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Sim City

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  • Moderators, Computer Games Moderators Posts: 14,710 Mod ✭✭✭✭Dcully


    Jaxxy wrote: »
    This has been happening to me over and over tonight. The whole game is just BROKEN for me. :eek:

    Just started another for something to play,quit to main menu for a moment to see if i set to private or not and now i cant play that city either so yeah its totally broken for me too.


  • Registered Users Posts: 867 ✭✭✭IgsTer


    I remember i couldn't get back on to mine too but after exiting the game and starting it up again i got back in grand. I seen your city dcully said something like your city is currently being processed if i remember. Server seems to be acting up tonight.


    Had a nice owl profit going earlier 2.5 million 70k population making 20k/hour plus tech transactions. Thought i had it all worked out. Then my traffic got all jammed up, my tech factory's cant manufacture, fire brigades cant get to fires, police cant catch criminals and shoppers cant shop. losing 20k an hour, lost a million in the space of an hour don't know what to do haha ill come back tomorrow hopefully the traffic will magically be gone.


  • Registered Users Posts: 14,015 ✭✭✭✭Mc Love


    Ok another long day of simcity - things that annoy me

    how my city cant get students (for jobs) from the university in my other city even though it is connected by road and rail!
    How students in my city cant go to the city with the university in it
    How I fill the resources for plastics for the great works site, and when I go to another city it says I need more!

    there is one or two more things but they are the above are the ones that annoy me the most right now.


  • Registered Users Posts: 17,998 ✭✭✭✭VinLieger


    Mc Love wrote: »
    Ok another long day of simcity - things that annoy me

    how my city cant get students (for jobs) from the university in my other city even though it is connected by road and rail!
    How students in my city cant go to the city with the university in it
    How I fill the resources for plastics for the great works site, and when I go to another city it says I need more!

    there is one or two more things but they are the above are the ones that annoy me the most right now.

    You either make plastics or import them through the trade depot.

    Made a really nice trade city in Kirbys region on west 3 i think. Steady around 130k pop and income is pretty good, just made my first mil. However traffic is proving a major issue and is causing alot of fires to not be put out, also is halting my specialisation growth as my delivery trucks simply cant get in and out of the city fast enough to make enough profit so i can upgrade my trade HQ


  • Moderators, Computer Games Moderators Posts: 14,710 Mod ✭✭✭✭Dcully




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  • Registered Users Posts: 761 ✭✭✭youreadthat


    I loaded up sim city 4, and immediately remembered why I haven't played it since the first time I bought it.

    Stupidly small city maps spread out over a nebulous "region". :-)

    Back to sc3k it is!

    Did you accidentally confuse Sim City 4 and Sim City 2013? :confused:


  • Registered Users Posts: 7,456 ✭✭✭Blisterman


    Is there any point of upgrading to streetcar avenues unless you're intending to put streetcars on them?


  • Registered Users Posts: 761 ✭✭✭youreadthat


    Blisterman wrote: »
    Is there any point of upgrading to streetcar avenues unless you're intending to put streetcars on them?

    Don't think so.


  • Registered Users Posts: 972 ✭✭✭_Puma_


    Dcully wrote: »

    Just as I have been saying from the beginning.

    If I was a Developer involved in the Optimisation of the Game I would be royally pissed off with Lucy Bradshaw and her comment, which is why I'm not surprised to see Insiders from Maxis now speaking out.

    The way I see it is EA have enforced the Always online aspect on Maxis when the game was in Development as a business decision, nothing else. What Lucy Bradshaw is trying to do is justifying this, by making up stories about the "cloud". Unfortunately for her ya can't lie to the internet.

    On another interesting note apparently EA's new Amazon servers are physically hosted here in Galway. I wonder are they handling the traffic from Sim City :pac:


  • Registered Users Posts: 17,998 ✭✭✭✭VinLieger


    _Puma_ wrote: »
    On another interesting note apparently EA's new Amazon servers are physically hosted here in Galway. I wonder are they handling the traffic from Sim City :pac:

    The Kotaku article seems to indicate this, the author was pretty surprised when he saw his traffic for an NA west server going to Ireland


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  • Registered Users Posts: 972 ✭✭✭_Puma_


    I remember when EA set up here I was still in college and they visited a couple of times. Mostly it was for filling out Customer Support roles but on one occasion a Senior DBA came to us in the IT department. If he is still there I can only imagine what he is going through right now, he seemed to be a very genuine guy. Unfortunately in Major Corporations like EA, the people who actually know what they are on about usually get overruled by executive suits and "Business decisions".


