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Namco Bandai: “We Have the Best Portfolio of RPG Titles”

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  • 14-04-2012 11:32am
    #1
    Closed Accounts Posts: 4,447 ✭✭✭


    Namco Bandai have made a very bold claim that they have the best Rpg Catalog , and judging their list for myself , its very true , in fact i think other what nintendo being producing this year with Rpg Namco Bandai has some of the best Rpg titles that ive being looking forward too for awhile

    Ni no Kuni
    Tales of series
    Dark Souls

    few more i cant think off

    http://playstationlifestyle.net/2012/04/13/namco-bandai-we-have-the-best-portfolio-of-rpg-titles/

    certainly seems like the company that keeping pumping out Rpg to go to

    :pac:


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Comments

  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    Witcher series... Ups... Sorry namco, I did not wanted to put you down so fast :(


  • Registered Users Posts: 182 ✭✭Razleavy


    Witcher series... Ups... Sorry namco, I did not wanted to put you down so fast :(

    I'm confused! Last time I looked Namco Bandai was on the front of my Witcher 2 box.


  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    Razleavy wrote: »
    I'm confused! Last time I looked Namco Bandai was on the front of my Witcher 2 box.

    first one, but didnt witcher 2 was published by other company?

    edit: lol, never mind me! i ****ed up badly :D. i admit it, namco bandai did published witcher 2, i just forgot, but didnt namco bandai got very pissed off, when CD project RED droped all DRM of witcher 2?


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    Aren't they bragging about games they publish but didn't develop? That's like Alfred claiming he defends Gotham because he washed Batman's underwear.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,446 CMod ✭✭✭✭Retr0gamer


    Sorry Namco, Atlus called. Said you're full of ****. You also are only publishing those games other than the Tales of series.


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  • Registered Users Posts: 8,405 ✭✭✭gizmo


    They said they had the "best portfolio of RPG titles and unique style", they made no claim to actually developing them.

    They're also more than entitled to make such a claim. If publishers can get grief for subverting the development process by stepping on developers toes then they should also get praise when, unlike their more risk-adverse peers, they fund developers who are working on smaller or more niche titles.


  • Registered Users Posts: 83,347 ✭✭✭✭Overheal


    humanji wrote: »
    Aren't they bragging about games they publish but didn't develop? That's like Alfred claiming he defends Gotham because he washed Batman's underwear.
    Amusing at first but when you think about Hedge Funds and Stock Traders that discuss their portfolios, it's a Business Distinction. EA as a Publisher for instance is well diversified among many different genres. And thats all publishers do, it's the same damn thing except that they have the majority share; they say "Ok, here's $10 million. Go develop that game for us." They publish it, and profit grotesquely off it.

    When I realized how the Gaming Industry really worked I was pretty much too sicked to keep bothering with the degree program.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Overheal wrote: »
    Amusing at first but when you think about Hedge Funds and Stock Traders that discuss their portfolios, it's a Business Distinction. EA as a Publisher for instance is well diversified among many different genres. And thats all publishers do, it's the same damn thing except that they have the majority share; they say "Ok, here's $10 million. Go develop that game for us." They publish it, and profit grotesquely off it.
    $10m... That's cute Overheal. :)
    Overheal wrote: »
    When I realized how the Gaming Industry really worked I was pretty much too sicked to keep bothering with the degree program.
    Was it the part where an absolutely massive percentage of games* released only break even or loose money?

    I don't see why it would have sickened you more than any other industry though. Publishers invest a lot of money in a product and/or studio for the sole purpose of seeing a return on said investment. This investment leads to the creation a large number of jobs and a product which is enjoyed by potentially millions of people. The games industry is certainly not unique in this respect.

    *The last publicly released figure for this was 80% as part of a survey by Electronic Entertainment Design and Research (EEDAR) in 2008.


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    gizmo wrote: »
    I don't see why it would have sickened you more than any other industry though.

