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Photo Realism Sucks

2

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  • Registered Users, Registered Users 2 Posts: 35,063 ✭✭✭✭o1s1n
    Master of the Universe


    I'll go one further and say games with any kind of realistic representation of characters are an abomination. Nobody uses their imagination anymore.

    Nethack is the pinnacle of visuals in game design. Anything more detailed than that is just unnecessary.

    nethack.gif


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    There's a difference between technical skill and artistry, though. I think he's saying a game can have impressive stats and still look terrible. Lots of games have lavishly powerful graphics engines while still looking like muck. I can't count how many games went for a drab tan/grey colour palette despite the impressive technical specs.


  • Registered Users, Registered Users 2 Posts: 35,063 ✭✭✭✭o1s1n
    Master of the Universe


    I am a firm advocate of 'bring back blue skies in gaming' but unfortunately (!) there are still people who enjoy drab, brown games.

    Thankfully there can be room for both.


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    Of course they can , was never mentioned there isnt room for both.


  • Registered Users, Registered Users 2 Posts: 37,302 ✭✭✭✭the_syco


    Sarky wrote: »
    Realistic art is less interesting art. I could probably do up a quick explanatory video with sock puppets dressed as pirates if that'd help any further?
    That would both be photo realistic and not, at teh same time. It'd blow their minds, Jim.

    Blow. Their. Minds.
    Sarky wrote: »
    Unless I do CGI socks. With resolution and texture detail so high you can see the individual threads! Yeah! There'll be no range of emotions my virtual socks can't... emote!
    So, they'd be non-photo realistic then?
    Mr E wrote: »
    As long as the game is fun, who gives a flying you-know-what? :)
    Photo realistic diddies on Princess Daisy, you say? Why, that'd be awesome fun :P


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  • Posts: 0 [Deleted User]


    o1s1n wrote: »
    I'll go one further and say games with any kind of realistic representation of characters are an abomination. Nobody uses their imagination anymore.

    Nethack is the pinnacle of visuals in game design. Anything more detailed than that is just unnecessary.

    nethack.gif

    Far too much detail there. What we need is more text-based games.


  • Registered Users Posts: 1,644 ✭✭✭Asmodean


    I hear this graphics argument time and time again. If I'm being completely honest I couldn't care either way. I've had great times with super realistic looking games such as battlefield / crysis / Heavy rain.

    Then I've also had some of my best gaming experiences with games that look like they could be nearly 20 years old such as to the moon / minecraft.

    To sum it up I have played amazing looking games that have been ****e gameplay wise. I have also played ****e looking games that have been amazing gameplay wise. As others have said, there are a tonne of indie developers out there who are building games based on substance and enjoyability rather than graphics. I just don't see why people can't simply just choose the type of game they'd rather play.


  • Registered Users, Registered Users 2 Posts: 10,746 ✭✭✭✭degrassinoel


    i still have no idea what the fuq this thread is about :D


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    Asmodean wrote: »
    I hear this graphics argument time and time again. If I'm being completely honest I couldn't care either way. I've had great times with super realistic looking games such as battlefield / crysis / Heavy rain.

    Then I've also had some of my best gaming experiences with games that look like they could be nearly 20 years old such as to the moon / minecraft.

    To sum it up I have played amazing looking games that have been ****e gameplay wise. I have also played ****e looking games that have been amazing gameplay wise. As others have said, there are a tonne of indie developers out there who are building games based on substance and enjoyability rather than graphics. I just don't see why people can't simply just choose the type of game they'd rather play.

    objection.jpg

    this is the internet , there is no room for the neutral :pac:


  • Registered Users, Registered Users 2 Posts: 27,645 ✭✭✭✭nesf


    Far too much detail there. What we need is more text-based games.

    There's the some pictures but Depression Quest...

    ss2.jpg


    Whether it's a game or not is a different question.


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  • Registered Users, Registered Users 2 Posts: 7,814 ✭✭✭TPD


    Non-photo-realistic graphics definitely age better. When they work with the limitations of the graphics engines and create a unique style, that style persists. Examples being Okami and WindWaker, off the top of my head.
    Photo-realistic games can look good for a year or two after release, but once the next graphical improvement is widespread they'll look awfully dated by comparison.


