounces.
Lina
Base intelligence increased by 3.
Dragon Slave travel distance increased by 100.
Dragon Slave final AoE increased from 125 to 150.
Lion
Mana Drain level 4 increased from 100 to 120 per second.
Mana Drain now drains at 0.25 second intervals instead of 1 second (596884).
Mirana
Fixed Arrow damaging but not stunning invisible units.
Morphling
Base agility increased by 5.
Adaptive strike cooldown decreased from 20 to 10.
Necrolyte
Death Pulse AoE increased from 375/425/450/475 to 475.
Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%.
Sadist level 4 now restores 600 mana if you kill a hero.
Pudge
Flesh Heap now has a overhead notification when strength is gained.
Pugna
Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275).
Life Drain duration increased from 9 to 10 seconds.
Queen of Pain
Base damage increased by 4.
Scream of Pain AoE increased from 400/425/450/475 to 475.
Razor
Static Link duration, after it finishes draining, increased from 13 to 18.
Static Link cooldown rescaled from 35/30/25/20 to 25.
Sand King
Epicenter's slow is no longer blocked by magic immunity.
Caustic Finale buff duration increased from 2 to 8 seconds.
Shadow Fiend
Movement speed increased from 300 to 305.
Agility growth increased from 2.4 to 2.9.
Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32.
Sniper
Shrapnel AoE increased from 325 to 350.
Spectre
Dispersion damage no longer disables items like Blink Dagger.
Riki
Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility.
Storm Spirit
Overload bonus damage increased from 30/45/60/75 to 30/50/70/90.
Sven
Great Cleave increased from 20/30/40/50% to 30/40/50/60%.
God's Strength is no longer purgeable.
God's Strength damage buff increased from 100/125/150% to 100/140/180%.
Warcry duration increased from 6 to 8 seconds.
Warcry cast time removed.
Tinker
Laser's miss duration increased from 2 to 3 seconds.
Ursa
Armor increased by 1.
Enrage damage increased from 4/5/6% to 5/6/7% of current HP.
Earthshock AoE increased from 365 to 385.
Earthshock cooldown decreased from 7 to 6.
Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30.
Warlock
Infernal's Flaming Fists trigger chance increased from 40% to 60%.
Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200.
Zeus
Arc Lightning level 4 damage increased from 130 to 145 damage.
Lightning Bolt cooldown decreased from 6.5 to 6.
Static Field now affects creeps.
Static Field no longer requires unit visibility to take effect.
ITEMS
New Item: Rod of Atos.png Rod of Atos
New Item: Heaven's Halberd.png Heaven's Halberd
New Item: Ring of Aquila.png Ring of Aquila
New Item: Abyssal Blade.png Abyssal Blade
New Item: Tranquil Boots.png Tranquil Boots
Boots of Travel.png Boots of Travel
Recipe cost decreased from 2200 to 2000.
Movement speed increased from 95 to 100.
Bloodstone.png Bloodstone
Initial charges increased from 5 to 6.
Respawn time reduction increased from 3 to 4 seconds per charge.
Butterfly.png Butterfly
Evasion increased from 30 to 35%.
Divine Rapier.png Divine Rapier
Damage increased from 250 to 300.
Ethereal Blade.png Ethereal Blade
Ether blast cast range increased from 700 to 800.
Eul's Scepter of Divinity.png Eul's Scepter of Divinity
Movement speed bonus increased from 25 to 30.
Linken's Sphere.png Linken's Sphere
Added +10 damage to account for component bonuses.
No longer triggered by Medallion of Courage.
No longer triggered by Urn of Shadows.
Magic Wand.png Magic Wand
No longer loses charges when upgrading from Magic Stick.png Magic Stick.
Mask of Madness.png Mask of Madness
Berserk's movement speed bonus increased from 20% to 25%.
Mjollnir.png Mjollnir
Chain lightning bounce count increased from 4 to 8.
Necronomicon.png Necronomicon
Archer's Mana burn cast range increased from 250 to 600.
Archer's attack damage increased from 31/61/91 to 40/80/120.
Warrior's attack damage increased from 21/41/61 to 25/50/75.
Orb of Venom.png Orb of Venom
Cost decreased from 450 to 350.
Orchid Malevolence.png Orchid Malevolence
Recipe Reworked: now requires 2 Oblivion Staffs and a 775 gold recipe.
Smoke of Deceit.png Smoke of Deceit
Dispel AoE for nearby heroes increased from 950 to 1025.
Refresher Orb.png Refresher Orb
Added +6 Intelligence to account for component bonuses.
Desolator.png Desolator
Desolator recipe cost decreased from 1200 to 900.
Vanguard.png Vanguard
HP Bonus decreased from 275 to 250.
Veil of Discord.png Veil of Discord
Recipe now requires only one Robe of the Magi, completed bonuses are the same.
Animal Courier.png Couriers
Now give 150 to each enemy player, instead of 300 to the killer.
No longer drop items when they die.
Respawn 3 minutes after death, the items they have are inaccesible during that time.
Flying Courier.png Flying Courier no longer has invulnerability shield.
Basic courier is magic immune (like Flying Courier, most spells did not work on couriers already).
GENERAL
Buyback cooldown increased from 4 minutes to 5.
Heroes now respawn with full mana.
Gold over time from 0.875 intervals to 0.8.
Runes will no longer spawn the same rune type 2 times in a row.
Forest Healing Troll now has a Mana Aura (+2 MP/sec).
Forest Healing Troll's heal cooldown from 0.75 to 0.5 seconds.
GAMEPLAY
Added Spirit Breaker Spirit Breaker and Silencer Silencer.
Added Tournament version switch.
Fixed a bug where if you issued commands in rapid succession, some commands could be ignored.
Alchemist
Fixed Unstable Concoction stunning Alchemist when he is magic immune.
Axe
Fixed Counter Helix doing the damage when the attack impacted rather than started.
Bloodseeker
Fixed being able to cast Bloodrage on Magic Immune allies/self.
Bounty Hunter
Fixed it being possible to use Jinada cooldown without triggering a critical strike.
