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Oculus Rift

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  • Registered Users Posts: 7,807 ✭✭✭Calibos


    That Oculus PC checker thing is not 'testing' anything. Its checking for keywords in your hardware component listing in the registry. If its not finding Haswell 4590 or above or newer its failing your PC. Mildly overclocked Sandybridge i5 2500K's are more than enough. Its also failing anything that isn't a GTX970 or R290 or above. Its not taking into account even mild overclocks or SLI etc. 780ti's are failing even though they are actually as powerful or more powerful than a 970 apparently. Palmer himself has said that a more reliable test is 9000 points or more in the 3D Mark Firestrike test. That poxy PC tester is going to have a lot of people who didn't do their research replacing perfectly fine components


  • Registered Users Posts: 23,246 ✭✭✭✭Dyr


    I was just thinking, could you use the vive with its camera integration to design an augmented VR program so that eating your dinner at the kitchen table is a VR experience of dining in a top resteraunt surrounded by the good and the great?

    Cheap date like


  • Registered Users Posts: 7,807 ✭✭✭Calibos


    Zillah wrote: »
    I'm not getting mine until May you bastard.

    What Star Wars game was that?

    I'm a VR Virgin. I have zero experience of VR yet. Never got to try any of the DK's. The closest I've come to VR is a 3D Tomytronic lcd game in 1985 :D

    I just happen to be able to grasp the concept and imagine it without having tried it and make a half decent attempt at trying to convey it to others. I actually have trouble understanding why so many can't seem to grasp it and have to be told they'll understand when they get to try it. So many people seem to think its just like strapping a little 3D TV to their head.

    My March shipment slipped to April by the time the poxy website let my order through at 4:41pm. I got the poxy Address Verification fail and order Hold email. If that means I've lost my place in the queue and get reinserted into the queue at the current June Shipments, I'll be cancelling and giving my Money to HTC and the Vive.


    Not talking about an actual Star Wars game but especially given the new films, someone is inevitably going to do a Star Wars or BSG space Sim. Star Citizen and Elite Dangerous are fine'n'all but I want to sit in an X-Wing or Viper Cockpit Godammit and get a real feeling for just how big a Battlestar or Super Star Destroyer really are. Enough of this remote controlling one and viewing through a 23in 1080p window. I want to be sitting inside the actual cockpits!!


  • Registered Users Posts: 12,472 ✭✭✭✭Skerries


    my score

    it__s_over_9000_.png


  • Registered Users Posts: 3,553 ✭✭✭lmimmfn


    Can't wait to try EuroTruckSim 2 with the new rift, its fantastic with Dk2, also one of my favs is Half Life 2 VR mod with the razor hydras so your hands track in game, brilliant for ghetto shooting lol, that will be fantastic when oculus touch is released


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  • Closed Accounts Posts: 6,934 ✭✭✭MarkAnthony


    Am I the only one admitting I'm getting it primarily for the porn?


  • Registered Users Posts: 2,857 ✭✭✭indough


    There is a desktop app for DK2 that allows you to use your desktop on a huge virtual screen, I assume you could run games through it and get that effect - but, honestly, the resolution in DK2 isn't good enough to really watch feature length movies/play serious games for long periods of time, other than those that are specifically designed for VR.

    I was wondering about this and specifically in relation to using one of these for video editing. If there was some way to emulate a multi-screen setup to spread the workspace out more so than is really possible with traditional monitor it could really help me out, but i suppose that kind of thing isn't going to be feasible for a while.


  • Closed Accounts Posts: 29,930 ✭✭✭✭TerrorFirmer


    Calibos wrote: »
    I'm a VR Virgin. I have zero experience of VR yet. Never got to try any of the DK's. The closest I've come to VR is a 3D Tomytronic lcd game in 1985 :D

    I just happen to be able to grasp the concept and imagine it without having tried it and make a half decent attempt at trying to convey it to others. I actually have trouble understanding why so many can't seem to grasp it and have to be told they'll understand when they get to try it. So many people seem to think its just like strapping a little 3D TV to their head.