  • Registered Users Posts: 59 ✭✭Excedion


    Photo-realism has its place. When its overused its boring though

    Best game I've seen this year was Ni No Kuni. Art style kicked ass and it was a beautiful game. An absolute pleasure to explore


  • Registered Users Posts: 5,177 ✭✭✭nyarlothothep


    It's like imagination is being pushed out by the industry's fixation with technical prowess. It's like that in film and music, everything is so perfect, so streamlined and produced that it's absolutely boring. Videogames are the same. This isn't to say photo realistic art isn't artistic, it's very much so, but it's privileged completely over other types of art. Technique takes over and you just have one type of art mainly that defines the zeitgeist. Just as with music and film; indie, an anti rock genre dominates rock, boring mega budget cg extravaganzas dominate film etc. Just one trend favoured by industry over all others, which doesn't encourage imagination because the plebs arent meant to exercise their imaginations. That's what technical art is all about, a conspiracy to steal your imagination, it does the imagining for you so you dont have to.


  • Registered Users Posts: 6,547 ✭✭✭Agricola


    Graphical improvement is one the main things that keeps me interested in gaming. I can completely understand how gameplay trumps it but Ive personally never been one to play archaic looking games simply because the gameplay is good. Indie stuff, 8/16 bit downloadable games etc do nothing for me. I like immersion and buying into a world, and you need the latest cutting edge engines for that. Just personal taste.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,542 CMod ✭✭✭✭johnny_ultimate


    Agricola wrote: »
    Graphical improvement is one the main things that keeps me interested in gaming. I can completely understand how gameplay trumps it but Ive personally never been one to play archaic looking games simply because the gameplay is good. Indie stuff, 8/16 bit downloadable games etc do nothing for me. I like immersion and buying into a world, and you need the latest cutting edge engines for that. Just personal taste.

    You say 'indie games' as if it's a genre, as opposed to a massively diverse catalogue of games of countless styles, running a whole graphical range from blocky abstraction to feeble-computer destroying realism.

    Personal preference and all, but you've pretty much discounted 80-95% of the greatest games ever made for yourself.


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    It's like imagination is being pushed out by the industry's fixation with technical prowess. It's like that in film and music, everything is so perfect, so streamlined and produced that it's absolutely boring. Videogames are the same.
    Video games have a different agenda to film though. Immersion is a big part of games, it's not necessary for a game to look perfect for it to be immersive but it helps an awful lot.

    I think as time passes realism won't be as important, we'll reach a stage where graphics aren't as important because they'll have gotten to a stage were good graphics are commonplace and easy. Then the only focus will be the advertising campaign.


  • Registered Users Posts: 5,177 ✭✭✭nyarlothothep


    ScumLord wrote: »
    Video games have a different agenda to film though. Immersion is a big part of games, it's not necessary for a game to look perfect for it to be immersive but it helps an awful lot.

    I think as time passes realism won't be as important, we'll reach a stage where graphics aren't as important because they'll have gotten to a stage were good graphics are commonplace and easy. Then the only focus will be the advertising campaign.

    Films are totally immersive, that's the whole point of the cinema, it simulates a lucid dream through the omission of all other sense data, except for the film.


  • Registered Users Posts: 5,177 ✭✭✭nyarlothothep


    Books are immersive too, you read them and after a while, it has a hypnotising effect whereby you ignore everything around you as you are in the world of the book. I would say books and films are more immersive than games!


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    Books are immersive too, you read them and after a while, it has a hypnotising effect whereby you ignore everything around you as you are in the world of the book. I would say books and films are more immersive than games!
    I wouldn't. With games you're in the world created, with books and film you're a spectator.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,542 CMod ✭✭✭✭johnny_ultimate


    ScumLord wrote: »
    I wouldn't. With games you're in the world created, with books and film you're a spectator.

    That's nonsense, absolute nonsense. If more games had worlds as deeply realised and immersive as those of great films and literature, well we'd have a much richer medium.


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  • Registered Users Posts: 5,177 ✭✭✭nyarlothothep


    ScumLord wrote: »
    I wouldn't. With games you're in the world created, with books and film you're a spectator.

    Weirdly enough it's never been that way for me with the exception of a few games. In a book or film you live vicariously through the characters, you identify with them and see things from their perspective. The problem with games is that the characters usually suck and the plots are really boring. Film is like that too but it's easier to digest. In games getting lost or having to complete mundane missions works against immersion because it can mess with the pacing and interest levels. Suddenly the immersion is off.


