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Destiny (Bungie)

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  • Registered Users Posts: 1,970 ✭✭✭OptimusTractor


    just finished the final story mode mission! used a hand cannon and fusion rifle :D

    I used the 5 D's of Dodgeball with a scout rifle and shotgun.


  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    331 Timur's Lash, yes please. Highest impact hand cannon and lots of possible rerolls :D

    I was wondering when you'd turn up :pac:


  • Registered Users Posts: 6,222 ✭✭✭Calvin


    I used the 5 D's of Dodgeball with a scout rifle and shotgun.

    works a charm :pac: now I've got access to the strike playlists!


  • Registered Users Posts: 10,276 ✭✭✭✭AbusesToilets


    Cormac... wrote: »
    I was wondering when you'd turn up :pac:

    Gives me some hope that Jolder's Hammer might make a reappearance in the future IB events :D


  • Registered Users Posts: 28,023 ✭✭✭✭TitianGerm


    Guys just looking at reddit there and people seem to be able to open the first chest on Crota again even if they got it already. Its only awarding asendent materials but is there anyone one to test it out ?


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  • Registered Users Posts: 1,173 ✭✭✭cableguy.ie


    emmetkenny wrote: »
    Guys just looking at reddit there and people seem to be able to open the first chest on Crota again even if they got it already. Its only awarding asendent materials but is there anyone one to test it out ?

    Yeah just did it there got got radiant shards.
    I previously opened it last Thursday.


  • Registered Users Posts: 400 ✭✭Mcsirl


    can you get the chest, wipe and get it again over and over ?


  • Registered Users Posts: 1,173 ✭✭✭cableguy.ie


    Mcsirl wrote: »
    can you get the chest, wipe and get it again over and over ?

    No, well I couldn't.
    But it's doesn't usually reset till Tuesday morning so I think people are hoping it will reset again and they will be able to pick up 2 on Tuesday


  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    It's because the drop in that chest now, post-patch, did not exist this week, what you got from that chest last time is now moved to the Deathsinger checkpoint. So this is a new drop


  • Registered Users Posts: 11,906 ✭✭✭✭PhlegmyMoses


    Did the Thorn crucible bounty there. Handy enough with Atheon's Ep, 77 Wizard and Corrective Measures. Got it in around 6 crucible rounds.

    Now to **** up Xyor.

    Edit: And I hand in a bounty to Eris and get a mentor missive for PI or SGA. First time I've ever seen that one.


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  • Registered Users Posts: 13,408 ✭✭✭✭gimli2112


    Destiny's been kind to me for a change. Only armour I need for my Titan is the gloves, which I can now buy in IB. Of course it's a cast iron certainty they'll drop the next time I do CE after I buy them but I'm happy

    Don't have any 36 armour (other than exotics) for my other characters other than the gloves for the Warlock which is kinda odd.


  • Registered Users Posts: 13,408 ✭✭✭✭gimli2112


    Did the Thorn crucible bounty there. Handy enough with Atheon's Ep, 77 Wizard and Corrective Measures. Got it in around 6 crucible rounds.

    Now to **** up Xyor.

    Edit: And I hand in a bounty to Eris and get a mentor missive for PI or SGA. First time I've ever seen that one.


    I have two PI bounties on the go at the moment. I'm at the stage where I need to dismantle 20 rare fusion rifles. It's a pain especially considering I dismantled two on my third character by mistake. :o PI is a monster in PvP apparently and SGA is the easiest to complete if you want a shard but both are relatively straightforward.


  • Registered Users Posts: 2,752 ✭✭✭Bohrio


    This weeks nightfall is Sepiks Prime

    Epic
    Nightfall
    Arc Burn (oh oh)
    Lightswitch
    Angry

    The heroic has

    Heroic
    Lightswitch


  • Registered Users Posts: 2,752 ✭✭✭Bohrio


    Did the Thorn crucible bounty there. Handy enough with Atheon's Ep, 77 Wizard and Corrective Measures. Got it in around 6 crucible rounds.

    Now to **** up Xyor.

    Edit: And I hand in a bounty to Eris and get a mentor missive for PI or SGA. First time I've ever seen that one.

