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Fire Emblem: Awakening

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  • Registered Users Posts: 2,693 ✭✭✭Deano7788


    Banjo wrote: »
    Ok, finally had some time to play this - was on holiday for a week, trapped in a house at night with only basic TV channels, so I managed to get a respectable few hours under my belt. And quite a lot of unrespectable ones too - I am a wuss and refuse to let a unit die. Except for the Prince Marth DLC recruitable, since you can get him back by replaying it.

    Is there anything you can do to stop a weapon from breaking other than not use it? Is there a repair option / skill / item? Seems cruel to let you spend thousands making a signature named weapon for your character only to have it break in the middle of a battle.

    How do you gain new weapon specialisations? Donny needs a bow, 'cause he's too fragile for the frontline, and his momma made him promise not to die.

    Is it cheating to use the DLC to grind levels, generate tonnes of cash and use that to recruit legions of heroes from previous games using the Bonus Box?

    There is an item later in the game the can be used repair weapons but it's fairly rare.

    You can change classes from level 10 on using a second seal, and you can basically evolve them to a higher class using a master seal.

    And no it's not wrong to use the dlc for that ;).


  • Registered Users Posts: 1,896 ✭✭✭penev10


    If you have a unique weapon with only a few uses left leave it with the convoy. As stated above you should get a Hammerne staff later on that can revive battered weapons. It only works 10 times though (but you should be able to find some end game shops that will sell you more)

    I haven't played Awakening yet but its the same in all recent FE games so I'm presuming it'll work out as I've described.


  • Registered Users Posts: 2,693 ✭✭✭Deano7788


    penev10 wrote: »
    If you have a unique weapon with only a few uses left leave it with the convoy. As stated above you should get a Hammerne staff later on that can revive battered weapons. It only works 10 times though (but you should be able to find some end game shops that will sell you more)

    I haven't played Awakening yet but its the same in all recent FE games so I'm presuming it'll work out as I've described.

    Yep that's exactly how it works in this as well.


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    thanks chaps

    When you change skill at Level 10+ you appear to lose all of your existing skills. Is there no "dual class" option or is that where the level 20 / Master Seal comes in?

    Also, if you use a second seal to go back to your original class, do you go back to square 1 or do you pick up where you left off? (I only have one in stock and no one is selling them at the moment so can't test myself)

    If anyone hasn't already grabbed Champions of Yore ep 1 for free, do so - it's easy enough to beat without losing a man, you can grind it like crazy even at the very early stages, and the 2 villages always seem to yield something worthwhile (at least, to a newbie like myself - stat boosts, weapons I'm too low level to use etc etc.)

    Damnitt, another new recruit... what's that, 18? 19? Jesus.. is it wrong to be wishing certain team members would die so I didn't have to keep dragging them through challenges in a desperate attempt to keep them apace of the "real" team?


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,396 CMod ✭✭✭✭johnny_ultimate


    Absolutely loving this game. Thrilling central battle gameplay, but all the ancillary systems are married to it beautifully.


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  • Registered Users Posts: 1,966 ✭✭✭Scavenger XIII


    Honestly I see myself remembering this as one of the weaker Fire Emblems.

    The battle system itself is as good as it's ever been, maybe better but the fact that you can endlessly grind your way to success just kills it for me.

    I always found a big part of the enjoyment was making the most of what you could get and having your characters develop "naturally" as you couldn't just faff around and manipulate everything easily. Even FE8 which suffers similarly in my mind at least didn't let you revert and re-level your units.

    Sure you can consciously not sit and grind DLC maps and such nonsense but even just doing the side missions and/or the odd map encounter puts you ahead of the game and gives you time to mollycoddle your units.

    It's still a good game, but I just don't enjoy it on the same level as the others.

    Also, no feet.


  • Registered Users Posts: 1,896 ✭✭✭penev10


    FE8's skirmishes were such dull encounters they'd put you off grinding!

    I've never undertaken any real grinding in FE games, never seen the need. I've always thought of it as an option for playing it on hard but have never returned and successfully played the games on the highest difficulty.

    FE9&10 had the bonus EXP you could dish-out back at camp. That was a pretty good idea and helpful for letting the weaker units catch-up.

    Perhaps I'll play this one on Hard if you so easily become overpowered on Normal.


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    Is there a science to getting an adjacent unit to join in on an attack or is it entirely random? I thought it might be related to their relationship or positioning relative to the enemy and their weapon range, but it basically seems to be "are you standing beside Chrom?"


  • Registered Users Posts: 2,693 ✭✭✭Deano7788


    Banjo wrote: »
    Is there a science to getting an adjacent unit to join in on an attack or is it entirely random? I thought it might be related to their relationship or positioning relative to the enemy and their weapon range, but it basically seems to be "are you standing beside Chrom?"