  • Registered Users Posts: 2,327 ✭✭✭NeoSlicerZ


    lol, city losing 30k an hour, np. Make 1.5 million in exports.


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    Been reading a few articles here and there and am I the only one getting the impression that the majority of the problems stem from Maxis not finishing the Glassbox engine, and the drm is really only a minor issue in comparison (other than for the launch, obviously)? When you get a certain amount of sims (I think it's 200k) apparently it stops simulating them and just has random numbers assigned to various buildings. So the small maps aren't to do with EA hobbling the game, but possibly because the engine genuinely can't handle larger ones. It can't handle a high density city as it it.

    So are EA covering up for a shoddy release, or is it a shoddy release because EA forced it out before it was ready?


  • Moderators, Computer Games Moderators Posts: 14,710 Mod ✭✭✭✭Dcully


    humanji wrote: »
    Been reading a few articles here and there and am I the only one getting the impression that the majority of the problems stem from Maxis not finishing the Glassbox engine, and the drm is really only a minor issue in comparison (other than for the launch, obviously)? When you get a certain amount of sims (I think it's 200k) apparently it stops simulating them and just has random numbers assigned to various buildings. So the small maps aren't to do with EA hobbling the game, but possibly because the engine genuinely can't handle larger ones. It can't handle a high density city as it it.

    So are EA covering up for a shoddy release, or is it a shoddy release because EA forced it out before it was ready?


    Thats the first ive heard of the 200k issue,i dont doubt it either tbh.
    Either way theres a slew of issues with this game, the servers, the drm etc.
    Its all so disappointing for a game we have waited so many years for.


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    Dcully wrote: »
    Thats the first ive heard of the 200k issue,i dont doubt it either tbh.
    Either way theres a slew of issues with this game, the servers, the drm etc.
    One of the articles was on reddit, so I'll try and find it/post it.

    edit: here's one of the articles. It's actually 500k, and not 200k.
    http://www.reddit.com/r/SimCity/comments/1a6oeo/proof_that_the_game_is_misleading_regarding/

    edit2: and here's one someone realised about the traffic woes: http://answers.ea.com/t5/Miscellaneous-Issues/Traffic-quot-AI-quot-This-is-why-services-and-traffic-are-broken/m-p/737060


  • Registered Users Posts: 761 ✭✭✭youreadthat


    Anyone know what can cause a random patch of radiation on the map when I've not touched any nuclear?


  • Registered Users Posts: 17,998 ✭✭✭✭VinLieger


    humanji wrote: »
    One of the articles was on reddit, so I'll try and find it/post it.

    edit: here's one of the articles. It's actually 500k, and not 200k.
    http://www.reddit.com/r/SimCity/comments/1a6oeo/proof_that_the_game_is_misleading_regarding/

    edit2: and here's one someone realised about the traffic woes: http://answers.ea.com/t5/Miscellaneous-Issues/Traffic-quot-AI-quot-This-is-why-services-and-traffic-are-broken/m-p/737060

    That second link is pretty damning, especially after all the talk maxis have been spewing about how much they are simulating.


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    VinLieger wrote: »
    That second link is pretty damning, especially after all the talk maxis have been spewing about how much they are simulating.
    The thing is, in his second post, the guy points out that ambulances seem to work independently. So it wasn't like the developers couldn't do it, but that they started and gave up.


  • Registered Users Posts: 17,998 ✭✭✭✭VinLieger


    humanji wrote: »
    The thing is, in his second post, the guy points out that ambulances seem to work independently. So it wasn't like the developers couldn't do it, but that they started and gave up.

    Yeah but even with the sims the fact that they dont return to the same jobs or houses? WTF is the point of even having them in the game if they are just running to the first thing they can find, its no wonder once you getto a certain pop traffic becomes completely unmanageable, this is nowhere near how we were told they would behave


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    You know what it is? Communism. Damn red b*stards are invading our games now!


