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Destiny (Bungie)

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  • Registered Users Posts: 4,433 ✭✭✭Josey Wales


    I'm hoping to be playing tonight around 10ish. Up for Weekly/Nighfall/CE Raid.


  • Registered Users Posts: 18 AlexjReilly


    Hey lads, anyone know when Iron Banner ends? It's not Tuesday is it?? I have exams but damn I want dem armour pieces!


  • Registered Users Posts: 830 ✭✭✭nevelator


    Hey lads, anyone know when Iron Banner ends? It's not Tuesday is it?? I have exams but damn I want dem armour pieces!

    I think that it normally finishes when the weekly reset occurs, so it would be over by now :(


  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    For the Day that's in it:

    Watch it done right, with minimal Gjallahorns and wiping
    http://www.twitch.tv/genericdreadhead/profile
    Run 1: 9pm
    Run 2 10pm:

    The Abyss

    Recommended Weapons: Fatebringer. ARs with decent damage. Murmur. LMGs (especially Corrective Measure or another with “Expect more ammo” and Super Good Advice)

    Recommended Class Loadouts: Hunter: Bladedancer, Don't Touch Me Exotic, extended invisibility. Titan: Defender, Helm of Saint 14 Exotic Warlock: Sunsinger, Light Beyond Nemisis, angel of light, AOE grenades.

    Guide Take your time. Wait 20 feet before you trigger each lamp until all 6 of you are together. Have the 1st 2 players who make it near the lamp fire backwards to cover the others as the move and fire forward. Get used to staying together and NOT setting off lamps in the 1st half and the lamps explode quicker as you move along so practice makes perfect. If you have Bladedancers with Don't Touch Me have them stay last so they can quickly revive anyone who goes down. As soon as a guardian goes down players should be clambering over each other to revive them. Don’t pretend like it’s nothing to do with you and start to proceed to the next lamp - Don’t be that guy. This entire section is all about patience and calm. Try not to speak about shooting thralls or getting killed by thralls unnecessarily - It’s needless chatter polluting the airways. Activate the bridge platform (FYI you do not need to stay on the platform once activated but my team choose to so as to maximise the use of Grenades, Rockets and Supers). Save your supers for as long as possible as the first 30 seconds are pretty straight forward. Have 1 player wait by the bridge area shooting back towards the activation platform (they need to be ready to run - ideally Sunsingers or Bladedancers). Kill the Orges ASAP, usually handy if you have some G-Horns or Icebreakers. Aside from Ogres you need to prioritise Cursed Thralls and Knights as those can one-shot you obviously.

    The Bridge

    Recommended Weapons: Any decent primary is ok. Snipers/Fusion Rifles. Ice Breakers are a must if you have them. Plan C and Pocket Infintity are good for killing Knight Majors and Sword Bearers. Solar Heavy weapons.

    Guide Assign 3 Home and 3 Away Players. When using the Sword I prefer R1, R1, R2 but many people swear by R2 only. Whatever works for you as long as you're timing it right so the Gatekeeper is NOT hitting you. If he's hitting you, change approach (or you could be lagging, if you're lagging go over 1st as you're the biggest liability)

    Away Team: All 3 wait at the bottom of the main stairs (by the tomb) and shoot the sword bearer. Don’t kill the 1st sword bearer too quickly as the bridge will not be ready in time. Usually it takes about 30 seconds. The Away team should consist of 1) your weakest players 2) Sunsingers 3) Hunters. In that order. Weakest players are most susceptible to not killing the Gatekeeper so at least if they mess up the 1st run with a sword you can quickly wipe and restart without losing too much time and having to constantly play catch up trying to kill 2 Gatekeepers (easy for some, very hard for others). If you have a Sunsinger, kill you gatekeeper and then let the mobs kill you just outside the bridge platform. This way the existing mobs and sometimes the new gatekeeper will shoot your dead body. It will also mean the 2nd and 3rd Gatekeepers will stand near the bridge platform. When the 2nd (or 3rd player) gets up with the sword, if they fail to kill their Gatekeeper, you can quickly self res, grab the sword and finish him off.

    Home Team: Titans where possible, Sunsingers if not. 1 player takes the bridge platform, 2 others take a totem each. Hold off the mobs and kill EVERYTHING with guns. If you have Helm of Saint 14 this can be a great help to blind enemies if you’re getting overrun.

