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Madden 13

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Comments

  • Closed Accounts Posts: 13,224 ✭✭✭✭SantryRed


    adrian522 wrote: »
    I think we need to specify that long qb drop backs are not allowed on any play..10 yards is fine but anything longer than that should not be allowed I don't think.

    An update to the playing rules will occur after a week or so of playing the actually Madden 13 game so everyone here can have an input on what exploits there are in this one as there definitely will be some. Even 10 yard dropbacks shouldn't be allowed. You should allow the QB to finish his dropback motion and then anything goes to be honest.


  • Registered Users, Registered Users 2 Posts: 9,599 ✭✭✭matthew8


    It seems there's an error with the marketplace. I might consider playing with Seattle if Russell Wilson is starting and has half-decent throwing numbers as the rest of their team is playable. Glad I get to see them in the demo.


  • Moderators, Science, Health & Environment Moderators Posts: 21,706 Mod ✭✭✭✭helimachoptor


    I'm not sure the Hawks will fall to you Matthew.. i'm really torn between them and the Titans at the moment


  • Registered Users, Registered Users 2 Posts: 28,710 ✭✭✭✭Paully D


    adrian522 wrote: »
    I think we need to specify that long qb drop backs are not allowed on any play..10 yards is fine but anything longer than that should not be allowed I don't think.

    I'm not sure if people have noticed, but the QB dropback is done automatically in Madden 13. If you press A to snap the ball with holding anything else, the QB will either drop back 1/3/5/7 yards depending on the type of play called, and if you try to move him back any further than that whilst he's in the dropback motion he will start stumbling. Also, if you try to throw a pass when running back without feet planted it will go nowhere near where you want it to so that will cut down on it a lot.

    So maybe the ruling could be something along the lines of what Santry said. Press A to snap the ball, let the QB automatically do his dropback, and then see how the play develops.


  • Registered Users, Registered Users 2 Posts: 236 ✭✭ibmax


    Just played as the 'Skins there vs the Seahawks. I haven't played a demo in years and know they are not completed products before but for the sake of my sanity over the next 9 months, I hope this particular demo is not even close to an accurate representation of the final game. A few immediate thoughts...

    - The lighting is beyond ridiculous! I lineup, i'm wearing the wine coloured 'skins top, the Seahawks are in white. I snap the ball and everyone's top and bottoms turn to black... including the ref!!! How the heck are you supposed to spot the safety from the ref!!! Punt returns... is that my blocker??? no its a 250 LB running full speed at me!!! Fumble... a guy dives on it... is he a skin??? who knows... he's wearing black!!!

    - The commentary is actually pretty good. I didn't find it got repetitive at all.... much... i feel me and Phil Simms could get on

    - The "infinity" engine, as predicted, is shambolic and massively inconsistant. Screens are impossible cause the RB trips over the lineman. Inside running plays look like playground "pile-ons". Press coverage... that was borderline x-rated! All other action resembles a pinball game!!!

    - Everything happens at a million mph except QB dropbacks, which are stupidly slow and unrealistic.... its a slow dropback while your receivers fly around the field, randomly bouncing off the DBs or making love while in press coverage... pass interference still appears to be missing from Madden

    - the O-line's are rendered irrelevant by the "infinity" engine (i was sacked 7 times, Flynn 8!!!). You either run straight by the lineman when defending or... no you just run straight by them. Good to see the nano blitzing issue has been resolved by removing blocking altogether

    - when players are running in space they look like Bambi on ice... until they trip over the nearest, black object. It could be a ref, it could be a defender, it could be Pete Carroll who EA have forgotten to give a neck to

    - there was a leaping LB sighting :mad:

    - all in all... a pile of crap so i will stand by my original statement, "I hope this particular demo is not even close to an accurate representation of the final game"!

    and if you're wondering, I won the game 12-5 (safety,TD, FG vs safety, FG) :D


  • Posts: 0 Allyson Ashy Camp


    ibmax wrote: »
    Just played as the 'Skins there vs the Seahawks. I haven't played a demo in years and know they are not completed products before but for the sake of my sanity over the next 9 months, I hope this particular demo is not even close to an accurate representation of the final game. A few immediate thoughts...