Fixed Jinada working on denies.
Fixed Jinada and Shadowblade affecting buildings.
Fixed Track giving bonus gold for dead illusions.
Fixed Track not being dispelled by Time Lapse, Repel, Purge, etc.
Fixed Track debuff icon not showing.
Broodmother
Fixed Spawn Spiderite working on wards.
Clockwerk
Fixed Hookshot hitting couriers.
Dragon Knight
Fixed Dragon Tail ignoring Linken's Sphere.
Nature's Prophet
Fixed not being able to see the teleportation end point if it is in FoW.
Huskar
Fixed Lifebreak being dodgeable.
Leshrac
Fixed Pulse Nova turning back on when out of mana sometimes.
Lifestealer
Fixed Rage not properly dispelling negative debuffs
Fixed Open Wounds healing towers.
Fixed Infest not working on Mud Golems.
Shadow Fiend
Fixed Presence of the Dark Lord not working on siege units.
Night Stalker
Fixed Hunter in the Night working on Illusions.
Omniknight
Fixed Repel taking Shadowblade invis buff off
Fixed Repel causing Burrowstrike to fail if used during the movement period
Fixed Holy Persuation working on magic immune allies.
Fixed Repel revealing Broodmother while under Spin Web.
Sand King
Fixed Refresher Burrow Strike not hurting affected units
Shadow Shaman
Fixed Ethershock hitting units in the FoW.
Storm Spirit
Fixed Overload charge being used up if the target dies before impact.
Tidehunter
Fixed Refresher Ravage not hurting affected units.
Fixed Kraken Shell not reducing tower damage.
Tiny
Fixed the timing of when the stun happened with Craggy Exterior.
Ursa
Fury swipes should only work on organic units and Roshan now.
Fixed Illusions not dealing bonus damage on a unit that has Fury Swipe stacks already.
Venomancer
Fixed Plague Ward collision size
Fixed Satanic being dispellable.
Fixed Janggo Aura not affecting lane creeps.
Fixed Vladmir Aura's mana regen stacking with Basilius.
Fixed Necro Warrior's Mana Burn ignoring Linken's Sphere.
Fixed Refresher Orb not geving bonus int.
Fixed Power Treads movement bonus being off by 5.
Fixed Force Staff not giving an error (and wasting cooldown) when used on allied magic immune.
Fixed Unobstructed vision working on Illusions.
Fixed Bash against wards.
Fixed a hero not leveling up multiple times if they received enough XP in one go.
Fixed some Legacy Keys.
Enabled Ursa and Bounty Hunter in Captain's Mode.
Fixed Bottle usage cooldown.
Fixed couriers losing behaviors and being removed from unit selections and control groups when they are upgraded to flying.
UI
Updated the minimap texture.
Dominated and summoned creeps now draw larger on minimap.
Fixed shop keys getting unbound.
Fixed a case where dragging a non-controllable unit's inventory item would result in a drag of the player's hero's item instead.
Fixed control clicking on an active item showing a confusing error.
Added a Animate Portrait setting to the video config.
Fixed Cheap Water setting being backwards.
Fixed the quickbuy purchase shortcut not buying items if they existed in both the secret and side shop, when at the side shop.
The shop button now highlights when you are in range of the shop.
When using Alt, minimap hero names are now icons.
When using Alt, there are now TP icons to show which teammate is teleporting in.
When using Alt, illusions draw smaller and semitransparent.
Disallowed item moves from the stash to the main inventory while reincarnating.
Minimap lines for muted players are no longer drawn.
Added an overhead indicator for flesh heap.
Added a tooltip to the courier button.
The courier button shows as inactive when there are either no couriers, or only dead couriers.
Fixed the reliable/unreliable gold tooltip showing up for non-hero units.
Fixed hero images not showing up in the top bar and scoreboard until their entities came out of dormancy.
Fixed being able to select units previously part of a multi-unit selection by clicking on the space where they were displayed, after returning to single-unit selection.
Added health number on the player's hero's floating health bar.
Fixed a case where the stash would show the wrong item icon.
Added "Auto Speed" feature to Directed mode in the spectator HUD when watching a replay.
Will automatically speed up the replay when nothing is happening, and slow down when action occurs.
Will do super slow-mo at moments when heroes are killed.
Only works on replays recorded after this release.
Fixed bug where the stickly slot would sometimes, mysteriously, change items.
Fixed not being able to buy stackable items from side shop with a full inventory (ie. teleport scroll).
Fixed channel bar not going away when querying a channeling hero that enter fog of war.
Shift-clicking a unit in multi-unit selection hud element now deselects the unit.
Fixed Top bar clicks not going to the correct heroes when playing back demos.
Taskbar icon will now flash when a game is paused/unpaused, if the game doesn't already have focus.
Added attack icon and ping for enemy structures.
Mana and health regen values are no longer drawn in the hud when querying enemies.
Practice lobby settings are now shown to all lobby members.
Improved scrollbars and scrolling views.
Winner and duration are hidden on the match details screen by default.
Fixed default date range when searching for replays.
VISUALS
There is now an impact effect on enemies who are damaged by Dazzle's Shadow Wave.
There is now a splash effect when Morphling takes an illusion's position.
Removed track casting effect from enemy vision.
Changed how Dark Seer's illusions look — smaller and illusion color for both teams.
Fixed Ursa turning bright yellow on lower-end cards.
Made Lifestealer's Rage effect slightly more subtle.
Made Pudge's Rot way less subtle.
AUDIO
Death Prophet will comment on her ghosts returning when they begin turning back instead of when they're done returning.
Slightly lessened the volume of the Match Ready sound.
Made warning about Ancient being under attack always play, even if there are heroes nearby defending it.
BOTS
Enabled bot difficulty selection. Currently all bots in the match will use the same difficulty setting.
Fixed cases where bots would want to gank a nearby invisible unit.
Bots will now wait a couple seconds before using a TP scroll to ensure that their desire to go to a location wasn't just momentary.
Fixed case where bots would say "Defending none" when they were defending their base.
Fixed bug where you would lose your assigned lane if you moved too close to the base.