    My March shipment slipped to April by the time the poxy website let my order through at 4:41pm. I got the poxy Address Verification fail and order Hold email. If that means I've lost my place in the queue and get reinserted into the queue at the current June Shipments, I'll be cancelling and giving my Money to HTC and the Vive.


    Not talking about an actual Star Wars game but especially given the new films, someone is inevitably going to do a Star Wars or BSG space Sim. Star Citizen and Elite Dangerous are fine'n'all but I want to sit in an X-Wing or Viper Cockpit Godammit and get a real feeling for just how big a Battlestar or Super Star Destroyer really are. Enough of this remote controlling one and viewing through a 23in 1080p window. I want to be sitting inside the actual cockpits!!

    Your post a page back pretty much sums it up perfectly, actually.

    And there is a Star Wars demo for the DK1/DK2 that does exactly what you've described.

    You're a pilot in an X-Wing in the first wave attacking the Death Star. You can turn around and see R2-D2....you can look up, left, right, behind and see out the windows of your X-Wing Cockpit.

    A TIE Fighter screams past....you can actually track it with your own natural field of view, you can follow it as it streaks past, out the side window, and behind. When the radio bursts into life and you hear 'There's one on your tail'! - you can turn around, physically in your seat, and see lasers flying past R2-D2's head as it tails you and take evasive action.

    You can also lean forward in your seat and examine the panel in front of you, so close, so realistic, that everyone I've shown the DK2 to has actually reached out in front of them, pawing my computer desk, expecting to touch the panel they can see so vividly in front of their eyes.

    It's also amazing to fly past an Imperial Star Destroyer and look out the side window of your cockpit to take in the details as you fly by.

    It just has to be experienced to be understood.


  • Closed Accounts Posts: 6,934 ✭✭✭MarkAnthony


    Elite:Dangerous; looking around my Cobra Mark III cockpit I literally exclaimed I'm in a f***ing spaceship. Flying around tracking targets in Dog fights, staring at stella phenomena...

    Elder Scrolls Online, not designed for VR, but OMG it was like being IN the world. I do wonder if EQNext has gone quiet because they're looking to be the first proper VR MMO. When a proper VR MMO comes out it's going to make WoW's addictiveness look like beer compared to heroin. Star Citizen et al, will probably cause deaths.

    I can't wait to play FO4 in VR!

    The possibilities beyond gaming into proper 3D films where you can walk around, like the star trek holodeck, the everest simulator on the Vive looks stunning. Flight simulation - OMG the possibilities. Driving games already awesome on the rift.

    Imagine playing total war games where you could literally me a general on a hilltop or cannon fodder on the ground!

    VR wont flop, it simply wont. It might take 5-10 more years to become mainstream, and I might have 'wasted' €742 but at the end of the day I'll get at least €400 of entertainment out of it and probably €350 on adverts so...

    Oh and then there's the porn, which I know I've joked about but cheap end VR will be pushed forward by the industry and so will the filming equipment and techniques.


  • Closed Accounts Posts: 6,934 ✭✭✭MarkAnthony


    Anyone else notice:

    Oculus VR Ireland Limited

    Hmm... maybe support etc might not be as crappy as I'm expecting in terms of warranty etc.


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  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    indough wrote: »
    I was wondering about this and specifically in relation to using one of these for video editing. If there was some way to emulate a multi-screen setup to spread the workspace out more so than is really possible with traditional monitor it could really help me out, but i suppose that kind of thing isn't going to be feasible for a while.

    Popping video up on virtual screens within the VR space is one thing - actually having anything resembling a high enough resolution to emulate the editing interface on those screens is another entirely. I doubt it's feasible on current technology, but then again maybe more innovative minds than mine will find a solution.


