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Oculus Rift

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  • Registered Users Posts: 1,179 ✭✭✭salamanca22


    Its looking like oculus decided to go for the premium market and leave mainstream to mobiles which is good news for vive.



    10k? That extra 7950 offers a lot. We have similar set ups minus the xfire (i5 3570 and R9 280) for the 6k.

    Leaves my only options as the k version of mine or LGA1150/1. Looking at €1700 for PC and OR before getting the controllers. Planning on waiting as well, at least until they include the controllers. From the AMA I got the impression they are planning on reducing the price of the entire package rather than he headset itself.
    http://www.3dmark.com/3dm/10151600

    I got the extra 7950 for about 100 euro on adverts a few months back. Was well worth it for the upgrade.

    Shame you didn't get the K at first, it's only a few euros extra.


  • Registered Users Posts: 17,946 ✭✭✭✭Thargor


    Skerries wrote: »
    would this be viable for watching films on a regular basis yet?
    Thats what I want to know aswell.


  • Posts: 0 [Deleted User]


    I can't really see what benefit there would be to watching a movie on there. If anything, it would probably take a lot away from what you're watching. However, it would be intriguing if they ever made a 360 degree big budget movie for the VR systems.

    Just thinking about it .. watching a movie on the Rift or any VR system would be horrendous. You know how awful it can be wearing 3D glasses? Imagine having a hulking headset attached to your face.


  • Registered Users Posts: 17,946 ✭✭✭✭Thargor


    If they get the presence right it can trick your brain into thinking you're watching it on a massive screen, its one of the most powerful things you can do with Cardboard, best VR experience I mean, only the resolution lets it down. Sony had a product like that years ago iirc.


  • Closed Accounts Posts: 29,930 ✭✭✭✭TerrorFirmer


    I can't really see what benefit there would be to watching a movie on there. If anything, it would probably take a lot away from what you're watching. However, it would be intriguing if they ever made a 360 degree big budget movie for the VR systems.

    Have you ever used the Rift? The cinema app is absolutely incredible, but the resolution wasn't quite good enough on the DK2 to watch a proper feature length movie.

    It feels exactly like being at the cinema sitting in front of a 500" screen.

    Can't remember the name, but the cinema app on the DK2 app was a social network, people could set up their own movies and play whatever they wanted, and you could walk about the lobby going into different screens having a peek at what people were watching.

    I was watching Guardians of the Galaxy for about 10 minutes, handful of people walked in and sat down for a bit. One guy even came in a sat beside me, stared at me, and gave me a nod of acknowledgement before turning back to the movie. :D

    People who haven't used the Rift honestly have no idea how ground-breaking it is, the possibilities are endless.


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  • Registered Users Posts: 3,878 ✭✭✭Robert ninja


    I think Virtual Cinema stuff is what people are getting at. The sense of size and depth of being in a cinema theatre without actually going there. Or any kind of cinema... outdoor ones or classic ones back in the day with balcony seating and literal curtains, flickering projector etc. Positional audio of your friends' mics if syncing the showing online depending on where they sit if you wanna crack jokes at a power rangers movie or have in-depth discussions on a thriller you've watched together for the 100th time.

    Anyway... will someone make a virtual boy emulator for VR? I want Peach's sweet red 3D ass twerking in my face.



  • Posts: 0 [Deleted User]


    Have you ever used the Rift? The cinema app is absolutely incredible, but the resolution wasn't quite good enough on the DK2 to watch a proper feature length movie.

    It feels exactly like being at the cinema sitting in front of a 500" screen.

    Can't remember the name, but the cinema app on the DK2 app was a social network, people could set up their own movies and play whatever they wanted, and you could walk about the lobby going into different screens having a peek at what people were watching.

    I was watching Guardians of the Galaxy for about 10 minutes, handful of people walked in and sat down for a bit. One guy even came in a sat beside me, stared at me, and gave me a nod of acknowledgement before turning back to the movie. :D

    People who haven't used the Rift honestly have no idea how ground-breaking it is, the possibilities are endless.