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  • Registered Users Posts: 8,405 ✭✭✭gizmo


    If you read over the replies from Bradshaw it's actually quite clear that, rather than lying, she just never answered the question she was asked. In a bunch of interviews she was clearly asked about the online requirement for people wishing to play completely solo yet when she answered, she just went off on one about needing the servers for inter-region play. I'm actually amazed no one took her to task over this despite the countless times it came up and the hammering most publications have given them since launch. :confused:

    Of course, it does raise a rather interesting follow up question. If you removed the server / always online requirement and, as a result, the inter-region play, would Sim City 2013 be a better game? I mean yea, it'd be nice to be able to play properly solo on the go etc... but if you were sitting at home and had the choice of how to play it, would you go online (optionally) or would you just stay offline and play how you used to in previous games? From what I've reading, it seems most people would do the former if they weren't being constantly hit with server issues, whether that's the server down or their city stuck on a full server?

    EDIT:
    VinLieger wrote: »
    Yeah but even with the sims the fact that they dont return to the same jobs or houses? WTF is the point of even having them in the game if they are just running to the first thing they can find, its no wonder once you getto a certain pop traffic becomes completely unmanageable, this is nowhere near how we were told they would behave
    Actually that came up in one of the pre-release videos by the Gameplay Lead about 10 months ago. :)


  • Registered Users Posts: 972 ✭✭✭_Puma_


    All the more reason why the always online requirement is so damning. If they knew that there was going to be server issues (Believe me someone did) would it not be fraudulent to release a game that is going to fall down ,and not have the option for offline play , whether it was intentional or not(This is why QA and scalability testing is necessary). Surely ignoring the option for offline play is counter-innovative for the sake of a business decision. Of course there are advantages to multiplayer play but these are not necessary for the core game-play features of the game unlike a MMO. The game still works offline.

    All we are seeing here is the erosion of gamers rights when they purchase a game with their money. The only legitimate other defence for always online DRM is that it combats piracy but unfortunately, as has has been proven with other games, always online does not work and actually leads to increased piracy/poor sales and harms the customer far more than any piracy does.


  • Registered Users Posts: 17,998 ✭✭✭✭VinLieger


    gizmo wrote: »

    Cant watch it in work unfortunately, but i remember them saying once people got home at the end of the day they were effectively delted and a new one created, never that they go for the first thing available be it a job or home, like a poor person can go home to a wealthy house simply because its the closest option


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    _Puma_ wrote: »
    All the more reason why the always online requirement is so damning. If they knew that there was going to be server issues (Believe me someone did) would it not be fraudulent to release a game that is going to fall down ,and not have the option for offline play , whether it was intentional or not(This is why QA and scalability testing is necessary). Surely ignoring the option for offline play is counter-innovative for the sake of a business decision. Of course there are advantages to multiplayer play but these are not necessary for the core game-play features of the game unlike a MMO. The game still works offline.
    I genuinely don't think they deliberately under-estimated the demand required for launch. I mean, they increased server capacity by 120% and there are still issues, no one could have been that short-sighted without a mistake being made somewhere. As was brought up on the Reddit thread too, it's not even a case of the number of servers required but an issue with their individual capacity, all of which screams an engineering error rather than anything more insidious.

    As for how that effects the customer, well that's far more straight-forward. You offer them a refund, no ifs or buts. You offered a product (or licence to play a product) and it does not work as expected due to an error outside the control of the user, they should have stood by the statement made by their Global Community Manager and just done it. I also reject the idea that people should somehow expect launch day issues and not complain. Fair enough you can have teething issues with such launches but this wasn't a teething issue, this was a catastrophic failure on EA/Maxis' behalf.
    VinLieger wrote: »
    Cant watch it in work unfortunately, but i remember them saying once people got home at the end of the day they were effectively delted and a new one created, never that they go for the first thing available be it a job or home, like a poor person can go home to a wealthy house simply because its the closest option
    Well from what I gather it works as follows. At dawn the factory wakes up and broadcasts a need for workers. The sims then go out and find the nearest factory that requires workers for the day. The next day they may end up in a different factory. It's fair enough to be honest, I can't image the engineering nightmare that would occur if the hundreds of thousands of sims required unique state information to be saved. :o


  • Registered Users Posts: 826 ✭✭✭Eoin247


    Anyone know what can cause a random patch of radiation on the map when I've not touched any nuclear?