  • Closed Accounts Posts: 29,930 ✭✭✭✭TerrorFirmer


    There's also a Star Trek Bridge app for DK1 :p

    Not a Star Trek fan, but it was incredibly well done....you can even seat in THE seat. :D


  • Registered Users Posts: 9,039 ✭✭✭Doge


    All this talk of how great VR is, makes me feel like a filthy poor VR virgin!

    Its hard to be patient, i really want to wait til advances in GPUs make it a little more cost effective.


  • Registered Users Posts: 12,472 ✭✭✭✭Skerries




  • Posts: 0 [Deleted User]


    Realistically how much of a monster of a machine do you need to have to get the full potential out of the Oculus?


  • Registered Users Posts: 1,815 ✭✭✭imitation


    Realistically how much of a monster of a machine do you need to have to get the full potential out of the Oculus?

    I was able to play elite dangerous, hl2, quake etc quite a few demos comfortably with my dk2 on a gtx 670 and i7 3770. My feeling is the higher resolution and increased frame rates for cv will need a faily beefy machine for oculus experiences, but you might be able to slum it for simpler and 3rd party stuff. Honestly though if you are paying 700 quid for a gadget, you would at least want to spend the 350 quid for a GPU to drive it.

    Interesting discussion on VR in general. My own dk2/gearVR tldr version is:

    Pros

    Proper immersion, think watching star wars in the cinema vs on the kitchen tv in daylight and you get some impression of the "feel" .

    Head and positional tracking give such a feeling of being in a world, you can look around naturally, move your head in to get a closer look at an item etc. Pressing w, spinning your mouse and peering through a 20" square just dont fool you at all.

    Almost every person who tried my rift streches out there arm in the first 10 minutes, none of them are stupid, they know they have a phone screen strapped to their face, but on some level you think you are there.

    Honestly, just try it, its good, it is going to be popular.

    Cons

    Nausea seems to be a problem for quite a few people. Aim was to sort this on CV, i hope they did.

    A decent 1 hour session on dk2 will give you a sore neck, leave an impression on your face and tire your eyes. Once again hopefully cv sorted it.

    Frame rate drops and stutters go from an annoyance to being pretty damn jarring, bad news for SLI setups imo. PCs dont have a great track record on this, due to dodgy ports and varying hardware configs.

    Kick the dog out, send the kids to the cinema, because you need to set some time aside to really enjoy VR, nothing ruins it like taking the headset off 5 times in 10 minutes.

    Setting up is also a pain, which is why my poor dk2 hasnt been getting much use as of late. I wont bore you but the dk2 works as a second screen and needs a bit of fiddling to work. Setting up ipd, lenses, defogging them etc. Then i need to make elite or whatever game is updated and make sure im on the version of sdk that still works. Should all be sorted for CV i am sure, but i think the risk of ripping out my hdmi cable and loosing all my usb 3 ports is still there.

    Finally, games dont just "work" in VR, you cant add a button just to make it happen, it needs to be included in the design. Examples

    Elite dangerous, designed for VR on some level, you can look all around in a 3d cockpit with look activated menus. Even still some menus didnt work right, like the galaxy map.

    Hl2, your gun is controlled by the mouse independent of head movement, aiming with your head sucks in fps's. Oh my god the airboat is sickening. Somebody said mirrors edge would be great, believe me sPend 5 minutes with run on in tf2, hl2 or quake and you will change your mind, if you move unnaturally fast it is just sickening, just another indicator of how subconsciously you are fooled.

    If you use vorpx to retroactively add vr to skyrim etc you will see all the things that need to be added to make vr work right, cutscene support, decoupling the headlook from aiming, menu support, field of view adjustments etc. It all had to be done right, otherwise you will get a headache inducing mess sent straight to your eyeballs.


