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Cyberpunk - CD Project Red

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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,391 CMod ✭✭✭✭Retr0gamer


    gimli2112 wrote: »
    you'd have thought the devs would have figured out the hdr wasn't working, you know by looking at it

    They made cyberpunk. There's a level of competence you are expecting from the that hasn't been evident yet.


  • Registered Users Posts: 6,283 ✭✭✭fixXxer


    I did the Delamaine missions last night where you
    have to hunt down the taxi AIs that went haywire.
    Had a huge smile on my face when it turned out
    GlaDOS was one one them
    :pac:


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    40 hours in level 35, street cred 50 and 15% of the main mission done (have yet to contact the VooDoo boys or meet the japanese lad in Japantown) just wandering around doing gigs and completing side quests for Panam etc

    Has anyone come accross throwing knives? I have aperk for them but have yet to actually see them.

    Anyone get any epic or legendary quickhacks?

    Money isnt an issue and I havent glitched anything, have about 500k from selling gear.

    Just found Skippy too.


  • Registered Users Posts: 1,749 ✭✭✭Smiles35


    dreamers75 wrote: »
    Has anyone come accross throwing knives? I have aperk for them but have yet to actually see them.

    Anyone get any epic or legendary quickhacks?

    Money isnt an issue and I havent glitched anything, have about 500k from selling gear.

    The knives you throw are a just the ordinary knives you find around. Bad news all around about those. You don't get them them back once they are thrown and they don't do an instant kill if you throw them at someone from behind.

    A shame really.

    I found I had to craft quickhacks to get better rated ones.


  • Registered Users Posts: 1,437 ✭✭✭biggebruv


    No excuses for the AI but the fact that people are so heavily comparing this to GTA shows really how messed up people's expectations were. Was there ever a big market demographic crossover between the kind of games CDPR make and Rockstar?

    But since everyone seems to be sucking off GTA V so much (a game I personally loathe) let's not forget this




    Everyone thinks GTA V's AI is some kind of masterpiece. NPCs can basically do nothing but attack you for performing almost any action.

    It’s marketed as an open world action adventure game and it’s set in a futuristic version of LA the same place as GTAVs Los Santos

    If your going to make a game in that category your automatically gonna be up against GTA and considering how CDPR was talking about this game prerelease why wouldn’t people do that

    The NPCs in GTAV are a lot better than what cyberpunk is offering atm which is shocking considering GTAV was developed about 10 years ago now


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  • Registered Users Posts: 3,878 ✭✭✭Robert ninja


    biggebruv wrote: »
    If your going to make a game in that category

    What category? Open world set in the US? Pretty wide angle there m8. I guess spiderman is bad now because its NPCs & pathfinding aren't like GTA?

    People who are actually interested in an RPG by CDPR are a lot more disappointed in the lack of roleplaying opportunities that something like Fallout New Vegas offered. You can't join any faction/gang, disguise yourself as them or shift the balances of power even a little. These are the things they messed up with the open world. Not boxing NPCs around who got out of their car because you kicked it - in which case stick to GTA if that's the pinacle of gaming experience for ya :P

    That said I do think they need massive improvements to basic pathfinding for NPCs and cars because they struggle even in normal situations. The police also need a lot of work.


  • Registered Users Posts: 2,994 ✭✭✭KilOit


    Game gets very easy with skippy, play on very hard now and just go in all guns blazing with gangs,, driving around on the akira bike murdering all. Gangs in japantown have some anti smart armour mods that make it very difficult to kill with Skippy


  • Posts: 0 [Deleted User]


    Retr0gamer wrote: »
    They made cyberpunk. There's a level of competence you are expecting from the that hasn't been evident yet.

    I'm still inclined to not blame the devs. I'd suspect it's more a case of the product side of things pushing it through to get it released. It really would have benefited from simply disabling aspects on release and fixing up the biggest stuff.