    Yes I got mine as well on saturday after turning in several bounties. Seems that exotic bounties can be offered when turning in any type of bounty now (at least eris morn)


  • Registered Users Posts: 45,612 ✭✭✭✭Mitch Connor


    anyone up for Nightfall and weekly around 12pm? looking to waste some lunch break time on Destiny!


  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    gimli2112 wrote: »
    I have two PI bounties on the go at the moment. I'm at the stage where I need to dismantle 20 rare fusion rifles. It's a pain especially considering I dismantled two on my third character by mistake. :o PI is a monster in PvP apparently and SGA is the easiest to complete if you want a shard but both are relatively straightforward.

    PI was a great weapon in PvP and still is pretty handy if you have no issue with using your Exotic slot on your special weapon
    Bohrio wrote: »
    This weeks nightfall is Sepiks Prime

    Epic
    Nightfall
    Arc Burn (oh oh)
    Lightswitch
    Angry

    The heroic has

    Heroic
    Lightswitch

    Arc Burn and Lightswitch against the Fallen is a REALLY hard Nightfall, think the rotation about 8 weeks ago was similar


  • Registered Users Posts: 45,612 ✭✭✭✭Mitch Connor


    Cormac... wrote: »
    PI was a great weapon in PvP and still is pretty handy if you have no issue with using your Exotic slot on your special weapon



    Arc Burn and Lightswitch against the Fallen is a REALLY hard Nightfall, think the rotation about 8 weeks ago was similar

    Hide by the trains in the first main section, hide in the room up top for the final part. EASY.


  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Hide by the trains in the first main section, hide in the room up top for the final part. EASY.

    Still those stealth vandals are a pain
    What room up top?


  • Registered Users Posts: 45,612 ✭✭✭✭Mitch Connor


    Cormac... wrote: »
    Still those stealth vandals are a pain
    What room up top?

    Vandals won't come all the way down to the train.

    Upper section on the left in the final area, you can jump into the room via the broken window on the far corner.

    No vandals/dregs/captains spawn in there with you, or can get to you.


  • Registered Users Posts: 8,369 ✭✭✭Rossi IRL


    To the usual tuesday night crew, ill be on for scrota tonight.

    Hopefully we can beat our 45 min record.


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  • Registered Users Posts: 593 ✭✭✭SteveDPirate


    anyone up for Nightfall and weekly around 12pm? looking to waste some lunch break time on Destiny!

    Can't remember if you're on Xbox One. If you are, I'll be on around 12.


  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Rossi IRL wrote: »
    To the usual tuesday night crew, ill be on for scrota tonight.

    Hopefully we can beat our 45 min record.

    It was 40 mins btw :P
    Run 1 will be at 9, run 2 will be at 10, see you then
    Get the 1st chest beforehand or after as we're starting from orbit to see if we can get to <30mins


  • Registered Users Posts: 733 ✭✭✭synesthesia


    is there any space in the 9pm group Cormac ? dying to run it @32 ;)


  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Cormac... wrote: »
    Cormacs Guide to doing Crotas End with No Cheesing

    We've been working on this over about 5 runs now with lot's of group discussion and trial and error.
    We've gotten the whole Raid down to 40 mins and this week will be going for <30 mins :p
    We being me, Sniper, Rossi, Wes, Toaster and guest appearances from Conovar, Abuses, Noob and Benzino (I think)

    The Abyss

    Recommended Weapons:
    1. Fatebringer or any other HC with Firefly. ARs with decent damage. Bad Juju (health), Mida Multi-Tool (agility)
    2. Murmur. Wide spread Shotguns.
    3. LMGs especially Corrective Measure (or another with “Expect more ammo”) and Super Good Advice

    Recommended Armour:
    • Hunter: Don't Touch Me
    • Titan: Helm of Saint 14
    • Warlock: Light Beyond Nemisis

    Take your time.
    Wait 20 feet before you trigger each lamp until all 6 of you are together.
    Have the 1st 2 players who make it near the lamp fire backwards to cover the others as the move and fire forward.
    Get used to staying together and NOT setting off lamps in the 1st half and the lamps explode quicker as you move along so practice makes perfect.
    As soon as a guardian goes down players should be clambering over each other to revive them.
    Don’t pretend like it’s nothing to do with you and start to proceed to the next lamp - Don’t be that guy.
    This entire section is all about patience and calm.
    Try not to speak about shooting thralls or getting killed by thralls unnecessarily - It’s needless chatter polluting the airways.
    At the final bridge area save your supers for as long as possible as the first 30 seconds are pretty straight forward.
    Have 1 player wait by the bridge area shooting back towards the activation platform (they need to be ready to run - ideally Sunsingers or Bladedancers)
    Kill the Orges ASAP, usually handy if you have some G-Horns or Icebreakers.
    Aside from Ogres you need to prioritise Cursed Thralls and Knights as those can one-shot you obviously.