  • Registered Users Posts: 23,246 ✭✭✭✭Dyr


    There's also a Star Trek Bridge app for DK1 :p

    Not a Star Trek fan, but it was incredibly well done....you can even seat in THE seat. :D

    But how do you facepalm while wearing the rift :confused:


  • Registered Users Posts: 28,789 ✭✭✭✭ScumLord


    One guy even came in a sat beside me, stared at me, and gave me a nod of acknowledgement before turning back to the movie. :D
    If someone did that to you in the cinema in real life you'd probably get up and move.


  • Registered Users Posts: 1,143 ✭✭✭jumbobreakfast


    An overclocked older Intel cpu should work but I can understand why Oculus are keeping it simple when it comes to specs. Low frame rate equals nausea so they don't want bad reports from people who's systems can't handle it. I'm not surprised they don't officially support overclocking since a high overclock combined with high graphics load can really test an otherwise stable overclock but I'm sure some of you will get it working


  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    imitation wrote: »
    Oh my god the airboat is sickening. Somebody said mirrors edge would be great, believe me sPend 5 minutes with run on in tf2, hl2 or quake and you will change your mind, if you move unnaturally fast it is just sickening, just another indicator of how subconsciously you are fooled.

    Playing on a gtx 670 is hardly going to give you a liquid smooth experience to be fair though. I think first person shooters are something that would need 90+fps far more than anything else.

    Also apparently SLI/Crossfire cannot currently be used for VR. They're looking into using SLI setups where each eye is handled by a different card but it's still in beta.


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  • Closed Accounts Posts: 29,930 ✭✭✭✭TerrorFirmer


    When I used the DK2 I had a GTX770, mostly good but even then there were framedrops in some of the demos, which destroys immersion on the Rift.


  • Registered Users Posts: 1,815 ✭✭✭imitation


    Zillah wrote: »
    Playing on a gtx 670 is hardly going to give you a liquid smooth experience to be fair though. I think first person shooters are something that would need 90+fps far more than anything else.

    Also apparently SLI/Crossfire cannot currently be used for VR. They're looking into using SLI setups where each eye is handled by a different card but it's still in beta.

    The airboat was more about the fact you are moving way too fast in an unnatural manner, the 670 had no issues with hl2 at all. I did have to run elite dangerous on low alright though.


  • Registered Users Posts: 3,553 ✭✭✭lmimmfn


    NDA lifted on EVE Valkyre today, yay I can talk about it


  • Registered Users Posts: 12,472 ✭✭✭✭Skerries


    lmimmfn wrote: »
    NDA lifted on EVE Valkyre today, yay I can talk about it

    well!?


  • Registered Users Posts: 3,553 ✭✭✭lmimmfn


    Skerries wrote: »
    well!?
    Lol, sorry can only talk about the latest build and I won't have a chance to try this version until later in the week. It has joystick support which is good.

    I'll report back as soon as I give the latest build a try.


  • Registered Users Posts: 23,246 ✭✭✭✭Dyr




  • Registered Users Posts: 7,017 ✭✭✭Wossack


    Hopefully theyve got half decent EU pricing..


  • Registered Users Posts: 23,246 ✭✭✭✭Dyr


    Valve and HTC always said they were going to be at the higher end of the scale, after what happened to the "affordable" octopus rift that does'nt bode well


  • Closed Accounts Posts: 1,770 ✭✭✭The Randy Riverbeast


    Bambi wrote: »
    Valve and HTC always said they were going to be at the higher end of the scale, after what happened to the "affordable" octopus rift that does'nt bode well

    I think they were expecting the rift being the affordable option for the masses with the vive being the premium product for extra. Oculus have decided they want to be premium so I don't expect it to be that much more. Have to remember the vive also comes with the controllers so that will be another 100-150 on top of the rift price. I would expect it to be 1000 euro max, maybe closer to 900 to take the sting out of a 4 digit price.


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  • Closed Accounts Posts: 6,934 ✭✭✭MarkAnthony


    I'm expecting $599+Tax or €699 tbh.


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