    As soon as you have 3 people over,

    Home Team: Get off their areas and move to where the Away team were (bottom of the stairs). Best thing is to jump up on the pillars and kill Acolytes 1st as they are the main ranged enemies you have to face. Away Team: Take a totem or bridge platform each and call out where the Gatekeeper is for the players coming over.

    Once player 4 is over, have them stay on the bridge platform and snipe back at the swordbearer. Once player 5 is over, have them act as a support moving back and forth between totems helping to clear mobs so totems don’t get over run. Once the 6th player is over, all move to one side and kill the Wizard/Ogre nearest you (usually to the left). Then snipe the wizard/Orge farthest away. Staying in a group will allow you to kill Knights quickly to avoid being sword-killed and let you revive each other quickly.

    The Thrallway

    Recommended Weapons: AOE Grenades are a must Any decent primary is ok. Fusion Rifles. Rocket Launchers, as soon as the 1st Shrieker is down shoot 1 rocket ahead. Same with the 2nd Shrieker.

    Guide ALL players should change their subclass abilities to be as much Armour and Agility as they can get. Assign 2 Runners, in case 1 dies. Ideally they should be Bladedancer hunters with Don’t Touch Me. If you don’t have Hunters, use Sunsingers for self-res. These 2 just need to run and jump as fast as they can. As soon as you start have the 2 runners throw their grenades. The other 4 need to go Mobs -> Shrieker -> Mobs -> Shrieker - MOBS!!! As soon as the 1st Shrieker is down have all 4 other players throw their grenades as far forward as possible down the hallway. If you’re not gonna make it, don’t cross the final threshold. Wipe and retry, if you enter the room with the big bit down, you’ve gone to far and won’t get to retry. It's important that the runners just run and make sure they get past the Thralls and jump across the big pit to get into the room at the opposite side where the 2nd exotic chest is. If you kill the 2nd Shrieker and the doorway is already closed, wipe before you cross the threshold between the Thrallway and the room with the pit.

    The Deathsinger

    Recommended Weapons: AOE Grenades. VoC, Fatebringer, Vex. Fusion Rifles, Ice Breakers, other decent sniper rifles. Gjallahorn, Dragons Breath, High Impact LMGs.

    Guide: Have 4 players (ideally your best equipped snipers) stand at the back of the room (where the moon is and where Crota spawns). Have 2 players “kite” a wizard out each (going into the room, seeing the wizard move and running out and back to where the other guys are). All 6 players kill the wizards and you will probably notice that one side of the room has a much bigger mob, this usually happens to us on the right (when looking from the back towards the glass death-singer room). Have 3 players stay at the back harassing these mobs and have 3 players go into the easier of the 2 entrances and kill the 1st Shrieker (this is usually the left side for us). Once the 1st Shrieker is down, those 3 need to run back to other 3 and have all 6 proceed towards the the 2nd room, clearing mobs and using AOE grenades as necessary. Once the 2nd Shieker is down, take a step back (so as to avoid it’s death blast) and start killing more mobs. About 15 seconds later, proceed into the room. If you have Titan Bubbles with Weapons of Light or Blinding Abilities use them now. Right about now the Deathsinger should be beginning it’s song. As she’s singing, jump up onto the ledges above the doors at the back of the room with the crystal piece (hopefully you can see her from here). Unload everything you have into the Deathsinger (heavy ammo, grenades, supers etc). Once the Deathsinger is dead, stay where you are and kill mobs. Once the majority of the mobs are clear, jump down and start next to/around the Crystal to begin the final encounter

    Final Encounter

    Divinde into 2 teams, 2x Snipers and 4x DPS players.

    Recommended Weapons (Snipers): VoC, Scout Rifles. Ice Breakers or Black Hammers are a MUST, who has IB should define who plays as a sniper. Corrective Measure (or other LMGs with “find more heavy ammo”)

    Recommended Weapons (DPS): VoC, Scout Rifles, High Impact Hand Cannons (for Swordbearers), 1 Atheons Epilogue. Pocket Infinity, Plan C, Murmur (all for Swordbearers). Gjallahorn, Dragons Breath, Hezen Vengeance, Any decent LMG.

