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Oculus Rift

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  • Registered Users Posts: 5,328 ✭✭✭dunworth1


    interesting i'm good to go with an amd fx-6300 and a r9 290x


  • Closed Accounts Posts: 5,585 ✭✭✭Jerichoholic


    Look at it this way, my DK2 is used mostly for two things. A virtual cinema/ home theater and a virtual arcade (New Retro Arcade). Both are free applications and as far away from AAA developers as you can get, yet both still amaze me everytime I put on the headset. I also play Euro Truck Simulator, a game I wouldn't have touched usually but it's just incredible with a rift on. Again not made by a AAA developer by any stretch. I don't really care if COD comes out on it or not, or if it sells more than the Wii did. As long as there are people making stuff like I mentioned i'll be more than happy.

    I also have no doubt that it will be a MASSIVE success commercially.


  • Registered Users Posts: 2,835 ✭✭✭Falthyron


    *sigh*. Long live VR. The future is here. What a time to be alive, etc., etc. No to dissenting voices, etc., etc.


  • Closed Accounts Posts: 5,585 ✭✭✭Jerichoholic


    What dissention do you want? EVERYONE I demoed my rift to were absolutely speechless afterwards. If you think that's the same as waving your arms around like a gimp in front of a broken on day 1 kinect then go seek help.


  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    Falthyron wrote: »
    Personally, I find the level of angst against me astonishing.

    You're getting angst because of your incredibly condescending and dismissive attitude. You imply anyone that disagrees with you is a raging fanboy incapable of reasonable discussion, and then ignore everyone else's points in favour of repeating your own.
    http://store.steampowered.com/app/323910/

    Steam have released a method of testing your computer. I only have a R9 280 so had a few points with 88 FPS but it looks like it would manage ok.

    As expected, my system can handle it but upgrading my GPU is recommended. Now to play the waiting game (for Pascal).


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  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    Look at it this way, my DK2 is used mostly for two things. A virtual cinema/ home theater

    What's the subjective quality of movies played within the virtual cinema? I've heard very worrying numbers about the objective resolution actually used for the video display, but have heard it is mitigated by a range of phenomena, including anti-aliasing, sense of presence and scale, and rerendering caused by tiny head movements.


  • Closed Accounts Posts: 5,585 ✭✭✭Jerichoholic


    Well the presence and sense of scale certainly adds to the experience and you forget about the screen door effect after a while. Watching 3d movies at home is something I thought I would never do, but it's there. The resolution for the consumer versions should pretty much clear up a lot of these issues.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,460 CMod ✭✭✭✭Retr0gamer


    And there's nothing wrong with novelty, either, it sells millions of goods daily and has it's place - but VR can't be described a novelty. It has to be experienced to be truly understood.

    I think this will be a major problem with VR. It's a hard sell because nobody realises how good it is unless they try it and trying it involves having access to a VR unit and also getting over the social awkwardness or that VR headset.

    It reminds me of my Virtual boy. It's the butt end of lotsof videogame related jokes. However anyone that has tried it is amazed by the excellent 3D effect and wonders how it didn't do better. The main reason is unless you use one it's just too dfficult to convey what it is and how impressive it is with traditional print or video.


  • Registered Users Posts: 3,878 ✭✭✭Robert ninja


    You could press the idea that if it's good, people will slowly but surely adopt it. If it's implemented into sports and other extremely lucrative and popular businesses then I can't see how it would fail but it won't be money from hardware it will be subsciption services. Definitely useful for sports, porn, education etc.

    But I don't really need it to be successful. What I really want to take off is good hardware with lots of open-source support, projects and drivers. That way even if it's never adopted by the masses and becomes niche we can still have incredibly cool thigns to do in VR without needing big business to lead it by the collar.


  • Registered Users Posts: 9,039 ✭✭✭Doge


    Retr0gamer wrote: »

    It reminds me of my Virtual boy. It's the butt end of lotsof videogame related jokes. However anyone that has tried it is amazed by the excellent 3D effect and wonders how it didn't do better. The main reason is unless you use one it's just too dfficult to convey what it is and how impressive it is with traditional print or video.

    Ah come on now!

    The crappy stand? The Monochrome display? The eye strain? The botched marketing campaign?

    I wonder indeed! :pac:


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  • Registered Users Posts: 28,215 ✭✭✭✭drunkmonkey


    And we're ready, was hoping for better than 6.9 but still says it's good enough.

    image.jpg

    You can download the test now through steam, 1.9GB


  • Registered Users Posts: 23,246 ✭✭✭✭Dyr


    Zillah wrote: »


    As expected, my system can handle it but upgrading my GPU is recommended. Now to play the waiting game (for Pascal).