    Because games are special unique snowflakes and how dare people ever make money from them.
    The bastards.


  • Closed Accounts Posts: 2,126 ✭✭✭Reekwind


    Namco, meet Interplay; the holder of the world's best RPG back catalogue
    gizmo wrote: »
    I don't see why it would have sickened you more than any other industry though
    Probably because unlike the publishing, TV or film industries, most large games publishers seem to entirely missed the idea that you can make money off artistic merit. In that regard the games industry is "special [and] unique": there is almost no pretence at creativity at the higher levels

    Cinema, the medium that games are perhaps most often compared to, is, despite the efforts of one Michael Bay, still infinitely better off in this regard. The expectation is that a great film will be exceptional artistic endeavour. That is how they are judged and it's why blockbusters rarely pick up more than three stars. The new Avengers film may clean up in the theatres, and will probably be a pretty good film in its own right, but is unlikely to win any Oscars; ticket sales do not automatically translate into a good film

    In contrast most AAA games are dispiritedly formulaic. I'm just going to hold up Call of Duty as an example. Hell, I'll hold up the [ur;=http://www.guardian.co.uk/technology/gamesblog/2012/jan/11/best-selling-games-of-2011]top selling games of 2011[/url], in all its shabby glory. Does anyone think that the team behind, say, FIFA 12 set out to do anything save tweak the previous year's formula?

    The irony is that we're probably living in one of the most creative periods in gaming since the 1990s. Lot's of really interesting games are being made, and sold, by indie developers or niche publishers. Yet the big boys soldier on and chun out one 'event game' after another


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  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Reekwind wrote: »
    Probably because unlike the publishing, TV or film industries, most large games publishers seem to entirely missed the idea that you can make money off artistic merit. In that regard the games industry is "special [and] unique": there is almost no pretence at creativity at the higher levels
    Are you implying that, at similar levels within their respective organizations, executives in the publishing, TV or film industries care more about creativity than those in the games industry?
    Reekwind wrote: »
    Cinema, the medium that games are perhaps most often compared to, is, despite the efforts of one Michael Bay, still infinitely better off in this regard. The expectation is that a great film will be exceptional artistic endeavour. That is how they are judged and it's why blockbusters rarely pick up more than three stars. The new Avengers film may clean up in the theatres, and will probably be a pretty good film in its own right, but is unlikely to win any Oscars; ticket sales do not automatically translate into a good film

    In contrast most AAA games are dispiritedly formulaic. I'm just going to hold up Call of Duty as an example. Hell, I'll hold up the [ur;=http://www.guardian.co.uk/technology/gamesblog/2012/jan/11/best-selling-games-of-2011]top selling games of 2011[/url], in all its shabby glory.
    I don't quite follow the logic. I'd consider the likes of The Avengers to be on a similar level to the likes of Call Of Duty games in your example. The only difference being when it comes to the review scores but that is because they're two different mediums being judged in, obviously, two different ways. By that I mean that a video game doesn't need to be an "exceptional artistic endeavor" in order to be great. As a medium, video games have a far wider scope in which to be considered fantastic. Journey, for instance, was at triumph in terms of both art style and the emotions it was able to convey. Gameplay wise, however, it was quite simplistic. Batman: Arkham Asylum was a triumph in terms of raw gameplay and atmosphere. Portal 2 was considered fantastic due to its excellent design and sense of humor. When it comes to awards, one could argue that games, in this respect, are far less likely to suffer from critical genre bias than movies.
    Reekwind wrote: »
    Does anyone think that the team behind, say, FIFA 12 set out to do anything save tweak the previous year's formula?
    I generally don't play sports games so can't really comment personally but I'd imagine their goal was to create an excellent football game which would sell. Whether this meant tweaking a previous years formula or rewriting their entire engine from scratch is completely irrelevant. On release the game sold millions of copies and was extremely well received by both critics and fans of the series. Isn't that all that matters for a game such as this?
    Reekwind wrote: »
    The irony is that we're probably living in one of the most creative periods in gaming since the 1990s. Lot's of really interesting games are being made, and sold, by indie developers or niche publishers. Yet the big boys soldier on and chun out one 'event game' after another
    Because people keep buying them. As I pointed out in a previous thread, there are more people (approximately 1.5m) paying a yearly subscription for Call of Duty: Elite than purchased what many would regard as the more innovative titles over the last few years. I'm certainly not, generally speaking at least, the biggest fan of publisher practices but it's hard to criticise them when faced with those figures.

