Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

Planetside 2

1192022242543

Comments

  • Registered Users, Registered Users 2 Posts: 99 ✭✭TheZestyLemon


    I'd rather they work on optimization rather than rolling out new content.


  • Registered Users, Registered Users 2 Posts: 3,274 ✭✭✭Monty - the one and only


    I'd rather they work on optimization rather than rolling out new content.

    That would be done by 2 different teams...There's no point in having a graphics artist or 3d modeler working on programming after all, as it's more likely to cause a bigger mess.


  • Registered Users, Registered Users 2 Posts: 12,245 ✭✭✭✭MadYaker


    Eh Nody i think I just ran you over in a tank on Miller. You were on a quad? Sorry!


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,329 CMod ✭✭✭✭Nody


    MadYaker wrote: »
    Eh Nody i think I just ran you over in a tank on Miller. You were on a quad? Sorry!
    Yup; but I'm used to dying on the quad as a misplaced rock will flip it and kill ya!


  • Registered Users, Registered Users 2 Posts: 3,274 ✭✭✭Monty - the one and only


    Nody wrote: »
    Yup; but I'm used to dying on the quad as a misplaced rock will flip it and kill ya!

    yet drive it off the top of a canyon cliff and you'll survive with out a scratch :eek:... some times, I wonder about the damage in this game


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 3,000 ✭✭✭KilOit


    They stripped all the physics from the game so there's less of a cpu hog in already cpu hog game


  • Registered Users, Registered Users 2 Posts: 99 ✭✭TheZestyLemon


    Double XP weekend?

    Nice, this'll mean we'll get certs at a quicker rate, right?

    ...right?


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,329 CMod ✭✭✭✭Nody


    Double XP weekend?

    Nice, this'll mean we'll get certs at a quicker rate, right?

    ...right?
    Yes, twice as fast in fact :)


  • Registered Users Posts: 1,115 ✭✭✭Completionist


    Getting 350xp per kill now:D


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,329 CMod ✭✭✭✭Nody


    Yea, but the exp is only doubled for infantry kills and vehicles; no double for capping etc. so everyone and their mother is going rocket ESF/Lib to farm...


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 99 ✭✭TheZestyLemon


    Not just kills. You get x2 for repairs, revives, heals, resupplies and hacks. All that stuff.


  • Registered Users Posts: 1,115 ✭✭✭Completionist


    For anyone looking for even more xp, It seems buying the XP boost gives you 2 of them...


  • Subscribers Posts: 9,716 ✭✭✭CuLT


    With the weekend special, boost, and membership stacked, every headshot kill is worth 500 xp to me. Absolutely raking in the credits.


  • Moderators, Society & Culture Moderators Posts: 12,529 Mod ✭✭✭✭Amirani


    Just downloaded this. What server/faction are most people on here on?


  • Moderators, Computer Games Moderators Posts: 14,713 Mod ✭✭✭✭Dcully


    Just downloaded this. What server/faction are most people on here on?

    http://www.boards.ie/vbulletin/showthread.php?t=2056820238


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,329 CMod ✭✭✭✭Nody


    Managed to find a new way to clear air today; ram your pod into it :p

    Got a three man lib (I know it's been done before but it's my first and I want to brag :o ).


  • Registered Users, Registered Users 2 Posts: 3,000 ✭✭✭KilOit


    was funny in early beta, you'd have drop pods raining down on a base since there was no cd on instant action and even maxes did it to replenish health faster, was like flying in a meteor shower :D


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,329 CMod ✭✭✭✭Nody


    So what did people get due to the double exp weekend? Personally I managed to pick up level 1 C4 on my LA (already blown up two damaged Prowlers with it :D ) and level 2 of both anti personal and anti tank mines (dropped at vehicles terminals or in staircases to critical locations). I've also managed to max out my stock of all mines and C4 and nades I use thankfully (took all weekend to do).


  • Moderators, Computer Games Moderators Posts: 23,207 Mod ✭✭✭✭Kiith


    I've barely had any time to play in the last week, and missed the double xp weekend entirely :(


  • Moderators, Computer Games Moderators Posts: 14,713 Mod ✭✭✭✭Dcully


    Kiith wrote: »
    I've barely had any time to play in the last week, and missed the double xp weekend entirely :(


    +1


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 1,143 ✭✭✭jumbobreakfast


    I really like this game especially when we get a good few talking together in TS. I have the Squad beacon and sunderer deployment module unlocked for the NC but I havent played in weeks because of that graphical bug (screen flickers then framerate drops to almost zero and I usually end up dead or the game hangs completely)

    Has that bug been addressed yet?