    I think meteors can.


  • Registered Users Posts: 8,488 ✭✭✭Goodshape


    gizmo wrote: »
    I genuinely don't think they deliberately under-estimated the demand required for launch. I mean, they increased server capacity by 120% and there are still issues, no one could have been that short-sighted without a mistake being made somewhere.

    I wonder did the staggered release dates compound the issue. Releasing a game online in one geographical region only, willfully forgetting that the Internet cares not for geographical boundaries.

    My Twitter stream was full of Europeans trying to connect to US servers after the March 5th release. The European servers were flying along on the night of the 7th, before the US woke up and started hammering them in search of a playable game.


    I feel genuinely sorry for the game developers in this situation. Sure it's not totally bug free or perfect but there's still a lot to love in the game itself. Everything around the game is steaming pile, though.


  • Registered Users Posts: 972 ✭✭✭_Puma_


    gizmo wrote: »
    I genuinely don't think they deliberately under-estimated the demand required for launch. I mean, they increased server capacity by 120% and there are still issues, no one could have been that short-sighted without a mistake being made somewhere. As was brought up on the Reddit thread too, it's not even a case of the number of servers required but an issue with their individual capacity, all of which screams an engineering error rather than anything more insidious.

    All in all none of us know for sure what went on at EA/Maxis

    Most DBA's would know or have a general idea of the limits of their systems, the amount of concurrent traffic they can handle etc... In terms of scalability it is not beyond the realms of possibility to do some calculations to account for the increase in players, you plan accordingly. They would/should have known how many players the servers can handle and scaled up to provide for an increase. Maybe they did know, maybe they didn't and made a huge error, but if it was the latter I would be very tentative about even releasing the game without having some sort of backup plan like limiting sales, like the Guild Wars 2 launch, until more servers can be brought online.

    If they didn't know the limit of the system then no amount of scalability will fix what is basically a broken game. If this is the case then refunds would be the order of the day. In this case I wonder what sort of QA testing was even done on the systems and how it was not picked up that this could happen when the limits were reached.


  • Registered Users Posts: 5,560 ✭✭✭Slutmonkey57b



    Did you accidentally confuse Sim City 4 and Sim City 2013? :confused:

    Nope. Sim City 4 has regions and city plots just like 2013. Compared to 3k however the plots seem very crowded, the terraforming options are worse than 2k (no rivers), and apparently you need a mod pack to get traffic working.


  • Registered Users Posts: 761 ✭✭✭youreadthat


    Nope. Sim City 4 has regions and city plots just like 2013. Compared to 3k however the plots seem very crowded, the terraforming options are worse than 2k (no rivers), and apparently you need a mod pack to get traffic working.

    The large tiles are huge in SC4 and it's easy to edit a whole region to just be huge tiles. Terraforming is pretty epic and extensive on SC4, there is no river option I guess, but making rivers is easy. And the regions allow you to pretty much make any kind of urban and rural environment you want.

    As for mods, you can play it without them fine, the NAM is the mod you speak of. It's a pretty good mod and easy to install , and it does a lot more than improve the traffic. SC4 is easily the pinnacle of the series.


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  • Closed Accounts Posts: 2,126 ✭✭✭Reekwind


    gizmo wrote: »
    Of course, it does raise a rather interesting follow up question. If you removed the server / always online requirement and, as a result, the inter-region play, would Sim City 2013 be a better game? I mean yea, it'd be nice to be able to play properly solo on the go etc... but if you were sitting at home and had the choice of how to play it, would you go online (optionally) or would you just stay offline and play how you used to in previous games? From what I've reading, it seems most people would do the former if they weren't being constantly hit with server issues, whether that's the server down or their city stuck on a full server?
    What sort of world are we living in when such a game can only be multi- or single-player?

    Is it really that long ago that games could come with both single-player and multi-player modes?


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