    Guide: If a 2 or more players have Ice Breakers, have your Sunsingers be your Snipers as they can self revive and will be without the sensual touch of a chalice for the battle. Have your 2 snipers “hide” after you active the Crystal, they can jump up on doorways or hide in between doorways and walls. They will need to get used to never having the chalice so need all the health they can get. They will only need to cover themselves from damage from 1 direction and should prioitise the acolytes. If you do take lots of damage, see if you have a Titan with Blessing of Light charged to pop a health bubble before moving on. Nobody not proceeds until all mobs are dead, stay in the room with the Crystal so as not to begin the Crota timer (which defines when he moves) All 4 DPS players need to go down to the hallway you arrived in before the Deathsinger encounter and stand under the crystal you were just dry-riding. We do Crota without generating Orbs, lots of teams and groups use Orbs to give the Swordbearer a Super, we don't as we were running 4 defenders in the DPS team for 3 weeks. The 2 snipers need to go to a doorway each (the doorways you kited the wizards out earlier) and position themselves slightly in front of the crystals/rocks so they can see the Boomers in the Window AND where the sword nights jumping from the windows land (near to Crota).

    DPS Team: Have your resident “Swordbearer” (ideally a Bladedancer so they can go invisible just before jumping up to attack Crota since they can see his health this way) grab the chalice. The Swordbearer Guardian needs to try and kite the Swordbearer Knight towards the doorway at the bottom. Do this by shooting him, but not with Critical hits until he's in view of the 3 other DPS players. Have all 4 of you kill the 1st Swordbearer ASAP from the doorway of the room below the Deathsingers spawn room. Once the Swordbearer has the sword wait for the call to DPS Crota (we use 1 player with Athens Epilogue as it keeps his shield down, 1 Gjallahorn Rocket and the rest is LMGs and Scout Rifles) You will need the Swordbearer to get his timing right as to when you should begin to DPS Crota so that he doesn’t either go up too early and get melee killed or go up too late and miss precious hits on Crota with the sword. We normally begin DPSing him once the Swordbearer reaches the “Tomb” in the centre of the room. The Swordbearer will need to jump up (using either the tomb or the rock on the left hand side under the platform Crotas standing on), and use Bumper (R2 on PS, RT on X-box) to hit Crota when he’s kneeling. Someone NEEDs to let the Swordbearer know when Crota is down to 50% and 20% health so he can get his jump timing right (provided he's not cheekily standing before Crota as an invisible bladedancer)

    Snipers: Don’t Attack Crota during the 1st sword attack run, during this run you need to ensure 2 Boomers are dead on each side and you kill the sword knight who jumps from the window to the platform. As soon as Crota gets back up from the 1st attack and stops Glowing yellow DPS him with LMGs if you have them, primaries or secondaries if not.

    DPS Team: Have the Swordbearer jump away as soon as Crota begins his “getting up” animation and all of you DPS him again (we don’t use a 2nd Gjallahorn rocket in our group this time as 5 players are DPS’ing him instead of 3, but it’s all about flow, so do what works for you) Have the Swordbearer get in a 2nd round of Sword hits and ideally hit him with a super (if the Swordbearer dies in this run, don’t worry, just kill the Oversoul and have the left sniper revive him) Crota should now move to the right, have the right hand side sniper call out when he’s on his way back Get the 2nd Swordbearer down to about 20% health in the meantime and keep him at that until Crota is back in the centre.

    Rinse and Repeat this entire process when Crota is back in the centre (or on his way) You really need to get into a flow where nobody dies, Crotas Oversoul can really screw you over as it'll prevent him kneeling etc so play it steady until you get into a rhythm.

    Orges + Thralls

    DPS Team: Kill Everything

    Snipers: Move into the room with the crystal you used to begin the encounter and face the doorway you were sniping from. Keep your back to the crystal and watch out for Thralls that spawn on top of you. I don’t recommend jumping up onto the doorways previously used as this makes the Thralls run around too much and it can take too long to kill them. You need to clear the room and get back to your sniper spots ASAP to ensure you kill all Boomers and Sword Knights that appear so the DPS team and your Swordbearer have a clear run without being attacked.

    Now, do this entire thing again. It should take about 4-8 sword runs depending on your level and how many hits and supers the Swordbearer can get in on him each run. It's all about practice. You can even kill him after it says "Enrage is near" but before it actually activates

    SWORDBEARER ADVICE:

    When carrying the sword the easiest and quickest way to animation cancel with the 4x R2 attacks is to constant press your guardian forward because if your guardian moves forward it will cancel the animation for recovering from your R2. there are times it seems like if your guardian has nowhere to move it will not cancel the animation though. so in order to reduce this problem I quickly shift the camera side to side so the guardian always has somewhere to move. make sure not to move the camera too much though as this will make you R2 away from crota.

