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Starcraft 2 - Heart of the Swarm

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  • 08-05-2012 10:36am
    #1
    Registered Users Posts: 6,696 ✭✭✭


    Well, Beta should be out this summer, it's looking good, new units and abilities will dramatically change the game (the current ones still haven't been explored fully) as well as possibility of top starcraft 1 pro's making the switch
    Developer Update with Production Director Chris Sigaty
    by Chris Sigaty
    May 7, 2012 9:00 AM PDT

    Greetings fellow StarCraft II players! The past couple weeks have been amazing for the StarCraft II community. At the Dreamhack Open we saw the Swedish "Spoon Terran," Thorzain, triumph over GSL champion Polt in front of a hometown crowd in an amazing series. That same weekend, the Major League Gaming Spring Arena finals went to best of 7 games to see DongRaeGu victorious against MarineKing, avenging a loss in the Winter Championship. Looking ahead, Team Liquid StarLeague 4 was just announced here and is already getting a lot of excitement from the community. And finally, we have exciting news coming out of Korea as KeSPA and OnGameNet commit to all-new StarCraft II leagues, joining GomTV's GSL and GSTL to create an all-new StarCraft II eSports landscape. Add all of that to the 2012 Blizzard World Championship Series, and the StarCraft II community is already off to an epic 2012 in what could be the most exciting eSports year yet.

    In the midst of all this great community news, we want to announce some of the exciting things we’re working on this year for StarCraft II. Here's a list of some of the features we are planning to release at or around the launch of Heart of the Swarm:

    Multiplayer resume from replay
    Global Play
    Multilanguage support
    Clan/group system
    Unranked matchmaking
    Multiplayer replay viewing


    Let's go into more detail on each of these, starting with multiplayer resume functionality. We know how important eSports is for the StarCraft II community, and it’s important to us too. For some time now we have been discussing ways to improve StarCraft II to ensure that tournaments both large and small run as smoothly as possible. While we are discussing many different improvements, we've heard your feedback and are creating a way that games can be continued if they are ended prematurely during an eSports event. We have been investigating solutions to this issue for some time, but we expect to offer the ability to resume play from a replay at or around the launch of Heart of the Swarm.
    Some of you may have read details about Diablo III Global Play, which will allow Diablo III players to create characters in different regions from their home region so they can play with friends in other parts of the world. We know this is something StarCraft II players have been asking for, and we’re working hard to make it available along with multilanguage support, at or around the release of Heart of the Swarm. We’ll have information as we get closer to Heart of the Swarm’s release.

    We continue to read your passionate requests for clan support. We can confirm that we are building a clan/group system that will be released with Heart of the Swarm. We also intend to have our first version of unranked play so you will have the ability to match-make against like-skilled players without having to affect your ladder ranking while you practice off-race or experiment with a new build order.

    We'll also be offering a beta sneak peek of Heart of the Swarm to attendees of the MLG Spring Championship on June 8–10 at the Anaheim Convention Center in Anaheim, California. Additionally, we will be releasing news in the next few weeks about how your participation in the upcoming Arcade (1.5) beta can win you chances to get into the upcoming Heart of the Swarm multiplayer beta test.

    It’s shaping up to be an amazing year for StarCraft II. Can you believe that Flash will soon be competing in StarCraft II? Before we sign off, we wanted to call attention to a newly created StarCraft II magazine, GLHF magazine, created by a passionate group of StarCraft players. The first issue features some high production quality in our opinion and is well worth checking out. See you online!
    The StarCraft II Team

    And about the units..
    Terrans

    Terrans have undergone significant changes since we talked about them at BlizzCon. We have not kept the shredder, and even the warhound is in contention. The shredder was very confusing for players as well as being something that was easily used to kill a large number of workers with little to no warning. It was rarely used for its intended role of map control. The warhound still feels a little too much like a small thor, which is just not new enough to give terran players new strategies. We are still experimenting with a wide range of units, particularly from the factory, which we think is a little light on options. We have had a great deal of trouble with the terrans largely because they are such a flexible and effective race in StarCraft II: Wings of Liberty. We want to provide terran players with new strategies, however, so we will continue to work on them.

    If we keep the Thor, we are currently experimenting with an anti-air spider mine that would give the terrans a way to get some factory-built anti-air into small places that a Thor has trouble reaching (like near your minerals). Whether this is meaningful, considering terrans have marines, is still in question. We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic.

