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Pillars of Eternity

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Comments

  • Registered Users Posts: 11,506 ✭✭✭✭Xenji


    Got back from the pub last night and wound up playing this till 7 in the morning, did not even notice the time going by till I noticed it was bright out, loving it so far.


  • Closed Accounts Posts: 1,184 ✭✭✭marshbaboon


    Burgo wrote: »
    :pac: well played!

    Posted something similar on reddit and the window lickers thought I was serious. This is the best game I've played since planescape.

    It's not planescape 2, but it's the closest we're ever gonna get. You can really tell the designers have actually played the old infinity engine games, along with pen & paper D&D.


  • Registered Users, Registered Users 2 Posts: 2,932 ✭✭✭YouSavedMyLife


    Made a human Rogue and i'm currently in the first town, Gilded Vale i think its called. There is something about this game that makes me want to roleplay the character i created. Came across a feud between townsfolk over grain supplies. As a player i want to do the quest and get the most out of the game but the kind of character i created really wouldn't give a **** about their problems, despite the fact that i have a "medical" condition and that would be my primary concern. If i continue to play the game based on my characters personality i would pretty much only do the main questline. Should i reroll as a Paladin for my first playthrough and help everyone i meet?

    Anyone with experience in rollplaying have any tips on how to approach this?


  • Registered Users, Registered Users 2 Posts: 7,416 ✭✭✭Dave_The_Sheep


    Made a human Rogue and i'm currently in the first town, Gilded Vale i think its called. There is something about this game that makes me want to roleplay the character i created. Came across a feud between townsfolk over grain supplies. As a player i want to do the quest and get the most out of the game but the kind of character i created really wouldn't give a **** about their problems, despite the fact that i have a "medical" condition and that would be my primary concern. If i continue to play the game based on my characters personality i would pretty much only do the main questline. Should i reroll as a Paladin for my first playthrough and help everyone i meet?

    Anyone with experience in rollplaying have any tips on how to approach this?

    Picked a ranger first up myself. But I am playing it through first as a goody-two-shoes honest character. Means he'll actually give a **** about finding that potion for the mother to be, and will then tell her the truth about it.

    When playing evil characters, I tend to go down the "what's the benefit to me" route. Will they pay me? Fair enough, I'll do it. If I get a chance to **** them over in the process, I'll do that too.


  • Moderators, Science, Health & Environment Moderators Posts: 9,016 Mod ✭✭✭✭mewso


    It's not planescape 2, but it's the closest we're ever gonna get. You can really tell the designers have actually played the old infinity engine games, along with pen & paper D&D.

    Tides of Numenera might get as close if not closer and don't forget many of these designers worked on the infinity engine games never mind played them. Josh Sawyer (co-lead on Eternity) was project lead on Icewind Dale 2.


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  • Registered Users Posts: 11,506 ✭✭✭✭Xenji


    mewso wrote: »
    Tides of Numenera might get as close if not closer and don't forget many of these designers worked on the infinity engine games never mind played them. Josh Sawyer (co-lead on Eternity) was project lead on Icewind Dale 2.

    I actually found the original Icewind Dale more enjoyable than both Baldurs Gates, the sequel although a great game in its own right I would rate it below both BG games.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    Somebody who has played both might be able to answer this for me. How does it stack up against the recent Divinity? I liked that one a lot but it's lack of "polish" eventually drove me away from it. Little annoyances mounted up and I quit halfway through.

    I don't mind hard games or old school games but I want it to be well crafted and polished. Is the UI, menu system, levelling, etc up to scratch?


  • Registered Users, Registered Users 2 Posts: 3,405 ✭✭✭Lone Stone


    Kirby wrote: »
    Somebody who has played both might be able to answer this for me. How does it stack up against the recent Divinity? I liked that one a lot but it's lack of "polish" eventually drove me away from it. Little annoyances mounted up and I quit halfway through.

    I don't mind hard games or old school games but I want it to be well crafted and polished. Is the UI, menu system, levelling, etc up to scratch?

    i loved divinity, they are similar just due to the style of game but other wise, this is literally like a new baldurs gate/torment kind of game. That said im not very far in it because i keep restarting new classes to so i cant say much about its polish. havent found my self stuck or looking for anything with the ui all that seems very well made to me.


