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M13 Update Coming: 16 Oct

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  • 04-10-2012 10:33am
    #1
    Registered Users Posts: 1,514 ✭✭✭


    Here are the highlights:

    Feature Additions:

    Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

    Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

    Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

    Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

    Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

    Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

    Draft Filter: Added a filter to the draft screen to display players that have been drafted.

    Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.

    Tuning/Fixes:

    Gameplay Tuning:

    - Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.

    - Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.

    - Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.

    - Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.

    Commentary:

    - Added over a dozen logic fixes to make our commentary more intelligent.

    Presentation:

    - Fixed an issue where specific offensive player celebrations were not triggering.

    - Fixed an issue where the referee was backwards when calling a penalty.

    - Fixed an issue with the Giants away uniforms (missing a sleeve stripe).

    Connected Careers:

    - Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.

    - Fixed an issue where playing the game on All-Madden is too easy.

    - Fixed an issue where changing the camera setting in CCM game works for single player.

    - Fixed an issue where League Sliders had limited impact on difficulty.

    - Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.

    - Fixed an issue where you could not turn on/off GameFlow in CCM.

    - Fixed an issue where you were unable to sign Free Agents during the season.

    - Fixed an issue where Starting a League would reset Player Schemes.

    - Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.

    - Fixed an issue where you could exploit supersim to run the game clock indefinitely.

    - Fixed some spelling and polish issues in the News and Twitter.

    - Fixed an issue where a coach could make a contract offer to a user controlled player.

    - Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.

    - Fixed an issue where turning Auto-Start to off does not save week to week.

    - Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.

    - Fixed an issue where changing Auto-Sub Frequency does not change the correct data.

    - Fixed an issue where the profanity filter was preventing offline players from typing in their names.

    - Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.

    Stability:

    - Fixed numerous crashes.

    - Fixed an issue with the in-game pause menu disappearing.

    Madden Ultimate Team:

    - Changed the Packs button to Store Button.

    - Condensed Leaderboards and Help menus.

    - Implemented the ability to view videos from the hub.

    - Implemented Store Panel Changes.

    - Moved Auctions/Trades to a separate menu option.

    - Fixed several Solo Challenge exploits

    Playbooks:

    - Fixed an issue where the Hail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.


Comments

  • Registered Users Posts: 7,751 ✭✭✭Raoul


    Some good stuff there!


  • Moderators, Science, Health & Environment Moderators Posts: 21,658 Mod ✭✭✭✭helimachoptor


    Yep stuck an update on the PFL site yesterday

    Acc clock is the big one, being able to change schemes is also cool


  • Moderators, Science, Health & Environment Moderators Posts: 21,658 Mod ✭✭✭✭helimachoptor


    Lads.. probably a stupid question.

    If you play as a player, do you just take over one player on a team, say the WR?


  • Registered Users Posts: 939 ✭✭✭tgdaly


    Great, some real issues sorted out at long last


  • Registered Users Posts: 986 ✭✭✭etloveslsd


    Lads.. probably a stupid question.

    If you play as a player, do you just take over one player on a team, say the WR?

    Yeah, you controll that player. Im doing on offline where im the Qb of the cardinal. I call all offensive play (mostly pass, suprise suprise) and the defence is super simmed. I cant control the dept charts or anything else


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  • Closed Accounts Posts: 13,224 ✭✭✭✭SantryRed


    Injury bug though?


  • Registered Users Posts: 7,751 ✭✭✭Raoul


    Whats the injury bug?

    Is that the sliders one?


  • Closed Accounts Posts: 13,224 ✭✭✭✭SantryRed


    Raoul wrote: »
    Whats the injury bug?

    Is that the sliders one?

    Yes.

    Doesn't matter for us though thankfully.


  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators, Sports Moderators Posts: 16,130 Mod ✭✭✭✭adrian522


    Seems that a lot of people are having trouble logging in, its looking for EA online pass details and you cant get online, this happening to anyone else?


    Edit: EA SPORTS Madden NFL ‏@EAMaddenNFL
    FYI- We're aware of the online pass issue being reported by some of you and we're looking into it. We'll update you with more info ASAP.


  • Registered Users Posts: 7,751 ✭✭✭Raoul


    SantryRed wrote: »
    Yes.

    Doesn't matter for us though thankfully.

    It mentions that slider problems are fixed.

    Adrian, I am having problems getting on to Fifa atm. so maybe its an EA thing :confused:


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  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators, Sports Moderators Posts: 16,130 Mod ✭✭✭✭adrian522




  • Registered Users Posts: 28,710 ✭✭✭✭Paully D


    Good stuff, but it's still sad that people pay €50 + for a game and have to wait 6 weeks after release for basic issues to be sorted. I know there's always going to be some mistakes but a lot of those were basic and really impacted the game negatively.


  • Registered Users Posts: 3,444 ✭✭✭frostie500


    Just after picking up the new game today and while im glad that an update is coming out to fix so many of the glitches Im not particularly impressed by it yet. Hopefully the update sorts out my issues!


  • Closed Accounts Posts: 13,224 ✭✭✭✭SantryRed


    And it has gone live.

    We are no back to 8 minute games with 20 second run off :D


  • Moderators, Science, Health & Environment Moderators Posts: 21,658 Mod ✭✭✭✭helimachoptor


    About time EA!


  • Registered Users Posts: 986 ✭✭✭etloveslsd


    Paully D wrote: »
    Good stuff, but it's still sad that people pay €50 + for a game and have to wait 6 weeks after release for basic issues to be sorted. I know there's always going to be some mistakes but a lot of those were basic and really impacted the game negatively.

    Companies are in such a rush to get games out that they are ballsing up so much. Anyone else here play Battlefield? I don't much anymore, but while I was playing I had 2 1 GB + updates to download, most of which were bug fixes.

    On the plus side, imagine if the internet and xbox live didn't exist! you would be stuck with a crappy broken game


  • Registered Users Posts: 939 ✭✭✭tgdaly


    SantryRed wrote: »
    And it has gone live.

    We are no back to 8 minute games with 20 second run off :D

    I was playing madden online earlier, patch didn't come up. Definitely up for everyone?


  • Moderators, Science, Health & Environment Moderators Posts: 21,658 Mod ✭✭✭✭helimachoptor


    tgdaly wrote: »
    I was playing madden online earlier, patch didn't come up. Definitely up for everyone?

    Yep its up.

    Have to say the game felt like it was over too quick with the patch!


  • Registered Users Posts: 939 ✭✭✭tgdaly


    Yep its up.

    Have to say the game felt like it was over too quick with the patch!

    OK thanks. I'll try go online again so and see if It downloads


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