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XCOM: Enemy Unknown

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  • 15-08-2012 12:39pm
    #1
    Registered Users Posts: 1,740 ✭✭✭


    sweet Jesus I just spotted on IGN that there is a remake of my favourite game of all time XCOM: Enemy Unknown being released on on October 9, 2012 on the PC

    how did I miss this :confused:

    Reading about it looks like its not going to be dumbed down in anyway

    anybody else looking forward to this release?


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Comments

  • Registered Users Posts: 10,743 ✭✭✭✭degrassinoel


    i'd heard about the new XCOM fps, but enemy unknown i've not heard of at all, cheers :)


  • Registered Users Posts: 1,740 ✭✭✭kingtiger


    i'd heard about the new XCOM fps, but enemy unknown i've not heard of at all, cheers :)


    they can stuff their FPS, this is just old school turn based combat

    ahh it looks great :cool:





  • Registered Users Posts: 4,067 ✭✭✭Gunmonkey


    Been following since the moment they announced it, cant bloody wait.

    More gameplay vids:


    Skip to 2:45



    Also had a MP mode announced last week, seperate from the main game. 2 players get credits to buy and upgrade units from both Humans and Aliens and duke it out.



  • Closed Accounts Posts: 1,184 ✭✭✭marshbaboon


    This is one of the few games I've been following closely. It's being developed by firaxis, lord of the TBS game.

    In the interviews you get the impression that the developers are huge fans of the original & any changes they're making are really in the spirit of the game. I was very happy indeed when I saw that they're keeping permadeath.

    Any of the footage looks incredible. If they deliver on this game It's going to be a must buy from me, and I'm going to make everyone I know who likes strategy games buy it.


  • Registered Users Posts: 1,740 ✭✭✭kingtiger


    I see they changed the old movement point system, how does the new one work?


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  • Registered Users Posts: 4,067 ✭✭✭Gunmonkey


    You get 2 actions a turn. Can either move and shoot/use item(I think, not heard much on items)/activate ability or sprint which gives you twice the move range. The "hardcore" fanbase have been throwing a hissy fit and screaming "consolization waaaaagh" but lots of tabletop games use a similar system and it works very well, need to prioritise your actions especially with the reduced squad size.

    Cant really say for certain until get me mitts on the game, but a lot of the early previews have been quite positive. Also if it removes the f*****g annoying tendancy to miss click a selection in the original and send your selected unit wandering to oblivion with his back turned to all the aliens....good :mad:


  • Closed Accounts Posts: 1,184 ✭✭✭marshbaboon


    Gunmonkey wrote: »
    You get 2 actions a turn. Can either move and shoot/use item(I think, not heard much on items)/activate ability or sprint which gives you twice the move range. The "hardcore" fanbase have been throwing a hissy fit and screaming "consolization waaaaagh" but lots of tabletop games use a similar system and it works very well, need to prioritise your actions especially with the reduced squad size.

    Cant really say for certain until get me mitts on the game, but a lot of the early previews have been quite positive. Also if it removes the f*****g annoying tendancy to miss click a selection in the original and send your selected unit wandering to oblivion with his back turned to all the aliens....good :mad:

    I personally really like the change, and I'm a hardcore fan of the original. I still boot it up on dosbox from time to time. It will really help the flow of a game, which was a problem in the original. You tended to get bogged down with actions & shooting.


  • Registered Users Posts: 1,740 ✭✭✭kingtiger


    thanks I will reserve judgement until I see it in action, but hope I don't miss the movement point system

    on another note, if your itching for some good old turn based fun and have a smartphone, take a look at the following

    Call of Cthulhu: The Wasted Land


  • Moderators, Society & Culture Moderators Posts: 16,376 Mod ✭✭✭✭Manic Moran


    Pete (Guy interviewed in Gunmonkey's first video) recognised me at PAX East and made sure I got brought in on the demos. The Comicon demo with Sid one is the same one they were showing at E3. All were scripted. I'm not making Gamescom this year, so I'm not sure what they're showing right now (I'll check with one of my colleagues there who's checking out XCOM specifically tomorrow), but assuming they're at PAX Prime, I'll touch base (I emailed him today, as it happens), to make sure he's around.