    - The lighting is beyond ridiculous! I lineup, i'm wearing the wine coloured 'skins top, the Seahawks are in white. I snap the ball and everyone's top and bottoms turn to black... including the ref!!! How the heck are you supposed to spot the safety from the ref!!! Punt returns... is that my blocker??? no its a 250 LB running full speed at me!!! Fumble... a guy dives on it... is he a skin??? who knows... he's wearing black!!!

    - The commentary is actually pretty good. I didn't find it got repetitive at all.... much... i feel me and Phil Simms could get on

    - The "infinity" engine, as predicted, is shambolic and massively inconsistant. Screens are impossible cause the RB trips over the lineman. Inside running plays look like playground "pile-ons". Press coverage... that was borderline x-rated! All other action resembles a pinball game!!!

    - Everything happens at a million mph except QB dropbacks, which are stupidly slow and unrealistic.... its a slow dropback while your receivers fly around the field, randomly bouncing off the DBs or making love while in press coverage... pass interference still appears to be missing from Madden

    - when players are running in space they look like Bambi on ice... until they trip over the nearest, black object. It could be a ref, it could be a defender, it could be Pete Carroll who EA have forgotten to give a neck to

    (i agree again i worry the new physics engine could end up destroying the game for me)

    - there was a leaping LB sighting :mad:

    (:Ddosent bother me to much i dont mind lbs doing it once its less frequent its not happened me yet)
    :D

    just for the record im not attacking your post ian just like having something to type wile watching a show on the computer so i said id give my 2 cents


  • Registered Users, Registered Users 2 Posts: 986 ✭✭✭etloveslsd


    I also was not impressed with the demo. I think this game could be a step backwards from 12. My first issue is running, not rushing but actual running. Have any of you played GTA 4? That is what the running reminds me of, when you change direction you go kinda sideways.

    I also didnt like the overall look of the game, as in the actual match. It looks less realistic than the current game. Maybe it's the Nike kits?

    Ian, I will stand corrected on this, but demos are close enough to the finished article, it's betas that can change a lot. At this stage the game is done unless there is gonna be a day one patch hfor us all to download.


  • Registered Users, Registered Users 2 Posts: 236 ✭✭ibmax


    just for the record im not attacking your post ian just like having something to type wile watching a show on the computer so i said id give my 2 cents

    No... Please work away :) (Though there only seemed to be 2 comments??) Looking to hear as many others feed back as possible. While my post was written with tongue firmly in cheek, I was very disappointed by an awful lot of it.

    Other than the lighting which presumably will be fixed for the release, I'm most concerned by the collision engine. It works OK for something like FIFA as it only comes into play when you are making a collision - tackling, jostling for the ball.

    In American Football where every play involves hundreds of collisions upon collisions it just looks overworked and muddled. While individual tackles might look more natural, I felt the flow of the game was constantly being interrupted by the bumps - receivers couldn't run a proper route and I spent as much time worrying about tripping over my own men as I did avoiding tackles!!!


  • Registered Users, Registered Users 2 Posts: 10,837 ✭✭✭✭Pudsy33


    Am I the only one who thinks it's a big improvement?


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  • Registered Users, Registered Users 2 Posts: 236 ✭✭ibmax


    etloveslsd wrote: »

    Ian, I will stand corrected on this, but demos are close enough to the finished article

    Noooooooo!!!!! You'll need a screen the size of Argentina to be able to differentiate between the ref and the free safety!!!!


  • Registered Users, Registered Users 2 Posts: 10,837 ✭✭✭✭Pudsy33


    ibmax wrote: »
    etloveslsd wrote: »

    Ian, I will stand corrected on this, but demos are close enough to the finished article

    Noooooooo!!!!! You'll need a screen the size of Argentina to be able to differentiate between the ref and the free safety!!!!

    I would say the lighting will be fixed


  • Posts: 0 Allyson Ashy Camp


    the physics engine is a disaster to be fair i had marshawn lynch summersault from tripping over an o-linemans foot

    things can change a lot from the demo but given how close the release date is i cant see them changing a whole lot id imagine some of the issues will be patched as the game goes along but they cant change the whole engine


    on a positive note i thought the same about madden 12 when it came out and after a few patches they fixed all my issues so fingers crossed


  • Registered Users, Registered Users 2 Posts: 236 ✭✭ibmax


    on a positive note i thought the same about madden 12 when it came out and after a few patches they fixed all my issues so fingers crossed

    Fingers crossed!!!