    The Bridge

    Recommended Weapons:
    • Any primary is ok.
    • Snipers/Fusion Rifles. Ice Breakers are a must if you have them Plan C and Pocket Infintity are good for killing Knight Majors and Sword Bearers.
    • Solar Heavy weapons.

    Assign 3 Home and 3 Away Players.
    When using the Sword I prefer R1, R1, R2 but many people swear by R2 only. Whatever works for you as long as you're timing it right so the Gatekeeper is NOT hitting you. If he's hitting you, change approach (or you could be lagging, if you're lagging go over 1st as you're the biggest liability)

    Away Team.
    All 3 wait at the bottom of the main stairs (by the tomb) and shoot the sword bearer.
    Don’t kill the 1st sword bearer too quickly as the bridge will not be ready in time. Usually it takes about 30 seconds.
    The Away team should consist of 1) your weakest players 2) Sunsingers 3) Hunters. In that order.
    Weakest players are most susceptible to not killing the Gatekeeper so at least if they mess up the 1st run with a sword you can quickly wipe and restart without losing too much time and having to constantly play catch up trying to kill 2 Gatekeepers (easy for some, very hard for others).
    If you have a Sunsinger, kill you gatekeeper and then let the mobs kill you just outside the bridge platform.
    This way the existing mobs and sometimes the new gatekeeper will shoot your dead body.
    It will also mean the 2nd and 3rd Gatekeepers will stand near the bridge platform.
    When the 2nd (or 3rd player) gets up with the sword, if they fail to kill their Gatekeeper, you can quickly self res, grab the sword and finish him off.

    Home Team:
    Titans where possible, Sunsingers if not.
    1 player takes the bridge platform, 2 others take a totem each.
    Hold off the mobs and kill EVERYTHING with guns.
    If you have Helm of Saint 14 this can be a great help to blind enemies if you’re getting overrun.

    As soon as you have 3 people over,

    Home Team:
    Get off their areas and move to where the Away team were (bottom of the stairs).
    Best thing is to jump up on the pillars and kill Acolytes 1st as they are the main ranged enemies you have to face.
    Away Team:
    Take a totem or bridge platform each and call out where the Gatekeeper is for the players coming over.

    Once player 4 is over, have them stay on the bridge platform and snipe back at the swordbearer.
    Once player 5 is over, have them act as a support moving back and forth between totems helping to clear mobs so totems don’t get over run.
    Once the 6th player is over, all move to one side and kill the Wizard/Ogre nearest you (usually to the left).
    Then snipe the wizard/Orge farthest away.
    Staying in a group will allow you to kill Knights quickly to avoid being sword-killed and let you revive each other quickly.

    The Thrallway

    Recommended Weapons:
    • AOE Grenades are a must
    • Any primary is ok.
    • Fusion Rifles.
    • Rocket Launchers, as soon as the 1st Shrieker is down shoot 1 rocket ahead. Same with the 2nd Shrieker.

    ALL players should change their subclass abilities to be as much Armour and Agility as they can get.
    Assign 2 Runners, in case 1 dies. Ideally they should be Bladedancer hunters with Don’t Touch Me.
    If you don’t have Hunters, use Sunsingers for self-res.
    These 2 just need to run and jump as fast as they can.
    As soon as you start have the 2 runners throw their grenades.
    The other 4 need to go Mobs -> Shrieker -> Mobs -> Shrieker - MOBS!!!
    As soon as the 1st Shrieker is down have all 4 other players throw their grenades as far forward as possible down the hallway.
    If you’re not gonna make it, don’t cross the final threshold. Wipe and retry, if you enter the room with the big bit down, you’ve gone to far and won’t get to retry

    The Deathsinger:

