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Rome Total war 2

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Comments

  • Registered Users, Registered Users 2 Posts: 6,892 ✭✭✭bizmark


    Iv owned every single total war game since shogun this is easly on par if not worse than Empire in fact **** it it is worse.

    There is no Battle ai at all none they only know how to preceed from point A to point B and try and engage you with 1700 slingers as they have zero clue how to build or use an army on top of that the battles themselves are unorganized mob battles all units reguardless how disaplined they should be instantly lose formation on contact with the enemy plus theres no guard mode anymore for some inexplicable reason so your lines never hold shape you also lose other funtionality from the old rome such as telling your men to use their missiles just random crap removed for no reason that make the battles much much less interesting and fun.

    Theres very gamey systems deployed by the game to try and compensate for this like a capture the flag system after all its easy to script a ai to go to a point and defend/attack than have it respond dynamically to your actions unfortunately this completely removes any advantage the terrain gives you or them (assuming they could even use it) as if you leave the flag for even 50 seconds you lose that's it i believe its how Alexander won at gaugamela so its historical i guess and totaly not to compensate for a AI system that's nothing but the simplest path finding scripts.

    The awful battle ai follows you to the campaign map where its so unresponsive that it will nearly never attack you in the field nearly every fight at lest 90% are what could laughably be called siege battles i say laughably cause most citys have no city walls and no ablity to construct them so theres no fun of watching epic sieges of walled towns that rome 1 did just fine nope now its just tiny towns you walk into and cap a flag to win over and over "wars" become nothing more than annoying games of wack a mole.

    Then theres many many other issues. The graphic engine its terrible just awful the campaign map is laggy to the point of annoyance i cant tolerate playing it anymore due to the laggyness. The length of each turn processing time is unbearably long. Theres a general lack of anything to do when your not running around siegeing town after town your provinces and towns have very few options for expansion and building your family doesnt really exist not like it did in rome you cant use they to govern citys for instance diplomacy is still awful.

    This game is a pale shadow of rome total war do not wast your money


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    yeah, I am not a happy camper.

    Can not seem to build up enough prestige/imperial points or whatever they call it to get more than three armies,


    Lots of bugs too!!

    If this was the real Rome, it was have fallen in a day!


  • Banned (with Prison Access) Posts: 6,798 ✭✭✭karma_


    bizmark wrote: »
    Theres very gamey systems deployed by the game to try and compensate for this like a capture the flag system after all its easy to script a ai to go to a point and defend/attack than have it respond dynamically to your actions unfortunately this completely removes any advantage the terrain gives you or them (assuming they could even use it) as if you leave the flag for even 50 seconds you lose that's it i believe its how Alexander won at gaugamela so its historical i guess and totaly not to compensate for a AI system that's nothing but the simplest path finding scripts.

    The flag point system is actually as close to game breaking as you get. The thing is - It was so totally unnecessary you have to wonder which dev thought this was a good idea for a Total War game. And did no one notice just how bad an idea it was in development? It even appears on open field battles.
    yeah, I am not a happy camper.

    Can not seem to build up enough prestige/imperial points or whatever they call it to get more than three armies,

    This is another major flaw in the game. It supposedly promoted other strategies to win then falls back to making the only strategy that works a furious expansionist strategy that causes other knock on effects. Ever enjoy those long plodding grand campaigns? Forget that now.


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    karma_ wrote: »
    This is another major flaw in the game. It supposedly promoted other strategies to win then falls back to making the only strategy that works a furious expansionist strategy that causes other knock on effects. Ever enjoy those long plodding grand campaigns? Forget that now.


    This is what I used to love about the game, build up massive armies and roll out across the grand map, commanding what is mine and conquering what is not.


  • Registered Users, Registered Users 2 Posts: 6,892 ✭✭✭bizmark


    They arent who made total war what it used to be tbh they have no clue what made the game so involving and interesting its brutaly obvious as they dumbed down everything removed options and inserted systems that make no sense to a game like total war

    I remember when rome total war came out i played it and played it i still have it installed i last played it a few weeks ago to completion of a campaign thats how you know a game is just right the graphics are still good the ai is ok its nothing special but it does its job the battles are satisfying feel brutal (when a heavy unit smashs into another it just feels right) and are responsive to what you wish.

    This game is nothing its a shallow game that misses the entire point of its series and lied to sell it to us.


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  • Registered Users, Registered Users 2 Posts: 2,212 ✭✭✭ZeroThreat


    karma_ wrote: »
    Seriously I wouldn't even know where to start. There exists currently major issues with everything from the GUI to the Campaign right to the Battles.