    With regard to the creative period we live in, I completely agree though. Thankfully the same industry is accommodating it with excellent resources. We have fully fledged engines such as Unity, UDK and Torque. Free IDEs such as Visual Studio Express. Many open source middleware products. Distribution services such as Steam. We even have competitions and conventions specifically geared towards these markets such as the IGF and IndieCity. To top all of that off, we also have crowdfunding projects such as Kickstarter, IndieFund and indiegogo to allow the smaller and medium sized projects to get off the ground.

    All it really needs to be become more successful is the level of support that gamers have generally shown the "bit boys" that they also consistently show such derision towards. :)


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    gizmo wrote: »
    They said they had the "best portfolio of RPG titles and unique style", they made no claim to actually developing them.

    They're also more than entitled to make such a claim. If publishers can get grief for subverting the development process by stepping on developers toes then they should also get praise when, unlike their more risk-adverse peers, they fund developers who are working on smaller or more niche titles.
    They're entitled to say whatever they want. But as a gamer, it means absolutely nothing to me. Nobody has ever said "Hey, Namco Bandai are publishing a game. I better keep an eye on it." It's no measure of quality, so it's nothing to even consider.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    humanji wrote: »
    They're entitled to say whatever they want. But as a gamer, it means absolutely nothing to me. Nobody has ever said "Hey, Namco Bandai are publishing a game. I better keep an eye on it." It's no measure of quality, so it's nothing to even consider.
    Yet had they not published said game, you'd have nothing to keep an eye on. The point being, your analogy where Alfred only washes Batman's underwear was, however amusing, completely wrong.


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    Batman wouldn't go out without clean underwear. He has someone in the background taking care of things while he does the grunt work. Alfred is perfectly entitled to to remind people of his role in things, but he should remember that it's Batman who does the work. And as a citizen being mugged, Alfred's role means little to me, it's Batman saving the day that matters.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    humanji wrote: »
    Batman wouldn't go out without clean underwear. He has someone in the background taking care of things while he does the grunt work. Alfred is perfectly entitled to to remind people of his role in things, but he should remember that it's Batman who does the work. And as a citizen being mugged, Alfred's role means little to me, it's Batman saving the day that matters.
    Batman also wouldn't go out had he not previously traveled the world learning from the finest marital artists in the world. Once he returned to Gotham he also wouldn't have gone out without his vast array of gadgets, custom made suit and vehicles. He would not have been able to do any of these things were it not for the wealth of the Wayne estate.

    You see where I'm going with this? Comparing a publishers contribution to the development and release of a game to Alfred washing Batman's underwear is completely false analogy.


  • Registered Users Posts: 83,347 ✭✭✭✭Overheal


    Alfred is Batman's father.






    So there.
    gizmo wrote: »
    $10m... That's cute Overheal. :)
    http://www.escapistmagazine.com/news/view/97413-Study-Claims-Average-Game-Budget-Is-23-Million
    A single platform game is reported to cost an average of $10 million, according to the same study.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Overheal wrote: »
    Alfred is Batman's father.

    So there.
    ****ing spoilers. :pac:
    Overheal wrote: »
    Please don't claim you were referring to the budgets of single platform games when you made the $10m guess. :p

    The vast majority of AAA games released these days are multi-platform titles. Therefore the $10m average budget for a single platform game is irrelevant. As the article says, you're talking about twice that in terms of investment for a title of any reasonable profile.