  • Registered Users, Registered Users 2 Posts: 12,551 ✭✭✭✭Varik


    Nody wrote: »
    Managed to find a new way to clear air today; ram your pod into it :p

    Got a three man lib (I know it's been done before but it's my first and I want to brag :o ).

    Trolled a bit with that during the beta, landing on a launch pad and destroying either an enemy or allied galaxy.

    Keep thinking of 40k and space marines, personally think the pods should be a little bit more visible ( lots of fire and a big bang) even if that makes it harder to infiltrate a base.


  • Registered Users, Registered Users 2 Posts: 1,257 ✭✭✭hairyheretic


    Nody wrote: »
    Managed to find a new way to clear air today; ram your pod into it :p

    Got a three man lib (I know it's been done before but it's my first and I want to brag :o ).

    I managed to do that the other day myself :D


  • Registered Users, Registered Users 2 Posts: 3,274 ✭✭✭Monty - the one and only


    Nody wrote: »
    Managed to find a new way to clear air today; ram your pod into it :p

    Got a three man lib (I know it's been done before but it's my first and I want to brag :o ).

    I found out last night, that its possible to kill falling drop pods, one of the gunners in my lib pasted one with a dalton that just missed us:eek:


  • Registered Users Posts: 1,115 ✭✭✭Completionist


    Anyone else having to download a 2.6gb update? Doesn't seem to be that much more added judging from the patch notes...
    All servers will come down at 6 AM PT for Game Update 1. Downtime is anticipated to be less than two hours. Players may notice the following changes.


    General:

    Horns are now available for the Sunderer and Flash! Check the Depot under Vehicle Gear.
    New weaponry is currently being issued to all three empires. If you are looking for a new light machine gun or assault rifle, head to the Depot and check them out.
    A number of changes have been made to Vehicle and Aircraft weaponry. Please see the Vehicle notes below.
    Fixed a few crash bugs and provided some optimizations to improve gameplay.
    Players may now make multiple characters on the same server.

    Notable Bugfixes:

    The NS-11 Platinum should now properly unlock medals.
    The Facebook Promotional Weapons should now properly unlock medals.
    Players should no longer be able to spot enemies without a line of sight.
    The Gauss Compact S will now provide players the ability to aim down sights and strafe more accurately.
    Destroying enemy terminals will no longer provide a Kill stat.
    The Light Assault Jumpjet will no longer break if you run into terrain while in flight.
    When holding down push to talk it should no longer become "stuck" when released.
    The NS-11 will now have a sound indicating it is being reloaded.
    Spawning a vehicle in the warpgate will no longer cause players to fall through the world.
    The TX2 Emperor should now provide the correct damage level to targets.


    Vehicles:

    The tail gun on the Liberator is now located on the back of the tail wing and not underneath it. This provides a greater coverage for all tail gun variants.
    Aircraft and Phalanx Turret resistance to the following weapons has been reduced:
    M40 Fury
    C75 Viper
    L105 Zephyr
    G30 Vulcan
    M60 Bulldog
    Personal Defense Weapons (on light aircraft only)
    Sunderer resistance to heavy machine guns has been increased.
    All Flak damage has been increased by 5%.
    The Composite Armor tooltip has been adjusted to be more accurate.


    Infantry Weaponry:

    New Weapons:

    The NS Decimator rocket launcher is now available to all empires.

    Terran Republic:
    The TAR will provide the best hip fire of this empires assault rifles.
    The T32 Bull will provide an adaptable solution to long or short range combat but has a slow reload.

    New Conglomerate:
    The Carnage BR is now available. This medium-fast fire rate assault rifle has good hip fire and range limiting recoil.
    The Anchor light machine gunprovided good mobility and a 45 round magazine.

    Vanu Sovereignty:
    The Corvus assault rifle has a slow rate of fire but compensates with deadly accuracy.
    The Ursa light machine gun will provide a slightly lower rate of fire but extreme accurate fire.

    General Weaponry:

    Tank mines can now once again be deployed by throwing them reverting the change made last week.
    Lock on Rocket Launchers will no longer fire without a lock on.
    Extended ammunition attachments will no longer provide more ammunition capability than intended. They all will now provide 4 more rounds.
    A small increase in movement accuracy with iron sights was made on on slower assault rifles, carbines, and light machine guns.
    A small decrease in movement accuracy was made with the 40 round assault rifles and carbines.
    The NC Gauss and Gauss S now have increased projectile speed.
    The Cycler TRV now has reduced hip fire accuracy.
    The Razor GD-23 now has reduced recoil for the first shot.
    The TR CARV and CARV S now have increased equip time.
    The LA80 projectile speed has been reduced to put it in line with the other empire sniper rifles.


    Vehicle Weaponry:

    Aircraft:

    M20 Drake: Previously the M20 Basilisk, this weapon has increased top end damage. It also has a longer range before damage fall off occurs.