    Don't want to come across as whingy tbh, I'm a big fan of CA and the series and I see (almost) what they tried to do but it really all just doesn't come together I feel. It was a gamble, given how much the original was so loved and perhaps they are guilty of being just a bit too ambitious with this.

    I've just been to the TW forums again, this post http://forums.totalwar.com/showthread.php/81021-Review-from-an-Anonymous-Developer seems to sum up the issues with the game pretty well.
    With the original RTW I found the vanilla version good enough for me despite the fact there were a number of mods made available over the years.

    It seems as if I'll be relying on the modding community this time round to provide me with a game worth playing.:cool:


  • Registered Users Posts: 352 ✭✭coolguyrko


    So as it stands I'm the only one who's happy with this game? Thousand times better than shogun which was just laughably bad for me. I didn't enjoy the original Rome 1 as much as everyone else seems to have because for me it's an improvement over it. I'm sure ill get stick for saying that but I don't really care.


  • Registered Users, Registered Users 2 Posts: 6,892 ✭✭✭bizmark


    sigh These guys got through the gates but then didnt know what to do just sat there not pressing the attack just getting arrows in the face and boiling oil poured on them till they broke

    This is the game some people find acceptable ?


  • Registered Users Posts: 352 ✭✭coolguyrko


    bizmark wrote: »
    sigh These guys got through the gates but then didnt know what to do just sat there not pressing the attack just getting arrows in the face and boiling oil poured on them till they broke

    This is the game some people find acceptable ?

    I've not had that happen. I do try to block them there so they get the oil poured on them and javelins but they do break through on me sometimes.


  • Registered Users, Registered Users 2 Posts: 924 ✭✭✭thegame983


    I'm really enjoying it. I pretty much ignore the capture points on the map. my policy is still just to kill the enemy. my game is going really slowly ( in a good way). Forging aliiances, creating client states is my favorite part so far. I only have direct control over Italy, but I had half of Greece & Carthage as client states (had to break an alliance with Massilia to get the Cartheginians but it was Massillia's own fault, they started ****ing with Syracuse)

    re: armies just standing at the gate waiting to be killed. I had something similar in one of my sieges. Although the gate had been opened by the enemy my men couldn't go through it unrill I had taken the gatehouse. Silly I know.

    Maybe I'm lucky that I havn't come accross any bug really at all, bar the games crashing on 3 seperate occasions (probably my fault, I may had over extended my graphics card)

    The turns do take too long. I agree. However I do LOVE the amount of factions that you can now have some form of relationship with as opposed to just rebels everywhere. So I suppose I can put up with it.

    I'm pretty sure you can 'guard' with your infantry. It's besaide the formation/ testudo buttons.

    I can have up to 6 armies right now and I havn't done anything really special. presige points havn't been a problem. I only have 2 majot ones in the feild and the odd general in Cisapline Gaul to keep the population under check

    Anyway. I'm liking it.


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  • Registered Users, Registered Users 2 Posts: 924 ✭✭✭thegame983


    If anyone is luck enough to not be working today can they post some info avout the patch when it becomes available

    File size.

    What is does etc.

    Thanks


  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,402 Mod ✭✭✭✭CatInABox


    I haven't bought the game yet, but here are the patch notes. I'm very glad that I resisted the urge to preorder this, will give it a few months and see how it shakes out.
    Here are the patch notes for Total War: ROME II Patch 1 (due for release on 06/09/2013):
    For additional information on improving graphical performance visit this thread.

    • Higher average frame rates with out-of-the-box settings (more conservative settings)
    • Fix for DirectX 10.0 Lighting issue reported - environment map wasn't being created leading to black reflections.
    • Fixed a sunken Samothrace temple complex world wonder on the Campaign map.
    • Fixed defender being able to create encampments when involved in a combined battle.
    • Added some localisation fixes to audio packs in French, Russian, Italian, German and Spanish.
    • Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs. Players are now notified of the desynchronisation, and the battle ends.
    • Fixed Multiplayer Campaign battle "overrun" prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating.
    • Fixed corrupt loading screen when changing to fullscreen / windowed mode after a battle, and then going into another battle.
    • Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions.
    • Safe guards added to prevent a very rare crash in coastal assault battles.
    • Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign.
    • Improved AI use of walls on Athens large settlement battle map.
    • Improvements to Auto-resolve balancing in Single Player and Multiplayer Campaign modes.
    • Aligned ship unit upkeep costs with land units - made mercenary ships more expensive and non-mercenary ships cheaper.
    • Fixed slow turning rates for transport ships.
    • Improved civil war balancing in relation to campaign difficulty.
    • Fixed vehicle ground pipes, to prevent Siege Towers becoming immovable when they are left empty during the Deployment Phase of a Siege Battle, then units were moved into the Siege Tower when the battle has started.
    • Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles.
    • Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark.
    • Fixed issue where armies would be stuck in Muster stance and could not exit that stance in Campaign modes.
    • Fixed case where spies could get stuck on top of fleets in Campaign modes.
    • Fixed rare post battle lockup in Campaign modes.
    • Improved unit pathfinding in Barbarian village battle maps (fixed no go zones).
    • Fix for Multiplayer Campaign lock up when the player was reinforcing an AI ally who was victorious in battle, causing the player to become stuck with no victory / continue / exit battle user interface functionality.
    • Fix for cultural influence bonus from the Shrine of Neptune building
    • Fix for “Zone of Controls” of hidden armies being visible to both players in head to head Multiplayer Campaign mode on mouse-over.
    • Assorted minor fixes to city battle maps.
    • Fix for "Rome Wasn't Built in a Day" achievement failing to unlock when its requirements were met in some situations.