    Pretty much this. I thought I was going to have sort out a whole new set up for the vive, but it looks like if I can upgrade my mobo bios then a new graphics card will have me good to go, so I can keep my piggy bank unbroken until pascal and icy windstorm (or whatever) surface


  • Registered Users Posts: 7,017 ✭✭✭Wossack


    this steam app.. does it check your bank balance? as I think thats where Im most likely to fall down


  • Registered Users Posts: 12,474 ✭✭✭✭Skerries




  • Registered Users Posts: 5,112 ✭✭✭Blowfish


    VR is here to stay, and arguably it's applications in other areas are of even greater significance. A couple can walk through their dream house before the first block is laid. A person can meet their friends in the cinema to watch a movie no matter where on this earth they currently reside. Etc.
    Indeed. I've dual 24 inch monitors in work and it's still nowhere near enough space for all the applications I'm usually running.

    VR could easily solve that by having an app whose only function is to show a Desktop, but allow it to have the equivalent 'real estate' of a bank of monitors like this, which would be immense in terms of productivity:

    trading-desk-multiple-monitors.jpg


  • Closed Accounts Posts: 1,770 ✭✭✭The Randy Riverbeast


    Blowfish wrote: »
    Indeed. I've dual 24 inch monitors in work and it's still nowhere near enough space for all the applications I'm usually running.

    VR could easily solve that by having an app whose only function is to show a Desktop, but allow it to be have the equivalent 'real estate' of a bank of monitors like this would be immense in terms of productivity:

    Wow, I could give facebook, boards, youtube and reddit their own screens with that set up instead of making them share.


  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    With current tech they'll all be gibberish until you shove your face towards them though.

    I've heard from people who tried to simulate multi-monitor setups for video editing in VR and apparently the interfaces were incomprehensible.


  • Registered Users Posts: 5,112 ✭✭✭Blowfish


    Zillah wrote: »
    With current tech they'll all be gibberish until you shove your face towards them though.

    I've heard from people who tried to simulate multi-monitor setups for video editing in VR and apparently the interfaces were incomprehensible.
    For current stuff, that's definitely the case, especially given the limitations Windows has around adding Desktops etc. but the point is, VR has potential far far beyond gaming and media, it has the potential to be completely ubiquitous.

    Saying that, we are still in the very very early days of this stuff, it'll likely be years before it actually does reach its full potential and trickles down from being an early adopter tech to being mass market friendly.


  • Registered Users Posts: 28,215 ✭✭✭✭drunkmonkey


    I can see a space where your just dragging and dropping those screens as you need them, using a magic leap set up, I'd say it's doable with the tech that's there now.


  • Registered Users Posts: 17,946 ✭✭✭✭Thargor


    Zillah wrote: »
    What's the subjective quality of movies played within the virtual cinema? I've heard very worrying numbers about the objective resolution actually used for the video display, but have heard it is mitigated by a range of phenomena, including anti-aliasing, sense of presence and scale, and rerendering caused by tiny head movements.
    Well the presence and sense of scale certainly adds to the experience and you forget about the screen door effect after a while. Watching 3d movies at home is something I thought I would never do, but it's there. The resolution for the consumer versions should pretty much clear up a lot of these issues.
    Even a Cardboard app like Cmoar is watchable, Id say we're very close to being able to use a headset as a home cinema alternative, especially for the 3D stuff.


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  • Registered Users Posts: 1,143 ✭✭✭jumbobreakfast


    Called over to friend this evening...which was nice:

    http://imgur.com/gO1haq2


  • Registered Users Posts: 2,179 ✭✭✭ondafly


    Called over to friend this evening...which was nice:

    http://imgur.com/gO1haq2


    Which did you like the best ?


  • Registered Users Posts: 1,143 ✭✭✭jumbobreakfast


    ondafly wrote: »
    Which did you like the best ?
    The Rift is by far the most comfortable, lightest, stylish but I didn't get to try any content so I can't really comment on it other than I know it has the same resolution as the Vive so it's probably not much different (except for the lack of motion controllers and room scale tracking.....).

    I tried several Vive games that I hadn't tried before and they were of mixed quality. Hover Junkers is good fun but requires you to be very accurate (you need to aim down sight) so practice would be needed. Space pirates was more casual but easier to pick up and play because of slight auto-aim.

    The Vive is the best overall at the moment because of the motion controllers and room scale tracking.


  • Registered Users Posts: 1,299 ✭✭✭moc moc a moc


    I'm a bit late to yesterday's lively discussion, but anyone who thinks VR is a fad is simply not paying attention.


  • Registered Users Posts: 1,143 ✭✭✭jumbobreakfast


    I'm a bit late to yesterday's lively discussion, but anyone who thinks VR is a fad is simply not paying attention.