  • Moderators, Computer Games Moderators, Music Moderators, Regional Midlands Moderators Posts: 24,126 Mod ✭✭✭✭Angron


    Danonino. wrote: »
    JAYSON!?! JAYSON?!? JAYSUUUUN?!?


    (now with more realistic faces)
    SHAAAAAAAAAWN!


  • Registered Users Posts: 5,177 ✭✭✭nyarlothothep


    That's nonsense, absolute nonsense. If more games had worlds as deeply realised and immersive as those of great films and literature, well we'd have a much richer medium.

    When the technology catches up that may one day be possible. When the cost of production comes down so that authoring a game with good graphics etc becomes akin to writing a novel, incredible games may one day be made again. The commercialisation of games, the dictatorship of commitees and pandering to the widest possible audience, these all work against creativity, everything is standardised, anyone with a unique or quirky idea will invariably be squeezed out by consensus opinion based on profit margins. Most of the greatest novels were written by one person. Likewise the best films are made with a unique vision. Total immersion will require brain implants.


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    When the technology catches up that may one day be possible. When the cost of production comes down so that authoring a game with good graphics etc becomes akin to writing a novel, incredible games may one day be made again. The commercialisation of games, the dictatorship of commitees and pandering to the widest possible audience, these all work against creativity, everything is standardised, anyone with a unique or quirky idea will invariably be squeezed out by consensus opinion based on profit margins. Most of the greatest novels were written by one person. Likewise the best films are made with a unique vision. Total immersion will require brain implants.

    there always has been incredible games


  • Registered Users, Registered Users 2 Posts: 35,063 ✭✭✭✭o1s1n
    Master of the Universe


    That's nonsense, absolute nonsense. If more games had worlds as deeply realised and immersive as those of great films and literature, well we'd have a much richer medium.

    Panzer Dragoon Saga? Chrono Trigger? Earthbound? Phantasy Star IV? ALTTP?

    All of those games have given me as much an immersive experience than any film I've watched or book I've read.

    Just wait till you try out my Oculus Rift once it arrives :D


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,542 CMod ✭✭✭✭johnny_ultimate


    o1s1n wrote: »
    Panzer Dragoon Saga? Chrono Trigger? Earthbound? Phantasy Star IV? ALTTP?

    All of those games have given me as much an immersive experience than any film I've watched or book I've read.

    Just wait till you try out my Oculus Rift once it arrives :D

    Notice my use of the word 'more' ;)

    Not to say there aren't dozens of great games out there that have near completely immersed me. But I personally think there's a much larger amount of great films and books. Which, given gaming's comparative infancy, isn't surprising.


  • Registered Users, Registered Users 2 Posts: 35,063 ✭✭✭✭o1s1n
    Master of the Universe


    Thousands of years of writing, 100+ years of moving pictures, versus a few decades of games..not really a fair comparison alright!

    Games and film seem to be going the same direction with regard to quality. Big, blockbuster ventures with absolutely zero artistic or creative merit and then smaller projects with lower budgets but far more heart.


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    I think in terms of story writing for videogames , silent hill 2 gives alot of movies a run for their money


  • Registered Users Posts: 5,177 ✭✭✭nyarlothothep


    there always has been incredible games

    Agreed, but incredible games that are as deep, moving and immersive as the greatest works of film and literature? A game to rival Shakespeare, Tolkien, any random book by a depressed Russian writer, Blade Runner or Pulp Fiction just to name a few? Such a game does not yet exist though one day there will be games like this. It took a while for film to develop as an artform too.


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  • Registered Users, Registered Users 2 Posts: 6,417 ✭✭✭corcaigh07


    Agreed, but incredible games that are as deep, moving and immersive as the greatest works of film and literature? A game to rival Shakespeare, Tolkien, any random book by a depressed Russian writer, Blade Runner or Pulp Fiction just to name a few? Such a game does not yet exist though one day there will be games like this. It took a while for film to develop as an artform too.

    Ico
    Shadow of the Colossus
    Shenmue 1+2
    The Walking Dead Episodes

    I found these games to be more moving and immersive than what you mentioned. But I don't really read books so only comparing to the movies.

    I think games have a big advantage over movies too because it has more time to fully engage you (10 hours average) whereas a movie only has 2-3 hours to do the same. It's the reason a movie based on a book is rarely said to be better than the book.

    As games get more sophisticated as an artform, this advantage may become more telling as games get more immersive.


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