    If your timing is spot on you will be able to get 4x R2s on crota per attack. assuming I trust my dps team I start running in before he is down and R2 him before he even fully crouches. He will take damage before he is fully crouched. I do not suggest going for more than 4 R2s on him because it is not worth the death. sometimes you will have to do even less than that depending on timing. if he starts glowing orange get out ASAP because that means he is about to stand up very shortly. Best way to get away is to do a quick double jump(does not matter which class) and melee away with the sword. On the second attack with the sword on the each sword carry if you have a decent amount of Intel (not sure exact number, but all my chars typically spec to intel, so I always have enough) you will get your super available just before the sword disappears. if you use your super DIRECTLY after an R2 it does an animation cancel. this means it is almost the same speed as just doing the R2 normally. with this method you can get 8X R2 hits and a super per sword carry. The super is more important than the 4th R2, so if you have to choose, choose the super.


  • Registered Users Posts: 14 SIPVenom


    Hi all.

    I'm looking to complete a run of Vault of Glass on PSN. I've never done it before but want to give it a shot. I'm lvl 27 currently. I've tried using destinylfg.com to find people but its a bit of a of spam center a lot of the time. Anyone here be up for it this evening?

    PSN: BaconRave


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  • Registered Users Posts: 4,433 ✭✭✭Josey Wales


    Just finished my first Daily mission since the DLC dropped in December. I'm might be falling back into Destiny for a while. I need to take a break from story driven games.


  • Registered Users Posts: 2,565 ✭✭✭DeSelby83


    Got my first legendary reward at end of a mission at the weekend, got my first legendary engram drop this evening, both for another class. Might be quicker leveling a new titan than waitin for more leg drops


  • Registered Users Posts: 2,146 ✭✭✭dudeeile


    DeSelby83 wrote: »
    Got my first legendary reward at end of a mission at the weekend, got my first legendary engram drop this evening, both for another class. Might be quicker leveling a new titan than waitin for more leg drops

    What level are you at now, it was a slow progression for me also once I hit 20 but the legendary stuff does come but maybe not always the best, I never bought any armour until much later and just relied on drops and rewards but it would be better if you bought the gear that suits the way you play and this saves the shards for when you need them.

    I had started a second character, a Hunter, and had him at level 13 but the amount of gear I had collected for a Warlock was ridiculous, all the new 33 light gear plus friggan exotic arms, collected all that while playing with a Titan. Anyway, left the Hunter and ranked up the Warlock and as soon as it hit 20, equipped the gear and went straight to level 28, sweet. So now 2 characters to use, I was using the same weapons for each but you collect guns fairly quickly so now I just have to swap out one or two for the raids and weekly but just play as they are for strikes and the like.


  • Registered Users Posts: 5,561 ✭✭✭quad_red


    Gerard, Bag, merrydespot and myself are in orbit about to do VoG if anyone is around?

    (X1)


  • Registered Users Posts: 400 ✭✭Mcsirl


    quad_red wrote: »
    Gerard, Bag, merrydespot and myself are in orbit about to do VoG if anyone is around?

    (X1)

    ****ers !!!! Im stuck in work up to my eyes !!


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  • Registered Users Posts: 1,292 ✭✭✭SouthTippBass


    Got a hard light drop from the nightfall, any good? Anyone using it?

    Two shards away from 32 now, it can wait for tomorrow though :)


  • Registered Users Posts: 11,906 ✭✭✭✭PhlegmyMoses


    Got a hard light drop from the nightfall, any good? Anyone using it?

    Two shards away from 32 now, it can wait for tomorrow though :)

    I have Hardlight. It's okay but not good enough to take your Icebreaker\Gjallahorn slot and Suros Regime is probably better.

    On another night, this would have been my luckiest night ever. RNG'd Mida and Hawkmoon from 2 nightfalls and Icebreaker from the VoG exotic chest. 2nd Hawkmoon and 3rd IB though, so they are just shards. My mate got Gjallahorn from the exotic chest, the bollocks.

    Gotta say though, Mida is a really cool weapon. Probably enjoy it more than VOC but not enough to take my exotic slot.