  • Registered Users Posts: 1,437 ✭✭✭biggebruv


    What category? Open world set in the US? Pretty wide angle there m8. I guess spiderman is bad now because its NPCs & pathfinding aren't like GTA?

    People who are actually interested in an RPG by CDPR are a lot more disappointed in the lack of roleplaying opportunities that something like Fallout New Vegas offered. You can't join any faction/gang, disguise yourself as them or shift the balances of power even a little. These are the things they messed up with the open world. Not boxing NPCs around who got out of their car because you kicked it - in which case stick to GTA if that's the pinacle of gaming experience for ya :P

    That said I do think they need massive improvements to basic pathfinding for NPCs and cars because they struggle even in normal situations. The police also need a lot of work.

    Spider-Man is a superhero game doing a completely different thing from this game and GTAV

    Your main selling point of Spider-Man is being a superhero and swinging around the sky’s

    In CP2077 and GTAV your driving, shooting ,exploring a city so they do share alot “a living breathing world “ as CDPR liked to call it prerelease


  • Registered Users Posts: 1,749 ✭✭✭Smiles35


    What category? Open world set in the US? Pretty wide angle there m8. I guess spiderman is bad now because its NPCs & pathfinding aren't like GTA?

    People who are actually interested in an RPG by CDPR are a lot more disappointed in the lack of roleplaying opportunities that something like Fallout New Vegas offered. You can't join any faction/gang, disguise yourself as them or shift the balances of power even a little. These are the things they messed up with the open world. Not boxing NPCs around who got out of their car because you kicked it - in which case stick to GTA if that's the pinacle of gaming experience for ya :P


    I was just thinking about Spiderman yesterday while playing. I got the power legs and was doing some building jumping. One of this games positives is that it is really forgiveing about jumps and falls from a height. That's the element of the unknown about how much cyberware can mind you ofcourse. When you get to certain heights, you have to stop and think for yourself if you can do it. That's a great postion to be in for some missions involing height play.

    They have great build up of assets now for story telling. Clothing and buldings. That's what I was telling myself before release that's what I'd hope for. And they have that.

    How fast they can crank these new stories out now, is a new question mark for the map.


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  • Posts: 0 [Deleted User]


    Looking at the demos I can understand why people would think the NPC AI would work something like GTA (procedurally generated NPC's) versus something like Skyrim (hand tailored NPC's).

    How else would they pull off a city full of NPC's without going down the GTA route?

    I'll just repeat myself here.


  • Registered Users Posts: 17,935 ✭✭✭✭Thargor




  • Registered Users Posts: 1,229 ✭✭✭Gyan84


    Ended up finishing the main quest last night. Took me a lot longer than it should have as I reloaded a couple hours back because I missed
    Johnny's car
    and then after an hour or two I got a glitch where I couldn't receive incoming calls which blocked my progression causing me to go back a couple hours again.

    Got the ending where
    Johnny,Rogue and Wayland attack Arasaka tower, Rogue dies to Smasher, Johnny merges with Alt and V goes to space to rob the casino
    .

    I thought the ending fell apart once
    Mr Blue Eyes and the space casino was introduced. I noticed Mr Blue Eyes spying on me during the sidequest where you investigate the mayor candidate's house but now suddenly he pops up with no explanation. Also felt like the casino heist seemed like pure dlc bait with whatever mcguffin will cure V being on the casino.

    Definitely going to play through the other endings and sidequests I have left.


  • Registered Users Posts: 3,878 ✭✭✭Robert ninja


    Smiles35 wrote: »
    That's a great postion to be in for some missions involing height play.

    Here's hoping after general patches that there'll be even more verticality/interior updates and expansions. Would be brill to jump, climb and parkour all over the city fighting some kind of vertically agile psycho. I always thought of that jetpack fight in minority report or the house from Bourne Legacy

    In Deus Ex there was an upgrade to survive any height drop although it was fairly restrictive to your movement as it would activate a set animation.
    I'm personally just waiting for basic updates and an economy fix. Being able to cheese it with item breakdown ruins it for me. Expensive products should feel out of reach so you can work towards them.