  • Registered Users, Registered Users 2 Posts: 924 ✭✭✭thegame983


    CatInABox wrote: »
    I haven't bought the game yet, but here are the patch notes. I'm very glad that I resisted the urge to preorder this, will give it a few months and see how it shakes out.

    Cool. Does anyone know if this is save game compatible?


  • Banned (with Prison Access) Posts: 6,798 ✭✭✭karma_


    Having a look through the patch notes, I don't think that is going to come close to fixing things and it's obvious that this patch had lined up in advance.

    CA have a big problem with this, they basically had something as perfect as the wheel and they tried to reinvent it and judging by the flak coming their way; it's alienated about 75% of the core group who buy this game.


  • Registered Users, Registered Users 2 Posts: 924 ✭✭✭thegame983


    ZeroThreat wrote: »
    I've just been to the TW forums again, this post http://forums.totalwar.com/showthread.php/81021-Review-from-an-Anonymous-Developer seems to sum up the issues with the game pretty well.
    With the original RTW I found the vanilla version good enough for me despite the fact there were a number of mods made available over the years.

    It seems as if I'll be relying on the modding community this time round to provide me with a game worth playing.:cool:

    I don't suppose you could copy & paste that post here? I can't acess TWforums in work and I'm really bored.:rolleyes:


  • Registered Users, Registered Users 2 Posts: 2,212 ✭✭✭ZeroThreat


    thegame983 wrote: »
    I don't suppose you could copy & paste that post here? I can't acess TWforums in work and I'm really bored.:rolleyes:

    Good Evening All,

    Let me start by saying that this comes from a veteran and lifetime customer of this series first, and as a customer I have an opinion to share with this community. My experience as a developer is solely to substantiate and back up my opinions with industry knowledge and experience. Any attempt to delete, lock, or otherwise hamper this post goes against the community spirit of honest feedback and customer responsibility. If any moderator wishes to see my purchase receipt I am more than happy to provide it but I am exercising my right as a paid customer to express my opinion. Thank you.

    Let me also state that I was part of, and still am part of a development team that has recently released a PC game in the Military genre. I will not give specifics however the level of complexity was not as high, and the team was smaller than the current CA team.

    I will attempt to as brief as possible explain in layman terms what sort of things crop up as a developer, what those issues can be, and what should be done about them. Hopeful it will be more clear what CA's failings are and what just...happens.

    In summary there are generally 3 groups of issues a game will have at launch, and although these granted are simplifications (I just don't have the time to go into more detail), it suits the general purpose of this post.

    1. Community system diversity
    Symptoms: Bugs/glitches/graphical issues/crashes/etc.

    These are essentially things that happen...just happen. This is what CA is talking about when they say that "due to so many different end user configurations and systems, there are issues caused by some people". These issues are common, wide ranging, and various, not to mention they take up the majority of the developers time early after release to fix. Let me be clear, it is widely known and accepted in the developer world that this happens. It can take between a month and three months for the most common issues to rise, peak, get fixed and trough.

    Example 1: The common graphical issues? That belongs here, and don't be too upset this is normal. CA will fix it.
    Example 2: Battles lag? That probably belongs here, don't worry it will be fixed
    Example 3: That weird crash? This likely belongs here, don't worry it will be fixed.

    CA Summary

    The graphical issues seem to lie with CA, however to be fair a game of this level will definitely have the issues you have all reported.

    2. Testing
    Symptoms: Game play issues/Battle and Campaign AI/content/etc.

    These are entirely a different issue and almost exclusively the responsibility of the developers and the testing cycle. A robust, wide spread, detailed, and non marketing/sales driven testing cycle is imperative to the successful public launch and initial feedback. Note I didn't talk about financial success; poor games can have financial success early on with excellent marketing.

