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BF4 ideas?

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  • Registered Users Posts: 1,908 ✭✭✭mozattack


    What is wrong with playing on servers with death cams active. Non death cam servers promote campers and snipers hiding 4 miles away on a crane hoping for that headshot.

    Agree spotting should be promoted more.

    I have a habit of spotting when shooting at anything other than close range and i often lose the kill because of spotting and all i get is a measly 10 points... also will help when in choppers as i find randoms dont spot when playing as a gunner. Pathetic.

    To 5uspect... I love AT mines, I have 1,128 kills with them. Nothing better than setting them under the enemies vehicle spawn and waiting.....BANG. Loved them in BFBC2 also.

    Also to 5suspect, totally agree on the maps, like wouldn't it be cool if the bridge in Seine Crossing lead to an open field like Armored Shield so you'd have half mid to close quarters combat and the rest open warfare (probably a bad example but you get my drift)


  • Registered Users Posts: 8,280 ✭✭✭Glico Man


    More destruction please. Not being able to blow up a wooden bridge on Wake is a bit of a joke for a game that has landscape and environmental destruction as one of its main selling points.


  • Banned (with Prison Access) Posts: 586 ✭✭✭mlindsay215


    Fix sniping, or at least revert it back to BFBC2.

    Make damage in hardcore, hardcore again. Not this half soft core rubbish that BF3 have introduced.

    In hardcore take away the mini map, I mean why, just why.

    That is all.


  • Registered Users Posts: 7,516 ✭✭✭Outkast_IRE


    Thinking about it, the MAV should be given tracer darts, which work similar to the ones in bad company 2.


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    Thinking about it, the MAV should be given tracer darts, which work similar to the ones in bad company 2.

    So a sniper and a lad with a javelin could sit int he base causing havoc?


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  • Registered Users Posts: 7,516 ✭✭✭Outkast_IRE


    dreamers75 wrote: »
    So a sniper and a lad with a javelin could sit int he base causing havoc?
    A simple range limit where the engineer must be within say 150m of the tracer dart for it to work. Have it linked to a different missle launcher than the javelin.

    Leave javelin still work with soflam at any distance as usual.
    Have new missle launcher work with tracer dart at limited distance.


  • Registered Users Posts: 2,213 ✭✭✭MajesticDonkey


    Looking at a good bit of BC2 footage over the last few days...the class system was far better and more balanced than BF3. Actually the game in general was probably better than BF3 from what I remember of it.


  • Registered Users Posts: 2,283 ✭✭✭Chorcai


    aaronh007 wrote: »
    More destruction please. Not being able to blow up a wooden bridge on Wake is a bit of a joke for a game that has landscape and environmental destruction as one of its main selling points.

    even in BF2 the bridges could be blown up !! - of course the trusty wrench fixed it after a long time !


  • Registered Users Posts: 14,163 ✭✭✭✭danniemcq


    Chorcai wrote: »
    even in BF2 the bridges could be blown up !! - of course the trusty wrench fixed it after a long time !

    Holy crap i forgot about that!


  • Registered Users Posts: 7,516 ✭✭✭Outkast_IRE


    Looking at a good bit of BC2 footage over the last few days...the class system was far better and more balanced than BF3. Actually the game in general was probably better than BF3 from what I remember of it.
    Im not going to pre-order BF3 , i will wait and sit tight, unless there are some major developments going on with it then im holding tight.

    I agree with the class system i prefer, having a seperate medic from assault, and having a specialised anti-tank unit


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  • Registered Users Posts: 2,213 ✭✭✭MajesticDonkey


    Im not going to pre-order BF3 , i will wait and sit tight, unless there are some major developments going on with it then im holding tight.

    I agree with the class system i prefer, having a seperate medic from assault, and having a specialised anti-tank unit
    I agree. Even the power of C4 was given to a weaker class (recon) to balance it. This made playing recon much more appealling than it is in BF3.


  • Moderators, Computer Games Moderators Posts: 3,092 Mod ✭✭✭✭ktulu123


    C4 Better stay with support, or else the guy that gives ammo. This is a must for me :)


  • Registered Users Posts: 7,516 ✭✭✭Outkast_IRE


    ktulu123 wrote: »
    C4 Better stay with support, or else the guy that gives ammo. This is a must for me :)
    Support does give the ammo ?


  • Registered Users Posts: 8,435 ✭✭✭wandatowell


    Make the game less sh1te.

    And by that I mean make it easier for me


  • Registered Users Posts: 2,125 ✭✭✭game4it70


    Support does give the ammo ?

    Urban myth :p


  • Moderators, Computer Games Moderators Posts: 3,092 Mod ✭✭✭✭ktulu123


    Support does give the ammo ?

    haha I know that, sorry should of made it clearer. If they are not going to give support the ammo box this time, I hope they give the ammo box to whoever has C4. So I can keep being a dick to tanks :)

    Basically dont move C4 away from the guy with ammo. ie. Recon


  • Registered Users Posts: 1,778 ✭✭✭sebastianlieken


    ktulu123 wrote: »
    C4 Better stay with support, or else the guy that gives ammo. This is a must for me :)
    Support does give the ammo ?

    yes, ktulu123 realises this. He is saying that he is one of those pesky C4 ninja's that ruins your day and then goes and gives himself more ammo to do it all over again.

    pesky c4 ninja's *shakes fist in air*


  • Registered Users Posts: 14,163 ✭✭✭✭danniemcq


    heard him called a few things but Ninja was never one of them....


