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Connected Careers Questions

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  • 27-08-2012 10:18am
    #1
    Closed Accounts Posts: 13,224 ✭✭✭✭SantryRed


    Hi lads.

    Game drops on season ticket today at 12 and my first thing I'll be looking at is the connected careers mode that we'll be playing.

    Does anyone have any questions about the mode that they'd like answered? If so, post them up and I'll get them answered from about 2 onwards.


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Comments

  • Closed Accounts Posts: 476 ✭✭linebacker52


    ben im going to be getting it today as well if you need a hand with anything let me know


  • Registered Users Posts: 7,751 ✭✭✭Raoul


    ben im going to be getting it today as well if you need a hand with anything let me know

    Not fair! All that extra practice you will be getting :mad:


  • Moderators, Science, Health & Environment Moderators Posts: 21,658 Mod ✭✭✭✭helimachoptor


    Raoul wrote: »
    Not fair! All that extra practice you will be getting :mad:

    Ah its ok.. he's going to have a $hit team !


  • Closed Accounts Posts: 476 ✭✭linebacker52


    was the final draft order ever posted up


  • Registered Users Posts: 28,710 ✭✭✭✭Paully D


    was the final draft order ever posted up

    This is it I think, from Dave's mock draft:

    M13_MockDraft_v4.jpg


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  • Moderators, Science, Health & Environment Moderators Posts: 21,658 Mod ✭✭✭✭helimachoptor


    McG isnt coming back unfortunately, I need a new rival in the AFC South!
    Challengers welcome (except Ben and berty)!


  • Moderators, Science, Health & Environment Moderators Posts: 21,658 Mod ✭✭✭✭helimachoptor


    My only question on this, what happens if you have 20 hours a week to practice, you are going to get an massive advantage on someone who can only play their franchise game and maybe 1 or 2 hours of practice each week?


  • Registered Users Posts: 1,514 ✭✭✭BigBadRob83


    Paully D wrote: »
    This is it I think, from Dave's mock draft:

    Guess I'm BigBadDave83 now :)


  • Registered Users Posts: 10,091 ✭✭✭✭ Ezekiel Wide Manger


    My only question on this, what happens if you have 20 hours a week to practice, you are going to get an massive advantage on someone who can only play their franchise game and maybe 1 or 2 hours of practice each week?
    Not a lot can be done snout that it will even out in season 2 anyway

    Can we start setting a date for the first draft pick so


  • Registered Users Posts: 28,710 ✭✭✭✭Paully D


    Guess I'm BigBadDave83 now :)

    Sorry Rob, got completely mixed up there :pac:


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  • Registered Users Posts: 28,710 ✭✭✭✭Paully D


    My only question on this, what happens if you have 20 hours a week to practice, you are going to get an massive advantage on someone who can only play their franchise game and maybe 1 or 2 hours of practice each week?

    Not at all mate. Certainly not a big advantage, it's a very, very slight advantage which almost isn't even worth talking about.

    The most you can get from doing the hardest practice challenge (which you have to come back from 30 points or something like that with a quarter left) is around 1250 XP. That's about one tenth of what it costs to get any sort of advantage worth talking about each week and you can only do that practice challenge once a week.

    That's what I understand from looking and videos and reading etc. I guess you could easily not practice at all each week and it wouldn't make a difference really.


  • Closed Accounts Posts: 13,224 ✭✭✭✭SantryRed


    Quick run through lads.


    Connected Careers Review
    Start Career
    • Begin by picking your coach; Options: Own Coach/Current/Legend
    • Choose your name, look, and offensive and defensive playbooks
    • Things which need to be decided: Player Progression Frequency, Coach Firings, Pre Existing Injuries, Trade Deadline, Fill Roster, Re-Sign Players, Progress Players, Sign Offseason Free Agents,
    • Can connect Twitter account to broadcast all your league’s tweets
    • Maddencareer.com (trade, sign players, operate the draft)
    • Sliders can now be put on the CPU
    • Can put players on autopilot which makes CPU do things for them


    Pre Season
    • 4 Advances
    • Cut Days, can delegate and leave CPU to make cuts, gives you information on how much salary cap will reduce by and bonus hits if player is cut
    • Can only do one practice session a week, earns you XP
    • Any players put up on the trade block will appear on your checklist, i.e. things to look at before the week is advanced.