    As it happens though, Demon's Souls is reported to have had a budget of about that size. That being said, they got a hell of a lot of help from Sony in terms of the engine and development resources so it's perhaps not the best example to use in this scenario.


  • Closed Accounts Posts: 2,126 ✭✭✭Reekwind


    gizmo wrote: »
    Are you implying that, at similar levels within their respective organizations, executives in the publishing, TV or film industries care more about creativity than those in the games industry?
    Yes, I think that's exactly what I've said. This is because within these industries, unlike gaming, people realise that artistic merit sells. Now this attitude is certainly not universal - and there is always an X Factor or Transformers to prove the rule - but by and large the way to attract ratings or cinema-goers or readers or whatever is to produce good art. At the very least, there is no contradiction here between artistic endeavour and hard-headed commercialism
    I don't quite follow the logic. I'd consider the likes of The Avengers to be on a similar level to the likes of Call Of Duty games in your example. The only difference being when it comes to the review scores but that is because they're two different mediums being judged in, obviously, two different ways. By that I mean that a video game doesn't need to be an "exceptional artistic endeavor" in order to be great
    Well yes, that's my point: games and other media are judged in different ways. What sets gaming apart is this almost masochistic elevation of commercial performance over artistic merit. If you bring an empty/vapid blockbuster to the cinema then you get hammered in the press; do the same with games and you'll have reviewers licking your shoes in admiration. This attitude - this excuse that a game is good simply because it sold millions of units and that should therefore be the sole objective of publishers - permeates the entire industry

    It's no wonder that originality in AAA titles is effectively dead
    Because people keep buying them. As I pointed out in a previous thread, there are more people (approximately 1.5m) paying a yearly subscription for Call of Duty: Elite than purchased what many would regard as the more innovative titles over the last few years. I'm certainly not, generally speaking at least, the biggest fan of publisher practices but it's hard to criticise them when faced with those figures.
    Not from a commercial standpoint, no. Which is not surprising: these models (and the specific games that they're associated with) have been refined and pushed for a decade now. They're pretty good at making money (even if away from the flagship series the picture is not so rosy). But then why insist that making money is the most important criteria? Or that subscription figures are at all important when gauging the success of a game? See above

    If gaming is to return to a genuine period of innovation (and in that regard the 1990s will be hard to beat) then there has to be a mental, and material, shift away from publishers and sales figures. They're not unimportant, remember what I said about a marriage between art and industry, but we have to stop pretending that a game's merit can be judged solely through sales. Then, and only then, can the current developments at indie level state to filter upwards into AAA titles

    And publishers who boast about their catalogues, as if they were the superstars, will be beaten with sticks


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    Reekwind wrote: »
    but by and large the way to attract ratings or cinema-goers or readers or whatever is to produce good art.

    You might think that, but reality disagrees.

    Reekwind wrote: »
    If gaming is to return to a genuine period of innovation (and in that regard the 1990s will be hard to beat) then there has to be a mental, and material, shift away from publishers and sales figures.

    The 90's were just as bad as the present for everything you claim is wrong with gaming - nostalgia is a hell of a drug.

    Reekwind wrote: »
    And publishers who boast about their catalogues, as if they were the superstars, will be beaten with sticks

    Yeah, how dare they actually take credit for facilitating the creation of these games. The bloody cheek of them....