    A successful testing cycle normally irons out the nature of the AI, some of the mechanics that affect various aspects of the game, the content both lore/events/historical/general immersion, and other gameplay issues. Note a comprehensive testing cycle may not affect the first grouping related to bugs, but I can tell you clearly...they do stop a number of the issues you people have with this game.

    A good developer in my professional opinion should include lengthy in-house testing, outside independent professional testing, semi public testing and a demo is a good idea. I'd guess that CA in-house tested it but nothing else. Allowing your customers to help you make your game great is simply the way forward.

    Example: Battles lasting 5mins? That belongs here and will have been picked up in a robust testing cycle
    Example: Passive Battle AI? Units rushing your troops then breaking off last second? That belongs here and will have been picked up in a robust testing cycle
    Example: Passive Campaign AI? That belongs here and will have been picked up in a robust testing cycle

    CA Summary

    CA have clearly fundamentally and comprehensively failed to test this game properly. This isn't the first time as many of you know, and I simply do not understand how or why CA have not improved their testing cycle. CA will have certainly known battles are over within minutes, they would have seen campaign AI passive, and will absolutely have seen battle AI rushing and retreating multiple times. If they missed it they have the worst testing team I've ever seen, or if they knew about it...well I'll leave that up to you guys to judge. Either way this is in my professional opinion the worst failing any developer can do. If we are charging you for a game, it is our responsibility to test it adequately.


    3. Developer Choices
    Symptoms: Gameplay mechanics/content/lore/historical accuracy

    These are entirely the choices made specifically by the developers. They are put in, developed and are specifically meant to be there. This covers things like the capture the flag on open battles, the restricted building options, the various historical inaccuracies or....historical tweaks perhaps. This covers things like the lack of events, or the new family/house system.

    Example: Capture the flag on open battles? That belongs here and was chosen by CA
    Example: Can only build 4-6 types of buildings in your city? That belongs here and was chosen by CA
    Example: No family tree? No events? Praetorians having 100 damage? That's all here and was chosen by CA

    It is my professional opinion that CA have taken what was an immersive, detailed, tactical, and market leading series and have turned it into a better looking but fundamentally simplified and dumbed down version of its formal self. They have seriously damaged the tactical element to this game, taken out tried and tested elements and have replaced them with arcade elements.


    Summary of CA's performance

    As a fellow professional, that came up from testing to being part of a small but fairly successful developer I can say from a position of knowledge, experience, and strength...that CA's performance has been average to poor. This is because they essentially have failed on all 3 grouped issues. They released a game with serious bugs and graphical issues, they released a game with extremely poor AI and multiple gameplay issues which clearly shows a fundamental testing failure, and lastly they seriously reduced the immersion, detail, and complexity to make this feel more like an arcade version not what it was supposed to be.

    Just to be fair, how did we fare when we launched our game?

    We failed at number one as many do, there were lots of bugs, glitches, and graphical issues and crashed reported in the community.

    We somewhat succeeded in releasing a game where the AI worked, and general game play worked. Many customers enjoyed it and many customers didn't but essentially we released a working game where the elements we marketing worked as they were supposed to. Testing was a huge priority for us and we felt contributed to it being released generally working ok.

    We succeeded in one of the largest choices we made....Sticking with what was done well with our first game and improving on it. We listened to our base, and we judged that our first game was good, but needed to be improved so we did just that. We didn't go in a different direction. We released "improved previous game 2", and CA should have released "Massively improved Rome1" as it was such a success.

    The future

    The likelihood is this game will be both a commercial, critical, and community success but it will be a 3 staged effort. CA will likely fix the first grouped issues, and will likely contribute the second grouped issues, but it will be the Modder's who will really fix this game. They will turn the ok vanilla version into something really good.

    It's a sad day for CA when many, many TW gamers know in their heart that it will take people like DarthMod and others to fix this game...


    Lastly SEGA

    I need to be very careful here for obvious reasons but I want to touch on the impact SEGA have here. Firstly I have experience with them, and we decided NOT to work with them/for them. It was clear to us that SEGA's influence, controls, expectations and business model was fundamentally at odds with our philosophies. We knew that if we went down that path we would be contracted to release X amount of games at Y timeline, with Z budget, and we took a long hard look at it and decided that we essentially would not really control the destiny of our games, SEGA would. Also worth noting that we concluded we would not have the time to test our game properly...

    I'm not going to comment on SEGA's influence of CA here today but I will ask that the true veterans amongst you that remember what it was like before, and what it was like after and make your own minds up.

    I'll check on this post to respond if I can, and will likely see the mix of arrogant fans, ignorant haters, but hopefully some enlightened thinkers.


    Anon


  • Registered Users, Registered Users 2 Posts: 924 ✭✭✭thegame983


    ZeroThreat wrote: »
    I'll check on this post to respond if I can, and will likely see the mix of arrogant fans, ignorant haters, but hopefully some enlightened thinkers.