  • Registered Users Posts: 13,408 ✭✭✭✭gimli2112


    Got a hard light drop from the nightfall, any good? Anyone using it?

    Two shards away from 32 now, it can wait for tomorrow though :)


    It's not bad. You need to rank it up quite a bit before it becomes effective. Once you get the stability, bouncy bullets and a bit more damage it's very good for PvE. Controller shakes like mad and when I finish a session using it my hands tend to be a little numb.
    I use the Vex and Suros in PvP (yes I'm that guy) so don't know what it's like there.


  • Registered Users Posts: 13,408 ✭✭✭✭gimli2112


    I have Hardlight. It's okay but not good enough to take your Icebreaker\Gjallahorn slot and Suros Regime is probably better.

    On another night, this would have been my luckiest night ever. RNG'd Mida and Hawkmoon from 2 nightfalls and Icebreaker from the VoG exotic chest. 2nd Hawkmoon and 3rd IB though, so they are just shards. My mate got Gjallahorn from the exotic chest, the bollocks.

    Gotta say though, Mida is a really cool weapon. Probably enjoy it more than VOC but not enough to take my exotic slot.


    I really like it to. Although I've noticed little love for it on here. Headshot machine and just very cool to use. There's better scout rifles and exotics all right but the "thunk-thunk-thunk" sound of firing it is very soothing.


  • Registered Users Posts: 8,369 ✭✭✭Rossi IRL


    Sorrry about that VoG last night lads, frckin eircom decide to do maintanance at the worst time, they should know people would be raiding around half 1.

    Internet came back on an hour later.


  • Registered Users Posts: 45,594 ✭✭✭✭Mitch Connor


    Looking forward to giving Hard Mode a go tonight. hope I play better than I did last night on normal mode. At least two of our failures to beat Crota were down to me dying stupidly - going after the sword bearer, stupid no health hunters.


  • Registered Users Posts: 2,565 ✭✭✭DeSelby83


    dudeeile wrote: »
    What level are you at now, it was a slow progression for me also once I hit 20 but the legendary stuff does come but maybe not always the best, I never bought any armour until much later and just relied on drops and rewards but it would be better if you bought the gear that suits the way you play and this saves the shards for when you need them.

    Cant complain too much I suppose because I did get the legendary gun from bungie a week ago. Its the Up For Anything auto rifle. It's pretty good for my level 24 warlock. Currently its 294 attack but I do have the option to upgrade the damage but it will cost 6 ascendant energy and I have 7. All my current gear is fully upgraded. Is it worth the upgrade or should I keep the energy for when I level up higher to upgrade other stuff?


  • Closed Accounts Posts: 882 ✭✭✭cdb


    DeSelby83 wrote: »
    Cant complain too much I suppose because I did get the legendary gun from bungie a week ago. Its the Up For Anything auto rifle. It's pretty good for my level 24 warlock. Currently its 294 attack but I do have the option to upgrade the damage but it will cost 6 ascendant energy and I have 7. All my current gear is fully upgraded. Is it worth the upgrade or should I keep the energy for when I level up higher to upgrade other stuff?

    If you like it and it has decent perks it could be worth upgrading. Ascendent Energies are generally easier to come by than shards. You get them from drops, from ranking up the cryptarch and from doing the daily public events and eventually from the Vault of Glass.

    That said, the impact on that auto-rifle is pretty low so it won't stagger targets like a Suros (exotic) or many of the Faction vendors auto-rifles like Vanquisher or Shadow price. 294 is still pretty decent damage so if you want to conserve Energies for the time being hold off upgrading until you have a whole haep of them. Complete the wheels but don't spend the energy.


  • Registered Users Posts: 593 ✭✭✭SteveDPirate


    DeSelby83 wrote: »
    Cant complain too much I suppose because I did get the legendary gun from bungie a week ago. Its the Up For Anything auto rifle. It's pretty good for my level 24 warlock. Currently its 294 attack but I do have the option to upgrade the damage but it will cost 6 ascendant energy and I have 7. All my current gear is fully upgraded. Is it worth the upgrade or should I keep the energy for when I level up higher to upgrade other stuff?