    It's determined by the relationship between the 2 units and the skill stat of the support. These are put into a formula that determines the percentage chance of the support attacking as well.


  • Registered Users Posts: 1,966 ✭✭✭Scavenger XIII


    Banjo wrote: »
    Is there a science to getting an adjacent unit to join in on an attack or is it entirely random? I thought it might be related to their relationship or positioning relative to the enemy and their weapon range, but it basically seems to be "are you standing beside Chrom?"

    Likely to be affected by relationship levels but not entirely sure, Chrom definitely starts off with a skill that boosts the chance of team attacks in any fight he's involved in though.


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  • Registered Users Posts: 5,965 ✭✭✭Syferus


    The best English FE I've played by a mile. I can't speak to the reems of Japanese only one but It's not even close on our count. I'd go as far as to say it's Intelligent Systems' best tactical game, taking the Wars series into account. IS is probably the only one of Nintendo's first party developers that isn't creatively bankrupt, with the SM Galaxy/SM 3D Land team being the only other qualified exception.

    Lots of depth and the option to grind (and that's all it is, if someone is weak-willed enough to not want to grind but do it anyways because you can I can't lay blame at the game's feet) is a huge plus. It makes the harder difficulties far more bearable.

    You simply couldn't have a cast that large be any use if you didn't have the option to level them up outside a linear story progression.


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    Nice to see the game sell very well since this could of been the last fire emblem game

    http://mynintendonews.com/2013/05/23/fire-emblem-awakening-could-have-been-the-last-fire-emblem-game/


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    Holy cannoli, Donny is good... Since he became a Merc, without me realising it, I think he's become the tank of the team. Indestructable, unrelenting and still wearing a pot on his head.

    I'm at the stage where I have to choose
    a wife for Chrom. I had neglected to build any relationships between him and anyone else really, other than MyCharacter which would be a marriage that dare not speak it's name, and which Nintendo has recently revealed they are morally opposed to :) The game chose Sully, despite the fact that they had only really spoken to each-other during that scripted scene in the 2nd or 3rd level. It felt wrong. Hell, they didn't even seem that thrilled with the idea. I'm not sure who to go for though. Suggestions? I was thinking Sumia, a bit obvious but I hear she can pass on handy skills (Gale? Galeforce? Something like that) if she knows them. Actually, I better teach her that skill... grind ho!
    . I've reset so I can consider my options. I presume that's a spoiler, but I guess at this stage everyone's past that point. I was squeamish about letting people die though... I'll tag it out in case any of the 3 people in the world slower than me at this game happen by

    Is there a recommended team mate that MyCharacter should team up with? I was leaning towards Tharja but that's more because she's gothy and wears solid gold underpants,and that intrigues me, than because she's effective in combat or offers some amazing bonus. If I'm about to start Chapter 13 and I haven't already gotten a couple of S-class relationships, have I screwed up my chances?


    On that note, I have a friend.. Let's call him Jack… Jack got his MyCharacter to level 20 Tactician and then respecced to Mercenary. Has Jack buggered his opportunity to turn Grandmaster or can he use a master seal at Merc lv10 to access the promotion of his previous class? 'Cause having to grind out 10 levels of Tactician again would kill me. I mean him.


  • Registered Users Posts: 2,693 ✭✭✭Deano7788


    Regarding Chrom
    Try to marry Olivia, it gives the best skills for the offspring. Use the dlc map to grind the relationship
    .

    Regarding MyUnit
    Wait, there's a character you'll unlock after Chapter 13 that would be the best match. MyUnit is actually the only one they can marry and it creates a bit of a beast of a child. (


  • Registered Users Posts: 2,693 ✭✭✭Deano7788


    Oh, and yeah, Donny turns into a bit of a beast. Although I feel sorry for Frederick, he started off as my tank and is now kind of neglected.


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    I wish you hadn't put "
    Grind the relationship
    " into spoiler tags, there are so many levels to that comment that need to be explored...

    Not sure how you can get a better match than a soul sucking dirty witch in a skin tight skin colour bodysuit. But I'll wait and see :)


  • Registered Users Posts: 2,693 ✭✭✭Deano7788


    Banjo wrote: »
    I wish you hadn't put "
    Grind the relationship
    " into spoiler tags, there are so many levels to that comment that need to be explored...

    Not sure how you can get a better match than a soul sucking dirty witch in a skin tight skin colour bodysuit. But I'll wait and see :)

    Yeah, I wish I hadn't typed either, now that I look back on it :o (although it seems to be very accurate once you hit S rank :eek:).