  • Registered Users Posts: 10,743 ✭✭✭✭degrassinoel


    I'll just repeat myself here.

    i used to be a cyberpunk like you, until i took a quickhack to the knee :pac:


  • Registered Users Posts: 970 ✭✭✭somebody_else


    KilOit wrote: »
    Game gets very easy with skippy, play on very hard now and just go in all guns blazing with gangs,, driving around on the akira bike murdering all. Gangs in japantown have some anti smart armour mods that make it very difficult to kill with Skippy

    Skippy is a psychopath !
    Plus have premature fire always when I'm tying to be quiet and stealthy !


  • Registered Users Posts: 2,573 ✭✭✭ahnowbrowncow


    According to CDPR, Cyberpunk has sold 13 million copies in it's first 10 days, even after taking into accounts refunds.

    I suppose this could be viewed two ways:
    It's bad news as it encourages misleading marketing and releasing versions of a product early with little consequence.
    Or it's good news as massive investment in single story driven games can be succesful and they'll likely continue to support the game post launch and aim to develop multi-player and dlcs.


  • Registered Users Posts: 13,409 ✭✭✭✭gimli2112


    Still haven't got any news from Sony about my refund, although I heard it would be the New Year.


  • Registered Users Posts: 23,174 ✭✭✭✭J. Marston


    It's definitely bad news.

    It shows you can be the most hyped show in town, release a game riddled with bugs and missing huge amounts of features that were hyped and promised and you can still sell 10+ million copies in a week.

    It'll just further encourage "release now/apologise/fix later" practices.

    Can't say it affects me too much, if I'm honest. I think TLOU2 is the only game I bought on release in the last 18 months or so. I'm always waiting for sales and definitive editions these days.


  • Registered Users Posts: 1,437 ✭✭✭biggebruv


    J. Marston wrote: »
    It's definitely bad news.

    It shows you can be the most hyped show in town, release a game riddled with bugs and missing huge amounts of features that were hyped and promised and you can still sell 10+ million copies in a week.

    It'll just further encourage "release now/apologise/fix later" practices.

    Can't say it affects me too much, if I'm honest. I think TLOU2 is the only game I bought on release in the last 18 months or so. I'm always waiting for sales and definitive editions these days.

    Not every game would get away with something like this though

    You have to take into account the 7 years of hype and that cdpr do have a reputation of fixing there games but still this whole launch has been a disgrace on there part.

    What should be changed is preorders IMO there is no need for it anymore especially with digital

    You could understand back in the 90s where if that virgin/hmv shop didn’t have a copy you where screwed for a week or so till the next batch arrived


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  • Registered Users Posts: 17,935 ✭✭✭✭Thargor


    Wow the Badlands are stunning, a sci-fi megadump like something from Judge Dredd, you see them early on in the story but its more of a cutscene in the rain and dark, go there in the sun and its car mountains and rubbish to the horizon, so atmospheric. Then again let down by the lifelessness of the world, no birds or bulldozers or scavengers or anything.

    Same for riding a motorbike in first person around the city, Ive never seen it done so well, not even close, but then again something is missing, the traffic and pedestrians are about as alive as the background in a Street Fighter game.

    Im actually wondering if I should just uninstall this and come back in a year when its fixed, it really is an incredible piece of work just lacking in too many areas so it keeps breaking the immersion and you've got a constant nagging feeling wondering if you're spoiling what will be one of the best things you'll ever play someday.


  • Registered Users Posts: 21,390 ✭✭✭✭martyos121


    J. Marston wrote: »
    It's definitely bad news.

    It shows you can be the most hyped show in town, release a game riddled with bugs and missing huge amounts of features that were hyped and promised and you can still sell 10+ million copies in a week.

    It'll just further encourage "release now/apologise/fix later" practices.