Fixed bug that was causing bots to use TP scrolls less often than they should when doing long pathfinds.
Fixed bug that was making bots think Windrunner was way more powerful than she actually was when she had the Focus Fire buff active.
Increased desire to not move with Rupture.
When bots are pushing a tower, and allies have signed up to help out, they will do a better job of waiting for them to show up before actually doing the push.
Made bots more likely to stick with Roshan when his health is low, even if they think it's dangerous.
Added slight buyback delay so bots aren't superhuman about buying back into the game.
Improved Tidehunter's Ravage usage, he will now consider using it even when retreating.
Made bots more likely to commit post-allied-Ravage.
Fixed bug where bots would gather up for a tower push when no more reinforcements were coming.
Fixed bug that caused bots to be jerks and prematurely retreat with extremely high priority when a teamfight happened and one of their teammates was being attacked.
Made bots more likely to break off Roshan (and not decide to do Rosh) if any hero fights are happening nearby.
Increased tower avoidance at mid-range health values, should help avoid some ill-advised tower-dives.
Made bots focus a bit more on a tower/rax push rather than swapping off to attack a hero.
Made bots less likely to ignore very high-health enemies.
Made bots less likely to tank creeps when attacking an enemy's minions.
Bots now have the ability to figure out which enemy heroes are illusions and which aren't, and they will adjust their ability usage accordingly.
Fixed a few cases where bots would try to cast an interrupting stun on a magic-immune enemy that was channeling.
Made bots a bit less aggressive about buying dust.
Made bots a bit more scared of Juggernaut's Blade Fury when at low health.
Fixed bug where bots would sometimes buy a duplicate courier.
Improved how bots infer ganks, tower pushes, and tower defenses from human players.
Bots are now more likely to automatically help out humans with tower pushes, tower defenses, and doing Rosh.
Undocumented Changes
Added subtitles and made small adjustments to Clinkz.
Added placeholder icons for Obsidian Destroyer.
Small adjustments to both Obsidian Destroyer and Lycanthrope.
Improvements made to Juggernaut's Dog Courier.
Rune spawn points now glow.
Added "Injured" walk animations for Ursa, Nature's Prophet, Juggernaut and Tiny.0 -
Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,104 Mod ✭✭✭✭Join Date:Posts: 59277
Changelog
UI
- Made hero loadout model preview bigger in the main menu.
- Added practice lobby button to swap Radiant and Dire teams.
- Limited number of selectable matchmaking regions to six.
- New users are able to watch live games before completing the tutorials.
- Wins and level are now hidden for players that aren’t friends and don’t have ‘Share Match History’ in the options enabled
- Fixed keybindings not being saved properly for Xbox controllers
- Added Dire courier icons to minimap for Spectators
- Fixed a crash when selecting all units while spectating
- Fixed dota_embers convar value being forgotten when the game is restarted
- Spectators can select wards to see their vision or truesight radius.
- Added Xbox controller support for Dota TV
Left / right bumper = Cycle back or forward through the heroes on the field
Start button = Pause (Replay only)
Back button = Rewind (Replay only)
D-Pad up / down = Cycle through stats dropdown menu
D-Pad left / right = Slow down or speed up replay speed
Y button = Show gold graph
X button = Show XP graph
B button = Dismiss open graphs, reset playback speed, revert camera to previous mode (after cycling heroes)
MATCHMAKING
- Reduced average wait time and reduced incidence of extremely long wait times
INTERNATIONAL COMPENDIUM
- Added further explanation of International Fantasy Challenge rules.
- Exposed the roles of players in International Fantasy Challenge Bench slots.
- Completing the creation of an International Fantasy Challenge team now grants you the Mammoth mount for your Smeevil.
- Completing all the Main Event Predictions now grants you the Bird mount for your Smeevil.
MAC/LINUX
- Made the chat wheel work
- Added intro movie for new users, fixed black screen displaying for new users
- Fixed bugs with some tooltips missing text on what abilities do
- Fixed outline color of target units to match what Windows shows
- Fixed some rendering issues
- Fixed some crashes
- A variety of performance improvements
- Fixes to audio (silence, crashes)
- Mac: More robust mouse grab
- Mac: Allow setting “Unit Speech” to “All” in audio settings.
- Linux: Fixed hang when pasting from the clipboard under certain conditions
AUDIO
- Fixed some issues with base attack sound modifier (e.g. Tiny’s Scepter attacks)
- Adjusted limits on Chen ult target sounds
GAMEPLAY
- Tusk: Fixed minor inaccuracies with his Base Strength, Attack Animation and Turn Rate
- Meepo: Fixed Geostrike not affecting units like Spirit Bear
- Morphling: Fixed being the Replicate illusion buff icon being visible to enemy players
- Morphling: Fixed being unable to control the first Juxtapose illusion created by your Phantom Lancer Replicate
- Shadow Demon: Fixed Demonic Purge killing summoned units like Warlock’s Golem
- Shadow Demon: Fixed Shadow Poison damage release not having a cast point
- Fixed a minor inaccuracy with Meepo and Ogre Magi’s base armor
Hero Animation Updates
With the introduction of the Compendium Immortal items we have a number of new animations for the heroes that received items.0 -
Join Date:Posts: 16358
This needs serious discussion. Random rosh spawn times now, wut. Nothing below I like :P
* Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
* When buying back, 25% of the remaining respawn time will be added to your next death
* Creeps now meet a bit closer to the tower in your offlane
* Ranged Heroes now get the same denied experience as melee heroes (instead of less)
* XP AoE increased from 1200 to 1300
* Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
* Swapped the medium pullable Neutral Camp with the small camp
* A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
* Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
* Satyr Mindstealer XP bounty reduced from 88 to 62
* Satyr Tormentor XP bounty reduced from 155 to 119
