Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

Titanfall

Options
1656668707182

Comments

  • Registered Users Posts: 5,420 ✭✭✭FAILSAFE 00


    M!Ck^ wrote: »
    Doesn't that just distinguish the skillfull and unskillfull?
    Anybody with a good aim can hands down beat the Smart pistol, with carbine / smg for example.

    The smart pistol has a distinguished sound, when I hear it I smile, say to myself there's a noob nearby and go hunting lol


  • Registered Users Posts: 2,791 ✭✭✭2Mad2BeMad


    If their was even a hint of quickscoping in this game, or lobbies full of snipers
    I wouldn't of got it
    that sniping and quick scoping ****e has made cod worse then what it is, would hate too see it happen too this game as well as this is alot more enjoyable


  • Registered Users Posts: 5,732 ✭✭✭Magill


    Benzino wrote: »
    Not always true, you'd be surprised at how poor some people are at aiming. Many a time some person has started shooting me from behind only for me to end up killing them because they aim is shocking.

    Yep exactly... tbh most people that play shooters are terrible anyway at least compared to me. I turn on people quite often and come out ahead. Since the gun is catering to noobs i'd say my chances would be pretty high if he was using any other gun and was in the same position.


  • Posts: 0 Braxton Tiny Jib


    Magill wrote: »
    Yep exactly... tbh most people that play shooters are terrible anyway at least compared to me. I turn on people quite often and come out ahead. Since the gun is catering to noobs i'd say my chances would be pretty high if he was using any other gun and was in the same position.
    What I said :pac:


  • Registered Users Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Magill wrote: »
    Yep exactly... tbh most people that play shooters are terrible anyway at least compared to me. I turn on people quite often and come out ahead. Since the gun is catering to noobs i'd say my chances would be pretty high if he was using any other gun and was in the same position.

    Lol, no shortage of confidence in you. Fair play.


  • Advertisement
  • Registered Users Posts: 12,220 ✭✭✭✭MadYaker


    Nothing like 10 years of CSS to get your flick aiming down :pac:


  • Registered Users Posts: 5,732 ✭✭✭Magill


    MadYaker wrote: »
    Nothing like 10 years of CSS to get your flick aiming down :pac:

    Haha, pretty much... #worth


  • Banned (with Prison Access) Posts: 8,486 ✭✭✭miju


    Hit Gen 10 this morning, have to say took alot longer than I thought it would.


  • Registered Users Posts: 246 ✭✭KIERAN1


    miju wrote: »
    Hit Gen 10 this morning, have to say took alot longer than I thought it would.

    You get any sleep lol.


  • Registered Users Posts: 8,000 ✭✭✭Stone Deaf 4evr


    miju wrote: »
    Hit Gen 10 this morning, have to say took alot longer than I thought it would.

    Fair play, now get some sleep soldier!


  • Advertisement
  • Registered Users Posts: 2,401 ✭✭✭Royal Irish


    Magill wrote: »
    Yep exactly... tbh most people that play shooters are terrible anyway at least compared to me.

    Same here. Most people are terrible at shooters compared to me. I got mad skillz yo :rolleyes:


  • Banned (with Prison Access) Posts: 8,486 ✭✭✭miju


    Fair play, now get some sleep soldier!

    pfft ill sleep when im dead or in the middle of a clan meet up :):)


  • Registered Users Posts: 2,835 ✭✭✭Falthyron


    TeamIRL have a PC Titanfall group going or is it just Xbox?


  • Registered Users Posts: 28,099 ✭✭✭✭TitianGerm


    I hate the plasma rifle. Stupid challenge for Gen 3 :(


  • Banned (with Prison Access) Posts: 8,486 ✭✭✭miju


    Falthyron wrote: »
    TeamIRL have a PC Titanfall group going or is it just Xbox?

    Just a friendly fyi Team IRL is eSports orientated but Im not sure if there's many playing it on PC in IRL clan

    / goes off to check


  • Registered Users Posts: 2,835 ✭✭✭Falthyron


    miju wrote: »
    Just a friendly fyi Team IRL is eSports orientated but Im not sure if there's many playing it on PC in IRL clan

    / goes off to check

    I know, but I reckon I stand a chance of getting a trial at least. 82% wins from over 200 matches and a K/D of 2.7.
    Appreciate you finding out if a few people are playing, thanks! :)


  • Registered Users Posts: 27,322 ✭✭✭✭super_furry


    The Xbox 360 version is out in the wild now, footage is started to emerge and it looks like Bluepoint have done a great job with the conversion. Already have it on the PC but all my friends play on Xbox 360 still and I'm pretty tempted to buy it again so I can group up with them.