    Can't say it affects me too much, if I'm honest. I think TLOU2 is the only game I bought on release in the last 18 months or so. I'm always waiting for sales and definitive editions these days.

    Once you get the hang of this cycle, it works out pretty well for the clued in gamer that isn’t dying to get stuck into everything on release day. The steps are always the same:

    1. Understand the launch version will be the worst version
    2. Avoid the hype, forget the game even exists
    3. Wait a couple of months and see what kind of state it’s in
    4. Either buy once you’re happy it’ll be worth your investment, or....
    5. Wait for the inevitable sale, possibly including a season pass or what have you
    6. Play it, and since it’ll have been out a while at this stage, you can perfect your build/strategy/choices etc. before you even start it up

    That’s what I’ve been inadvertently doing for a couple of years now and not only has it saved me a fortune, it’s meant playing the game in its best form.

    Yeah, it’s really just a long winded way of saying; Early adopters are losing out.


  • Registered Users Posts: 12,004 ✭✭✭✭titan18


    According to CDPR, Cyberpunk has sold 13 million copies in it's first 10 days, even after taking into accounts refunds.

    I suppose this could be viewed two ways:
    It's bad news as it encourages misleading marketing and releasing versions of a product early with little consequence.
    Or it's good news as massive investment in single story driven games can be succesful and they'll likely continue to support the game post launch and aim to develop multi-player and dlcs.

    The refunds haven't kicked in yet on PlayStation so they've likely no idea how many are being returned


  • Registered Users Posts: 1,163 ✭✭✭brady12


    It’s amazing how when you get to around 20 hours into this you realize how unfinished this game is . Amount times Iv pressed buttons on controller and nothing happens is crazy . Maybe 5 seconds later the game responds to the button press if at all . I do wonder whether around 4 or 5 months was even enough .


  • Registered Users Posts: 4,145 ✭✭✭_CreeD_


    My patience is at an end, so far I've only put in about 20-30 mins but have given them plenty of time to work on issues. After initial reports I deliberalely held off for a week to let them patch the worst and try again. Each time I've gone back after a patch I've run into something new, usually nothing game breaking but enough again for me to have some patience, give them a chance to resolve, and then enjoy properly. But the game save 'bug' (since the limit is by design with no compensating controls, graceful restrictions/alarms etc. it's hard to call it a bug) is enough, absolutely unforgivable behaviour in leaving the hard fault in place and then stating that they 'might' or might not fix it in future. Refunded, I guess the GOG refund policy is the only thing reliable left under their umbrella. I urge others on PC to do the same, regardless of the vocal uproar ultimately only financial impact will have any effect.


  • Registered Users Posts: 3,157 ✭✭✭Markitron


    I haven't really been keeping up with the current state of the game, how is it after the latest patches on PS5? Starting it tomorrow.


  • Registered Users Posts: 6,421 ✭✭✭weemcd


    Markitron wrote: »
    I haven't really been keeping up with the current state of the game, how is it after the latest patches on PS5? Starting it tomorrow.

    I've been playing it constantly since the day it came out. It's definitely more stable now. I played a good few hours last night and no crashes. There's some bugs, but I've thoroughly enjoyed it so far. I'd expect if there's another patch it won't be until January now. So I'd say go for it. At it's best it's a brilliant, engrossing storyline.


  • Registered Users Posts: 2,994 ✭✭✭KilOit


    People are expecting this to be like ready player one, this game is by far the biggest most detailed game I've ever played. It's jaw dropping on pc, I'm nearly 40 hours in and only just met panam so don't know how much main story is left. The weird AI doesn't bother me. For reference gta4 and gta5 bored me to tears, never finished them, didn't finish rdr2 either boring dull game.
    This is fun, sides quests are different and interesting. I'm loving the different ways you can approach tasks in this game and varied specs are really interesting.
    I understand the relic consoles play it differently I just hope people get to play it on the new consoles when it's properly upgraded for it


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