* Mud Golems XP bounty reduced from 119 to 88
* Mud Golems armor reduced from 4 to 2
* Dark Troll Summoner bounty XP reduced from 155 to 119
* Hellbear Smasher HP reduced from 1100 to 950
* Hellbear armor reduced from 5 to 3
* Satyr Trickster's Purge cast point improved from 0.5 to 0.2
* Dragon Ancient Neutral Camp now have flying movement capability
* Fixed Neutral Envenomed Weapons debuff dispelling regen items
* Day/Night length decreased from 6 to 4 minutes
* The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector
* Roshan will respawn at a random time between 8 and 11 minutes after death
* When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)
* Starting gold increased from 603 to 625
* Random Gold bonus reduced by 50
* Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
* Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds
* Tower last hit bonus gold increased from 100-200 to 150-250
* Melee Barracks HP regen increased from 2.5 to 5
* Ranged Barracks HP regen decreased from 2.5 to 0
* Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)
* Evasion now stacks diminishingly
* Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
* The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs0 -
Join Date:Posts: 16358
And lots more
HEROES
Abaddon
- Base armor reduced by 1
- Myst Coil self damage increased from 50/75/100/125 to 75/100/125/150
- Aphotic Shield is now dispellable
- Borrowed Time no longer activates while Doomed
Alchemist
- Chemical Rage no longer provides 250/500/750 bonus HP
- Chemical Rage HP regen increased from 15/30/60 to 50/75/100
Ancient Apparition
- Ice Vortex cooldown reduced from 5 to 4
- Ice Blast cooldown reduced from 45 to 40
- The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area
- Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26
Axe
- Berserker's Call AoE increased from 275 to 300
- Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16
- Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30
- Battle Hunger movement speed slow/bonus increased from 8% to 10%
- Battle Hunger is now dispellable
- Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
- Counter Helix now hits siege units
- Culling Blade no longer goes on cooldown if it successfully kills a hero
- Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
- Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900
- Culling Blade 40% speed bonus now applies to attack speed as well
- Culling Blade Aghanim allied buff duration increased from 6 to 10
- Culling Blade manacost reduced from 150/200/250 to 60/120/180
Batrider
- Base damage reduced from 48-52 to 38-42
- Vision reduced from 1400 to 1200
- Flaming Lasso cast range reduced from 175 to 100
Beastmaster
- Inner Beast AoE reduced from 1000 to 900 (standard aura AoE)
- Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45
- Call of the Wild now has two abilities for summoning each unit independently
- Call of the Wild manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3
Bloodseeker
- Base movement speed reduced from 305 to 300
- Thirst is now global instead of 6000 range
- Thirst bonus now stacks for each unit that is low HP
- Thirst HP threshold increased from 20/30/40/50% to 50%
- Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
- When Thirst is active, movement speed cap is removed on your hero
- Thirst no longer provides armor bonus
- Thirst provides bonus 7/14/21/28 damage
- Thirst no longer grants full hero vision around low HP targets, it only shows their model
- Thirst no longer lasts for an extra 3 seconds when the target is dead
Brewmaster
- Base agility increased from 16 to 22
- Drunken Haze affects a 200 AoE around the target
- Thunder Clap is now dispellable
- Primal Split selection order is now Earth/Storm/Fire
- Reworked Primal Split Aghanim upgrade.
Spoiler:
Bristleback
- Attack point improved from 0.4 to 0.3
- Viscous Nasal Goo is now dispellable
- Viscous Nasal Goo cast point improved from 0.4 to 0.3
- Warpath max stacks increased from 5 to 5/6/7
- Warpath stack duration increased from 10 to 14
Broodmother
- Spin Web AoE increased from 650 to 900
- Spin Web cast range increased from 600 to 1000
- Spin Web cast point nerfed from 0.2 to 0.4
- Spin Web no longer destroys trees
- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
- Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)
Centaur Warrunner
- Stampede slow duration increased from 1.25 seconds to 1.5
Chaos Knight
- Chaos Bolt damage and stun values are now inversely related
Chen
- Test of Faith teleport is now dispellable
- Hand of God cooldown increased from 140/130/120 to 160/140/120
Clinkz
- Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60
- Searing Arrows manacost increased from 8 to 10
- Searing Arrows is no longer blocked by magic immunity
Clockwerk
- Units knocked back by Power Cogs destroy trees in 100 AoE around where they land
Crystal Maiden
- Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30
- Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50
Dark Seer
- Vacuum cooldown increased from 24 to 28
Dazzle
- Weave duration rescaled from 12/18/24 to 20
- Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
- Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
- Poison Touch is now dodgeable
- Poison Touch slow timings reworked
Spoiler:
Death Prophet
- Exorcism Spirit damage increased from 43-48 to 53-58
Disruptor
- Kinetic Field AoE increased from 300 to 325
- Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
- Static Storm AoE increased from 375 to 450
- Static Storm max damage increased from 170/220/270 to 200/250/300
- Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds
Doom
- Doom cooldown reduced from 110 to 100
- Doom now removes positive buffs on the target before applying the debuff
- Doom Aghanim AoE requirement increased from 550 to 900
Spoiler:
Drow Ranger
- Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%
- Precision Aura no longer affects creeps
- Precision Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd)
- Marksmanship attribute negation AoE increased from 375 to 400
Earthshaker
- Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%
- Fissure range increased by 100
Elder Titan
- Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200
Enigma
- Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%
- Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.