    Personally, I wouldn't upgrade it. Up For Anything is one of those Auto Rifles with a high rate of fire, but low impact and range. My friend got this as her gift from Bungie last week and is using it at the moment, but it's just a stop gap until she gets a good scout rifle. There are definitely better guns in the game. Keep doing the strikes for drops, get up your Vanguard rank up to level 3 and then you'll be able to buy a Vanguard weapon.

    Which console are you playing on?


  • Registered Users Posts: 2,146 ✭✭✭dudeeile


    DeSelby83 wrote: »
    Cant complain too much I suppose because I did get the legendary gun from bungie a week ago. Its the Up For Anything auto rifle. It's pretty good for my level 24 warlock. Currently its 294 attack but I do have the option to upgrade the damage but it will cost 6 ascendant energy and I have 7. All my current gear is fully upgraded. Is it worth the upgrade or should I keep the energy for when I level up higher to upgrade other stuff?

    Energy to upgrade legendary weapons and Shards for legendary armour.

    Okay so I checked out your profile, http://destinystatus.com/psn/DeSelby83, you need to rank up either your Vanguard Rep or Crucible Rep or even better both to level 3 so you can buy armour from them in the tower. All your armour is currently Rare so your level is as high as it can go with this stuff. If you have the DLC, you should do the Eris missions as she will reward you with free legendary gauntlets and a legendary fusion rifle. Your best bet is to then purchase legendary boots and chest piece and if you can get an exotic head from Xur then great. Don't just buy the first gear you see as it needs to compliment your play style, some of the ranked up warlock guys here will be able to give you more specifics on this.

    I originally thought that Up For Anything was crap but I was comparing it with Suros Regime which isn't a fair comparison. UFA is a useful weapon so rank it up and keep it in your arsenal.

    You also have the Cryptarch at level 3, once you hit level 4 he could reward you some legendary gear, either armour or guns I think.

    Edit: Rank up the Vanguard and Crucible boys before one of the factions, once you hit level 3 on both of these then start again with the factions but only if you play a bit of Crucible.


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  • Registered Users Posts: 2,565 ✭✭✭DeSelby83


    Personally, I wouldn't upgrade it. Up For Anything is one of those Auto Rifles with a high rate of fire, but low impact and range. My friend got this as her gift from Bungie last week and is using it at the moment, but it's just a stop gap until she gets a good scout rifle. There are definitely better guns in the game. Keep doing the strikes for drops, get up your Vanguard rank up to level 3 and then you'll be able to buy a Vanguard weapon.

    Which console are you playing on?

    Cool thanks for the advice. I was kinda thinking I might save them alright because when I'm doing the strikes (tiger mainly) I am holding my own and getting through them reasonably quick so I dont need the extra damage just yet. Playing on PS4


  • Registered Users Posts: 593 ✭✭✭SteveDPirate


    DeSelby83, I take back my last comments. Up For Anything is a decent gun. I'm using it on my Titan class currently. I got it mixed up with the other Vanguard Auto Rifle called Payback SOS. That one feels a pea shooter!!

    I would still advise you to hold onto your Ascendant Energies and Shards until you have a good selection of armour and weapons. Then you can decide to upgrade your favourites. I mainly play solo and have never attempted the VoG so all the Ascendant materials I have are from drops. So I've always been careful about what I upgrade.

    dudeeile, I had not heard of that site before. Very interesting and useful!

    http://destinystatus.com/xbl/SteveDPirate


  • Registered Users Posts: 45,594 ✭✭✭✭Mitch Connor



    dudeeile, I had not heard of that site before. Very interesting and useful!

    http://destinystatus.com/xbl/SteveDPirate

    Just incease other people need some handy sites:

    http://destinypublicevents.com/ - times and locations of Public events on Earth, Moon, Venus and Mars. The times aren't 100% accurate for me though, I generally find the event starts 5 minutes after its due time, might be a region issue. Very good for public event bounties.

    http://xurday.com/ - what Xur is currently selling in the tower - will be up to date within 10mins or so of his arrival, apparently.

    http://destinystatus.com/ - as in posts above. Shows your current rank with various vendors and that kind of thing. Best part, imo, is it highlights what you have done in the week (Weekly, Nightfall and Raid completions).

    DestinyLFG.net and DestinyLFG.com. Two 'Looking for Group' sites. Helps to find a couple of people for your raid, or put your name forward to join a group. I've had mixed success with regards the competence and manners of the groups of joined. Generally been grand.

    http://www.reddit.com/r/DestinyTheGame/ - a bit tough to read reddit, but you can find some usefull advice and funny Destiny stories on here.