    I am very much looking forward to this one. Aliens are now very nasty, even the humble sectoid has a few tricks up their sleeves. I'm OK with the time unit allocation simplification: It does have pretty much the same end effects. A lot of the tactics that you may have learned in the original will now have to be re-thought. You are no longer, for example, the only side to be able to simply choose to remove an obstacle between you and your target, and some of the special abilities such as grappling ropes add an interesting additional dimension.

    Hopefully the Ant Farm works out OK. Building your base in a defensible manner, with only one way in or out, was pretty integral to my survival in the original. Seems this is likely to be harder with the new multi-level version.

    Now, what should I do with my iron-on XCOM badge...?

    NTM


  • Registered Users Posts: 4,067 ✭✭✭Gunmonkey


    Hopefully the Ant Farm works out OK. Building your base in a defensible manner, with only one way in or out, was pretty integral to my survival in the original. Seems this is likely to be harder with the new multi-level version.

    There is no base invasion in this, probably due to you only getting one base. Kinda feeds into the idea they have of the only "Lose Condition" you can achieve is losing over half the countries for funding. So having your base be blown up and sitting watching aliens take over while not able to do anything would be no fun :pac:

    What you do get similar to the multiple bases in the original are satellites to increase your radar coverage. But these can be identified and destroyed by the aliens.


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  • Registered Users Posts: 28 Popey32


    I’ve been following this game and other xcom remakes for a while .The thing that concerns me most is the limited number of soldiers that can be brought on a mission. Hopefully 2k know what they’re doing.


    Im also very interested in Xenonauts http://en.wikipedia.org/wiki/Xenonauts#cite_note-1 which looks to be a closer is some ways successor to Xcom

    Downloading Call of Cthulhu for the phone now looks cool kingtiger


  • Registered Users Posts: 1,229 ✭✭✭Wetbench4


    This is brilliant news but im a bit worried that it might change too much. The original format was a perfect balance. I still have the psone version on disc and i was only playing it again about 6 months ago on the ps3(was also living in hope of a psn/psp re-release). The only issue i had then was the graphics which, tbh, didn't look great on 40inch telly, everything else was perfect. So im hoping they do a good job.
    I remember the underwater sequel, Terror from the Deep, wasn't as good imo, because they slightly changed the format.


  • Moderators, Society & Culture Moderators Posts: 16,376 Mod ✭✭✭✭Manic Moran


    Pete emailed back, he's at Gamescom. They say they have a playable version on the floor now, and will have one at PAX, so I guess I'll check it out in a couple of weeks.


  • Registered Users Posts: 10,743 ✭✭✭✭degrassinoel


    Some excellent playable demo footage here, looks great :)


  • Moderators, Society & Culture Moderators Posts: 16,376 Mod ✭✭✭✭Manic Moran




  • Registered Users Posts: 933 ✭✭✭hal9000


    Its available to pre order on steam now, but wow! I think ill go with gamestop.ie because of price!
    http://store.steampowered.com/app/200510/


  • Registered Users Posts: 4,067 ✭✭✭Gunmonkey


    Currently on Amazon for £30 (bout €37) but wouldnt get it till the week after launch.


  • Registered Users Posts: 1,495 ✭✭✭wayne040576


    Gunmonkey wrote: »
    Currently on Amazon for £30 (bout €37) but wouldnt get it till the week after launch.