    I thought madden 12 was great. What ea have done for years is introduce 1 feature a year to build on the complexity. Be it the hit/truck stick, the leading of receivers or etc... It gradually built the game to where it was last year.

    I know it's early but it looks like a game that needed a bit of touching up (not like that) has been given the full back, sack and crack makeover... And there's nothing good about that ;)


  • Posts: 0 Allyson Ashy Camp


    ibmax wrote: »
    Fingers crossed!!!

    I thought madden 12 was great. What ea have done for years is introduce 1 feature a year to build on the complexity. Be it the hit/truck stick, the leading of receivers or etc... It gradually built the game to where it was last year.

    I know it's early but it looks like a game that needed a bit of touching up (not like that) has been given the full back, sack and crack makeover... And there's nothing good about that ;)

    ya im not worried about most of the issues my only real concern is the physics engine you cant patch the entire engine and we all know how it went for fifa:D


  • Registered Users, Registered Users 2 Posts: 236 ✭✭ibmax



    ya im not worried about most of the issues my only real concern is the physics engine you cant patch the entire engine and we all know how it went for fifa:D

    I don't... I play Pro Ev... Which probably makes me a heathen so I'll keep quiet ;)


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  • Posts: 0 Allyson Ashy Camp


    ibmax wrote: »
    I don't... I play Pro Ev... Which probably makes me a heathen so I'll keep quiet ;)

    boooooooooooooo go home ian:D


  • Registered Users, Registered Users 2 Posts: 28,710 ✭✭✭✭Paully D


    Had a hilarious scene with the Infinity Engine earlier. Gore is running through the line and gets brought down by Linval Joseph. Whatever way they get tangled it ends up with Joseph giving it doggy style to Gore for about 30 seconds, before the two of them try to get up and end up slashing around on the floor like frogs :pac: I tried to take a picture of it but didn't get there in time and I couldn't find an option for an instant replay.

    I'm sure other people have noticed in the cut scenes players falling all over each other even though the play is long over. In fairness it's pretty funny but not realistic at all and will get annoying after a while.


  • Registered Users, Registered Users 2 Posts: 236 ✭✭ibmax


    Paully D wrote: »
    Had a hilarious scene with the Infinity Engine earlier. Gore is running through the line and gets brought down by Linval Joseph. Whatever way they get tangled it ends up with Joseph giving it doggy style to Gore for about 30 seconds, before the two of them try to get up and end up slashing around on the floor like frogs :pac: I tried to take a picture of it but didn't get there in time and I couldn't find an option for an instant replay.

    I'm sure other people have noticed in the cut scenes players falling all over each other even though the play is long over. In fairness it's pretty funny but not realistic at all and will get annoying after a while.

    YouTube is gonna double in size once people start posting videos like the above example!!!!


  • Registered Users, Registered Users 2 Posts: 28,710 ✭✭✭✭Paully D


    Here's a 175, YES 175 page long manual giving you every bit of detail you could possibly want on Connected Careers. It covers everything from player types and schemes, scouting, progressions, re-signing players, free agency etc. It also gives hugely detailed team profiles from page 35 onwards, so if you're considering taking a certain team, this manual is the best place to find their strengths, weaknesses, style, cap space, list of future draft picks, needs etc.

    Basically everything you could possibly want to know is in this manual:

    http://vassets.ea.com/Assets/Resources/File/M13ConnectedCareersManual.pdf

    If anyone's a bit confused on whether to look at the coach or player information remember the ''being/playing as a coach'' parts are the ones we need to look at as that's what we'll be playing as in the Connected Career mode. Happy reading/studying :cool:


  • Registered Users, Registered Users 2 Posts: 9,249 ✭✭✭Stev_o


    Pudsy33 wrote: »
    Am I the only one who thinks it's a big improvement?

    YES! :p

    In all seriousness though I think it's a major step side ways. Honestly if you played NCAA 13 I don't see how you'd be able to put up with Madden at all. One game feels remotely like football while the other is just bonkers. Rushing is just too easy in 13 and despite the fact we are playing against the 4 toughest defences in the demo it's way too easy to run at will. Maybe it's the demo but I HATE the playbooks seem to be the same plays in nearly every formation. Passing is ridiculously easy, comebacks and crossing routes are money. The AI seems to have gotten dumber, it's obsessed with a running game that never goes anywhere and don't get me started on it's logic under 2 minutes....