  • Registered Users, Registered Users 2 Posts: 3,405 ✭✭✭Lone Stone


    ps: chanters are badass


  • Registered Users, Registered Users 2 Posts: 2,932 ✭✭✭YouSavedMyLife


    There is thing about stealth that bugs me. If one of your party members gets discover in stealth you're whole party loses stealth. Which makes Rogues with backstab useless. So you can't send you Rogue to the enemies back line in stealth while you're party starts a fight.

    Only way it will work is if you initiate the backstab from stealth with a ranged weapon then flee to you're party to get into position. Or do it with a melee weapon then get jumped by every visible and die.

    Had to re roll my Rogue and exclude backstab from my build


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  • Moderators, Science, Health & Environment Moderators Posts: 9,016 Mod ✭✭✭✭mewso


    Kirby wrote: »
    Somebody who has played both might be able to answer this for me. How does it stack up against the recent Divinity? I liked that one a lot but it's lack of "polish" eventually drove me away from it. Little annoyances mounted up and I quit halfway through.

    I don't mind hard games or old school games but I want it to be well crafted and polished. Is the UI, menu system, levelling, etc up to scratch?

    Divinity and Pillars of Eternity only have a few things in common. They are both isometric fantasy RPGs with the usual things that entails - warriors, wizards etc. Other than that they differ quite a bit. Divinity is whimsical in tone with a weakish story but excellent turn based combat that is genuinely fun.

    Pillars is "Dark"tm Fantasy with excellent story/writing as far as I can see so far and the combat is the classic RTWP (real time with pause) which is not as fun to me as turn based but the whole rules/character system is very deep (which again makes me wish it was turn based to be honest) and yes the polish is there bar some minor things that will be ironed out I am sure. As a spiritual successor to the Infinity engine games it's a triumph in my opinion and looks very well. I'm actually torn now between continuing pillars and continuing Avernum 6 (I've been on a binge of these fantastic games) and I did not expect any game to drag me away from Avernum.


  • Registered Users, Registered Users 2 Posts: 7,496 ✭✭✭quarryman


    Watch out for the double-click bug folks.

    Double clicking an inventory item will remove that character's active and passive effects, permanently!


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,797 Mod ✭✭✭✭Sephiroth_dude


    I want this game and I want to play divinity too and that torment game looks good too, so many damn games >_<


  • Registered Users, Registered Users 2 Posts: 3,091 ✭✭✭Antar Bolaeisk


    I want this game and I want to play divinity too and that torment game looks good too, so many damn games >_<

    Don't worry, Torment: Tides of Numa Numa isn't going to be out for a while, plenty of time to play this, The Witcher 3 and Sword Coast: Legends between now and then :p


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    Don't worry, Torment: Tides of Numa Numa isn't going to be out for a while

    :p



  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    quarryman wrote: »
    Watch out for the double-click bug folks.

    Double clicking an inventory item will remove that character's active and passive effects, permanently!

    Yeah, as fantastic as this game is, there appears to be a whole collection of really bad, game-destroying bugs going on. There is this aforementioned bug, which will persist through save/load. There is one that will permanently break your Cipher's ability to regain focus (do not use The Horn of Moderation until the patch hits this week!)

    I hit a bug where after I defeated the enemy at the end of a quest some trigger failed to fire, but it took me a while to realise it was just bugged rather than waiting for me to do something, and I had overwritten the quick and autosave, so I lost several hours of play time.

    Save often and save separately. Do not rely on quicksave for extended periods of time or you might get stuck in a broken game.

    Also if anyone is having the portraits/dialogue/inventory interface lag bug, what you need to do is disable all unused network connections and uninstall any VPN software. Their code is accidentally invoking some network protocol but because it is not meant to be there it simply waits until the timeout kicks in. I had to disable all internet connections before it started behaving itself.

    All of this should be patched soon but be wary until it is! Their tech support forum is a minefield of worries.


  • Moderators, Computer Games Moderators Posts: 23,216 Mod ✭✭✭✭Kiith


    With all the talk of bugs, i might give it a few weeks before getting stuck into it. Really don't fancy starting over due to a bug.