    Cheers dude. :cool:


  • Registered Users Posts: 352 ✭✭coolguyrko


    Anyone find out if the patch is save compatible. Would like the fixes but I'm not going to be starting a new campaign until this one is done


  • Registered Users, Registered Users 2 Posts: 2,212 ✭✭✭ZeroThreat


    thegame983 wrote: »
    Cheers dude. :cool:

    btw, you do know that the line you quoted is also part of his post, not what I said? :P


  • Registered Users, Registered Users 2 Posts: 2,789 ✭✭✭grizzly


    coolguyrko wrote: »
    Anyone find out if the patch is save compatible. Would like the fixes but I'm not going to be starting a new campaign until this one is done


    I don't know, but I'd guess yes. In the past patches never broke saves.


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  • Registered Users, Registered Users 2 Posts: 924 ✭✭✭thegame983


    ZeroThreat wrote: »
    btw, you do know that the line you quoted is also part of his post, not what I said? :P

    Yeah i just didn't to quote the whole post. Nice one.


  • Registered Users, Registered Users 2 Posts: 275 ✭✭Griffin87


    Such a dissapointment. what the hell are CA doing with this franchise ?


  • Registered Users, Registered Users 2 Posts: 2,212 ✭✭✭ZeroThreat


    Griffin87 wrote: »
    Such a dissapointment. what the hell are CA doing with this franchise ?

    The only thing that could be worse than the present situation would be if CA had gone into bed with EA instead of Sega :D


  • Banned (with Prison Access) Posts: 6,798 ✭✭✭karma_


    A 27mb patch will fix a lot.


  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,402 Mod ✭✭✭✭CatInABox


    ZeroThreat wrote: »
    The only thing that could be worse than the present situation would be if CA had gone into bed with EA instead of Sega :D

    Rome: Total Microtransactions 2


  • Registered Users, Registered Users 2 Posts: 275 ✭✭Griffin87


    im not a happy bunny. i have been playing the tw games since shogun on my ****ty gateway 2000 windows 98 machine.

    anyway i only managed to launch the game once went set my GFX options. rebooted the pc and now it just crashes on the spalsh screen.

    verified cache and all that crack

    whats wreaking my head the most now is i upgraded my already beefy i7 920 to a 4670k. I done this to improve the minumum framerate as it can get choppy in shogun 2. waste of time and money.

    The AngryJoe shows some great examples of non existent AI.

    http://www.youtube.com/watch?v=VdpIENG0Y2k&feature=c4-overview&list=UUsgv2QHkT2ljEixyulzOnUQ


  • Registered Users, Registered Users 2 Posts: 275 ✭✭Griffin87


    Im going back to play shogun 2 with Darthmod..


  • Registered Users, Registered Users 2 Posts: 6,892 ✭✭✭bizmark


    CatInABox wrote: »
    Rome: Total Microtransactions 2

    They are chargeing 7 euro for the city state dlc and you can bet they will charge as much for something else like dlc that reinstates basic functionality like guard mode :(


  • Registered Users, Registered Users 2 Posts: 924 ✭✭✭thegame983


    bizmark wrote: »
    They are chargeing 7 euro for the city state dlc and you can bet they will charge as much for something else like dlc that reinstates basic functionality like guard mode :(

    I'm pretty sure there is a guard button beside the 'testudo' button. I might be wrong.


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  • Registered Users, Registered Users 2 Posts: 366 ✭✭doccy


    Ignore everything ... install ... install


  • Registered Users, Registered Users 2 Posts: 23,137 ✭✭✭✭TheDoc


    Like many, playing the series since the first shogun. It's oddly enough what got my Da into video games aswell, he is not 58 and still plays the Total War series, and was dieing for this, me aswell.

    I don't think we have any major issues. Sure a few issues here and there, but generally minor. I've not encountered anything game breaking yet. Actually the opposite, find it to be pretty difficult when I ramped up the difficulty.

    I quickly moved to secure the cities in my provinces under enemy control on the game start, once I had built a relatively strong force. I took two cities with relative ease, but civil unrest started to sky rocket, along with last ditch attempts from the Erucian League to hold themselves from extinction. A massive naval battle ensued that I barely won, but took massive losses. The League are becoming desperate, a wounded animal backed into a corner, they lashed out engaging one of my legions on the open field. Again I was successful but was taken by suprised, my unit comp was not entirely balanced and I lost alot of men.

    Now I have their last general laying siege to a city in the south, as I try to move my forces down to relieve the city, all the while, The Celts have been making moves around my northern border.