Enchantress
- Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120
Faceless Void
- Timewalk slow rescaled from 25/30/35/40% to 20/30/40/50%
- Chronosphere AoE increased from 400 to 450
Huskar
- Agility reduced from 20 + 2.4 to 15 + 1.4
- Berserker's Blood is now disabled by Doom
Invoker
- EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
- Invoke Max Spells rescaled from 1/2/2/2 to 2
Io
- Tether now does a -100% MS/AS slow instead of a stun
Jakiro
- Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)
Juggernaut
- Healing Ward movement speed increased from 300 to 450
- Omnislash Scepter cooldown reduced from 110/100/90 to 70
- Omnislash no longer stops if the target is Ethereal (it still doesn't do damage)
- Fixed not being able to use items during Omnislash
Keeper of the Light
- Blinding Light now destroys trees in a 150 AoE around where the target is pushed
Kunkka
- X Marks The Spot cooldown reduced from 16 to 13
- Ghost Ship damage increased from 350/450/550 to 400/500/600
Leshrac
- Diabolic Edict cast point improved from 0.7 to 0.5
- Pulse Nova scepter damage increased from 88/133/177 to 100/150/200
Lich
- Frost Armor has half effect against ranged heroes
- Frost Armor slow now stacks with the slow from Frost Nova
- Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20
- Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70%
- Sacrifice no longer denies enemy XP
- Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)
Lifestealer
- Rage cooldown increased from 17 to 19
- Open Wounds and Infest cast points increased from 0.01 to 0.2
Lina
- Attack range increased from 635 to 650
Lion
- Mana Drain duration increased from 4 to 5
- Hex cooldown increased from 15 to 30/25/20/15
- Hex duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4
Lone Druid
- Base movement speed increased from 315 to 325 (still 280 in True Form)
- Spirit Bear XP bounty increased from 196 to 300
Luna
- Moon Glaive can now bounce back on the same units if it already hit all other units nearby
- Moon Glaive bounce damage reduced from -30% to -35%
- Eclipse Scepter beam count limit per target removed
Lycanthrope
- Armor increased by 1 (Shapeshift total armor is still the same as before)
- Base damage increased by 5
- Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
- Wolves magic resistance increased from 50% to 80%
Magnus
- Turn rate improved from 0.5 to 0.8
Medusa
- Mystic Snake now does Pure damage to units in Stone Form
Meepo
- Base armor reduced by 1
- Turn rate improved from 0.5 to 0.65
- Earthbind cast point improved from 0.5 to 0.3
- Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
- Removed 30% stat sharing on non-aghanim Divided We Stand
Mirana
- Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination
- Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32
Morphling
- Morph level 4 shift rate improved from 0.25 to 0.2
Naga Siren
- Rip Tide AoE reduced from 450 to 350
- Ensnare manacost increased from 75/85/95/105 to 90/100/110/120
Nature's Prophet
- Treants' XP Bounty increased from 20 to 30
- Treants' Gold Bounty increased from 12-16 to 14-20
Necrolyte
- Base armor increased by 1
Night Stalker
- Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)
Nyx Assassin
- Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
- Impale no longer has unit targeting, it is now only a point targeted spell
Ogre Magi
- Ignite duration increased from 4/5/6/7 to 5/6/7/8
- Ignite is now dodgeable
- Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
- Unrefined Fireblast cooldown reduced from 10 to 6
Omniknight
- Degen Aura AoE increased from 315 to 350
- Degen Aura stickiness increased from 0.5 seconds to 1.0
Outworld Devourer
- Base damage reduced by 3
- Items no longer trigger Essence Aura
Phantom Assassin
- Stifling Dagger shares the same crit chance/factor as Coup de Grace
- Stifling Dagger is now dodgeable
- Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180
Phantom Lancer
- Spirit Lance is now dodgeable
Pudge
- Can now use Blink Dagger
- If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
- Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%
- Dismember Scepter strength multiplier increased from 0.75 to 1.0
Pugna
- Decrepify damage amp on allies reduced from 40% to 25%
- Decrepify damage amp on enemies increased from 40% to 50%
- Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
- Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes
Queen of Pain
- Shadow Strike manacost rescaled from 80/100/120/140 to 110
Riki
- Smoke Screen cast range increased from 425 to 550
- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items
Spoiler:
Rubick
- Telekinesis cooldown increased from 18 to 22
- Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
- Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade
Sand King
- Sand Storm dps increased from 20/40/60/80 to 25/50/75/100
- Epicenter attack speed slow is now same as movement speed slow (10%->30%)
Shadow Demon
- Shadow Poison AoE increased from 180 to 190
Shadow Shaman
- Mass Serpent Ward count increased from 8 to 10
- Changed Mass Serpent Ward placement structure
Silencer
- Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom
Skeleton King
- Base Intelligence increased by 5
- Removed Mortal Strike active
- Vampiric Aura now provides full effectiveness on ranged units
- Reincarnation slow increased from 30% to 50%
- Reincarnation slow AoE increased from 700 to 900
Skywrath Mage
- Int growth increased from 3.2 to 3.6
- Added Aghanim's upgrade: reduces Mystic Flare's cooldown from 60/40/20 to 20/10/0
Slardar
- Amplify Damage armor reduction increased from 8/14/20 to 10/15/20
- Sprint speed increased from 20/27/33/40% to 20/28/36/44%
- Sprint manacost removed (was 50)
Slark
- Shadow Dance duration reduced from 5.5 to 4
- Shadow Dance cooldown increased from 25 to 65
- Shadow Dance can no longer be revealed by Truesight
Sniper
- Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320
Spectre
- You can now continuously use Reality on your illusions
- Reality cast point improved from 0.3 to 0
Spirit Breaker
- Base attack time nerfed from 1.7 to 1.9
- Greater Bash no longer works while doomed
- Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)
Sven
- Stormbolt cooldown reduced from 15 to 13
- Stormbolt is now dodgeable
Tidehunter
- Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36
Timbersaw
- Chakram manacost increased from 75/125/175 to 100/150/200
Tiny
- Craggy Exterior chance increased from 6/12/18/24% to 10/15/20/25%
- Craggy Exterior stun duration increased from 1.2 to 1.2/1.3/1.4/1.5
Treant Protector
- Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60
- Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)
- Living Armor cooldown rebalanced from 15 to 32/26/20/14
- Living Armor manacost increased from 25 to 50
- Nature's Guise cast point improved from 0.5 to 0.3
Troll Warlord
- Berserker's Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40
- Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225
Tusk
- Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)
Undying
- Decay steal duration increased from 25/30/35/40 to 40
Vengeful Spirit
- Can now use Blink Dagger