    To tell you the truth, I didn't follow the statistically best relationships all the time. I often just went with which dialogue was the funniest at the earlier ranks, or who I felt were best suited personality wise.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,396 CMod ✭✭✭✭johnny_ultimate


    Panne and Kellam ftw :pac:

    I have a core squad all varying levels of upgraded classes, although have to admit I've shamefully neglected others. My Pegasus troops are a joke. Only time I use them is to stand on forts so enemies won't spawn.


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    Really? I don't use Kellam much at all, but Sumia and Cordelia are two of mt highest level units. And Ricken is all over Panne like a rash, they had an A relationship long before I knew that relationships mattered.

    I can't believe it's taken me this long to start using the pair up option to build relationships. I'm using the Martha Dlc for "dates". Chrom is sorted, as us Virion, though I'm worried Tharja will eat poor little Donnie. Still waiting for my special someone.... ;)


  • Registered Users Posts: 1,896 ✭✭✭penev10


    Just started this and decided to go for Hard as I reckon after beating all the previous games I should be well able for this. Died 3 times on the first mission :pac:

    Have persevered and found out that teaming up my character with the tank (obviously removing the tank's weapon so he can't rob any of my EXP!) works a treat as it gives me +4 DEF.

    Hard to know what stat to favour at the start though as your character is a mage with a sword and you only find that out after you've picked your stat!


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  • Registered Users Posts: 10,551 ✭✭✭✭OwaynOTT


    'Teach just got tenure'


  • Registered Users Posts: 11,747 ✭✭✭✭wes


    Picked this up on a whim over the weekend. Never played any Fire Emblem games before, but enjoying it so far.


  • Registered Users Posts: 1,896 ✭✭✭penev10


    Surprised there isn't more action on this thread as it seems like loads of people are playing it.

    Just beat Chapter 13. Hard mode requires you to play all the side missions and challenge battles in order to level up. Have 5 units promoted now but will need all those Master Seals as the missions are getting tough and a level 15ish unit can be lost easily at this stage.


  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    penev10 wrote: »
    Surprised there isn't more action on this thread as it seems like loads of people are playing it.

    Just beat Chapter 13. Hard mode requires you to play all the side missions and challenge battles in order to level up. Have 5 units promoted now but will need all those Master Seals as the missions are getting tough and a level 15ish unit can be lost easily at this stage.

    I started playing a lot more lately too. On chapter 11 now. Great game, but I only play it in bed. :p

    Playing on the mode where you lose soldiers if they die. So its pretty much reset if someone dies for me. A lot more fun as I found AI to be a bit of a dumbass. I mostly end up just baiting them one by one and killing them. Its like the whole enemy army is controlled by 20 separate people and each unit is for it self. Defenetly not even near the strategy complexity of Nectaris on Psone.


  • Registered Users Posts: 10,551 ✭✭✭✭OwaynOTT


    Play it on hard, which is really only normal mode, or the even harder option. Also try playing without resetting, as it defeats the purpose of permadeath.


  • Registered Users Posts: 1,896 ✭✭✭penev10


    I started playing a lot more lately too. On chapter 11 now. Great game, but I only play it in bed. :p
    I mostly play it in bed myself!:D Only time I'll get a bit of peace!

    Permadeath is the only way to play. You will end up with a preferred team when you get to the last few levels but will usually have to bring a couple of make-weights whom you can afford to lose. I've only ever let a unit die on the last boss of a FE game because by then who cares!


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,273 Mod ✭✭✭✭Sephiroth_dude


    How many chapters is it? I'm sooooo jealous of ye all :o.


  • Registered Users Posts: 34,813 ✭✭✭✭o1s1n
    Master of the Universe


    Panne and Kellam ftw :pac:

    I have a core squad all varying levels of upgraded classes, although have to admit I've shamefully neglected others. My Pegasus troops are a joke. Only time I use them is to stand on forts so enemies won't spawn.

    I ended up with Panne and Kellam together too. Just thought they seemed like a really odd couple :D


  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    Another advantage of FE. You dont need that ugly, bulky Pad Pro yoke. I really love the estetics on 3DS XL and that thing makes it looks and feel like crap.


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  • Closed Accounts Posts: 613 ✭✭✭Radiosonde


    I see they censored the whole cousins marrying thing. There should be at least one gay couple possible...I thought Virion could marry that gender neutral monk after their initial flirtation...but, no.
    A lot more fun as I found AI to be a bit of a dumbass. I mostly end up just baiting them one by one and killing them. Its like the whole enemy army is controlled by 20 separate people and each unit is for it self. Defenetly not even near the strategy complexity of Nectaris on Psone.

    That's a new one on me. Going on the list.


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