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Biggest eureka moment in gaming

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Comments

  • Registered Users, Registered Users 2 Posts: 2,315 ✭✭✭Big Knox


    The sexiest sound of all time!! :pac:



  • Registered Users, Registered Users 2 Posts: 3,027 ✭✭✭Lantus


    Tomb Raider: The origonal and the second one rocked. It was another world I longed for and became totally absorbed in for hours at a time.

    FFVII: Had never played or even imagined an RPG up until that point. The cover box art looked wierd and told me nothing about the game. Oh how my life changed.....

    RE1 & 2: Survival horror at its best.

    Windwaker: Changing the wind direction to get places and sail across the sea was just amazing

    MW2: First major outing online and first massive addiction to online play.

    MGS: codec chat was priceless and took game driven story to a new level. Remember snake, when walking through a field of watermelons.... ;)


  • Registered Users, Registered Users 2 Posts: 252 ✭✭Meirleach


    Two years, two years it took to find those god damn super battery plans. In my defence I was pretty young at the time. Gotta love Day of the Tentacle.


  • Registered Users, Registered Users 2 Posts: 5,182 ✭✭✭nyarlothothep


    When 32 bit happened. Once consoles got to 32 everything changed, it was the industrial era for videogames, all our 3d graphics come from the 32 bit era.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,410 CMod ✭✭✭✭Retr0gamer


    When 32 bit happened. Once consoles got to 32 everything changed, it was the industrial era for videogames, all our 3d graphics come from the 32 bit era.

    What about Elite on the BBC micro? Plenty of other examples like I, Robot in the Arcade


  • Closed Accounts Posts: 247 ✭✭Goro


    Retr0gamer wrote: »
    What about Elite on the BBC micro? Plenty of other examples like I, Robot in the Arcade

    Yeah I remember playing Frontier first encounters in glorious 3d back when Mario Kart was the big thing.

    Picture it, 1993 and you could take a space ship, one of many that were possible to purchase.

    And you could fly to any planet in the system, literally. You could fly into the atmosphere and whiz across the oceans and through the mountains before landing in a city to offload you ship of illegal narcotics, precious water and other goods for cash.

    Then buying your self a new gun, filling your hold with precious metals and going off into space ready for any pirate that wants to try his luck.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,410 CMod ✭✭✭✭Retr0gamer


    I know Starglider did a similar thing on the Amiga. Made by the same guys that made starfox on the SNES. I only know because I was researching them for a podcast but it was very impressive for an old game that you could fly to any planet and enter the atmosphere and fly around the surface with no loading times.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Prince of Persia: Sands of Time.

    The ability to shimmy around to the other side of a ladder.

    The delightful knowledge that someone, somewhere finally got it.


  • Registered Users, Registered Users 2 Posts: 5,182 ✭✭✭nyarlothothep


    Retr0gamer wrote: »
    What about Elite on the BBC micro? Plenty of other examples like I, Robot in the Arcade

    Yeah but 32 bit was when 3D came into its own, eg Virtua Cop, Virtua Fighter, that was when everyone knew about 3D, that's when it became crystallised, when 2D shifted to 3D and it was with the advent of the 32 bit.


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  • Registered Users, Registered Users 2 Posts: 454 ✭✭r0n0c


    The opening sequence to Quake 2. Even today the score of that piece gives me goosebumps!


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,410 CMod ✭✭✭✭Retr0gamer


    Yeah but 32 bit was when 3D came into its own, eg Virtua Cop, Virtua Fighter, that was when everyone knew about 3D, that's when it became crystallised, when 2D shifted to 3D and it was with the advent of the 32 bit.

    For consoles maybe. 3D an pseudo 3D games like Doom had been on PC and home micros for a long time.


  • Closed Accounts Posts: 247 ✭✭Goro


    Yeah but 32 bit was when 3D came into its own, eg Virtua Cop, Virtua Fighter, that was when everyone knew about 3D, that's when it became crystallised, when 2D shifted to 3D and it was with the advent of the 32 bit.

    I think the SNES was the first mainstream console to take 3d to the masses with Starwing and the famed 3dfx chip.


  • Registered Users, Registered Users 2 Posts: 5,182 ✭✭✭nyarlothothep


    Retr0gamer wrote: »
    For consoles maybe. 3D an pseudo 3D games like Doom had been on PC and home micros for a long time.

    Doom was definately 32 bit. I mean yeah it could run on the SNES but that was like zero tolerance on the megadrive, faux 32 bit. Doom could only run properly on consoles like the 32x. What is the bittage of modern day consoles? The bittage marketing angle seemed to die off after the N64.


  • Registered Users, Registered Users 2 Posts: 1,142 ✭✭✭Eggy Baby!


    Who is indisputably the most important person in Vault 101: He who shelters us from the harshness of the atomic wasteland, and to whom we owe everything we have, including our lives?

    -The Overseer
    -The Overseer
    -The Overseer
    -The Overseer


    Still makes me laugh :)


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,410 CMod ✭✭✭✭Retr0gamer


    Doom was definately 32 bit. I mean yeah it could run on the SNES but that was like zero tolerance on the megadrive, faux 32 bit. Doom could only run properly on consoles like the 32x. What is the bittage of modern day consoles? The bittage marketing angle seemed to die off after the N64.

    'bits' were only really a marketing tool. The intellivision from 1979 was 16-bit but is no where near the power of later 68000 based 16-bit machines like the Megadrive or Amiga. Also the 8-bit PC Engine had a 8-bit CPU but was more than a match for it's 16-bit rival the Megadrive since it was so fast. Funnily enough the SNES version of Doom runs better than the 32X and 3DO versions, this time proper coding being the deciding factor. 32-bit also doesn't automatically mean 3D graphics either.


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