- If you Netherswap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
Venomancer
- Poison Nova no longer ignores invis/fogged units
- Venomous Gale no longer ignores invis units
- Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90
- Poison Sting duration increased from 6/8/10/12 to 6/9/12/15
- Poison Sting dps no longer dispels healing or disables dagger
- Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
- Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35
Viper
- Poison Attack cooldown reduced from 4/3/0/0 to 0
- Corrosive Skin no longer works while doomed
Visage
- Base armor reduced by 1
- Base magic resistance reduced from 25% to 10%
Warlock
- Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE
- Upheaval cast range increased from 700 to 1200
- Upheaval duration increased from 10 to 12
- Removed Chaotic Offering 100 impact damage
- Chaotic Offering Golem armor increased from 5/7/10 to 6/9/12
- Chaotic Offering manacost increased from 200/250/300 to 200/300/400
Weaver
- Base attack time nerfed from 1.7 to 1.8
Windrunner
- Focus Fire remains sticky on the target you cast it on
Spoiler:
Witch Doctor
- Death Ward cast range increased from 400 to 600
- Voodoo Restoration AoE increased from 350 to 500
- Voodoo Restoration manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
- Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration)
ITEMS
Animal Courier
- Movement speed increased from 300 to 350
- HP increased from 45 to 75
Arcane Boots
- Movement speed bonus reduced from 60 to 55
Armlet of Mordiggian
- Unholy Strength STR gain is provided over 0.7 seconds
- Unholy Strength has no toggle on or off cooldown
Black King Bar
- Recipe cost increased from 1300 to 1375
Blink Dagger
- Damage disable no longer ignores self damage
Spoiler:
Bloodstone
- Now gives the +10 damage from its components
Boots of Travel
- Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)
Bottle
- Gold cost increased from 600 to 650
Clarity Potion
- Is no longer shareable (but can still be used on a target ally)
Dust of Appearance
- Slow increased from 10 to 15%
Eul's Scepter of Divinity
- Cyclone cooldown reduced from 30 to 25
- Movement speed bonus increased from 35 to 40
Eye of Skadi
- Eye of Skadi MS/AS slow increased from 30/20 to 35/35
Flying Courier
- Cannot be purchased until 3 minutes after creeps spawn
Gem of True Sight
- Gold cost increased from 850 to 900
Hand of Midas
- Transmute no longer works against Necronomicon units
Healing Salve
- Gold cost increased from 100 to 115
- Is no longer shareable (but can still be used on a target ally)
Helm of the Dominator
- Dominate can no longer control Necronomicon units
Hyperstone
- Gold cost reduced from 2100 to 2000
Linken's Sphere
- Linken's Sphere can now be cast on an allied hero to transfer the buff
Spoiler:
Maelstrom
- Chain Lightning AoE increased from 500 to 900
Mjollnir
- Static Charge radius around attacker increased from 300 to 450
- Static Charge hit count increased from 3 to 5
- Chain Lightning AoE increased from 500 to 900
Necronomicon
- Summoned units duration increased from 35 to 40
Observer Ward
- Duration increased from 6 to 7 minutes
- Killing Observer Wards now grants a 50 gold bounty
Phase Boots
- Movement speed bonus reduced from 55 to 50
Pipe of Insight
- Barrier AoE increased from 500 to 900
Power Treads
- Movement speed bonus reduced from 55 to 50
Radiance
- Burn Damage AoE increased from 650 to 700
Refresher Orb
- Now gives the +10 attack speed from its components
Rod of Atos
- Cripple cooldown reduced from 16 to 12
Sange and Yasha
- Movement speed bonus increased from 12 to 16%
Sentry Ward
- Duration increased from 3 to 4 minutes
- No longer gives permanent vision around it
- Gives ground vision in a 150 area around it for 12 seconds when placed
Shadow Amulet
- Fade delay reduced from 2.4 to 1.8
Shadow Blade
- Shadow Walk cooldown increased from 18 to 28
Smoke Of Deceit
- Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)
Tango
- Charges increased from 3 to 4
- Gold cost increased from 90 to 125
- Is no longer shareable
- Tango can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.
Tranquil Boots
- Reworked Tranquil Boots
Spoiler:
Urn of Shadows
- Soul Release cooldown reduced from 10 to 7
Vanguard
- Damage Block chance increased from 70 to 80%
Veil of Discord
- Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)
- Magic weakness duration increased from 20 to 25 seconds0 -
Advertisement
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Gonna be great fun exploring this. The game needed a bit of a shake-up and this patch, while mental, will definitely do the trick. :pac:0
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how long does the patch stay in the test client area before its available to everyone.
i understand there is much speculation due to the fact it was released in dota2 first. (mind you the playdota forums are always full of over excitable doom merchants)
i think their is alot of change to the current meta game as played by the pros. down in the the gutter level i'm familiar with it i dont see it being too drastic.
i dont get the movement speed buff for tranquils and nerfs for treads and phase boots. i always felt the broken tranquils was too big a nerf to movement speed. i suppose move speed nerfs are buffs to items like S&Y (which got a speed buff aswell).0 -
Tranquils now seem to work like some sort of mini heart that support players can actually afford.0
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Join Date:Posts: 16358
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Join Date:Posts: 16358
6.80 changes:
GENERAL
You now lose one gold per second if you haven't picked a hero after the selection timer runs out in All Pick
All Pick selection time increased from 60 to 75
All Pick pre-creep time reduced from 90 to 75
Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
Roshan upgrade rate increased by 20%
Roshan bounty rescaled from 105-600 to 150-400
HEROES
Alchemist
Night vision reduced from 1400 to 800
Unstable Concoction maximum shaking duration reduced from 7 to 5.5 [?]
Unstable Concoction no longer continues to get stronger while it is in the air
Ancient Apparition
Ice Vortex spell damage amplification increased from 10/15/20/25 to 15/20/25/30
Ice Vortex duration increased from 12 to 16
Ice Vortex aura stickiness increased from 0.1 to the standard 0.5 aura value
Anti-Mage
Mana Void radius increased from 300 to 450
Added AoE targeting cursor for Mana Void
Axe
Base HP regen increased from 2 to 3
Berserker's Call duration increased from 1.5/2/2.5/3 to 2.0/2.4/2.8/3.2
Berserker's Call cooldown rescaled from 10 to 16/14/12/10
Batrider
Attack animation time improved from 0.5 to 0.3
Beastmaster
Call of the Wild Hawk duration reduced from 60/70/80/80 to 60
Call of the Wild Boar duration reduced from 70/80/90 to 60
Call of the Wild no longer destroys previous summons on cast
Bloodseeker
Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35
Bloodbath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies
Brewmaster
Primal Split cooldown reduced from 180/160/140 to 140/120/100
Bristleback
Base damage reduced by 4
Broodmother
Can no longer leave the map boundaries [?]