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Reekwind wrote: »
    Yes, I think that's exactly what I've said. This is because within these industries, unlike gaming, people realise that artistic merit sells. Now this attitude is certainly not universal - and there is always an X Factor or Transformers to prove the rule - but by and large the way to attract ratings or cinema-goers or readers or whatever is to produce good art. At the very least, there is no contradiction here between artistic endeavour and hard-headed commercialism
    I can't help but disagree. If we were to examine cinema in a similar manner to which you've done so with games, by looking at the top grossing movies of 2011, then i think we'd see a similar absence of "artistic endeavors". In fact I'd wager that you'd see more genuinely fantastic games in a list of the top sales of 2011 list than you would fantastic movies in a similar list.
    Reekwind wrote: »
    Well yes, that's my point: games and other media are judged in different ways. What sets gaming apart is this almost masochistic elevation of commercial performance over artistic merit. If you bring an empty/vapid blockbuster to the cinema then you get hammered in the press; do the same with games and you'll have reviewers licking your shoes in admiration. This attitude - this excuse that a game is good simply because it sold millions of units and that should therefore be the sole objective of publishers - permeates the entire industry
    While the gaming press may be guilty of many things, I don't think I've ever seen them rate a game highly simply due to the number of copies sold?
    Reekwind wrote: »
    Not from a commercial standpoint, no. Which is not surprising: these models (and the specific games that they're associated with) have been refined and pushed for a decade now. They're pretty good at making money (even if away from the flagship series the picture is not so rosy). But then why insist that making money is the most important criteria? Or that subscription figures are at all important when gauging the success of a game? See above
    For publishers making money is the most important criteria. This is true simply on the basis that many of them are public companies and as such, their first responsibility is to their shareholders, not to certain demographics of gamers.

    From my perspective as a gamer however, I can only bemoan the above statistics and how they affect the games I care about. Where my opinion seems to differ from others however, is that while many will place the blame for this large increase in "safe" titles at the expensive of more innovative ones at the feet of publishers, I believe equal blame should be placed on those who don't buy these games in the first place, those who buy them secondhand to save a couple of quid and those who wait six months to pick them up in the bargain bins. For instance, I could only watch in amazement as people I know criticized SEGA for their recent restructuring of releases, which hinted at no follow ups to Vanquish or Bayonetta, despite these very people only picking these games up recently for a couple of quid. Or those who criticise EA for "ruining the industry" by releasing only yearly rehashes of titles, yet they either don't own or picked up for extremely cheap months after release the likes of Mirrors Edge, Shadows Of The Damned and Bulletstorm. I simply cannot understand the mindset of people who want these kinds of titles to be released yet won't go out and show their support for them by buying them on release. :(
    Reekwind wrote: »
    If gaming is to return to a genuine period of innovation (and in that regard the 1990s will be hard to beat) then there has to be a mental, and material, shift away from publishers and sales figures. They're not unimportant, remember what I said about a marriage between art and industry, but we have to stop pretending that a game's merit can be judged solely through sales. Then, and only then, can the current developments at indie level state to filter upwards into AAA titles
    While I would never trade the fond memories of my SNES years for anything, I'm finding it hard to see why you regard the 90s as such a golden age for innovation? Sure we saw some fantastic releases as strategy and RPG titles made their way from the table-top to our screens, how the point and click adventures from LucasArts made us actually laugh out loud and, most importantly, how games made the shift into the 3rd dimension, but I don't see how you can see this as some specific initiative to be more creative and not just a natural evolution of the titles being released due to technology evolving.

    On top of this, for all of those excellent titles released in the 90s, we've had some phenomenal titles released since 2000 too. We've had continued excellence from the likes of Nintendo and Sony but we've also seen Relic release a selection of amazing strategy games, Epic with their Unreal engines, Valve continue to impress and innovate in the FPS space, Bioware, Bethesda and CD Projekt in the RPG realm, Ion Storm release the immense Deus Ex, Capcom give us some of the most complex and satisfying brawlers both on the 3D and 2D planes. Not to mention more recent titles such as Ōkami, Limbo and Journey which have featured artistic styles on a completely different level to those from the 90s. The list goes on...