    Wait.. what? Seriously? What did the other people look like? Are they generated avatars? That's seriously Ready Player One level shit. Will definitely have to check it out. I'm more looking at it from the point of view of possibly removing a certain level of immersion that you would have from watching a movie unimpeded in the cinema. I've never worn a Rift, so how does it feel? How .. aware .. are you that you're wearing it, if that makes sense?


  • Closed Accounts Posts: 29,930 ✭✭✭✭TerrorFirmer


    You have full peripheral vision in the Rift, the best way to describe is that when you're using it, be it games or apps like the Cinema, it feels exactly like you're just you, plonked into this virtual world. I've only ever worn the headset for about 45 minutes at a time, it's not uncomfortable but not sure how well it would do for extended periods.

    There's no point debating it until you've actually used it. I showed the DK2 to my parents and they were astounded that such technology even exists, it actually rendered them speechless.

    Re the cinema, yes, they're generated avatars, not dissimilar to Xbox Live Avatars. Because the Rift has head tracking, you can tilt, nod, shake, your head and your avatar will do that exact action. As I said the resolution on the DK2 wasn't quite good enough, but the end-game would be, for example, that no matter where in the world your friends were, all of you could 'go the cinema' together, chat away before the movie, etc. And you'd all be sitting there in the cinema together looking at a 500" screen.

    Because of the positional tracking as well, whatever way you move, you move within the Rift - so if you're playing a flight or racing sim, you can look out the side window, physically turn around and look out the back, etc. You can even lean forward physically, and in-game you will also move closer to the dashboard/window/panel/whatever you're looking at. It means in say, Alien Isolation which has Rift support, you can literally go right up to 1cm away from panels, computer screens, characters faces, whatever.


  • Registered Users Posts: 9,039 ✭✭✭Doge


    ScumLord wrote: »
    I don't see why all PC games going forward wouldn't be rift compatible. It's just another setting in the graphics menu. Companies don't need to make games specifically for VR.

    I tend to agree here also.

    Sims and games that have a first person perspective are pretty much "made" for VR by default. They just require some tweaks in the camera settings like FOV, free look/ head tracking, and splitting the image into 2 slightly different screens to create perspective.

    Provided there's access to the source code it shouldnt be too difficult.

    What has been difficult though is gamers trying to "retrofit" games for VR without access to the source code, using VorpX.

    The fact they managed to do just that (albeit with limited success) is amazing and makes you realise the potential of what you can do for VR with source code.


  • Posts: 0 [Deleted User]


    You have full peripheral vision in the Rift, the best way to describe is that when you're using it, be it games or apps like the Cinema, it feels exactly like you're just you, plonked into this virtual world. I've only ever worn the headset for about 45 minutes at a time, it's not uncomfortable but not sure how well it would do for extended periods. I

    There's no point debating it until you've actually used it. I showed the DK2 to my parents and they were astounded that such technology even exists, it actually rendered them speechless.

    I still want to know about the other people! Do you have an option with the Rift to create an avatar that would be seen by others? Or maybe I'm completely misunderstanding and they were pretty much NPCs as opposed to actual people, because the latter would be all kinds of amazing.

    But guaranteed some prick would still take out their phone in the virtual world halfway through the movie! :pac:


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  • Registered Users Posts: 9,039 ✭✭✭Doge


    You have full peripheral vision in the Rift, the best way to describe is that when you're using it, be it games or apps like the Cinema, it feels exactly like you're just you, plonked into this virtual world. I've only ever worn the headset for about 45 minutes at a time, it's not uncomfortable but not sure how well it would do for extended periods. I

    There's no point debating it until you've actually used it. I showed the DK2 to my parents and they were astounded that such technology even exists, it actually rendered them speechless.


    How does the 3D perspective compare to 3D TV's and 3D cinema?

    Ignoring the darkness and cross talk 3d glasses create.

    I find that you can see only certain "layers" of 3D with 3d glasses.

    Like a flat layer in the foreground and background with 3D in the centre on a lot of scenes, in other words only certain things have a 3d perspective.