    The city needs relief ASAP, if I get my main legion down there, I'll eradicate the Erucian League and have total dominance in my region. But moving my strongest legion south leaves only a small inexperienced force up forth defending the border, where a large force of Celts are looming.

    All this within the first 4 hours of the campaign. This is more tough decision making then I had in alot of other total war games, and so far I'm loving the challenge. I don't know what difficulty you lads are playing to say the AI is dumb, but I can assure you on the high difficulties, they are anything but stupid.


  • Registered Users Posts: 352 ✭✭coolguyrko


    TheDoc wrote: »
    Like many, playing the series since the first shogun. It's oddly enough what got my Da into video games aswell, he is not 58 and still plays the Total War series, and was dieing for this, me aswell.

    I don't think we have any major issues. Sure a few issues here and there, but generally minor. I've not encountered anything game breaking yet. Actually the opposite, find it to be pretty difficult when I ramped up the difficulty.

    I quickly moved to secure the cities in my provinces under enemy control on the game start, once I had built a relatively strong force. I took two cities with relative ease, but civil unrest started to sky rocket, along with last ditch attempts from the Erucian League to hold themselves from extinction. A massive naval battle ensued that I barely won, but took massive losses. The League are becoming desperate, a wounded animal backed into a corner, they lashed out engaging one of my legions on the open field. Again I was successful but was taken by suprised, my unit comp was not entirely balanced and I lost alot of men.

    Now I have their last general laying siege to a city in the south, as I try to move my forces down to relieve the city, all the while, The Celts have been making moves around my northern border.

    The city needs relief ASAP, if I get my main legion down there, I'll eradicate the Erucian League and have total dominance in my region. But moving my strongest legion south leaves only a small inexperienced force up forth defending the border, where a large force of Celts are looming.

    All this within the first 4 hours of the campaign. This is more tough decision making then I had in alot of other total war games, and so far I'm loving the challenge. I don't know what difficulty you lads are playing to say the AI is dumb, but I can assure you on the high difficulties, they are anything but stupid.

    Glad to see someone else is having the same experience as me. I think it's been a great addition to the total war series. Isn't it the Etruscan league :P


  • Registered Users, Registered Users 2 Posts: 318 ✭✭Celtic Tiger


    This is the first total war game i havent bought on release since Shogun and im glad i held off. Tired of getting excited everytime only to be burned with the non existant ai. And from what ive read and videos ive watched its deja vu.

    The campaign map mechanics havent changed since the first Rome, so thats 9(!) years and countless sequels and expansions CA have had to refine it yet its the same problems over and over with the ai. Hell even going back to the first Shogun land battles theres the same problems with this game 13(!!) years later. Every game CA just seem to give it a lick of paint, and throw it out the door.

    Why don't they just do a valve and hire the lads from Darthmod, they might actually learn something.

    I know i will buy the game in a few months because even for its flaws i do love the TW series. I just wish CA had some competition because at the moment they are the only ones making these types of games.


  • Registered Users, Registered Users 2 Posts: 23,137 ✭✭✭✭TheDoc


    coolguyrko wrote: »
    Glad to see someone else is having the same experience as me. I think it's been a great addition to the total war series. Isn't it the Etruscan league :P

    Probably is , goes to show. Treating them with zero respect when I smashed two of their legions, and now their last army causing me alot of grief.

    I think its cool the way they have reacted like that, they arnt sitting in their city waiitng for me, they have launched a counter offensive realising that the Celts were taking my attention up north, and that I'd left small forces south.

    That is the subtle decision making that is really good AI. The computer realises an opportunity for a counter offensive. Knowing as they siege, I'm going to have to try relieve my city. Ther city is safe. I'm not going to go just take theirs, and risk loosing my bridging point to the southern continents.

    Thats just clever play that has me gonig " wow that was smart"


  • Registered Users Posts: 352 ✭✭coolguyrko


    TheDoc wrote: »
    Probably is , goes to show. Treating them with zero respect when I smashed two of their legions, and now their last army causing me alot of grief.

    I think its cool the way they have reacted like that, they arnt sitting in their city waiitng for me, they have launched a counter offensive realising that the Celts were taking my attention up north, and that I'd left small forces south.

    That is the subtle decision making that is really good AI. The computer realises an opportunity for a counter offensive. Knowing as they siege, I'm going to have to try relieve my city. Ther city is safe. I'm not going to go just take theirs, and risk loosing my bridging point to the southern continents.

    Thats just clever play that has me gonig " wow that was smart"
    yeah I used all my legions to hit them hard early. I subjugated them and now they are still my client state. Tho they have dragged me into a war with Carthage tho I can live with that because I'm just after smashing the Carthaginians all at once. They have no cities now :P

    Anyone think there's any significance int he fact that Im in the year 118 BC and one of my generals is called Gaius Marius. Could I be close to Marian reforms?