    IE doesn't make sense, a physics engine that's rendered pointless by stats. The only thing you get out of it are pile ups and weird mid air colisions. It's more of a graphical addition then a gamechanger. There is nothing cool about Matt Flyn trucking a linebacker.... Not only this but most tackle now look ridiculous, half of them don't have any contact you can see the white space between the two players! The tackles themselves look like rag dolls being aimlessly thrown at players. Nothing seems natural.


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  • Closed Accounts Posts: 13,224 ✭✭✭✭SantryRed


    Lads,

    have people pre order the game yet? Going to email gamesnash.ie and see if I could cut us a deal or something. Even get it a day early :D


  • Registered Users, Registered Users 2 Posts: 7,823 ✭✭✭Raoul


    SantryRed wrote: »
    Lads,

    have people pre order the game yet? Going to email gamesnash.ie and see if I could cut us a deal or something. Even get it a day early :D

    Definitely interested in pre-ordering if I could get it cheaper but last year I got it in HMV for 24 euro after I traded in the old Madden.

    Edit - its €60 on gamesnash, I imagine that there will be places selling it cheaper.

    Amazon its €48 euro, gamestop is €50, €51 in zavvi


  • Moderators, Science, Health & Environment Moderators Posts: 21,706 Mod ✭✭✭✭helimachoptor


    Not yet, just gonna walk over to game stop or something in town and pick it up


  • Closed Accounts Posts: 13,224 ✭✭✭✭SantryRed


    Raoul wrote: »
    Definitely interested in pre-ordering if I could get it cheaper but last year I got it in HMV for 24 euro after I traded in the old Madden.

    Edit - its €60 on gamesnash, I imagine that there will be places selling it cheaper.

    Amazon its €48 euro, gamestop is €50, €51 in zavvi

    Well then it doesn't matter. Definitely 50 euro in gamestop?


  • Registered Users, Registered Users 2 Posts: 7,823 ✭✭✭Raoul




  • Posts: 0 Allyson Ashy Camp


    SantryRed wrote: »
    Raoul wrote: »
    Definitely interested in pre-ordering if I could get it cheaper but last year I got it in HMV for 24 euro after I traded in the old Madden.

    Edit - its €60 on gamesnash, I imagine that there will be places selling it cheaper.

    Amazon its €48 euro, gamestop is €50, €51 in zavvi

    Well then it doesn't matter. Definitely 50 euro in gamestop?
    That's Wat they said was on the system they said it can change but it prob won't and absoloute worst case scenario it goes to 55 I got extra credit on my trades because it was a pre order though so I have it payed off


  • Company Representative Posts: 2,957 ✭✭✭Gamesnash.ie: Pat


    Raoul wrote: »
    Definitely interested in pre-ordering if I could get it cheaper but last year I got it in HMV for 24 euro after I traded in the old Madden.

    Edit - its €60 on gamesnash, I imagine that there will be places selling it cheaper.

    Amazon its €48 euro, gamestop is €50, €51 in zavvi

    Hi guys - just to clarify - the €59.99 price that was showing up earlier is the publishers RRP - we're €52.99 delivered. Gamestop's price doesn't include their delivery charge of €2.00


  • Company Representative Posts: 2,957 ✭✭✭Gamesnash.ie: Pat


    SantryRed wrote: »
    Lads,

    have people pre order the game yet? Going to email gamesnash.ie and see if I could cut us a deal or something. Even get it a day early :D

    Here's something we would do ...

    I know you're a smaller community than Fifa but if you can give me 10 orders for Madden 13 we would include your orders in the more the merrier offer we have for Fifa 13.
    Any update on this? Also interested. Could get your company at least 10 sales if so biggrin.gif


    So if the 10 sales come through you would get an immediate €3.00 voucher and possibly up to €10.00 voucher for Gamesnash depending on how many are bought. No pressure Santry Red :p

    We will as normal prioritise boardsies picking but for obvious reasons can't promise to get you the game a day early.