    Love it so far, but don't want anything like that to sully the experience.


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Kiith wrote: »
    With all the talk of bugs, i might give it a few weeks before getting stuck into it. Really don't fancy starting over due to a bug.

    Love it so far, but don't want anything like that to sully the experience.

    I've reading over the tech support forum quite a bit and it does seem like what I describe above are the only major issues anyone is getting.


  • Moderators, Science, Health & Environment Moderators Posts: 9,016 Mod ✭✭✭✭mewso


    Zillah wrote: »
    I've reading over the tech support forum quite a bit and it does seem like what I describe above are the only major issues anyone is getting.

    Well I'm pretty certain I have double-clicked to equip by now (who wouldn't?) and I'm not about to go down the rabbit hole of first trying to determine if I have the bug (scanning the calculations during combat??) and second going through what appears to be a quite involved way of solving it so I too will wait for the patch.


  • Closed Accounts Posts: 1,184 ✭✭✭marshbaboon


    Haven't noticed any bugs and I'm a few hours in. GoG version included a day 1 patch so maybe those issues are fixed in it.

    Currently steamrolling through on hard with a cipher. Seems a bit OP. Has the best spells in the party & can cast them infinitely in combat by using a fast weapon with the soul whip.


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  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Haven't noticed any bugs and I'm a few hours in. GoG version included a day 1 patch so maybe those issues are fixed in it.

    Currently steamrolling through on hard with a cipher. Seems a bit OP. Has the best spells in the party & can cast them infinitely in combat by using a fast weapon with the soul whip.

    There is apparently a bug where certain items will cause party members' stats to permanently increase to insane levels...which is why some people were claiming that even hard mode seemed easy.

    I am playing a Cipher on Normal and was surprised at how challenging it is...I can't help but suspect something odd is happening in your game if you're steamrolling it. Then again, I seem to recall that the earlier part of the game was fairly easy too.

    I think a fast weapon is going to be far less useful later though, when you start running into more heavily armoured opponents - Damage Reduction is a bitch.


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Do pets actually do anything or are they just decoration? Can you actually get active pets that will fight with you, for example like summoned creatures do? I've a rotting cat following me about that nobody seems to question, that I was hoping to upgrade.


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Rangers get companion animals that count as extra party members. Pets are purely decoration.


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    I guess I'll be keeping Tiddles, then.


  • Registered Users, Registered Users 2 Posts: 3,405 ✭✭✭Lone Stone


    i read rangers pets count for their dps and are better if you go melee with it and rogues are better for ranged dps, anywho raederic :mad: ffs i nearly had that mofo was down to two party members thinking i had them but two enem npcs were just standing off in the distance and it kept in combat then they kicked my ass ugh


  • Registered Users, Registered Users 2 Posts: 3,405 ✭✭✭Lone Stone


    if you fancy adding a custom portrait this is handy info

    http://www.incgamers.com/2015/03/pillars-of-eternity-custom-portrait-packs-and-how-to-add-them

    also link to a load of portraits to download here
    http://www.nexusmods.com/pillarsofeternity/mods/searchresults/?


  • Closed Accounts Posts: 1,184 ✭✭✭marshbaboon


    mewso wrote: »
    Well I'm pretty certain I have double-clicked to equip by now (who wouldn't?) and I'm not about to go down the rabbit hole of first trying to determine if I have the bug (scanning the calculations during combat??) and second going through what appears to be a quite involved way of solving it so I too will wait for the patch.

    Nope. Cipher just has the best spells in the game. Just use a fast weapon to build focus & spam the paralysis spell & the one that bounces onto five enemy targets.


  • Moderators, Science, Health & Environment Moderators Posts: 9,016 Mod ✭✭✭✭mewso


    Nope. Cipher just has the best spells in the game. Just use a fast weapon to build focus & spam the paralysis spell & the one that bounces onto five enemy targets.

    You meant to quote somebody else I am guessing.


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Lone Stone wrote: »
    i read rangers pets count for their dps and are better if you go melee with it and rogues are better for ranged dps, anywho raederic :mad: ffs i nearly had that mofo was down to two party members thinking i had them but two enem npcs were just standing off in the distance and it kept in combat then they kicked my ass ugh

    Yeah Raederic is a tough fight. In the end I decided that I would skip the whole talking malarky and launch fireballs at him as soon as I entered the room. If you try to talk to him you have to walk right into the centre of all of his goons and its just a ridiculous ambush.

