Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

DayZ Zombie Mod for Arma 2

Options
16970727475334

Comments

  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    rocket
    DayZ Staff
    Posts: 722
    Joined: Apr 2012

    RE: whats with all the desyncing lately?
    HIVE is now integrated with the server. Currently, because of the way it works, the server will stop while it awaits a response from the central server for some queries it makes. So the server simply stops responding to any messages while it is processing a query. Normally, this happens instantly. Sometimes it may take some time, especially if transient internet issues cause connection problems to the central server.

    We're working on the issue.



    So yeah fcuk all we can do about it :D


  • Registered Users Posts: 2,861 ✭✭✭FlyingIrishMan


    Someone almost ran me over in a landrover at the place where our camp is.
    They're gone now, but we need to move the camp asap.


  • Registered Users Posts: 2,715 ✭✭✭dan_ep82


    Might want to edit that post irish,at least the location.

    Posted some ideas in the social group


  • Registered Users Posts: 13,295 ✭✭✭✭Duggy747




  • Registered Users Posts: 19 Conor125


    man bikes are the job in this game! XD


  • Advertisement
  • Registered Users Posts: 2,861 ✭✭✭FlyingIrishMan


    http://www.youtube.com/watch?v=44UFL6o3cLY&feature=context-gfa

    Watch the first one first, it makes this one even more funnier.


  • Registered Users Posts: 1,192 ✭✭✭Sound of Silence


    DayZ was hacked.

    http://dayzmod.com/forum/showthread.php?tid=9123

    If you downloaded a file named "dayz_auto_updater.exe", you're advised to run a Virus check.

    Check the thread for more info.


  • Registered Users Posts: 36 Smiley_ie


    A series of posts from members of the DayZ team have triggered fears of a potential security breach, as mentioned over on Kotaku. A Google groups email and forum post from team member, Tonic, warned that someone had managed to grab the devs’ FTP details after accessing their email address, and had proceeded to upload bad data to the US file host. He declared that the culprit had been discovered and banned and the affected US file server closed.

    But RPS note that the mod’s creator, Rocket, has posted a different message. That one mentions only that forums had been vandalised, and states that the original Tonic messages were “misinformed” and had “overreacted” to the threat. Here’s Rocket’s take.

    Fact: One of our Artist’s PC’s was hacked by a person known to him.
    Fact: The hacker used the Artist’s password to attack the forum’s.
    Fact: This was detected almost immediately, initially it was thought that this person was in fact the artist themselves.
    Fact: DayZ has RDP/Admin access to less than 15% percent of the servers hosting DayZ.
    Fact: The forums were vandalized, and this was detected and rolled back immediately.
    Fact: A staff member, in a rush to inform everyone, was misinformed and overreacted resulting in the infamous google groups message.


    The Tonic message originally claimed that a malicious bot file had been distributed.

    “The file was called dayz_auto_updater.exe
    This malicious software is lead to be a backdoor / bot. Below is the ThreatExpert report on this file.

    http://www.threatexpert.com/report.aspx?…32bed88069

    “ThreatExpert also explains where this malicious application installs / moves its processes to stay hidden within your computer. So if you are a user who has downloaded the .exe called dayz_auto_updater.exe from the US Mirror is to scan their computer against viruses and read the description by ThreatExpert on where to locate this if your Virus detector does not pick it up.”

    A very specific threat warning, there. Rocket says that “Tonic is under an extremely large amount of pressure and is required to devote a large amount of time to dealing with increased security threats. Nobody can be expected to get everything right every time.”

    He also reiterates that the team only has access to less than 15% of all servers. “Any claims that anything being compromised would allow the rise of us wielding a network that could be a “giant botnet” are incorrect and misinformed,” he writes.


  • Registered Users Posts: 19 Conor125


    Was this responsible for the random AI soldiers turning up in dayz? lol


  • Registered Users Posts: 925 ✭✭✭KoKane


    Someone almost ran me over in a landrover at the place where our camp is.
    They're gone now, but we need to move the camp asap.

    What Land Rover?
    Was it a Black one? Really smart looking ones, like FBI types?

    Are they in?

    I saw a screenshot of all the Arma 2 Vehicles used in DayZ and I'm still doubting that a few of them are on the go.

    Most notably, the civilian helicopter and the little bird.




    A video me and a couple lads made the other night. Should have had more people but none of the others would log on.
    The song choice was for the lulz because of the constant Justin Bieber vs Lil Wayne arguements that create to troll a friend who claims lil wayne is amazing.


  • Advertisement
  • Registered Users Posts: 350 ✭✭_vti


    It wasn't a land rover, it was a black UAZ. If it were a land rover, I would have chased it relentlessly lol


  • Registered Users Posts: 2,715 ✭✭✭dan_ep82


    Pending Update 1.7.1 Details
    Rough outline of what to expect in the pending update.

    I will update this as more stuff is put in. Changelog will then follow it.

    Performance and Optimization

    - Reduction/elimination of the new server lag. This is caused by the ArmA2 server expecting immediate response from the central server. Vehicles are the main cause of this, as whenever they are damaged everything stops while the server ensures this is recorded in the database.
    - Bugs fixed that were possibly causing very significant netcode overhead (will need mass-scale testing to verify this).

    Infected Behavior

    - Infected can no longer see/attack through walls.
    - Entirely new mocap'd attack and running animations

    Content

    - Additional Idle Infected sounds
    - Revised Attack sounds
    - Many new action sounds, including IV, bandaging etc...