    Recommended Weapons:
    AOE Grenades
    VoC, Fatebringer, Vex.
    Fusion Rifles, Ice Breakers, other decent sniper rifles
    Gjallahorn, Dragons Breath, High Impact LMGs

    Guide:
    Have 4 players (ideally your best equipped snipers) stand at the back of the room (where the moon is and where Crota spawns).
    Have 2 players “kite” a wizard out each (going into the room, seeing the wizard move and running out and back to where the other guys are).
    All 6 players kill the wizards and spend 20 seconds clearing mobs.
    You will probably notice that one side of the room has a much bigger mob, this usually happens to us on the right (when looking from the back towards the glass death singer room)
    Have 3 players stay at the back harassing these mobs and have 3 players go into the easier of the 2 entrances and kill the 1st Shrieker (this is usually the left side for us).
    Once the 1st Shrieker is down, those 3 need to run back to other 3 and have all 6 proceed towards the the 2nd room, clearing mobs and using AOE grenades as necessary.
    Once the 2nd Shieker is down, take a step back (so as to avoid it’s death blast) and start killing more mobs.
    About 15 seconds later, proceed into the room, right about now the Deathsinger should be beginning it’s song.
    As she’s singing, jump up onto the ledges above the doors at the back of the room with the crystal piece (hopefully you can see her from here).
    Unload everything you have into the Deathsinger (heavy ammo, grenades, supers etc).
    Once the Deathsinger is dead, stay where you are and kill mobs.
    Once the majority of the mobs are clear, jump down and start next to/around the Crystal to begin the final encounter


    Final Encounter:

    Divinde into 2 teams, 2x Snipers and 4x DPS players.

    Recommended Weapons (SNIPERS):
    VoC, Scout Rifles
    Ice Breakers or Black Hammers are a MUST, who has IB should define who plays as a sniper (if everyone has IB)
    Corrective Measure (or other LMGs with “find more heavy ammo”)

    Recommended Weapons (DPS):
    VoC, Scout Rifles, High Impact Hand Cannons (for Swordbearers), 1 Atheons Epligoue
    Pocket Infinity, Plan C, Murmur (all for Swordbearers)
    Gjallahorn, Dragons Breath, Hezen Vengeance, Any decent LMG

    Guide:
    If a 2 or more players have Ice Breakers, have your Sunsingers be your Snipers
    Have your 2 snipers “hide” after you active the Crystal, they can jump up on doorways or hide in between doorways and walls.
    They will need to get used to Never having the chalice so need all the health they can get.
    They will only need to cover themselves from damage from 1 direction and should prioitise the acolytes.
    If you do take lots of damage, see if you have a Titan with Blessing of Light charged to pop a health bubble before moving on.
    All 4 DPS players need to go down to the hallway you arrived in before the Deathsinger encounter.
    The 2 snipers need to go to a doorway each (the doorways you kited the wizards out earlier) and position themselves slightly in front of the crystals/rocks so they can see the Boomers in the Window AND where the sword nights jumping from the windows land (near to Crota).

    DPS Team:
    Have your resident “Swordbearer” grab the chalice and have all 4 of you kill the 1st Swordbearer ASAP from the doorway of the room below the Deathsingers spawn room.
    Once the Swordbearer has the sword wait for the call to DPS Crota (we use 1 player with Athens Epilogue as it keeps his shield down, 1 Gjallahorn Rocket and the rest is LMGs and Scout Rifles)
    You will need the Swordbearer to get his timing right as to when you should begin to DPS Crota so that he doesn’t either go up too early and get melee killed or go up too late and miss precious hits on Crota with the sword.
    We normally begin DPSing him once the Swordbearer reaches the “Tomb” in the centre of the room.
    The Swordbearer will need to jump up (using either the tomb or the rock on the left hand side under the platform Crotas standing on), and use Bumper (R2 on PS, RT on X-box) to hit Crota when he’s kneeling.

    SNIPERS:
    Don’t Attack Crota during the 1st sword attack run, during this run you need to ensure 2 Boomers are dead on each side and you kill the sword knight who jumps from the window to the platform.
    As soon as Crota gets back up from the 1st attack and stops Glowing yellow DPS him with LMGs if you have them, primaries or secondaries if not.