    Protoss

    Protoss have gone through some changes since BlizzCon as well. The oracle is still in and functioning as a protoss raider (as intended) that can give the protoss some reach in the mid-game to disrupt enemy plans. The replicant has been cut. He was causing enemy players to not build certain unit types and was actually removing diversity from the game instead of adding diversity.

    The tempest was a powerful splash anti-air capital ship at BlizzCon. With the addition of the range upgrade on phoenix in Wings of Liberty we no longer feel like a splash anti-air weapon is necessary on the protoss, but we would still like to give the protoss some additional firepower in the air. The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.

    We’re also experimenting with some nexus abilities. One example is a mass recall that allows the protoss to be more aggressive. They can move out onto the map with their slower sentry/zealot force and, if things don’t work out, recall the force back to their base if and when things go wrong.

    Zerg

    Zerg are the most stable and largely unchanged since BlizzCon. The swarm host is still serving well as a zerg siege unit that can burrow and pressure the enemy from a distance (in a very zergy way), but the viper has some slightly different new abilities. In addition to Abduct, the viper also has the ability to blind biological units in an area of effect. Blinded units have their range reduced to 1. This is obviously effective against terran infantry as well as zerg roach and hydra armies. The viper can also regain energy by feeding off of minerals. This locks up the mineral patch and prevents it from being harvested, so you want to use this ability away from your base.

    We have decided to keep the overseer and make the viper a pure caster. We will be taking a look at the overseer to see what we can do to make his abilities more interesting.

    We are also trying some additional abilities on the nydus network to allow you to spawn different types of nydus worms. The most interesting worms have been a worm that can spew creep across several screens to create a zerg assault highway, as well as a worm that attacks only enemy buildings, meant to be used as a ground-based zerg base raider.

    We have some more work to do before we’re ready to begin beta testing Heart of the Swarm. We know that everybody wants a date for when they can play, and we know how important it is to get this out in front of the community as soon as possible. We’re working on it.


Comments

  • Registered Users Posts: 16 Rhadamanthus


    I love how the verdict on Terran is: "Boy, they sure have a lot of stuff. What more stuff can we give them that won't completely break them?"

    As for Protoss, what happened to the Oracle? Sounded like it could be pretty good, I thought. But either I'm blind or they didn't mention it at all above? Okay, so I actually am blind. Thanks for pointing that out to me! :D Probably their most interesting unit (besides the discarded Replicator, I suppose) so I'm glad to see they're still playing around with it and it's looking viable.

    And hooray for the Viper. Sounding like a brilliant addition for Zerg. I have a lot of love for the Hydralisk as well, despite being so very not-viable in the current game. They were mooting the idea of a speed upgrade for them, which I thought would be a very good idea personally. Glad to see the unloved Nydus Worm getting some attention as well, though I guess it's the kind of mechanic that really requires very fine balance.

    At any rate, sounds like it's really gonna add a lot of interesting and fun new stuff to the game. Really looking forward to it!


  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    Protoss have gone through some changes since BlizzCon as well. The oracle is still in and functioning as a protoss raider (as intended) that can give the protoss some reach in the mid-game to disrupt enemy plans. The replicant has been cut. He was causing enemy players to not build certain unit types and was actually removing diversity from the game instead of adding diversity.

    i think you are blind :)

    --edit

    I also think if they are still planning on including nexus recall for protoss they are going to absolutely break the ****ing game

    as times goes on i get more convinced blizzard dont have much of a clue what they're doing with sc2


  • Registered Users Posts: 6,696 ✭✭✭Jonny7


    i think you are blind :)

    --edit

    I also think if they are still planning on including nexus recall for protoss they are going to absolutely break the ****ing game

    as times goes on i get more convinced blizzard dont have much of a clue what they're doing with sc2

    Yah but in fairness, the current game isn't broken, its more balanced than ever.

    Since SC2 was first announced this "imba" lark began, everything from blink stalkers to burrow move roaches to vikings were going to "break" the game.

    They ironed it out.

    Adding multiple new units and abilities will exponentially up the complexity of the game and up the potential "OMG imba !!!111" - but I am sure they will address any issues in various patches.

    If it just doesn't "work" then I reckon we'll have WoL and HOTS tournaments just running side by side, no big problem.

    I do expect a gigantic earth-shattering amount of whine about Blizzard, units, the end of the world as soon as this is released. Personally, I don't care, I have just enjoyed the game since the beta and am really looking forward to it.


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    In b4 this unit/ability that's not even finalised yet is going to make the game imbalanc----

    Never mind.


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