    Regular Season
    • 17 Advances
    • Practice still available in Regular Season
    • Given 2000 Scouting Points a week to scout players for the upcoming draft, Points carry over to next week if you don’t use them.
    • Throughout season, players who want their contracts negotiated come up in the checklist section
    • Given weekly/season goals to do in your matches which if passed will earn you XP to spend on upgrading your team
    • Constant draft stories about upcoming players appear in the news center area
    • AFC/NFC Offensive/Defensive players of the week appear on newsfeed but can’t find them in any other section detailing how a player played

    Post Season
    • 5 advances
    • Wildcard, Divisional, Conference, Pro Bowl(can’t play it), Superbowl
    • No scouting can be done during post season until Superbowl week
    • Scout players using XP, first spend on getting a grade on certain thing, can spend more XP for exact rating in area

    Off Season
    • 7 Advances (1st stage is just to resign your own players) (Stages 2 and 4 are for signing free agents) (Stage 3 and 5 just skip over) (Stage 7 is for scouting and trading) (1 after is just shows rookie signings and cap hit)
    • Can delegate CPU to deal with Re Signings
    • Get immediate response if one of your players rejects contract
    • Can’t backload a contract with salary, has a scale to which it increases per year, but can offer bonus of any amount.
    • Tells you what teams have made offers on the free agents available,
    • Given 3000 scouting points per week during off season which accumulate

    Draft
    • 2 minutes per pick, doesn’t seem to be a way to change times
    • Draft board automatically made by players that you have scouted.
    • Options to advance to next pick, next user pick, end of round, end of draft
    • Every player has a predicted round and predicted pick.
    • Rookies automatically signed


  • Registered Users Posts: 7,751 ✭✭✭Raoul


    Not a lot can be done snout that it will even out in season 2 anyway

    Can we start setting a date for the first draft pick so

    Most likely it will be around Monday the 10th of Sept. I think we should go with Santrys idea of pmming a full list of 32 picks to him or me if he is too busy. Means that there can be no picking teams based on an easy division or anything like that. Its a lot of hassle but its only a once off and won't take too long.


  • Closed Accounts Posts: 13,224 ✭✭✭✭SantryRed


    Could you play NFL Fantasy Football through Madden last year? You can this year :D


  • Registered Users Posts: 7,751 ✭✭✭Raoul


    SantryRed wrote: »
    Could you play NFL Fantasy Football through Madden last year? You can this year :D

    What exactly does that mean? Just the same as the site cept on your xbox?


  • Closed Accounts Posts: 13,224 ✭✭✭✭SantryRed


    Raoul wrote: »
    What exactly does that mean? Just the same as the site cept on your xbox?

    Pretty much, don't think you can do the draft on it but all other options are there. Pretty cool.


  • Registered Users Posts: 1,514 ✭✭✭BigBadRob83


    Raoul wrote: »
    Most likely it will be around Monday the 10th of Sept. I think we should go with Santrys idea of pmming a full list of 32 picks to him or me if he is too busy. Means that there can be no picking teams based on an easy division or anything like that. Its a lot of hassle but its only a once off and won't take too long.

    Think this came up before. Santry could do first 10 picks or so and then I can take over once my pick is done so he doesn't know everyone's team before he's drafting.

    Instead of listing all your teams in preferential order, could do it like:
    - 1st pick only needs to list one team, 2nd pick two etc.
    - After few picks whoever is running it could PM the next guy with a list of all the available teams & add in 2/3 random teams that have already been drafted (to keep that little bit of mystery).
    - That person then has to send over their top 4 teams and they get whichever is the highest one available.
    - If guys have their own list of preferred teams done in advance then it should go pretty quickly


    Santry - Great stuff on detailing the Connected Careers.
    With all those options to decide depending on how people feel we could leave it up to the commissioners to pick the settings for the league, or could do a poll similar to the one I did for the fantasy league where we can vote on each item.
    If we went with poll, could put it up when the game is released and leave it open until the draft so everyone has time to get there heads around it. And then we go with whatever majority decides for each issue.


  • Closed Accounts Posts: 13,224 ✭✭✭✭SantryRed


    At the moment I think we should go with the following:

    Player Progression Frequency: Weekly
    Coach Firings: Off
    Pre Existing Injuries: Off
    Trade Deadline: Week 9
    Fill Roster: CPU
    Re-Sign Players: Human
    Progress Players: Human
    Sign Offseason: Human
    Free Agents: Human


  • Registered Users Posts: 10,786 ✭✭✭✭Pudsy33


    I think pre existing injuries should be on, adds another level of realism.