  • Moderators, Science, Health & Environment Moderators Posts: 21,706 Mod ✭✭✭✭helimachoptor


    Pat, could you know the €3 off the price rather than doing a voucher?

    I'd say including the PS3 guys, we'd probably be looking at 20-30 orders


  • Company Representative Posts: 2,957 ✭✭✭Gamesnash.ie: Pat


    Pat, could you know the €3 off the price rather than doing a voucher?

    I'd say including the PS3 guys, we'd probably be looking at 20-30 orders

    To be honest with you the voucher concept spreads the discount across 2 purchases so it's easier to swallow for us. And of course it means we might get some customers used to coming back to us which is why we would fund the voucher as a marketing expense. We don't even make €3.00 profit on the game so it's not that we have the room to cut the price by €3.00

    We sell PSN / Xbox points so the voucher would no doubt come in handy for the inevitable DLC that will come out for the game - especially if it is more than €3.00 as the sales wrack up.

    That said if the community preferred we could go with a straight forward discount code for you to make it cheaper than Gamestop but €1.50 would be the best we could do.


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  • Registered Users, Registered Users 2 Posts: 25 Hashtag ThugLife


    Still no demo on playstation store, any reasons for this?


  • Registered Users, Registered Users 2 Posts: 7,823 ✭✭✭Raoul


    To be honest with you the voucher concept spreads the discount across 2 purchases so it's easier to swallow for us. And of course it means we might get some customers used to coming back to us which is why we would fund the voucher as a marketing expense. We don't even make €3.00 profit on the game so it's not that we have the room to cut the price by €3.00

    We sell PSN / Xbox points so the voucher would no doubt come in handy for the inevitable DLC that will come out for the game - especially if it is more than €3.00 as the sales wrack up.

    That said if the community preferred we could go with a straight forward discount code for you to make it cheaper than Gamestop but €1.50 would be the best we could do.
    Cheers for trying to do us a deal.

    To be honest, I will probably just go in store on the day and trade in my old game. I will literally never play it again so may aswell get the money off the new one rather than store credit. I am sure a lot of people will be doing the same.


  • Registered Users, Registered Users 2 Posts: 28,710 ✭✭✭✭Paully D


    Paully D wrote: »
    Here's a 175, YES 175 page long manual giving you every bit of detail you could possibly want on Connected Careers. It covers everything from player types and schemes, scouting, progressions, re-signing players, free agency etc. It also gives hugely detailed team profiles from page 35 onwards, so if you're considering taking a certain team, this manual is the best place to find their strengths, weaknesses, style, cap space, list of future draft picks, needs etc.

    Basically everything you could possibly want to know is in this manual:

    http://vassets.ea.com/Assets/Resources/File/M13ConnectedCareersManual.pdf

    If anyone's a bit confused on whether to look at the coach or player information remember the ''being/playing as a coach'' parts are the ones we need to look at as that's what we'll be playing as in the Connected Career mode. Happy reading/studying :cool:

    Just on this lads, from reading around page 26, I think we need to decide whether we're going to be creating coaches or just using existing ones.

    I know they're having a discussion about it on the Madden PFL site and they seem to be leaning towards creating coaches. This is because everyone would be on a level playing field whereas if we use existing coaches those picking teams like the Patriots or Eagles will have obviously have coaches such as Belichick or Reid and will find it far easier to sign FA's, get XP etc whereas those with weaker teams and rookie head coaches such as the Dolphins with Philbin will have more of a challenge to do this.

    However, because of the way we're drafting (players with weaker human v human records at the top, players with better human v human records at the bottom) I think we should go with existing coaches as it will give those listed at the top of the draft an advantage, not just by having having better teams, but by having better coaches too which would help closing the gap even further between the best players and those at the top of the draft.

    I also think we definitely need to turn firings off, as I could see a lot of people not bothering again if they ended up getting sacked after year 1 for not meeting the season goals, despite putting a lot of effort in during the season building the team.

    What do you lads think?


  • Moderators, Science, Health & Environment Moderators Posts: 21,706 Mod ✭✭✭✭helimachoptor


    Paully what impact will it have?
    Will the the Bellichecks etc have more skill at selecting FAs, plays, getting better deals for the team on player contracts (better cap space) etc?