  • Registered Users Posts: 2,401 ✭✭✭Royal Irish


    I love C4. Its great on the new CTF maps. I love hiding in a bush near the enemies chopper spawn and putting a few C4 on it, then watch it fly off into the sunset, and just waiting until they fire at something, then boom.


  • Registered Users Posts: 1,908 ✭✭✭mozattack


    How about this?

    3 way Conquest?

    18/20 per faction (3 squads of 6 or whatever) all on one map with 5 flags. 1 flag will be closest to each base with another two in the middle.

    You would win by taking tickets off one team until they are out with the remaining two fighting to the death.

    Otherwise you could do it like teamdeathmatch with the counter counting up, instread of down. Every kill = 1 ticket and for a certain duration of holding a base you also get tickets which ramps up depending on how many bases you hold.

    Sounds unreal!


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  • Registered Users Posts: 1,424 ✭✭✭Ciano35


    mozattack wrote: »
    How about this?

    3 way Conquest?

    18/20 per faction (3 squads of 6 or whatever) all on one map with 5 flags. 1 flag will be closest to each base with another two in the middle.

    You would win by taking tickets off one team until they are out with the remaining two fighting to the death.

    Otherwise you could do it like teamdeathmatch with the counter counting up, instread of down. Every kill = 1 ticket and for a certain duration of holding a base you also get tickets which ramps up depending on how many bases you hold.

    Sounds unreal!

    That would be fairly cool, would be absolute mayhem with vehicles!


  • Registered Users Posts: 413 ✭✭Skittle


    Sounds kinda like Planetside 2 if you ask me...


  • Registered Users Posts: 321 ✭✭DeWinterZero


    6 months before the game is released and everyone is bitching already.

    Suggestions.
    If you jump more than once get mad supression. Cut down on bunnies.
    C4 for recon to give them a reason to get involved in attacking.
    Knife work even if someone is knifing at the other side of the map.
    No glitching into walls/roof.
    All buildings either have ladders or weak roof tops that people fall through to cut down on roof camping and inability do do anything about them.
    Maps that are balanced for both sides correctly.
    No Conquest Assault.
    No Wake.
    Really just fixes for things I don't like in BF3.

    As for new ideas for BF4 I've none. Can't see how there's going to be anything new when its the 3rd game in a row with modern weapons.


  • Registered Users Posts: 14,163 ✭✭✭✭danniemcq


    mozattack wrote: »
    How about this?

    3 way Conquest?

    18/20 per faction (3 squads of 6 or whatever) all on one map with 5 flags. 1 flag will be closest to each base with another two in the middle.

    You would win by taking tickets off one team until they are out with the remaining two fighting to the death.

    Otherwise you could do it like teamdeathmatch with the counter counting up, instread of down. Every kill = 1 ticket and for a certain duration of holding a base you also get tickets which ramps up depending on how many bases you hold.

    Sounds unreal!

    be kinda annoying if your team is the first one out...

    unless all the top players from losing team go to the 2nd place team and all the bottom ones go to winning side.

    It would even up the ending and give people a lot of chances to play all sides


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    3 way was done in UT2003 in their version of conquest as a mod.

    It didnt work in any shape or form, one team always end with 5 players whilst the others had double.


  • Registered Users Posts: 555 ✭✭✭tim3000


    I would like if they re-introduced fixed Machine guns again. Also if the MCOM stations were destructible like in BFBC2 that would be great. I would also like the re-introduction of the mortar system they had in BFBC2 for the sniper class. That gave the sniper the ability to take on tanks an vehicles. Also some form of tutorial on how to fly helis/jets.

    Dont place your at-mines in a line, cluster them into a small package at a choke point


  • Moderators, Arts Moderators Posts: 10,518 Mod ✭✭✭✭5uspect


    tim3000 wrote: »
    Also some form of tutorial on how to fly helis/jets.

    Flying isn't the problem, it's the gulf in skill between an average pilot and a good pilot.


  • Registered Users Posts: 2,401 ✭✭✭Royal Irish


    5uspect wrote: »
    Flying isn't the problem, it's the gulf in skill between an average pilot and a good pilot.

    I always blame the co-pilot when I get shot down.


  • Moderators, Arts Moderators Posts: 10,518 Mod ✭✭✭✭5uspect


    I always blame the co-pilot when I get shot down.

    On that note, will we see fighter bombers return in BF4?


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  • Registered Users Posts: 2,133 ✭✭✭GottaGetGatt


    The Assault class should revert back to giving ammo and give the support the health and defib.A team of 12 lvl 100's wih the best and most accurate guns in the game running and reviving is just too unbalanced


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