  • Closed Accounts Posts: 13,224 ✭✭✭✭SantryRed


    Pudsy33 wrote: »
    I think pre existing injuries should be on, adds another level of realism.

    But the fact we're playing from Pre Season, those pre existing injuries wouldn't be there, unless they happened during off season.


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  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators, Sports Moderators Posts: 16,130 Mod ✭✭✭✭adrian522


    I'd turn off pre-existing injuries.

    I'd set the trade deadline to week 6.

    I'm not a huge fan of the proposal for the draft if i'm honest.

    Everyone has to put 32 teams in order no matter where they are drafting? It seems a bit silly.

    I don't see the issue with knowing who might be in your division. After all the best players are picking last so you won't be able to avoid them anyway.

    It's also much better craic if we get a bit of chat going on the draft and who has drafted what team.

    Just my 2 cents.

    Also if we are drafting around September 10th, how long will we give for the draft, and when do we want to kick off the league, I'd be hoping we'd be into the regular season by September 17th


  • Registered Users Posts: 10,786 ✭✭✭✭Pudsy33


    SantryRed wrote: »
    Pudsy33 wrote: »
    I think pre existing injuries should be on, adds another level of realism.

    But the fact we're playing from Pre Season, those pre existing injuries wouldn't be there, unless they happened during off season.

    Fair point


  • Registered Users Posts: 1,514 ✭✭✭BigBadRob83


    SantryRed wrote: »
    At the moment I think we should go with the following:

    Player Progression Frequency: Weekly
    Coach Firings: Off
    Pre Existing Injuries: Off
    Trade Deadline: Week 9
    Fill Roster: CPU
    Re-Sign Players: Human
    Progress Players: Human
    Sign Offseason: Human
    Free Agents: Human

    Would agree with all that Santry, what's the story with fill roster? Is that if you don't have 53 players then the CPU will sign Free Agents to fill it out for you?


  • Registered Users Posts: 28,710 ✭✭✭✭Paully D


    SantryRed wrote: »
    At the moment I think we should go with the following:

    Player Progression Frequency: Weekly
    Coach Firings: Off
    Pre Existing Injuries: Off
    Trade Deadline: Week 9
    Fill Roster: CPU
    Re-Sign Players: Human
    Progress Players: Human
    Sign Offseason: Human
    Free Agents: Human

    Week 6 for the trade deadline surely? If we're trying to keep it as realistic as possible.


  • Registered Users Posts: 10,786 ✭✭✭✭Pudsy33


    Paully D wrote: »
    Week 6 for the trade deadline surely? If we're trying to keep it as realistic as possible.

    actually yeah, do that


  • Closed Accounts Posts: 13,224 ✭✭✭✭SantryRed


    Paully D wrote: »
    Week 6 for the trade deadline surely? If we're trying to keep it as realistic as possible.

    Did it not get moved to week 9 or something? It's down as week 9 in the game :/


  • Registered Users Posts: 28,710 ✭✭✭✭Paully D


    SantryRed wrote: »
    Did it not get moved to week 9 or something? It's down as week 9 in the game :/

    Think they're having an argument about it but nothing seems to be sorted. In any case I think it was to be moved to week 8.

    EDIT - Found the article here:

    http://www.nfl.com/news/story/0ap1000000053130/article/nfl-nflpa-have-yet-to-agree-on-new-trade-deadline-ir-rules

    In any case mate it seems we agree it should follow the proper trade deadline, whatever it turns out to be. :)


  • Registered Users Posts: 28,710 ✭✭✭✭Paully D


    When the EA Sports connected careers website gets up and running it will be a great addition, if it's anything like the NCAA one, which is brilliant:

    http://www.easports.com/madden-nfl/connected-careers/


  • Moderators, Science, Health & Environment Moderators Posts: 21,658 Mod ✭✭✭✭helimachoptor


    Paully D wrote: »
    When the EA Sports connected careers website gets up and running it will be a great addition, if it's anything like the NCAA one, which is brilliant:

    http://www.easports.com/madden-nfl/connected-careers/

    What can you do with it Paully?


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  • Registered Users Posts: 9,825 ✭✭✭Mikeyt086


    Anyone else having a horrible time with Game Face? I'm beginning to think it doesn't work well with Irish skin, as both player and coach are so white that no features are identifiable other than the eyes.


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