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XCOM: Enemy Unknown

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  • Business & Finance Moderators, Entertainment Moderators Posts: 32,387 Mod ✭✭✭✭DeVore


    Ah, I took my merry squad of hyper ninja snipers in and nailed them stone dead. Its true it was tricky but with that nano-skin that lets you sneak up on enemies, you can take one down from cover before it has a chance to fire and then take a hit from the second before blasting it away too. Seriously, that nano skin and the In The Zone perk (continue firing so long as you kill) make snipers ridiculously OP).


  • Business & Finance Moderators, Entertainment Moderators Posts: 32,387 Mod ✭✭✭✭DeVore


    Worth another link I think :) ... my ninja sniper ladies. One sniper = 8 kills, a move into cover and a reload. All in one turn :)



  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    DeVore wrote: »
    Worth another link I think :) ... my ninja sniper ladies. One sniper = 8 kills, a move into cover and a reload. All in one turn :)

    Well...... I can never play X-Com again now.... the shame :pac:
    *commits sepuku*


  • Moderators, Computer Games Moderators, Music Moderators, Regional Midlands Moderators Posts: 24,125 Mod ✭✭✭✭Angron


    I enjoyed playing a level with 6 MECs, just burning or punching everything to death.


  • Business & Finance Moderators, Entertainment Moderators Posts: 32,387 Mod ✭✭✭✭DeVore


    Yeah, I have to say I enjoyed the MECs too but the flamer never really seemed to live up to the potential I thought it would have.
    Smashing things (mostly alien face things) and removing cover (so my snipers could do their funky thing) never got old though...


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  • Registered Users Posts: 4,562 ✭✭✭TheChrisD


    Punching MECs are definitely nicer to have; but sometimes you're glad you have the flamer when you get say... 5 Chrysallids showing up in your face and you can one-shot the whole pack with it...


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