    EDIT: Also any game designer that puts a long conversation after a save point but before a very hard fight should be drowned in boiling oil.


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  • Closed Accounts Posts: 1,184 ✭✭✭marshbaboon


    mewso wrote: »
    You meant to quote somebody else I am guessing.

    Yes. Yes I did. Stupid mobile site.


  • Registered Users Posts: 1,014 ✭✭✭ballyargus


    Zillah wrote: »
    Yeah Raederic is a tough fight. In the end I decided that I would skip the whole talking malarky and launch fireballs at him as soon as I entered the room. If you try to talk to him you have to walk right into the centre of all of his goons and its just a ridiculous ambush.

    EDIT: Also any game designer that puts a long conversation after a save point but before a very hard fight should be drowned in boiling oil.

    It took me several attempts but the chanter saved my ass. His summon skeleton ability after three chants kept most of the adds busy while I first took down the casters and then Raedric. Next get rid of the archer. The chanter also has a blast aoe spell that affects enemies' DR so I used that on the champions and paladins to make them easier to get through. Then mop up the final few hoods and you're done.

    There's probably other ways to skin it but that's the only way I could do it following the conversation.


  • Registered Users, Registered Users 2 Posts: 3,405 ✭✭✭Lone Stone


    yea i was down 1 guy for the fight because they just all pilled on my main guy. but i kept everyone else in a doorway, and used skele summons to run over and aggro the npc's so it was fairly easy but for some reason every fight no matter what the npc's always seem to go for my actually character its a bit weird.


  • Registered Users Posts: 1,014 ✭✭✭ballyargus


    Lone Stone wrote: »
    yea i was down 1 guy for the fight because they just all pilled on my main guy. but i kept everyone else in a doorway, and used skele summons to run over and aggro the npc's so it was fairly easy but for some reason every fight no matter what the npc's always seem to go for my actually character its a bit weird.

    I would just let everybody wade into the middle. Use CC spells as much as possible - anything that blinds, disorients or fears. I'm not sure how worthwhile winning the battle is. My total XP for the quest including kills was 3600 - I don't know how much that differs from siding with Raedric


  • Registered Users, Registered Users 2 Posts: 2,932 ✭✭✭YouSavedMyLife


    One think i like about the game is that fighting doesn't give XP outside of filling out the bestiary. Plus the combat is tough and you learn to fear large groups of enemies. Got to the floor where Maerwald was and managed to pick the lock to his door, didn't leave the first room. I assume there was a key or another hidden way into his room but i didn't have to bother looking around and fighting enemies because i did what i came here to do. In most other RPGs i would explore everything and every area before i moved on, but not PoE

    Anyone else playing in a similar fashion?


  • Registered Users, Registered Users 2 Posts: 3,405 ✭✭✭Lone Stone


    i keep rerolling ahhh


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  • Closed Accounts Posts: 8,880 ✭✭✭Raphael


    I got through Raedric and now I'm stuck in his keep. =(

    Trying to decide whether to use one of the hacky ways to get out, or just wait till they release the patch.


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    One think i like about the game is that fighting doesn't give XP outside of filling out the bestiary. Plus the combat is tough and you learn to fear large groups of enemies. Got to the floor where Maerwald was and managed to pick the lock to his door, didn't leave the first room. I assume there was a key or another hidden way into his room but i didn't have to bother looking around and fighting enemies because i did what i came here to do. In most other RPGs i would explore everything and every area before i moved on, but not PoE

    Anyone else playing in a similar fashion?

    Aaahhhhh....so this is why I don't get XP for some things. I was wondering what the fudge was going on. That's a good way to do it though.

    I am a bit miffed about one thing. The hardest fight I've had so far is Cail the Silent - which is not a spoiler, it will mean nothing until you get there and when you get there you know it's going to be a tough fight straight away - and he only gave me something like 150XP, whereas I felt maybe I had earned 2000.