    DPS Team:
    Have the Swordbearer jump away as soon as Crota begins his “getting up” animation and all of you DPS him again (we don’t use a 2nd Gjallahorn rocket in our group this time as 5 players are DPS’ing him instead of 3, but it’s all about flow, so do what works for you)
    Have the Swordbearer get in a 2nd round of Sword hits and ideally hit him with a super (if the Swordbearer dies in this run, don’t worry, just kill the Oversoul and have the left sniper revive him)
    Crota should now move to the right, have the right hand side sniper call out when he’s on his way back
    Get the 2nd Swordbearer down to about 20% health and keep him at that until Crota is back in the centre.

    Rinse and Repeat this entire process when Crota is back in the centre (or on his way)

    Orges + Thralls.

    DPS Team:
    Kill Everything

    Snipers:
    Move into the room with the crystal you used to begin the encounter and face the doorway you were sniping from. Keep your back to the crystal and watch out for Thralls that spawn on top of you.
    I don’t recommend jumping up onto the doorways previously used as this makes the Thralls run around too much and it can take too long to kill them.
    You need to clear the room and get back to your sniper spots ASAP to ensure you kill all Boomers and Sword Knights that appear so the DPS team and your Swordbearer have a clear run without being attacked.

    Now, do this entire thing again. It should take about 4-7 sword runs depending on your level and how many hits and supers the Swordbearer can get in on him each run.


  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    is there any space in the 9pm group Cormac ? dying to run it @32 ;)

    I'm 95% confident that both runs are full as we're using the same team each week so we can do it legit, prepare for the hard raid and get into a flow when fighting Crota, our group do the final encounter completely differently to say n-o-cals group (we use almost no Gjallahorns or Orbs)


  • Registered Users Posts: 45,612 ✭✭✭✭Mitch Connor


    Cormac... wrote: »
    It was 40 mins btw :P
    Run 1 will be at 9, run 2 will be at 10, see you then
    Get the 1st chest beforehand or after as we're starting from orbit to see if we can get to <30mins
    we'd have gone even quicker than 40mins last time if we went straight at it. we arsed around at the beginning with the first chest spawn. and there were a couple of waits before the starts of other sections too.

    I reckon we ignore the first chest spawn tonight (unless it is there first time out) as everyoen can spend solo time getting that chest some other time. I know I personally am never arsed to keep respawning for it when in a group (esp when others have already got it) as it just seems a waste of raid time.


  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    we'd have gone even quicker than 40mins last time if we went straight at it. we arsed around at the beginning with the first chest spawn. and there were a couple of waits before the starts of other sections too.

    I reckon we ignore the first chest spawn tonight (unless it is there first time out) as everyoen can spend solo time getting that chest some other time. I know I personally am never arsed to keep respawning for it when in a group (esp when others have already got it) as it just seems a waste of raid time.

    I wouldn't even bother looking for it in the 1st room tbh, we'll go straight from Orbit to the surface of the moon, to the Abyss to the 1st lamp, no messing around.
    Whatever changing of previous tactics we need to do, we discuss while in orbit i'd say (for example the slight alteration I made to the Deathsinger above)


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,238 Admin ✭✭✭✭✭Mickeroo


    Me and Gerard just starting nightfall if anyone is coming on soon on Xbox one.


  • Registered Users Posts: 2,752 ✭✭✭Bohrio


    Cormac... wrote: »
    The Deathsinger:

    Final Encounter:

    Divinde into 2 teams, 2x Snipers and 4x DPS players.

    Recommended Weapons (SNIPERS):
    VoC, Scout Rifles
    Ice Breakers or Black Hammers are a MUST, who has IB should define who plays as a sniper (if everyone has IB)
    Corrective Measure (or other LMGs with “find more heavy ammo”)

    Recommended Weapons (DPS):
    VoC, Scout Rifles, High Impact Hand Cannons (for Swordbearers), 1 Atheons Epligoue
    Pocket Infinity, Plan C, Murmur (all for Swordbearers)
    Gjallahorn, Dragons Breath, Hezen Vengeance, Any decent LMG

    Guide:
    If a 2 or more players have Ice Breakers, have your Sunsingers be your Snipers
    Have your 2 snipers “hide” after you active the Crystal, they can jump up on doorways or hide in between doorways and walls.
    They will need to get used to Never having the chalice so need all the health they can get.
    They will only need to cover themselves from damage from 1 direction and should prioitise the acolytes.
    If you do take lots of damage, see if you have a Titan with Blessing of Light charged to pop a health bubble before moving on.
    All 4 DPS players need to go down to the hallway you arrived in before the Deathsinger encounter.
    The 2 snipers need to go to a doorway each (the doorways you kited the wizards out earlier) and position themselves slightly in front of the crystals/rocks so they can see the Boomers in the Window AND where the sword nights jumping from the windows land (near to Crota).