    And of course 3D isnt used in half the movie.

    Does the Rift give a full on 3D experience like you get in real life?


  • Registered Users Posts: 3,500 ✭✭✭Drexel


    The nausea that the BBC woman experienced was more than likely down to a misconfiguration of the controller that she was using.

    I found the Italian house tech demo and the sci fi room very sickening. Anything where I'm moving in game but not irl I found made me a bit iffy.

    Elite I could play all day tho and had no problems what so ever


  • Closed Accounts Posts: 29,930 ✭✭✭✭TerrorFirmer


    You can watch 3D films in the Cinema App on the Rift, which is pretty incredible, because rather Inception like, you're actually watching a 3D film....within a 3D environment....on a virtual reality headset.

    It works well, no different to watching a 3D movie in the actual cinema other than the medicore resolution, but the effect is the same - better, really, because the picture is more vivid.

    If you were asking about the 3D effect of the actual Rift itself, as I said, you feel like a person plonked into a virtual world. It nothing whatsoever like 'Film' 3D. You have 100% peripheral vision as you would in real life and the ability to look wherever you want to look.

    There are some 360 degree film trailers as well, one was a war film and you have to watch it about 50 times to see everything, because you can turn around, look up and down, left and right, behind you, etc in every scene.


  • Registered Users Posts: 9,039 ✭✭✭Doge


    Do you have an option with the Rift to create an avatar that would be seen by others?

    Thats exactly how Zuckerberg plans to use VR with facebook, he described what you said when he was interviewed.


  • Registered Users Posts: 3,500 ✭✭✭Drexel


    Doge wrote: »
    How does the 3D perspective compare to 3D TV's and 3D cinema?

    Ignoring the darkness and cross talk 3d glasses create.

    I find that you can see only certain "layers" of 3D with 3d glasses.

    Like a flat layer in the foreground and background with 3D in the centre on a lot of scenes, in other words only certain things have a 3d perspective.

    And of course 3D isnt used in half the movie.

    Does the Rift give a full on 3D experience like you get in real life?

    The rift is nothing like a 3D tv. Much more immersive. The world is all around you. Not just in front of you. U turn your head and look over your shoulder and u 'see' over your shoulder in game. It's amazing


  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    Another reviewer saying that the Rift compares very well to the latest Vive:
    https://www.reddit.com/r/oculus/comments/3zw8ta/ces_cv1_impressions_vs_vive/


    I am super excited about all this cinema stuff. I knew there were cinema apps for VR but I had no idea they were that good.

    TerrorFirmer, what app exactly are you referring to that lets people walk around and join each others cinemas?


  • Closed Accounts Posts: 29,930 ✭✭✭✭TerrorFirmer


    Drexel wrote: »
    I found the Italian house tech demo and the sci fi room very sickening. Anything where I'm moving in game but not irl I found made me a bit iffy.

    Elite I could play all day tho and had no problems what so ever

    The only one that made me feel a bit unwell after a while was the one where you're just flying around the mountains....but I hate heights so that might have played a part.

    The minecraft rollercoaster/UE4 living room rollercoaster were brilliant as well, even though you know it's VR your brain doesn't, so you still get those flutters in your stomach going down big drops/through loops.

    I think my favorite thing on the DK2 was the Star Wars Death Star battle....you're pretty much taking part IN the battle! To think what an actual AAA release could do is incredible.

    There was also a horror game where you're exploring an abandoned hospital...I got about 5 minutes into that one and pretty much **** my pants, had to take off the headset!


  • Registered Users Posts: 1,704 ✭✭✭Doylers


    Looks like my quad core overclocked i7 3770k doesn't meet spec :pac:


  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    Doylers wrote: »
    Looks like my quad core overclocked i7 3770k doesn't meet spec :pac:

    Welcome to the party, pal!
    http://www.boards.ie/vbulletin/showthread.php?t=2057545684


  • Closed Accounts Posts: 29,930 ✭✭✭✭TerrorFirmer


    Zillah wrote: »
    Another reviewer saying that the Rift compares very well to the latest Vive:
    https://www.reddit.com/r/oculus/comments/3zw8ta/ces_cv1_impressions_vs_vive/


    I am super excited about all this cinema stuff. I knew there were cinema apps for VR but I had no idea they were that good.