  • Registered Users Posts: 28,099 ✭✭✭✭TitianGerm




  • Banned (with Prison Access) Posts: 8,486 ✭✭✭miju


    excellent stuff, private lobbies can only mean one thing :) lots of friend on friend carnage :P:P:P:P


  • Registered Users Posts: 2,133 ✭✭✭GottaGetGatt


    miju wrote: »
    excellent stuff, private lobbies can only mean one thing :) lots of friend on friend carnage :P:P:P:P

    I've been on the receiving end of friend vs friend carnage,it didn't end well.A 5v1 Titan fist fight that I didn't walk away from.


  • Advertisement
  • Banned (with Prison Access) Posts: 8,486 ✭✭✭miju


    .A 5v1 Titan fist fight that I didn't walk away from.

    oh yeah forgot about you getting punched from titan to titan with "awwww for ****s sake lads"

    least now it can be even on both sides


  • Registered Users Posts: 3,803 ✭✭✭Benzino


    Bah, I was hoping to get the Gooser challenge before they updated it, only started gen 5 on Tuesday.


  • Registered Users Posts: 2,133 ✭✭✭GottaGetGatt


    miju wrote: »
    oh yeah forgot about you getting punched from titan to titan with "awwww for ****s sake lads"

    least now it can be even on both sides

    Wouldn't mind some LTS tonight,it's being too long.


  • Banned (with Prison Access) Posts: 8,486 ✭✭✭miju


    Benzino wrote: »
    Bah, I was hoping to get the Gooser challenge before they updated it, only started gen 5 on Tuesday.

    I think alot of people view Respawns utter nerfing of it as a bad thing going by Reddit. But change it they did :p
    Wouldn't mind some LTS tonight,it's being too long.

    I'm up for that, bit of Forza then Titanfall or vice versa


  • Registered Users Posts: 3,803 ✭✭✭Benzino


    miju wrote: »
    I think alot of people view Respawns utter nerfing of it as a bad thing going by Reddit. But change it they did :p

    I'd agree, it's a very frustrating challenge, but changing it from 50 to 5 is a bit ridiculous. I think halving it would have been enough, you'd get 5 gooser kills in 5 matches easily enough if you set out only to get gooser kills.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    It does seem a tad extreme to change it by that much, they must've used some sort of number crunching to make a decision like that or maybe the original spec had a typo and it was always meant to be 5? :p

    20 would've been a nice challenging and round number and still a significant drop from the 50 I think.

    Looking forward to getting a team of Boardsies together some evening to go stahmpy stahmpy on people's heads :D


  • Registered Users Posts: 66 ✭✭DracusWlf


    Hi Guys,
    Add me add me in :) haha
    I am on Xbox One. :)


  • Banned (with Prison Access) Posts: 8,486 ✭✭✭miju


    DracusWlf wrote: »
    Hi Guys,
    Add me add me in :) haha
    I am on Xbox One. :)

    add my gamer tag miju irl and you will come across rest of us.


  • Registered Users Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Patch notes, looks good for hardpoint, going to reward more aggressive play, interesting that the amped kraber is now effectively an anti titanweapon



    New update for Titanfall coming later today; brings Private Matches, gooser update, and more
    April 10, 2014 at 1:50 pm
    ShareTweet+ 1Mail
    Respawn has announced that a new update for Titanfall will be coming later today. This update will bring Private matches for players to play games on their own 6v6 battle, and the gooser challenge update.

    Update coming later today with private matches, gooser update, etc. We’ll post lots of info on it as it rolls out.

    — Respawn (@Respawn) April 10, 2014

    TITANFALL PATCH UPDATE
    4/10/2014 Patch Update Details

    NEW FEATURES (All Platforms)

    Private Match (beta) – This is the first public test of our new Private Match mode. This gives you a way to organize matches with and against your friends, for casual or tournament play. Some features are unfinished or not yet implemented, and we welcome your feedback. A few highlights:

    • Private Match supports 2 to 12 players, with 1 to 6 players on each team.
    • You can start a new Private Match lobby by choosing it on the main selection screen (alongside Campaign, MP, and Training). Invite your friends in or have them join you at any time.
    • Choose any of the game’s maps or modes (CTF, Pilot Hunter, etc.) to play in.
    • Choose which team you’re on.
    • There is no XP gain, challenge progress, or achievement unlocking while in a Private Match. For this beta, the Last Game Summary screen will display what you would have earned in normal play outside of Private Match, but be aware that this progress will not be recorded to your lifetime total.
    • For this beta, there is no concept of a “lobby leader”; any player can change game options in the lobby or start/stop the match countdown.
    • All Private Match games are still played on dedicated servers via Xbox Live Cloud Compute, just like normal matches.
    • New options like round time, score limits, and much more will come in future updates.