Spin Web no longer provides 200 vision
Free pathing is now removed when enemies have vision over you [?]
Centaur Warrunner
Stampede cooldown reduced from 120/90/60 to 90/75/60
Clockwerk
Hits required to kill Power Cogs rescaled from 3 to 2/2/2/3
Crystal Maiden
Base intelligence reduced by 3
Dark Seer
Ion Shell cooldown reduced from 10 to 9
Dazzle
Weave duration increased from 20 to 24
Death Prophet
Exorcism cooldown increased from 100 to 115
Silence AoE increased from 350 to 425
Dragon Knight
Dragon Tail cooldown rescaled from 9 to 12/11/10/9
Drow Ranger
Reworked Silence [?]
Earth Spirit
Stone Remnant recharge timer increased from 25 to 35
Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun
Geomagnetic Grip damage rescaled from 125 to 100/150/200/250
Boulder Smash damage rescaled from 100/150/200/250 to 125
Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence
Boulder Smash radius from 225 to 200
Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving
Geomagnetic Grip now kills trees along the path of a dragged allied hero
Targeting someone directly with Boulder Smash will now be blocked by Linken's Sphere
Fixed being able to cast Geomagnetic Grip on magic immune allies
Fixed Boulder Smash being able to target Magic Immune units
Fixed Rolling Boulder travel distance going further than intended if you use a Stone Remnant near the end of the roll
Earthshaker
Base movement speed increased from 300 to 310
Strength gain increased from 2.5 to 2.9
Enchantress
Base armor reduced by 1
Enigma
Black Hole AoE increased from 375 to 400
Black Hole cast range increased from 250 to 275
Faceless Void
Chronosphere cooldown reduced from 120/110/100 to 120/100/80
You now have 1000 movement speed and phase while you are in Chronosphere
Timewalk manacost reduced from 120 to 90
Huskar
Burning Spear duration increased from 7 to 8
Inner Vitality bonus heal below 40% increased from 15/30/45/60% of primary attribute to 30/45/60/75%
Inner Vitality cast range increased from 450 to 550
Invoker
Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6
Forge Spirits attack range reduced from 300->900 to 300->690
EMP burn increased from 100->400 to 100->550
EMP delay from 3.7->2 to 2.6
Alacrity manacost reduced from 75 to 45
Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30
Jakiro
Ice Path damage rescaled from 25/50/75/100 to 50
Liquid Fire DPS increased from 10/15/20/25 to 15/20/25/30
Dual Breath burn and slow duration increased from 4 to 5 seconds
Dual Breath DPS increased from 5/10/15/20 to 16/36/56/76
Dual Breath damage interval improved from every 1 second to every 0.5 seconds
Dual Breath Attack Speed slow increased from -20 to -30
Removed initial impact damage from Dual Breath [?]
Juggernaut
Blade Fury cooldown reduced from 30/28/26/24 to 30/27/24/21
Keeper of the Light
Mana Leak stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3
Legion Commander
Moment of Courage now only procs one extra lifesteal attack [?]
Moment of Courage buff grace period increased from 0.5 to 1.0 seconds
Moment of Courage cooldown reduced from 1.2 to 0.9
Leshrac
Lightning Storm jumps from 4/6/7/8 to 4/5/6/7
Lightning Storm damage from 80/145/205/265 to 80/140/200/260
Lightning Storm cooldown reduced from 5.5 to 4
Lightning Storm manacost reduced from 100/115/130/145 to 90/100/110/120
Lina
Dragon Slave Initial/Final AoE increased from 275/150 to 275/200
Fiery Soul duration increased from 7 to 9
Fiery Soul movement speed increased from 4/5/6/7% to 5/6/7/8%
Lion
Aghanim's Scepter now causes Finger of Death to hit units within a 200 AoE of the primary target
Lone Druid
Spirit Bear's Entangle is no longer an Orb Effect
Lycan
Wolves Fade Time decreased from 3 to 1.7
Level 3 Lycan Wolves now have Invisibility
Level 4 Lycan Wolves now have a passive ability that gives them 15 HP regen
Magnus
Base intelligence increased by 2
Medusa
Mana Shield damage absorption increased from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5
Meepo
Divided We Stand level requirement reduced from 4/11/18 to 3/10/17
Divided We Stand now passively reduces your revive timer by 10%/20%/30%
Morphling
You can now cast and attack while in Waveform
Nature's Prophet
Wrath of Nature manacost increased from 150/200/250 to 175/225/275
Necrophos
Death Pulse now hits units in Fog of War
Night Stalker
Crippling Fear's night miss chance increased from 40 to 50%
Nyx Assassin
Cast Range on Impale now matches the travel range [?]
Ogre Magi
Unrefined Fireblast manacost changed from 400 to 60% of your current mana [?]
Omni Knight
Degen Aura stickiness increased from 1.0 to 2.0 seconds [?]