    TerrorFirmer, what app exactly are you referring to that lets people walk around and join each others cinemas?

    I think it was Riftmax theatre?

    The original cinema app on the DK1 was pretty much the same but it didn't have the social aspect - the lobby, being able to wander around, etc.

    In Riftmax as well, say if you were watching 'Guardians of the Galaxy - DVDrip' - that's what appears over the door of the cinema screen you're in.

    http://www.riftmax.com/

    Another awesome app, albeit a little lewd, was the one which had all the naked models, the name escapes me - purely from a technological perspective, it was incredibly vivid and lifelike, like examining a real naked person in front of you! They were scans of real adult models, not generated, so you could get so close that you could literally see every freckle on one girls face - the effect is incredible when you know they're real people, not just avatars built on a computer. It goes without saying..... that the possibilities for porn are also endless.

    That only worked on DK1 though, I couldn't find one for DK2, but even on the low res display of the DK1 it was amazing.


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  • Registered Users Posts: 3,500 ✭✭✭Drexel


    The only one that made me feel a bit unwell after a while was the one where you're just flying around the mountains....but I hate heights so that might have played a part.

    The minecraft rollercoaster/UE4 living room rollercoaster were brilliant as well, even though you know it's VR your brain doesn't, so you still get those flutters in your stomach going down big drops/through loops.

    I think my favorite thing on the DK2 was the Star Wars Death Star battle....you're pretty much taking part IN the battle! To think what an actual AAA release could do is incredible.

    There was also a horror game where you're exploring an abandoned hospital...I got about 5 minutes into that one and pretty much **** my pants, had to take off the headset!

    I only had a loan from my brother for the wkend so didn't play a lot. I mostly played elite. I did try the rollercoaster and it made me a bit queasy. But not like the 1st person ones.

    The Star Wars one sounds great. As do the cinema. Wish I'd tried them


  • Closed Accounts Posts: 1,770 ✭✭✭The Randy Riverbeast


    http://www.3dmark.com/3dm/10151600

    I got the extra 7950 for about 100 euro on adverts a few months back. Was well worth it for the upgrade.

    Shame you didn't get the K at first, it's only a few euros extra.

    Must have been expensive enough when I was looking at buying one for me to stick to the non k version. My R9 goes hot enough that a second would allow me to cook food in there.
    Wait.. what? Seriously? What did the other people look like? Are they generated avatars? That's seriously Ready Player One level shit. Will definitely have to check it out. I'm more looking at it from the point of view of possibly removing a certain level of immersion that you would have from watching a movie unimpeded in the cinema. I've never worn a Rift, so how does it feel? How .. aware .. are you that you're wearing it, if that makes sense?

    I know what you mean about being aware of it. I was wondering about it myself until I tried it. Was only a short amount of time but you moved in the direction you were facing so got a lot of practice.

    You cant see anything other than screen and its very convincing, you also don't feel it. For the size you think it would have a bit of weight but its surprisingly light. I would notice wearing a pair of glasses more than the rift. This was with DK2 so I would assume its even better in CV1. I would have happily bought DK2 if it was released.

    Does anyone know if there's some form of the cinema that lets you play games? Like playing fallout 4 on a huge screen.


  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    Speaking of comfort: do you not feel the HDMI cable dragging around?


  • Registered Users Posts: 3,500 ✭✭✭Drexel


    I just preordered. Couldn't resist. June is my expected date. Plenty of time to save!


  • Closed Accounts Posts: 1,770 ✭✭✭The Randy Riverbeast


    Zillah wrote: »
    Speaking of comfort: do you not feel the HDMI cable dragging around?

    I cant remember anything about the cable (which I suppose is a good thing) but I have long hair so it would dull most of the feeling from the cable. I could have been too distracted to notice it.