    I'll throw more confusion into the mix here.
    You can get it on Amazon.com (download code) for $44.99 which is about €35.
    You can order those if you give yourself a US billing address.
    I've ordered a couple of games from them that way.

    http://www.amazon.com/XCOM-Enemy-Unknown-Pc/dp/B006WQR3OM/ref=sr_1_1?ie=UTF8&qid=1347059999&sr=8-1&keywords=xcom


  • Registered Users Posts: 4,067 ✭✭✭Gunmonkey


    Looked around and ShopTo has it for £28 (round €33) and think it delivers for release date, anyone used them know when their stuff arrives?


  • Closed Accounts Posts: 4,997 ✭✭✭Grimebox


    I'm going to assume its going to be rubbish to not get my hopes up :o

    This studio has only made Sid Meier games so far. The base building side of things will be fine, but I am sceptical of how the missions will be. I predict they will **** it up


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  • Registered Users Posts: 10,743 ✭✭✭✭degrassinoel


    the missions, at least the ones i've seen on youtube look great!


  • Registered Users Posts: 1,740 ✭✭✭kingtiger


    the missions, at least the ones i've seen on youtube look great!

    can wait it looks very good

    this just may ween me off my World of Tanks addiction

    oh and @ Grimebox

    less of the negative waves man :)


  • Moderators, Society & Culture Moderators Posts: 16,376 Mod ✭✭✭✭Manic Moran


    kingtiger wrote: »

    this just may ween me off my World of Tanks addiction

    I just started a new game of the original. Still have time to get my WoT daily doubles though.


  • Closed Accounts Posts: 7,960 ✭✭✭DarkJager


    Demo is now up on Steam, but it's a hefty 5.8gb. Downoading now :D


  • Registered Users Posts: 1,738 ✭✭✭djkeogh


    Keeping my fingers crossed that this is as good as the original. I freakin loved that game


  • Registered Users Posts: 4,067 ✭✭✭Gunmonkey


    Up to half way through the download...WOOOOO.

    Sure hope this game does well on all the systems, current consoles have a massive gap when it comes to strategy games. Though I imagine most people who buy this will be like "I thought it was a shooter like Gears of War, this sucks" "Why are my guys just standing there, why dont they shoot?" "No base defenses...WAAAAAH" (that last one is from my older brother).


  • Registered Users Posts: 1,466 ✭✭✭omerin


    The beauty about the original game was its simplicity and its shear addictiveness, for me it was up there with the earlier Championship Manager games. This looks too polished and I could see myself playing a half an hour and shelving it


  • Registered Users Posts: 7,496 ✭✭✭quarryman


    omerin wrote: »
    The beauty about the original game was its simplicity and its shear addictiveness, for me it was up there with the earlier Championship Manager games. This looks too polished and I could see myself playing a half an hour and shelving it

    That's an interesting point. A game being TOO polished. I agree, I wish some remakes were more straightforward high resolution versions of the originals with more levles rather than than being overdone in 3D engines that try to reinvent the game itself.

    If I come up with an example of what I'm referring to I'll add it...


  • Registered Users Posts: 9,249 ✭✭✭Stev_o


    Played it. Bear in mind the demo is 30 minutes at tops for a 6 gig download eek. I enjoyed it looking forward to release.


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  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,450 CMod ✭✭✭✭pixelburp


    6Gigs?? Jee-sus. I hope there's some form of sync for those who download the demo & then buy the full game; I'd hate to think I'd have to download those assets all over again if I choose to purchase the main thing.
    omerin wrote: »
    The beauty about the original game was its simplicity and its shear addictiveness, for me it was up there with the earlier Championship Manager games. This looks too polished and I could see myself playing a half an hour and shelving it

    No disrepect, but that makes no sense to me & sounds a bit nuts; how can a game be 'too polished'? I certainly don't see how simplicity & addictiveness is somehow mutually exclusive with a game having polish, or a slick presentation. I'd be fairly confident that if the technology existed back in the day, the original X-com devs would have had no problem using what's available now. So if someone's making a game with the complexity of yesteryear, coupled with the gfx tech of 2012, they can have my money right now.


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