    M60-A Bulldog: Previously the M60 Bulldog, this aircraft weapon has had the following changes:
    Magazine size has been reduced from 10 to 6.
    Magazine size certifications now 1 round per rank increase.
    Projectile speed has been increased
    Direct hit damage has been increased
    Splash damage will no longer damage heavy armor.
    The M60-A has a faster projectile than its ground based variant the M-60G.

    A30 Walker: This is now the air variant of the Walker weapon system.
    The reticule and first person tracer have been changed to make them easier to see.
    Projectile speed is slower but drop has been reduced.
    Damage has been increased overall.


    Light Aircraft Rocketpods:
    Blast radius in which maximum damage occurs has been reduced. This does not change the size of the blast radius.
    Damage against Sunderers and Aircraft have been reduced.
    Significantly reduced damage against Phalanx turrets.


    Liberator AP30 Shredder:
    Damage has been increased at close ranges.
    Magazine size has been increased to 50.

    Reaver Air Hammer:
    The projectile spread has been tightened up.
    Damage per projectile has been increased.
    Damage fall off will occur at a further distance.


    Ground Weaponry:

    The Lightning Skyguard Turret has increased projectile speed and it's reticule has been adjusted to use the Terran Republic Burster MAX reticule.


    C75 Viper:
    Direct hit damage increased
    Increased maximum blast radius damage

    M40 Fury:
    Reduced damage against heavy armor.
    Upped direct hit damage and blast damage.

    Anti-Personnel Phalanx Turret:
    Cone of Fire tightened up a bit
    Slight adjustments to heat. Will cool off a bit faster and take a little bit longer to overheat.
    Pushed out range where projectiles start to lose damage significantly.


    World:

    The main shields at Tech Plants are now operated by two generators in the outlying buildings. These shields now have icons that display the status of the generators.
    Frosbite Harbor Spawn Room now has a pain field.
    The grav pads at the Dahaka Amp Station western forward spawn are now functional.
    Players are no longer able to spawn at Sungrey Amp Station when the SCU has been destroyed.
    Enemy projectiles will no longer go through the Biolab Gate Shields.
    Players still in a vehicle once the pilot has logged off will no longer disconnect.
    The Phalanx Turret has increased projectile speed and it's reticule has been adjusted to use the MAX burster reticule.

    UI:

    The Regen benefit of a Biolab will now display on the Tab scoreboard.
    All Heavy Assault ability items are now using unique icons.
    Platoons should now longer state they are “full” when all squads have squad leaders and there is still room for more members.
    SAS-R and Impetus optics will now display a description when hovering over with a mouse.
    The TS4 Haymaker and FA1 Barrage now have a tooltip when mousing over the progress bar.
    Moving a player to another squad will no longer boot them from a Squad/Platoon locked vehicle.
    Players removed from a Squad or Platoon channel will no longer be able to use that channel.
    Unoccupied Phalanx Turrets should now display “Press [E] to Enter” messaging.


    Visual:

    The NS-11 Platinum and Ns-11A rifles are no longer the same color.
    The Sunderer Smoke Screen will no longer hide decals.
    Lightning Hood Ornaments will no longer be placed on top of decals.
    New Conglomerate African Forest Weapon Camo no longer displays Vanu Sovereignty coloring.
    A MAX unit will no longer appear to float while descending on a Grav Pad.
    Purchased Weapon Camo will no longer be cleared when a weapon trial ends.
    The Engineering Repair tool is now black.
    Main Battle Tank and Lightning armor should no longer cover decals.
    The Lasher magazine will now reload and no longer “floats” if the player is sprinting.
    The NC Gauss Compact S Underbarrel weapons will now show a reloading animation correctly.
    A player will no longer siplay headless and frozen in a riding pose when killed on a Quad.


  • Registered Users, Registered Users 2 Posts: 99 ✭✭TheZestyLemon


    Still no optimisation :(


  • Registered Users, Registered Users 2 Posts: 3,274 ✭✭✭Monty - the one and only


    haven't had a chance to play this week since the patch, been stuck on the graveyard shift in work :S

    Curious if the lib's new tailgun setup, is a better setup or not?


  • Registered Users Posts: 1,115 ✭✭✭Completionist


    For anyone thinking of buying some station cash, They are having a triple station cash day on the 21st:D


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,329 CMod ✭✭✭✭Nody


    I was expecting one to come up around Christmas (and I'm looking at stocking up some more).


  • Advertisement
  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,329 CMod ✭✭✭✭Nody


    Oh and I bought the Deci and took it for a spin this morning; I think the drop off is more severe but I may be wrong but it's a lovely thing I have to say. Killed two Lightenings, couple of turrets and a Vanguard with it so far :)


Advertisement