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  • Registered Users, Registered Users 2 Posts: 2,212 ✭✭✭ZeroThreat


    bizmark wrote: »
    They are chargeing 7 euro for the city state dlc and you can bet they will charge as much for something else like dlc that reinstates basic functionality like guard mode :(

    I'll rely on mods in the future for that sort of stuff ;)

    Sure, didn't someone already creat a mod unlocking the Selucid empire?

    btw arrived home today and game had finally arrived, so entered code and had it downloading from steam as I was eating dinner, it's just about done now...


  • Banned (with Prison Access) Posts: 6,798 ✭✭✭karma_


    ZeroThreat wrote: »
    I'll rely on mods in the future for that sort of stuff ;)

    Sure, didn't someone already creat a mod unlocking the Selucid empire?

    btw arrived home today and game had finally arrived, so entered code and had it downloading from steam as I was eating dinner, it's just about done now...

    In truth the game would need a complete mod overhaul and I mean from top to bottom. Even at that I'm wondering if there are some issues which cannot ever be fixed.

    It's so badly designed that they even enforced a game play issue that allows Armies to become instant navies JUST because they haven't been able to ever work out effectively how to get the AI to be able to conduct deployments across bodies of water?

    They spent 40% on this game from any previous version when all they had to do was port the original and pump more resources into AI.


  • Registered Users, Registered Users 2 Posts: 2,212 ✭✭✭ZeroThreat


    karma_ wrote: »
    In truth the game would need a complete mod overhaul and I mean from top to bottom. Even at that I'm wondering if there are some issues which cannot ever be fixed.

    It's so badly designed that they even enforced a game play issue that allows Armies to become instant navies JUST because they haven't been able to ever work out effectively how to get the AI to be able to conduct deployments across bodies of water?

    They spent 40% on this game from any previous version when all they had to do was port the original and pump more resources into AI.

    Well I've just spent the past 2 hours playing through the prologue - until it crashed....

    Definitely glitchy at first impressions. Another annoying thing was there were no notifications at start of each turn telling me tech had been researched, just a warning about it if you attempted to end a turn with no more research in progress.

    Then just in the turn before the game crashed I finally began getting notifications about research being competed. :confused:

    I was told to attack an enemy city from the sea, built a shipwright and was couldn't see an option to build ships anywhere, until I realised you just had to move army to sea and it transforms into a fleet full of transports....duh :o


    I'm not that comfortable with the interface though, it could have been designed better, just doesn't feel as intuitive as with previous games and each unit seems to have lots of 'special abilities' so its a bit of a clickfest, not sure where guard mode is either.

    Also, it's 300bc and how the hell am I able to recruit legionaries???


  • Posts: 0 ✭✭✭ [Deleted User]


    ZeroThreat wrote: »
    I was told to attack an enemy city from the sea, built a shipwright and was couldn't see an option to build ships anywhere, until I realised you just had to move army to sea and it transforms into a fleet full of transports....duh :o

    Did that myself. Though when it had built and I had started on some ships, there was some enemy ships on my doorstep, decided to restart it.

    A thing I dislike, is that once the enemy routs, they disappear from your minimap, makes it a bit harder to search and destroy those pesky rebels, when I wish to ground them to dust.


  • Registered Users, Registered Users 2 Posts: 2,212 ✭✭✭ZeroThreat


    Did that myself. Though when it had built and I had started on some ships, there was some enemy ships on my doorstep, decided to restart it.

    A thing I dislike, is that once the enemy routs, they disappear from your minimap, makes it a bit harder to search and destroy those pesky rebels, when I wish to ground them to dust.

    Another thing I didn't mention in above post, is that you can't actually see number of units remaining in a unit at first glance, just by looking at the bottom panels :mad:


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  • Posts: 0 ✭✭✭ [Deleted User]


    Yea, I have been annoyed by that, ever since seeing the first game plays of it.


  • Registered Users, Registered Users 2 Posts: 2,789 ✭✭✭grizzly


    I'm really enjoying the game. Since the patch my fps went from 28 to 35 on Ultra. Which was nice, but the downside being it killed my Roman campaign, a 51 turn game that won't load. Reloading my 50 turn save file works, but crashes on the next turn. Going to wait to see if the next patch fixes it.

    I'm finding that I'm more fond of my armies then my generals. You can name the armies and they live on. Generals die like may flies so I don't bother remembering their names.


  • Moderators, Music Moderators Posts: 4,726 Mod ✭✭✭✭Gonzovision


    The turn times are starting to kill me. I'm 127 turns in and hold around 25 settlements. Not sure how much longer I'll be able to stick it out. Pity because I'm really enjoying it.