Outworld Devourer
Astral Imprisonment cast range reduced from 550 to 500
Phantom Assassin
Invisible heroes now trigger Blur
Blur delay reduced from 1.5 to 0.75
Queen of Pain
Sonic Wave Scepter cooldown rescaled from 100/70/40 to 40
Riki
Base HP regen increased from 0.75 to 1.5
Sand King
Sand Storm radius rescaled from 275/325/375/525 to 525
Shadow Demon
Shadow Poison max effective stacks increased from 4 to 5
Shadow Shaman
Shackles duration increased from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5
Mass Serpent Wards can no longer trap Roshan
Silencer
Global Silence cooldown reduced from 140 to 130
Skywrath Mage
Mystic Flare damage increased from 600/900/1200 to 600/1000/1400
Slardar
Bash damage increased from 40/50/60/70 to 40/60/80/100
Slark
Pounce damage reduced from 70/140/210/280 to 60/120/180/240
Shadow Dance cooldown reduced from 65 to 60
Sniper
Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400
Spirit Breaker
You now gain vision over your target while you are casting Netherstrike
Storm Spirit
Base movement speed reduced from 295 to 290
Sven
Base armor increased by 3
Warcry cooldown reduced from 36/30/24/18 to 32/26/20/14
Terrorblade
Sunder cooldown reduced from 160/110/60 to 120/80/40
Sunder is no longer partially blocked by Magic Immunity
Reflection cast range increased from 250 to 275
Tidehunter
Kraken Shell debuff threshold reduced from 600 damage taken to 600/550/500/450
Kraken Shell damage block increased from 9/18/27/36 to 10/20/30/40
Timbersaw
Base strength reduced from 25 to 22
Tinker
Added Aghanim's Scepter: Doubles Laser cast range and Heat-Seeking missile count
Treant Protector
Overgrowth AoE increased from 625 to 675
Nature's Guise cast range increased from 300 to 600
Troll Warlord
Fervor max stacks rescaled from 2/3/4/5 to 4
Fervor attack speed per stack rescaled from 20 to 16/22/28/34
Tusk
Secondary units hit by the Snowball now take the same impact as the primary unit [?]
Removed 50% threshold mechanic from Walrus Punch
Walrus Punch base crit increased from 3x to 3.5x
Undying
Soul Rip cooldown reduced from 25/20/15/10 to 24/18/12/6
Vengeful Spirit
Wave of Terror armor reduction increased from 2/3/4/5 to 3/4/5/6
Venomancer
Base damage reduced by 5
Base HP regen reduced from 0.75 to the default 0.25
Visage
Base movement speed reduced by 5
Grave Chill manacost rescaled from 70/80/90/100 to 100
Familiars are now properly magic immune [?]
Warlock
Upheaval max duration increased from 12 to 16
Windranger
Focus Fire manacost reduced from 200/300/400 to 150
Focus Fire no longer has a cast animation
Witch Doctor
Maledict AoE increased from 150 to 165
Voodoo Restoration initial manacost reduced from 25/50/75/100 to 20/30/40/50
Paralyzing Casks can now bounce to units in Fog of War
Wraith King
Reincarnation slow increased from 50 to 75%
Reincarnation slow duration increased from 4 to 5
Zeus
Arc Lightning cast range increased from 700 to 850
ITEMS
Animal Courier
Ground Courier bounty per player reduced from 175 to 150 [?]
Arcane Boots
Manacost increased by 10
Battle Fury
Cleave AoE increased from 225 to 250
Blink Dagger
Blink no longer has a manacost [?]
Bottle
Can now be used on your allies by holding down the Control key [?]
Diffusal Blade
Agility bonus increased from 22/26 to 25/30
Drums of Endurance
Number of charges increased from 4 to 5
Recipe cost increased from 800 to 875
Eul's Scepter of Divinity
Cyclone cooldown reduced from 25 to 23
Force Staff
Force travel speed is reduced [?]
Iron Branch
Gold cost reduced from 53 to 50
Mask of Madness
Lifesteal increased from 17% to 20%
Mjollnir
Changed the area type that is used when Static Charge hit units [?]
Necronomicon
Necronomicon units bounty increased from 100/125/150 to 100/150/200
Necronomicon units armor reduced from 6/8/10 to 4
Necronomicon cooldown increased from 80 to 95
Observer Ward
Can be targeted on allies to transfer one charge
Radiance
Attack damage bonus increased from 60 to 65
Refresher Orb
Recipe cost reduced from 1875 to 1800
Ring of Aquila
Agility bonus increased from 6 to 9
Rod of Atos
HP bonus increased from 325 to 350
Sange and Yasha
Sange and Yasha slow duration increased from 4 to 5 seconds
Sange and Yasha slow increased from 30 to 32%
Sentry Ward
Can be targeted on allies to transfer one charge
Shadow Amulet
Fade delay improved from 1.8 to 1.5
Can now be used on allies [?]
Shiva's Guard
Arctic Blast range increased from 719 to 900
Arctic Blast speed increased from 300 to 350
Smoke of Deceit
Duration decreased from 40 to 35
Teleport Scrolls
Stacking delay decreased from 3/5/6/7/8 to 3/5/5.5/6/6.5
Max targeting range increased from 525 to 575 [?]
Tranquil Boots
Movement speed increased from 85 to 90
HP Regen increased from 10 to 12 [?]
Veil of Discord
Strength/Agility/Damage bonus increased from 3 to 60 -
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Join Date:Posts: 16358
Oh it's from here, explanations of the changes when you hover over it.
Poor veno, Alch's transition to support is pretty much done now, Slark is not so favourable anymore, Lion + aghs sounds interesting, also yay Engima ulti buffs!0 -
cherryghost wrote: »Oh it's from here, explanations of the changes when you hover over it.
Poor veno, Alch's transition to support is pretty much done now, Slark is not so favourable anymore, Lion + aghs sounds interesting, also yay Engima ulti buffs!
I disagree about alc, while he might not be the strongest carry after the initial max hp nerf to his ulty, he can still carry,
I think this buff stops him from being a tier 1 support as well as a capable carry / mid, he was too flexibe, while this nerfs all his play styles I think it hurts his ability to support the most, had he wanted to nerf his carrying he would of reverted the Goblins greed changes I reckon0 -
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Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,104 Mod ✭✭✭✭Join Date:Posts: 59277
I disagree about alc, while he might not be the strongest carry after the initial max hp nerf to his ulty, he can still carry,
I think this buff stops him from being a tier 1 support as well as a capable carry / mid, he was too flexibe, while this nerfs all his play styles I think it hurts his ability to support the most, had he wanted to nerf his carrying he would of reverted the Goblins greed changes I reckon
I think it's been a nerf to the farming carry greevils greed first build, he can certain carry differently but nobody does the greed build anymore because without the extra HP he is a lot more squishy early. He has terrible strength gain that was offset by his ult in it's old state, now he got a buff to roaming and mid so he does that0 -
Join Date:Posts: 16358
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