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    I will never forget the first time I made someone explode with ice breaker.

    Sometimes, I REALLY love this game.


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,238 Admin ✭✭✭✭✭Mickeroo


    Just incease other people need some handy sites:

    http://destinypublicevents.com/ - times and locations of Public events on Earth, Moon, Venus and Mars. The times aren't 100% accurate for me though, I generally find the event starts 5 minutes after its due time, might be a region issue. Very good for public event bounties.

    http://xurday.com/ - what Xur is currently selling in the tower - will be up to date within 10mins or so of his arrival, apparently.

    http://destinystatus.com/ - as in posts above. Shows your current rank with various vendors and that kind of thing. Best part, imo, is it highlights what you have done in the week (Weekly, Nightfall and Raid completions).

    DestinyLFG.net and DestinyLFG.com. Two 'Looking for Group' sites. Helps to find a couple of people for your raid, or put your name forward to join a group. I've had mixed success with regards the competence and manners of the groups of joined. Generally been grand.

    http://www.reddit.com/r/DestinyTheGame/ - a bit tough to read reddit, but you can find some usefull advice and funny Destiny stories on here.

    Destiny-tracker.com is another decent site, have tonnes of stats and also give you a competitive skill rank for PvP like Halo used to have.


  • Registered Users Posts: 1,073 ✭✭✭littlemac1980


    DeSelby83 wrote: »
    Cant complain too much I suppose because I did get the legendary gun from bungie a week ago. Its the Up For Anything auto rifle. It's pretty good for my level 24 warlock. Currently its 294 attack but I do have the option to upgrade the damage but it will cost 6 ascendant energy and I have 7. All my current gear is fully upgraded. Is it worth the upgrade or should I keep the energy for when I level up higher to upgrade other stuff?

    I love Up for Anything. Like you I got it about lvl 23-24 I think, I desperately wanted a Legendary Scout-Rifle as that is the way I was playing at the time, getting UFA forced me to switch styles a little when battling higher level foes.

    The thing I really like about it is the magazine size. Apparently the perks of the weapon are randomly chosen from a select list per tier. I got the extended ammo perk as one of mine. That means I have 56 bullets per magazine! And I can carry over 600 primary bullets.

    With the damage upgraded (and I still have one tier to go) it feels like I'm using an LMG, but without the drawbacks to speed of handling and reloading. So if you have that perk, I'd recommend using the weapon as much as possible to upgrade it ASAP.


  • Registered Users Posts: 2,146 ✭✭✭dudeeile


    Mickeroo wrote: »
    Destiny-tracker.com is another decent site, have tonnes of stats and also give you a competitive skill rank for PvP like Halo used to have.

    Think that should be http://destinytracker.com/

    Also for Pocket Infinity Bounty: http://isthegunsmithsellingrarefusionrifles.com/


  • Registered Users Posts: 28,022 ✭✭✭✭TitianGerm


    DeSelby83, I take back my last comments. Up For Anything is a decent gun. I'm using it on my Titan class currently. I got it mixed up with the other Vanguard Auto Rifle called Payback SOS. That one feels a pea shooter!!

    I would still advise you to hold onto your Ascendant Energies and Shards until you have a good selection of armour and weapons. Then you can decide to upgrade your favourites. I mainly play solo and have never attempted the VoG so all the Ascendant materials I have are from drops. So I've always been careful about what I upgrade.

    dudeeile, I had not heard of that site before. Very interesting and useful!

    http://destinystatus.com/xbl/SteveDPirate

    Steve I'd suggest you use Bad JuJu with your Obsidian Mind. They work really well together and help get your super quicker.


  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Up for Anything is not a Low Impact Auto Rifle, It's Medium Impact.
    I've gotten 3 of them and 2 of them rolled with Radar stays active while Aiming down sights.


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  • Registered Users Posts: 2,146 ✭✭✭dudeeile


    The thing I really like about it is the magazine size. Apparently the perks of the weapon are randomly chosen from a select list per tier. I got the extended ammo perk as one of mine. That means I have 56 bullets per magazine! And I can carry over 600 primary bullets.

    Yea got that which is nice and mine also has reactive reload, reloads after kills causes bonus damage and third eye, the radar stays active while ADS.


This discussion has been closed.
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