    It's definitely not a fad and can't be compared to 3D TVs, kinect or wii but I don't think there's any harm in being skeptical either. There are problems such as price, locomotion, lack of content and probably some other things but these are being solved. The sensible thing to do would be to wait a bit longer but I've seen enough to make me want one on release. There are also the other applications such as watching movies, space/car sims and new forms of social interaction. The controller and head tracking in the Vive is amazing and I think that's the biggest breakthrough and will make you want to get up off your seat for a change.


  • Registered Users Posts: 3,553 ✭✭✭lmimmfn


    It's definitely not a fad and can't be compared to 3D TVs, kinect or wii but I don't think there's any harm in being skeptical either. There are problems such as price, locomotion, lack of content and probably some other things but these are being solved. The sensible thing to do would be to wait a bit longer but I've seen enough to make me want one on release. There are also the other applications such as watching movies, space/car sims and new forms of social interaction. The controller and head tracking in the Vive is amazing and I think that's the biggest breakthrough and will make you want to get up off your seat for a change.
    I really hate when VR is compared to 3D TV, its absolutely nothing like it. The comparison is as pointless as saying yourr not going to an exotic place on holiday because you've seen it on TV - a 3D one.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    lmimmfn wrote: »
    I really hate when VR is compared to 3D TV, its absolutely nothing like it. The comparison is as pointless as saying yourr not going to an exotic place on holiday because you've seen it on TV - a 3D one.

    It's a perfectly valid comparison - it's a very expensive consumer level product that changes how you consume audio visual content. It can't be shared unless everyone in the room has the appropriate gear. It doesn't matter that the experience is as different as it is, as a product that people are trying to convince us to buy into, it faces the same barriers to entry and the same causes for concern. I'm honestly baffled that people don't see that.


  • Registered Users Posts: 9,039 ✭✭✭Doge


    Shiminay wrote: »
    It's a perfectly valid comparison - it's a very expensive consumer level product that changes how you consume audio visual content. It can't be shared unless everyone in the room has the appropriate gear. It doesn't matter that the experience is as different as it is, as a product that people are trying to convince us to buy into, it faces the same barriers to entry and the same causes for concern. I'm honestly baffled that people don't see that.

    The exteme limitations and issues of 3D glasses just arent there with VR, which doesnt make them comparable imo.

    Dulled image, distorted motion, crosstalk and only limited stereoscopic layers to give the illusion of 3D. Its pretty obvious you're not seeing real 3D from it.

    Not to mention absolutely no headtracking with 3D glasses which is an even bigger killer of immersion, and relying on a TV screen or projected image.

    VR in its current state is the first true 360 degree 3D experience, and despite the bulkiness it is the best experience we have on offer to this date.

    Its like comparing controlling an RC Toy Car to driving a supercar.


  • Registered Users Posts: 4,845 ✭✭✭shootermacg


    Blowfish wrote: »
    Indeed. I've dual 24 inch monitors in work and it's still nowhere near enough space for all the applications I'm usually running.

    VR could easily solve that by having an app whose only function is to show a Desktop, but allow it to have the equivalent 'real estate' of a bank of monitors like this, which would be immense in terms of productivity:

    trading-desk-multiple-monitors.jpg


    People just don't seem to grasp that VR is dependent on the pixels that are visible to each eye.

    So take a phone, and split it in half, then draw a circle that fits in each half. Each half shows the same screen at a slightly different angle, then magnify them a tiny bit until your eyes see the pixels as dots on a black back ground.

    So basically you'll probably not see that monitor idea in any usable fashion in your lifetime or until they find a new way to display images which doesn't use pixels, or at the very least show a 500 pixels per cm.


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  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    People just don't seem to grasp that VR is dependent on the pixels that are visible to each eye.

    So take a phone, and split it in half, then draw a circle that fits in each half. Each half shows the same screen at a slightly different angle, then magnify them a tiny bit until your eyes see the pixels as dots on a black back ground.

    So basically you'll probably not see that monitor idea in any usable fashion in your lifetime or until they find a new way to display images which doesn't use pixels, or at the very least show a 500 pixels per cm.

    We discussed this earlier, we realise, we're just not relegating the idea to 2153. You could have a wall of floating windows, and you swipe them around so that the active one is in front of your face and uses a large percentage of the pixels to render the interface, and the others just have low res preview images.

    Our lifetime is certainly going to see drastically higher screen resolutions. There are already 4k prototypes - what do you think ten years will bring?

    (Also your description of the screens ignores the sophisticated lenses and software that are designed to trick the brain into not seeing the flaws. Gear VR and DKs are not the CV1)


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