    As for moving away from publishers, well if you can find a way to pay for the development of AAA titles without the need for their investment then I and indeed most studios on the planet would love to hear it. :)


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  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    gizmo wrote: »
    Batman also wouldn't go out had he not previously traveled the world learning from the finest marital artists in the world. Once he returned to Gotham he also wouldn't have gone out without his vast array of gadgets, custom made suit and vehicles. He would not have been able to do any of these things were it not for the wealth of the Wayne estate.

    You see where I'm going with this? Comparing a publishers contribution to the development and release of a game to Alfred washing Batman's underwear is completely false analogy.
    I understand what you're saying, but you're missing what I'm saying. Alfred is part of Team Batman. But Batman can survive without Alfred, just like Developers can survive without Publishers. But Publishers and Alfred can't suvive without the Developers and Batman. The end result would be vastly different without both working together, but in the context of the original post, and as a gamer, the boast means absolutely nothing. It's only relevant, as has been said, to investors. To the rest of us, it's incidental.

    If Namco Bandai were to fold today, all the main projects would move to another publisher. And we'd still get the next installment of the various franchises.
    Reekwind wrote:
    Well yes, that's my point: games and other media are judged in different ways. What sets gaming apart is this almost masochistic elevation of commercial performance over artistic merit. If you bring an empty/vapid blockbuster to the cinema then you get hammered in the press; do the same with games and you'll have reviewers licking your shoes in admiration. This attitude - this excuse that a game is good simply because it sold millions of units and that should therefore be the sole objective of publishers - permeates the entire industry

    It's no wonder that originality in AAA titles is effectively dead

    I think the main difference between the games industry and other media is that the games industry gives the people more of what they ask for, where as tv, film and books etc, just try and emulate the last big thing.

    Take a look at the kickstarter projects people are most keen on. They're all remakes of old games. And there's nothing wrong with that. There's a genuine desire for these old games to be brought back. But if you take the case of the first announced reboot of the XCom franchise where loads of people freaked out when they heard it'd be an FPS. A company tried something original and got abuse for it.

    It's the gamers who are more at fault for any percieved lack of orignality, but even in saying that, I believe that there's quite a lot of new things out there for us.
    Reekwind wrote:
    If gaming is to return to a genuine period of innovation (and in that regard the 1990s will be hard to beat) then there has to be a mental, and material, shift away from publishers and sales figures.

    I'd argue that we're currently going through a period of greater creativity than was seen in the 80's and 90's within the indy market. The big companies in the 90's weren't too creative. They just gave the people what they wanted, just like the big companies of today do.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    humanji wrote: »
    I understand what you're saying, but you're missing what I'm saying. Alfred is part of Team Batman. But Batman can survive without Alfred, just like Developers can survive without Publishers. But Publishers and Alfred can't suvive without the Developers and Batman. The end result would be vastly different without both working together, but in the context of the original post, and as a gamer, the boast means absolutely nothing. It's only relevant, as has been said, to investors. To the rest of us, it's incidental.
    I understand your point about publishers not being able to exist without developers but I as I've said a few times, developers cannot, in their current condition, survive without publishers. That was why I pointed out the problem with your analogy, you were completely downplaying the importance of the publisher in the equation by comparing it to Alfred simply washing Batman's clothes.

    On the subject of the original post, I also pointed out how it was amusing how gamers are more than happy to hurl abuse at publishers when they do something wrong but when they actually do something right, as Namco Bandai have done by funding some pretty fantastic albeit lower profile titles, people treat them with sarcasm and disdain when they mention it.
    humanji wrote: »
    If Namco Bandai were to fold today, all the main projects would move to another publisher. And we'd still get the next installment of the various franchises.
    Previous experience has shown that not to be the case unfortunately except in a small number of circumstances where major IP is involved. And that, of course, is just the IP. It says nothing of the closure of studios, the loss of jobs and break up of talent in the process.


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    Gamers in "having no idea how the industry works" shocker.