  • Closed Accounts Posts: 29,930 ✭✭✭✭TerrorFirmer


    There is a desktop app for DK2 that allows you to use your desktop on a huge virtual screen, I assume you could run games through it and get that effect - but, honestly, the resolution in DK2 isn't good enough to really watch feature length movies/play serious games for long periods of time, other than those that are specifically designed for VR.


  • Registered Users Posts: 7,807 ✭✭✭Calibos


    One needs to be careful when talking about comparisons between 3D TV and VR, 'watching 3D movies in a VR Cinema', watching 3D 180/270/360 VR movies etc. Those 3 things might sound like much the same thing but are actually totally different things.

    3DTV and VR comparisons?

    Think of your 42 inch 3D LED TV. The 3D content makes it look like theres a few inches of Depth into the screen and sometimes objects in the scene look like the are coming out of the screen a few inches. When people say that VR is 3D. They don't mean 3D like a 3DTV. They mean 3D like real life, like reality. VR isn't like looking at a small 3DTV strapped to your head. Its like teleporting yourself inside the scene. You are surrounded by the scene wherever you look. You lean in closer and the objects look like real solid objects right in front of you that you feel you could reach out and touch.

    Watching 3D movies in a VR cinema?

    I currently have 3 ways of watching movies. On a 23in monitor 24 inches from my face, on a 42inch Plasma TV that I sit about 6ft away from or on a 120 inch Projection screen that I sit about 13ft away from. Coincidentally, given all those screen sizes and seating distances, they all fill about the same amount of space in my Field of view (FOV). Funnily enough, so does the 60ft wide real cinema screen when I sit 100ft away in the middle/centre of the real cinema auditorium. If all 4 types of screen fill pretty much the same amount of my FOV then why are they a sliding scale of impressiveness from Real Cinema down through my own projection system, plasma and finally computer monitor?? Why am I not happy top watch all my movies on my monitor? Its filling the same FOV as the 60ft wide Cinema screen! Its the sense of scale that the surroundings of the screen give. Its the other real life objects in the real room that give the sense of scale and make the image size 'feel' more impressive. However, up till now we were all maxed out at home with a projection system.

    With VR Cinema you now have the sense of scale. You look around you and feel you could touch the totally realistic cinema seats surrounding you. You look over your shoulder and see the flickering light of the virtual projector up on the back wall of the auditorium, you look up and see the ceiling of the auditorium that looks and feels 40 ft over your head, you chose a seat too close to the virtual screen and the screen towers over you and you have to turn your head left and right to see the whole screen. You pull up the seat menu and move back to the centre seats. The Virtual image on the virtual screen flickers and lights up the auditorium like it would in a real cinema. It really 'feels' like you are in a real 1000 seater auditorium and thus despite the fact that you are viewing the movie on a pair of 5.3inch screens strapped to your head it feels as impressive and like you were watching a movie in the Savoy No.1.

    But this is a Virtual Cinema. You can do anything here. You decide to watch the Nolan Batman Trilogy. You load up the Batcave Virtual Cinema. All of the sudden you are in a Cinema inside the giant batcave. On the stage in front of the Virtual screen is a life size Tumbler Batmobile. You can even get out of your virtual Cinema seat and go down and Virtually walk around it and study it closely. Before you return to your seat you head over to the side of the Batcave Cinema to look at the Bat-suits in their virtual glass display cabinets and Batmans computer consoles carved into the cave walls of the virtual cinema. You decide to head back to your seat and suddenly you duck and have the sh!t scared out of you as the virtual bats that were flying around near the roof of the batcave cinema swoop down at you. You swat them away and return to your seat. Your friends and family from across the world have started logging in at this point and are appearing in the seats around you. They've all picked Super Hero costumed avatars from the Virtual Cinema lobby menu like you told them to. Time to press play!!