    Party Colors – Your party members and their titans now show up on the mini-map with green colors, instead of the normal blue colors that other friendlies use. Their names are also drawn in green on your HUD, the obituary text, and in the pre-game lobby. This helps you figure out where your friends are and what they’re up to, especially in the heat of combat.

    Auto-Titan Color in Obituary – Your auto-titan’s name now shows up in the obituary with the gold color that your own name does. Previously it had the same blue color as any other friendly. This makes it easier to keep tabs on how your titan is doing.

    Removed Wall-hack Exploit – PC cheaters were able to modify their local configuration files to enable a sort of wall-hack cheat using legit game code. We’ve closed the exploit that they were using.

    Menu Changes – “Play Multiplayer” is now the default (top) option on the private lobby menu, if you’ve completed both the IMC and Militia campaigns. It has also been renamed from “Play Classic”, since the term “classic”, which we used internally, proved to be confusing to some players.

    Game Version on Main Menu – The main menu now displays the game’s version in the bottom-left corner. Now you don’t have to wonder if you really do have the latest version of the game, and we can use that to double-check things if support is helping you troubleshoot issues.

    NEW FEATURES (Xbox One)

    Party App Shortcut in Menus – Added a shortcut on all menus that opens the Xbox One’s “Party” app by pressing Left Trigger on the controller, similar to the existing Right Trigger shortcut that invites friends. You can then press ‘B’ to close it when you’re done, or leave it up. (This is much easier than the manual method of going to the Home screen, opening “My games & apps”, selecting Apps, scrolling a few screens over to the “Party” app, and opening it.)

    GAME BALANCE CHANGES

    The Gooser Challenge – Based on recent feedback from fans of the game, the Gen 5 challenge requirement ‘Gooser’, requiring players to kill 50 ejecting pilots, will be reduced to 5 total. We had a couple of design goals for Regeneration. One was to give players a structured way to discover and experience ways of playing the game they might not have otherwise tried on their own. The second was to recognize players’ mastery of various skills, going beyond just ‘time played’. We went a bit too far with this challenge, especially considering the unique conditions that have to be met just to have the opportunity to get a kill on an ejecting Pilot. We understand some players have already completed the challenge, or have already earned more than the new requirement so we will be internally noting those players so we can recognize their accomplishments in a future game update.

    40mm magazine capacity for default and Extended Mag – The default magazine size was making the 40mm too powerful. It is intended to be the only weapon that can take a Titan down without reloading, if used skillfully. However, 20 rounds per magazine were proving to be too high and overly tolerant of indiscriminate fire. We’ve reduced it to 12 rounds per magazine, which still allows players to take a Titan down without reloading, but helps balance it out against other Titan weapons. The extended mag has also been dropped from 25 to 16, with the same design principles applying to this change.

    Titan Quad Rocket mag size change – During development, there was a time when the Quad Rocket was too powerful. We made a lot of changes to pull it back before shipping (lessened the screen shake impact, lessened the duration of the first person impact FX, lowered the magazine size, pulled the damage back, etc.) It currently can struggle against other Titan weapons and going back to the 5/6 (default/extended mag) magazine sizes helps balance the weapon and allows players to miss a few shots and still be effective. It was 4/5, now its 5/6.

    Titan Quad Rocket damage vs Titan shields – It was taking too long to drop a Titans shields with the Quad Rocket (5 shots). This meant you had to reload before you could even drop an enemy Titan’s shields. This was the only Titan weapon that had this issue. We’ve now upped the damage against Titan shields so that it can drop a shield with 4 shots. Combined with the increased mag size, this damage increase effectively gives you one more volley in the mag to deal serious direct hull damage.

    Titan Quad Rocket ‘Rapid Fire’ Mod’s mag size change – We upped the magazine size for the Quad Rocket’s Rapid Fire Mod to help it compete with the changes made to the extended magazine (from 5 to 6). The Rapid Fire Mod’s magazine size is going up from 16 to 18.