    More at 11.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,482 CMod ✭✭✭✭johnny_ultimate


    I remember the days (three months ago or so) when every thread didnt descend into industry 'debates'. We talked about games in those days. Good times they were.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    I remember the days (three months ago or so) when every thread didnt descend into industry 'debates'. We talked about games in those days. Good times they were.
    In fairness, this is a thread which revolves around the industry. There are individual threads for the titles Namco Bandai are referring to elsewhere on the forum. :)


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,482 CMod ✭✭✭✭johnny_ultimate


    gizmo wrote: »
    In fairness, this is a thread which revolves around the industry. There are individual threads for the titles Namco Bandai are referring to elsewhere on the forum. :)

    Like the Dark Souls one?

    :pac:

    Just seems a shame to me so much potentially rewarding discussions is being somewhat drowned out by the same old arguments :(

    Oh, and yes: Atlus win :)


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    gizmo wrote: »
    I understand your point about publishers not being able to exist without developers but I as I've said a few times, developers cannot, in their current condition, survive without publishers. That was why I pointed out the problem with your analogy, you were completely downplaying the importance of the publisher in the equation by comparing it to Alfred simply washing Batman's clothes.

    On the subject of the original post, I also pointed out how it was amusing how gamers are more than happy to hurl abuse at publishers when they do something wrong but when they actually do something right, as Namco Bandai have done by funding some pretty fantastic albeit lower profile titles, people treat them with sarcasm and disdain when they mention it.

    I don't know if it just seemed like I'm completely dismissing publishers, but I'm not. Production companies take care of pretty much everything other than development. Just like Alfred, they make sure the studio has what it needs to develop, market, etc the final product.

    They're integral to the overall process, but they're not the ones fighting crime every night. They're right to say they have the best portfolio (hell, I'd agree with them on that. Atlus sucks! :P ), but they've a portfolio of games other people created. As I said before, no one's ever said "Hey, Namco Bandai are publishing a game. I better keep an eye on it." To gamers, it shouldn't mean anything. To investors, it should mean everything. We're gamers, not investors.
    Gamers in "having no idea how the industry works" shocker.

    More at 11.
    Stick around and we might be able to explain it to you. ;)
    I remember the days (three months ago or so) when every thread didnt descend into industry 'debates'. We talked about games in those days. Good times they were.

    I'm with Gizmo on this. Isn't this a thread about a publishers claim? Away to your individual game threads with you! We'll have no fun here!:P


  • Registered Users Posts: 1,234 ✭✭✭Mr Bloat


    I, for one, am getting excited about this new Batman RPG with the Alfred underwear washing DLC that Namco Bandai are producing.

    Or have I skimmed over the important bits of the thread again...? :D


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    humanji wrote: »
    Stick around and we might be able to explain it to you. ;)

    I really doubt that, but it's cute you think otherwise.


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  • Registered Users Posts: 8,405 ✭✭✭gizmo


    humanji wrote: »
    I don't know if it just seemed like I'm completely dismissing publishers, but I'm not. Production companies take care of pretty much everything other than development. Just like Alfred, they make sure the studio has what it needs to develop, market, etc the final product.
    Aye, that's just what it seemed like. :)
    humanji wrote: »
    They're integral to the overall process, but they're not the ones fighting crime every night. They're right to say they have the best portfolio (hell, I'd agree with them on that. Atlus sucks! :P ), but they've a portfolio of games other people created. As I said before, no one's ever said "Hey, Namco Bandai are publishing a game. I better keep an eye on it." To gamers, it shouldn't mean anything. To investors, it should mean everything. We're gamers, not investors.
    All true but it's not really what I was getting at with regard to gamers reactions to publishers. In itself, which publisher publishes a game really doesn't mean anything to a gamer but the simple fact that they're doing it means we, as gamers, will get to play them when we otherwise may have not. When a publisher does this with a smaller profile or niche title then I think it should be acknowledged, that's all really. :)


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