    The film you play can be 2D or 3D. Either way its the same as it would be on a real TV/Projection Screen/Cinema. In terms of watching a '3D movie' in a Virtual Cinema, there will be benefits. Because you are not having to wear polorized/shuttered 3D glasses the image won't be dimmed. It'll be as bright as a 2D movie would be. There will also be zero crosstalk or ghosting of the 3D imagery like you can get with polorized/shutter 3D glasses. Because your vision if enclosed by the VR headset you have zero ambient light washing out the image and because the panels are OLED, the contrast and black levels of the image are essentially perfect. The only problem is that the resolution isn't there yet with first Gen HMD's. The content will look like DVD quality as opposed to 1080HD. Understand that the Virtual cinema auditorium itself, your VR surroundings look real enough and HD but the actual video played on the virtual screen will look like DVD. Still watchable but not quite there yet. BUt we have to start somewhere and the potential is incredible when the second or third generation HMD's come out with 4K per eye panels.

    Watching 3D 180/270/360 VR movies?

    These are another thing entirely. This is a film or short or doc or whatever shot with special 180/270/360º 3D camera arrays with the crew hidden out of view of the camera array. The view from all the cameras is stitched together. This is like a VR game except its real video you are looking around in. TBH, I don't think VR movies will be much of a thing. More likely these things will be more like VR Plays where its like you are up on stage with the actors. The major use for 180/270/360 3D video will be concerts and sports. By plonking one of these camera arrays courtside at an NBA or Wimbledon final, instead of only being able to sell that particular courtside seat once to Leonardo di Caprio for €50,000, they can sell that seat a hundred million times over to anyone in the world. You're sitting there on your couch with your VR headset on and moving your head left to right to left following that ball from your courtside seat. You hear giggling over your left shoulder and turn to look and who is sitting behind you (the VR camera) only the very real Jennifer Lawrence!!

    Again, the camera tech isn't quite there yet and the resolution of the VR HMD's isn't good enough for a convincing experience yet. However, give it another generation or two when the resolution improves and a generation or two after that when they have managed to shrink the headsets down to their eventual wrap around sunglasses formfactor. Everyone will then own a pair of VR/AR Sunglasses and they'll wonder how we ever watched anything on a flat TV screen 3D or otherwise.

    BTW, your architect just called to say he'd finished the plans for your house. You can download them now and walk around the Virtual version of your new house to make sure you are happy with everything before you sign off on it and the builders start actually building it. You've decided not to use that room as a Home-Cinema after all because you have a Virtual Odean IMAX and told him to move those two walls that you noticed where blocking the sunlight in the evenings on the Virtual house model and to turn it into a Kids playroom instead.

    .......and the games in VR...oh the games. I've 'remote controlled' an X-wing and viewed the action through a 23inch 1080p 'Window' before. When I get my Rift I'll feel like I am sitting inside the actually fcuking cockpit and when I look over my shoulder, I'll give R2D2 a wave before we start our Attack run on that 'HOLY FCUK THAT STAR DESTROYER IS FCUKING HHUUUGGGEEEE!!!!!!

    VR will be a predominently gaming thing for the next few years but we are going to see proof of concepts of a shed load of cool things that'll come into their own with later generations of HMD's. Its going to be AMAZING!!


  • Registered Users Posts: 23,246 ✭✭✭✭Dyr


    I can't see VR succeeding long term though, unless someone can come up with something compelling that requires a headset and can't be accomplished on a traditional monitor / tv / projector / cinema screen.


    ehhh...Have you ever played any type of vehicle simulation game?


  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    Calibos wrote: »
    snip

    I'm not getting mine until May you bastard.

    What Star Wars game was that?


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  • Registered Users Posts: 23,246 ✭✭✭✭Dyr


    The only one that made me feel a bit unwell after a while was the one where you're just flying around the mountains....but I hate heights so that might have played a part.

    The minecraft rollercoaster/UE4 living room rollercoaster were brilliant as well, even though you know it's VR your brain doesn't, so you still get those flutters in your stomach going down big drops/through loops.


    I used to set my desk chair at its highest seat level so when someone sat into it for the rift coaster demo I could hit the lever and drop the seat height on them just as they plunged down the first drop :D

    Also pull the chair backrest back when they left the rails

    Got quite the reaction


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