  • Registered Users, Registered Users 2 Posts: 7,823 ✭✭✭Raoul


    I think that the gap will be big enough with people having significantly better players nevermind people having significantly better coaches, even though I am not sure what that means.


  • Closed Accounts Posts: 13,224 ✭✭✭✭SantryRed


    It basically means that the more experience a head coach has, the more that would sway the decision. I think everyone should have to create a new coach, it'd be extremely harsh on people down the bottom having medium to poor teams and not really being able to build on that other than the draft.


  • Registered Users, Registered Users 2 Posts: 3,240 ✭✭✭Justin10


    Ok have been playing the demo for a bit now on the PS3.

    First thing which is great the CPU isn't afraid to go for big plays. Seems to be a lot smarter.

    The engine is need to stop all the scenes of players passing through each other and the ball going straight through bodies.

    Think it was Stevo who compared rushing to NCAA to Madden. NCAA rushing is what turned me totally off the game. Just no time to throw the ball, and i found it way to easy. Think I racked up 7 sacks in one game with USC.

    Game is great except for the cut scenes that occur with the engine.
    Doesn't bother me too much as I think rest game is pretty good.


  • Registered Users, Registered Users 2 Posts: 1,514 ✭✭✭BigBadRob83


    Had quick read of the coaches bit after Paully mentioned it, would give a little summary but on my phone.
    Will be hard to know until playing it how the different coaches affect the game, but I would be in favour of creating your own guy. That way could decide the type of coach you want to be (motivator, tactician, team-builder) rather than being given an existing one.
    Could be another thing to add to the list of issues we want to vote on.
    Also, definitely turn firings off. No benefit in that for our community that I can see


  • Registered Users, Registered Users 2 Posts: 1,494 ✭✭✭The_Gatsby


    Patch to be out on release day :) Stops shake blitz (no idea what it is) and the ridiculous dropped passes on all madden!

    http://www.madden-school.com/madden-13-patch-goodbye-shake-blitz/


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  • Registered Users, Registered Users 2 Posts: 3,240 ✭✭✭Justin10


    Shake blitzing is moving the linebackers left to right back and forward.
    The offensive line misses the blocks. Its cheesing and not really a problem with the game.


  • Posts: 0 Allyson Ashy Camp


    Rochey18 wrote: »
    Shake blitzing is moving the linebackers left to right back and forward.
    The offensive line misses the blocks. Its cheesing and not really a problem with the game.
    Ahhh like Ibmax does :)


  • Registered Users, Registered Users 2 Posts: 236 ✭✭ibmax


    Rochey18 wrote: »
    Shake blitzing is moving the linebackers left to right back and forward.
    The offensive line misses the blocks. Its cheesing and not really a problem with the game.
    Ahhh like Ibmax does :)

    Thought I was the master of the nano blitz ;)


  • Posts: 0 Allyson Ashy Camp


    ibmax wrote: »
    Thought I was the master of the nano blitz ;)

    ahhh my bad i get mixed up :D


  • Registered Users, Registered Users 2 Posts: 10,837 ✭✭✭✭Pudsy33


    The fcuk is nano blitzing?


  • Closed Accounts Posts: 13,224 ✭✭✭✭SantryRed


    Pudsy33 wrote: »
    The fcuk is nano blitzing?

    ibmax is the guy to ask about that..


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  • Posts: 0 Allyson Ashy Camp


    we gota change the name to ibmaxing


  • Registered Users, Registered Users 2 Posts: 236 ✭✭ibmax


    we gota change the name to ibmaxing


    "you just been ibmaxed" has a nice ring to it :)


  • Registered Users, Registered Users 2 Posts: 28,710 ✭✭✭✭Paully D


    Example of the draft from connected careers:



    Looks pretty decent. Flows nicely, the Twitter feed is good and the Trey Wingo commentary on the backstory of some picks (not every player has a backstory) is a cool addition. The draft logic does seem a bit off mind (WR going first overall for instance) as is usually the case with anything CPU in these games.


  • Registered Users, Registered Users 2 Posts: 3,379 ✭✭✭hefferboi


    Not really into NFL but this looks class.



  • Posts: 0 Allyson Ashy Camp


    the rams will have the skins picks that could be huge i think both of them could get picked high lots of upside with the likes of rg3 orakpo and kerrrigan and you have a lot of picks for the rams


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