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Could BF3 use a commander ?

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  • 20-01-2012 6:55pm
    #1
    Registered Users Posts: 6,911 ✭✭✭


    As titles suggests, or is there no need at all.
    I really enjoyed the commander role in BF2.

    Vehicle and supply drops were an excellent idea, they could probably remove/edit the mortar barrage in some way, but all the other functionality was excellent, and a decent commander could really help out the team.

    Especially on the larger maps


Comments

  • Registered Users Posts: 2,735 ✭✭✭yankinlk


    SeantheMan wrote: »
    As titles suggests, or is there no need at all.
    I really enjoyed the commander role in BF2.

    Vehicle and supply drops were an excellent idea, they could probably remove/edit the mortar barrage in some way, but all the other functionality was excellent, and a decent commander could really help out the team.

    Especially on the larger maps

    NO COMMANDERS


  • Registered Users Posts: 37,299 ✭✭✭✭the_syco


    SeantheMan wrote: »
    edit the mortar barrage in some way
    So that it works? That it didn't take so long to reach it's target? So that the splash damage would main/kill/shock people within a metre of the target? So that it wasn't visible on the enemies map?

    Oh, and no commanders.


  • Registered Users Posts: 4,920 ✭✭✭AnCapaillMor


    It'd make it interesting, coordinate squads instead of having them run around like headless chickens. Obviously dump the artillery strike, god i hated those.


  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    +1 on some sort of commander.

    One person could give commands to squads separately.

    Send 2 squads attack that objective 1 squad defend that objective etc. organise some sort of supply drops.

    I hold my hand and I would honestly obey commanders orders and stick with squad to do objectives signed.

    The only game mode that works very good team work wise - squad deathmatch. Any conquest ends up with 64 lone wolfs :(


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