  • Registered Users, Registered Users 2 Posts: 7,516 ✭✭✭Outkast_IRE


    Ok got it on launch day and have played about 5 hours worth now including prologue.

    Initial impressions, Very good game, im loving the legions and needing to move the entire army , and garrisons defending the cities.

    Diplomacy seems improved from shogun so far, I have made non aggression pacts with some other factions and have progressed to trade agreements.

    In game battle, same old story really, I find the unit formations improved a bit, the battle maps are detailed and its cool to see re-enforcements from the sea disembarking etc. Enjoying them.

    Glitches . Have just encountered my first , basically I have a spy embedded with one of my legions and he earned a skill promotion, and when I go into his promotions menu I cant promote him , and it reminds me each turn to pick the skill. Will have to try removing him from the legion and see can I pick the skill promotion then. EDIT. Not sure if this is a glitch or not, just took a turn and suffered attrition from every legion and garrison on the map, I have loads of surplus food and money , and am not sieging anyone etc, literally every unit I own in the game took attrition, im puzzled at the moment.

    Also I agree with turn times being ridiculously long. They need to tighten them up


  • Registered Users, Registered Users 2 Posts: 2,789 ✭✭✭grizzly


    The next time I play I'm going to try this mod that's been getting a lot of praise;

    Radious Battle Mod
    Changes:

    Moral effects edited. Therefore i lowered tons of crazy effects which resulted in soldiers retreating when they still had 60% or more units and whole army run away after loosing like 50% men. This should be fixed and armies should fight to about 70% casulties. Common units usually retreat with last 35-50 men and elite units with 25-35.

    General aura radious increased from 75 to 100.

    Units speeds reduced - running speed, acceleration and charge speed reduced about 20-30% depends on the unit type. Higher differences between very light, light, medium, heavy and very heavy units.

    Unit Mass changes - light and medium infantry and cavalry got small mass increase.

    Capture Points Timer doubled - for single flag from 50 to 100, for multiple from 100 to 200

    Projectile changes:
    Arrows - Range increased from 120 metres to 135 metres (long bows 145, towers 135, very long bow 160)
    Javelin - Range decreased from 80 metres to 70 metres, damage reduced from 9 to 8
    Sling - Range decreased from 150 metres to 130 metres

    Transport Ships changes: Mass reduced by 30-35%, hitpoints reduced by 25%.

    All units got reduced melee skill by 15% - Longer battles, not so fast kill rate.

    All units got increased defence skill by 15% - Longer battles, not so fast kill rate.

    Addtional balances between units, some got reduced damage, some slightly improved, same for defence.

    Experience bonuses reworked - units wil lnow get +1 melee skill, +2 defence skill and +2 moral per chevron

    Shields reworked - game has many different type of shileds, each type gives bonus to defence and armor, these bonuses were slightly improved and balanced to create larger variety between different shields.

    Armors reworked - game has many different armors (clothes), each is providing different armor bonus, these bonuses were slightly increased and mor balanced for wider variety between all types of armors.

    Unit spacing and rank depth changed - spear units have now rank depth 8 instead of 12 and spacing between units slightly increased, against balanced properly for different unit types and cultures

    Got to load up this mod. A great improvement. Your infantry engage long enough for you to position cavalry/ranged units and make proper use of them.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,533 CMod ✭✭✭✭Sierra Oscar


    I can't launch the game anymore after having played for over twelve hours. It just hangs at launch, there are an awful lot of people reporting the same issue on the official Total War forums.


  • Registered Users, Registered Users 2 Posts: 7,516 ✭✭✭Outkast_IRE


    I can't launch the game anymore after having played for over twelve hours. It just hangs at launch, there are an awful lot of people reporting the same issue on the official Total War forums.
    That exact problem happened me with Shogun 2 , cant remember the solution now though, dam it must of been a good few years ago at this stage.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,533 CMod ✭✭✭✭Sierra Oscar


    That exact problem happened me with Shogun 2 , cant remember the solution now though, dam it must of been a good few years ago at this stage.

    It seems to be a widespread issue, developers have pretty much admitted that the recent patch screwed things up and there is nothing that can be done on the users end to solve the problem. It seems that they are working on a fix.


  • Registered Users, Registered Users 2 Posts: 6,892 ✭✭✭bizmark


    they are such a disaster of a developer


  • Registered Users, Registered Users 2 Posts: 2,212 ✭✭✭ZeroThreat


    Apart from about 2 hrs of the prologue until the game crashed, I haven't played RTW at all. Just gonna wait for a while till all the major crap is sorted.
    Found a little gem of a strategy game on steam, Wagame European escalation for on €5, been busy with that this weekend ;)


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