    One thing I am liking is that they didn't go the BG2 route of making most enemies immune to your disabling effects. If a big bad monster has a mediocre Will Save you can melt his brain like anyone else.

    I do think Ciphers seem a little overpowered - my main character is both a face-melting wizard and a melee monster now, and that's with only 13 Might and an only-ok Deflection score (I have demented level Intellect so his spells affect the entire damn room).

    Also if anyone is seeing the bug where a Cipher's Intellect score is not giving the yellow zone bonus to spells' area effects: just right click on the spell to bring up the description and it will refresh it to include the bonus. The bonus applies anyway but it can be nice to see it take effect.


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Lone Stone wrote: »
    i keep rerolling ahhh

    There are so many builds that I want to try (gun-only Cipher? Melee monster druid? Front-line Battle-Wizard?!), but I generally don't like replaying this sort of game so that's gonna make it tough.


  • Registered Users, Registered Users 2 Posts: 3,405 ✭✭✭Lone Stone


    Zillah wrote: »
    There are so many builds that I want to try (gun-only Cipher? Melee monster druid? Front-line Battle-Wizard?!), but I generally don't like replaying this sort of game so that's gonna make it tough.

    its not to bad i made a few and got them to the first town did a few quests, went back to my original cipher its a nice class but it feels very squishy compared to the chanter.


  • Registered Users, Registered Users 2 Posts: 9,893 ✭✭✭Canis Lupus


    Y'all need to start using some spoiler tags.


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  • Moderators, Science, Health & Environment Moderators Posts: 9,016 Mod ✭✭✭✭mewso


    Tentative patch notes. Possible release end of day tomorrow. Must say it bugs me a bit to see the balance changes post release. When do we get to play the finished game?


  • Posts: 0 ✭✭✭✭ Kannon Millions Comedienne


    mewso wrote: »
    Tentative patch notes. Possible release end of day tomorrow. Must say it bugs me a bit to see the balance changes post release. When do we get to play the finished game?

    If something isn't working right I'd much rather they fixed it than not.


    Anyway just getting into this game, have reached
    Gilded Vale
    , don't really know what I'm doing tbh, took me ages to make a character and even longer to decide what to level up, but it's really fun overall.


  • Registered Users, Registered Users 2 Posts: 7,416 ✭✭✭Dave_The_Sheep


    I really enjoyed playing it so far - but I think I 'm going to put it down until they get a patch or two in. I ran into two big bugs (the doubleclick one and the looping sound one) there a few days ago. Better to wait and enjoy it for what it is (a great game) when it's working fully.


  • Registered Users, Registered Users 2 Posts: 3,405 ✭✭✭Lone Stone


    on the nexushub ( http://www.nexusmods.com/pillarsofeternity/mods/searchresults/? )mod site thingy some one made a fix for the double click thing. Im in the first big city enjoying it so far. the strong hold is interesting. also two warriors makes this game piss easy well im on normal :o but compared to the other classes i played its a cake walk.


  • Registered Users, Registered Users 2 Posts: 3,091 ✭✭✭Antar Bolaeisk


    Keep an eye on the save files, currently about 50% of the way through and each save file is weighing in at > 3GB.


  • Registered Users, Registered Users 2 Posts: 3,815 ✭✭✭Burgo


    Keep an eye on the save files, currently about 50% of the way through and each save file is weighing in at > 3GB.

    My saved files are about 1-2 meg each. :/


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Keep an eye on the save files, currently about 50% of the way through and each save file is weighing in at > 3GB.

    Hahaha oh lord.


  • Registered Users, Registered Users 2 Posts: 7,496 ✭✭✭quarryman


    Patch is out on Steam.


  • Registered Users, Registered Users 2 Posts: 9,893 ✭✭✭Canis Lupus


    Keep an eye on the save files, currently about 50% of the way through and each save file is weighing in at > 3GB.

    Lol... Hopefully the patch will resolve that. Read one of the bugs was traps not being removed from the game and bloating the save game file although 3gb sounds a bit crazy....


  • Registered Users, Registered Users 2 Posts: 4,057 ✭✭✭Krusader


    quarryman wrote: »
    Patch is out on Steam.

    Downloaded 1GB of a patch yesterday. Seems like there is a long list of fixes.


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