    DPS Team:
    Have your resident “Swordbearer” grab the chalice and have all 4 of you kill the 1st Swordbearer ASAP from the doorway of the room below the Deathsingers spawn room.
    Once the Swordbearer has the sword wait for the call to DPS Crota (we use 1 player with Athens Epilogue as it keeps his shield down, 1 Gjallahorn Rocket and the rest is LMGs and Scout Rifles)
    You will need the Swordbearer to get his timing right as to when you should begin to DPS Crota so that he doesn’t either go up too early and get melee killed or go up too late and miss precious hits on Crota with the sword.
    We normally begin DPSing him once the Swordbearer reaches the “Tomb” in the centre of the room.
    The Swordbearer will need to jump up (using either the tomb or the rock on the left hand side under the platform Crotas standing on), and use Bumper (R2 on PS, RT on X-box) to hit Crota when he’s kneeling.

    SNIPERS:
    Don’t Attack Crota during the 1st sword attack run, during this run you need to ensure 2 Boomers are dead on each side and you kill the sword knight who jumps from the window to the platform.
    As soon as Crota gets back up from the 1st attack and stops Glowing yellow DPS him with LMGs if you have them, primaries or secondaries if not.

    DPS Team:
    Have the Swordbearer jump away as soon as Crota begins his “getting up” animation and all of you DPS him again (we don’t use a 2nd Gjallahorn rocket in our group this time as 5 players are DPS’ing him instead of 3, but it’s all about flow, so do what works for you)
    Have the Swordbearer get in a 2nd round of Sword hits and ideally hit him with a super (if the Swordbearer dies in this run, don’t worry, just kill the Oversoul and have the left sniper revive him)
    Crota should now move to the right, have the right hand side sniper call out when he’s on his way back
    Get the 2nd Swordbearer down to about 20% health and keep him at that until Crota is back in the centre.

    Rinse and Repeat this entire process when Crota is back in the centre (or on his way)

    Orges + Thralls.

    DPS Team:
    Kill Everything

    Snipers:
    Move into the room with the crystal you used to begin the encounter and face the doorway you were sniping from. Keep your back to the crystal and watch out for Thralls that spawn on top of you.
    I don’t recommend jumping up onto the doorways previously used as this makes the Thralls run around too much and it can take too long to kill them.
    You need to clear the room and get back to your sniper spots ASAP to ensure you kill all Boomers and Sword Knights that appear so the DPS team and your Swordbearer have a clear run without being attacked.

    Now, do this entire thing again. It should take about 4-7 sword runs depending on your level and how many hits and supers the Swordbearer can get in on him each run.


    A good strategy is to use a hunter with the invisibility perk grabbing the sword.

    Basically the process is the same (in regards watching for boomers, etc), the main difference is that, once the swordbearer is dead, the hunter will activate his super and go invisible, grab the sword and then an orb (it would be handy if someone would generate orbs besides him as orbs extend the duration of the sword) and then head towards crota, you can then start shooting crota down only using primaries, crota wont see the hunter coming so he wont move, as he is kneeling down the hunter will start hitting him with the sword, when crota gets back up, instead of running, he will drop the sword and knife him (this will make him go invisible), and then grab the sword again.

    The team will then bring crota down to his knees again using heavies while the hunter will just wait beside crota. As soon as he starts kneeling down he will hit him again until he begins to stand up, then run away.

    Then repeat the process when the second swordbearer comes out.

    When I have done it like this we only needed to kill 2 sword bearers to kill crota, therefore the ogres never spawn!

    Its the quickest way IMO


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  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    ^ We should try this on our 2nd run tonight (when Sniper_Samurai and I play as Hunters)

    Our 1st run is 2x Warlocks, 4x Titans


This discussion has been closed.
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