    Amped Kraber Titan damage change – We upped the damage that the Amped Kraber Burn Card does to Titans. It is now the only significantly effective “small arms” weapon against Titans. Note that this only applies to the Amped version of the Kraber. The damage goes up from 100 to 800. We added this to give the Kraber Burn Card a little bit more character, as well as to give you something to shoot if you have a hard time hitting those little Pilots with the Kraber. So snipe away at those Titans…before they kill you!

    Hardpoint Domination scoring changes – We wanted to reward and encourage players to go out and capture enemy hardpoints. As important as defending a hardpoint is, capturing them is more important and a tougher task, generally speaking. We did not want to completely remove points for defending, but attacking players were getting too little credit for their efforts. Here is a breakdown of the changes:
    • Capturing a hardpoint from 150 to 250
    • Assisting in capturing a hardpoint from 75 to 100
    • Neutralizing a hardpoint from 50 to 150
    • Assisting in neutralizing a hardpoint from 25 to 75
    • Killing a player inside an enemy hardpoint from outside (nearby) from 75 to 50
    • Killing a player inside an enemy hardpoint from outside (far) from 75 to 50
    • Killing a player inside an enemy hardpoint from inside the hardpoint from 75 to 50
    • Killing an NPC inside an enemy hardpoint from inside the hardpoint from 25 to 10
    • Killing a player outside of a friendly hardpoint whilst inside of a hardpoint from 75 to 50
    • Killing a player inside of a friendly hardpoint whilst inside of a hardpoint from 75 to 50
    • Killing an NPC outside of a friendly hardpoint whilst inside of a hardpoint from 25 to 10
    • Killing an NPC inside of a friendly hardpoint whilst inside of a hardpoint from 25 to 10
    • Defending a hardpoint now goes from 75 to 25

    CTF scoring changes – We wanted to make sure the big payoff in CTF came from capturing the flag. Killing the carrier and then returning the flag was worth 400 points (combined), while capturing the flag was worth 500 points in comparison. These changes are meant to reward players who capture the flag a bit more than those who kill the carrier and return the flag. Defense is still a very important aspect of CTF so we wanted to make sure to keep defending points high enough to still encourage playing defense. Here is a breakdown of the changes:
    • Capturing a flag from 500 to 400
    • Returning the flag from 250 to 100
    • Killing the flag carrier from 150 to 100

    BUG FIXES (All Platforms)

    • Fixed an issue where a Titan firing ordnance would not show on the minimap correctly.
    • Fixed a rare bug with Pilot health pools that would make them virtually invincible.
    • Fixed rare cases where Titans could be called in through solid geometry.
    • Titan shields now protect friendly rodeo players from explosion damage (such as from an Arc Cannon).
    • Fixed a case where a Pilot could embark a Titan through walls.
    • Spitfire LMG and XO-16 firing sounds will no longer sometimes cut off before the gun is finished firing.
    • The Archer now locks onto the top of a heavy turret rather than the base of the turret.
    • The Archer’s rockets now home in on Titans correctly when those targets are kneeling.
    • Fixed shadows incorrectly shimmering on a particular area of Lagoon.
    • Fixed Satchel Charges and Particle Walls causing pilots to permanently rodeo other pilots.
    • Fixed certain characters not rendering properly in French and other languages.
    • Fixed an issue where “Initializing…” would be displayed if a server wasn’t found.
    • Fixed being unable to scroll to the top of the datacenter list after scrolling down.
    • Greatly reduced the bandwidth used when connecting to a server. People who previously could not progress past the load-screen when connecting to servers should be able to play now.
    • Grunts now show up on the minimap when they shoot.

    BUG FIXES (PC)

    • Fixed issues with Asian fonts.
    • ‘-nojoy’ command-line parameter now disables gamepad input.
    • All anti-aliasing modes should now properly be displayed in the video settings menu.
    • Fixed graphics corruption and some GPU underutilization for SLI and Crossfire configurations.
    • Fixed a crash in the options menu when toggling between Low and Medium shadows.
    • Mouse buttons can now be used for voice chat in lobbies.
    • Titanfall will no longer override your Windows microphone volume setting when it is launched.
    • Fixed the Smart Pistol reticle so it scales properly based on the Field of View setting.
    • Fixed crashes on machines with 32 or more cores.

    BUG FIXES (Xbox One)

    • Fixed a rare full-screen blue/red flash.
    • Audio should no longer overlap after going to the Xbox dashboard and back into Titanfall.
    • Fixed a crash when saying “Xbox go back” on certain menus.


  • Advertisement
  • Registered Users Posts: 3,803 ✭✭✭Benzino


    I guess it's going online soon as all the servers are down on the PC


Advertisement