    Notes

    - This update will REQUIRE the beta patch, so it is worth installing this now and getting used to it.
    - Read up at the BI Forums about the beta patch install. It's pretty easy.

    Thread URL - http://dayzmod.com/forum/showthread.php?tid=10353


  • Registered Users Posts: 175 ✭✭SasQuatch88


    awesome sauce...


  • Registered Users Posts: 925 ✭✭✭KoKane


    Damn... Would really go to lengths to get me and the boys cruising in that SUV...


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    Theres an SUV with a chaingun on top of it in PMC.

    Unlikely to be in Dayz, but would be quite awesome.


  • Registered Users Posts: 128 ✭✭excaliburhc


    joined the boards server last night , good laugh - lots of shooting in the distance along with alot of crys of bastard :)

    good to see we Irish are as untrustworthy as any others :D


  • Registered Users Posts: 13,295 ✭✭✭✭Duggy747


    Got to the new base area, sort of. Still have to locate it but I'm at the surrounding area. Had to quit because it was pissing down and my temp was 30 degrees. Wouldn't want to catch a cold now, would we?

    Heard on Mumble I was spotted but they didn't know who I was. No chat or mic leaves me fùcked, really

    If you spot a guy wriggling (pressing Q & E), that's me :pac:


  • Registered Users Posts: 3,031 ✭✭✭Cravez


    Thank fook they fixing the zombies attacking/runnning through walls. I got close-lined by a zombie as it ran through the wall and slapped me (went unconcious) and then ran out the other end of the wall


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    New beta out.


    ON BI forum


  • Registered Users Posts: 7,182 ✭✭✭Genghiz Cohen


    Battleye supported?


  • Advertisement
  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    Battleye supported?

    yup

    cant post link for some reason. fair few new additions.


  • Registered Users Posts: 15,944 ✭✭✭✭Villain


    Not getting any reponse on allowing new server IP access :(


  • Registered Users Posts: 2,861 ✭✭✭FlyingIrishMan


    - Entirely new mocap'd attack and running animations

    Lets hope they run straight! :D


  • Registered Users Posts: 3,031 ✭✭✭Cravez


    Lets hope they run straight! :D

    Nothing worse than lining up a perfect shot on a zombie only for him to do a bit of line-dancing and appear next to ya for a bit of slappin'


  • Registered Users Posts: 15,944 ✭✭✭✭Villain


    Some people have paid for the server again this month, others haven't so please if you are using the server send the money again, hopefully we can move to the server soon and increase the slots. If you need paypal details please PM me.


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    beta

    http://www.arma2.com/beta-patch.php


    [93664] Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492)
    [93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895)
    [93654] Improved: Tone mapping
    [93652] New: Scripting functions visiblePositionASL and nearestBuilding position
    [93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.
    [93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.
    [93622] New: Scripting function eyeDirection.
    +
    https://dev-heaven.net/issues/5080#change-136607

    SUMA: Lazy evaluation forms for both 'or' and 'and' using code as the right side argument are available in 93640.
    +
    Improved Image Tone Mapping:
    http://forums.bistudio.com/showthrea...-1-61-proposal
    +
    https://dev-heaven.net/issues/32572#note-4

    SUMA: 93648 changes terrainIntersect to ASL and adds ASLToATL and ATLToASL conversion functions.
    +
    93651 additional fix for Player-made map markers disappearing in MP under certain circumstances https://dev-heaven.net/issues/32160


    BE Support Status = ENABLED, Enjoy ! ...

    Wont let me post the direct link to BI forums :/


  • Registered Users Posts: 10,965 ✭✭✭✭Zulu


    Villain wrote: »
    Some people have paid for the server again this month, others haven't so please if you are using the server send the money again, hopefully we can move to the server soon and increase the slots. If you need paypal details please PM me.
    Villain, once I get my Dayz working again, I'll transfer over the monies.


  • Registered Users Posts: 36 Smiley_ie


    Anyone getting stuck @ Retrying to Authenticate with latest beta ?


  • Registered Users Posts: 10,965 ✭✭✭✭Zulu


    yes! And I've no solution yet. It's breaking my heart. Ill make a pact - if I find something, I'll post here & pm you; you do the same?


  • Advertisement
  • Moderators, Recreation & Hobbies Moderators Posts: 10,912 Mod ✭✭✭✭Ponster


    Rough outline of what to expect in the pending update 1.7.1

    I will update this as more stuff is put in. Changelog will then follow it.
    • Performance and Optimization

    Reduction/elimination of the new server lag. This is caused by the ArmA2 server expecting immediate response from the central server. Vehicles are the main cause of this, as whenever they are damaged everything stops while the server ensures this is recorded in the database.
    Bugs fixed that were possibly causing very significant netcode overhead (will need mass-scale testing to verify this).
    • Infected Behavior

    Infected can no longer see/attack through walls.
    Entirely new mocap'd attack and running animations
    • Content

    Additional Idle Infected sounds
    Revised Attack sounds
    Many new action sounds, including IV, bandaging etc...

    Notes

    This update will REQUIRE the beta patch, so it is worth installing this now and getting used to it.
    Read up at the BI Forums about the beta patch install. It's pretty easy.

    http://www.dayzmod.com/forum/showthread.php?tid=10353


This discussion has been closed.
Advertisement