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Everquest Next

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  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    Anyone caved in for it? I would love to some boardsies opinion. Looks cool.

    I just love games where you can DIG DEEP! :pac:


  • Registered Users Posts: 3,405 ✭✭✭Lone Stone


    I went to cave but couldnt log in, make us a video humanji !!!


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    To be honest, you're better off watching other peoples videos. 20 minutes of me swearing at my computer because I don't know what I'm doing wouldn't make for good viewing.


  • Moderators, Computer Games Moderators Posts: 14,711 Mod ✭✭✭✭Dcully


    Watched some streams and it looks like a lot of fun.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,317 CMod ✭✭✭✭Nody


    Dcully wrote: »
    Watched some streams and it looks like a lot of fun.
    Only played a few hours but I like it so far; I really REALLY want to do a dungeon maze but I'm not sure how well that will work out due to limited space you can claim (and hence build on).


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  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    Yeah, the size of each claim is a little awkward, especially when you see the huge "no build zone" around them. I also lost all my work when their servers went tits up. I knew that there'd be several intentional and unintentional wipes as they go along, but considering the amount of resource gathering you've to go through, it's quite a pain.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,317 CMod ✭✭✭✭Nody


    humanji wrote: »
    Yeah, the size of each claim is a little awkward, especially when you see the huge "no build zone" around them. I also lost all my work when their servers went tits up. I knew that there'd be several intentional and unintentional wipes as they go along, but considering the amount of resource gathering you've to go through, it's quite a pain.
    I'd prefer if they could simply give us the option to build a portal to our own plot instead and have only a small house/area and then a big area for us alone to build in (with limited locked off access etc. as we see fit). That way you could design great houses and sceneries to sell while having plenty of space with out risking upsetting someone's else plans.


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    Yeah, that'd be good. But sure they're still tinkering with it, so there's still time for them to make a few changes. I wouldn't expect anything too drastic, though. Do you know if there's an ability to make a cylinder shape at all? I've only toyed with the basic shapes at the moment and realised how useful that would be. Haven't seen anything about it being unlockable later.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,317 CMod ✭✭✭✭Nody


    humanji wrote: »
    Yeah, that'd be good. But sure they're still tinkering with it, so there's still time for them to make a few changes. I wouldn't expect anything too drastic, though. Do you know if there's an ability to make a cylinder shape at all? I've only toyed with the basic shapes at the moment and realised how useful that would be. Haven't seen anything about it being unlockable later.
    I've not seen it but I'd very surprised if it would not be included in some form.


  • Moderators, Computer Games Moderators Posts: 14,711 Mod ✭✭✭✭Dcully


    Even though i havent played yet ,based only on what ive seen on videos and streams this game has massive potential.
    My only worry is the claim size, i hope its not sim city being actually sim town allover again.
    Fingers crossed as things progress this will change, are there any plans for the ability to play in single player mode or offline?


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  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,317 CMod ✭✭✭✭Nody


    FSG (Force Strategy Gaming) has put out an excellent series of videos for people wanting to know what can be done/get started as the Alpha is a tad limited in information (sorry in advance for all the videos :P ).

    Introduction to EQN Landmark


    Starting out in EQN (how to craft your basic tools, moving around etc.)


    Moar crafting! Goes through the more advanced tools and stations


    The basics of the building tools


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    Excellent videos there. The developers could do with adding something like that to the tutorial videos already there (the current ones don't really help).


  • Moderators, Computer Games Moderators Posts: 14,711 Mod ✭✭✭✭Dcully


    I watched Force stream lastnight while the wife was watching garbage on the tv,it gets better the more i see of it.


  • Registered Users Posts: 2,315 ✭✭✭Big Knox


    What's the deal. Is it strictly a crafting MMO?


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,317 CMod ✭✭✭✭Nody


    Big Knox wrote: »
    What's the deal. Is it strictly a crafting MMO?
    Currently; but they are going to be adding in enemies etc. as they develop the engine. It's the sand box dev tool for Everquest Next which is due out this or next year basically which will be a "normal" MMO.


  • Registered Users Posts: 3,405 ✭✭✭Lone Stone


    Just got landmark there, woo i caved perhaps i shall make some video's as i do love to build things.


  • Registered Users Posts: 3,405 ✭✭✭Lone Stone


    Fairly cool so far might start doing some lets play type of videos.



  • Moderators, Computer Games Moderators Posts: 14,711 Mod ✭✭✭✭Dcully


    @ Lone Stone, do you find the claim size to be too small?
    Watching streams and videos that was my biggest gripe.

    Also for your future videos you could boost your mic volume a tad :)


  • Registered Users Posts: 3,405 ✭✭✭Lone Stone


    Yea coming from mine craft say, where i usually build gigantic structures it seems small at first, but its decent so far i dont feel confined to a small space, its early days so i wouldnt be surprised if they add some way to increase its size.

    Il make a video when i built some thing might give an idea of scale a bit better.

    Yea sorry about the volume oops, first time making this kind of video and using shadow play.


  • Registered Users Posts: 3,405 ✭✭✭Lone Stone


    Sounds goes a bit wonky at some point but only a few seconds.



    edit

    i had some sound issues turned out it was just my default recording resolution was set to screen which seems to lagg it up.
    Fixed that and new videos shall have no sound errors.

    Also here is a road map post from the forums some great updates ahead.
    Phase One includes:
    Better Communication

    Claim Ratings : Bragging is fun. Getting comments and ratings from people that stop by your claim can also be fun. Having ratings lets us also add leaderboards and let the best of the creators in our community begin to surface. They’re also critical for our Player Studio presentation later on.
    Chat: We’ll be improving chat with better channels, customized tabs, and more. Why? Because if you can’t communicate easily, you might as well be playing a single-player game.
    ----We’re also adding the ability to add links in chat so that you can designate a waypoint on the map and have it show up in chat for other people to click and see.
    Key configs: Yes, you need to be able to customize your key mappings. Duh, right? It’s coming.
    Voice over Internet : Yes, many folks use Teamspeak servers (or whatever is the flavor of the month). But not everyone has a server to join, and we’ve found that forcing people to use external voice servers often fragments the community severely. So that’s getting added also.

    Socialization

    Groups & Group Harvesting Bonus: Right now, when you harvest, it’s a race for those resources against other people. It’s almost a PvP-ish kind of feeling. We don’t want that. So the systems are changing so that it’s advantageous to group together when harvesting.
    We’re also allowing groups so it’s easy to have a private chat channel and see each other on the map.
    Friends: Self-explanatory, but you need a way to see who is online from the folks you know, as well as to be able to find their claims and see them on the map.
    Twitch/Facebook/Twitter: Some of you will want to brag. Some of you want to stream. And to be honest, the more you folks do that, the bigger the game can become. So we’re trying to make it easy for you.

    Moving around the world

    In general, the dev team does not want to turn the game into “instant travel”. However, a large part of the game is oriented around being able to drop by and see someone’s claim and buildout. So we’re carefully adding some quick-travel options to make quick visits less onerous, but at the same time still encouraging exploration through the world so you get accidental discoveries as you go.

    Plus, keep in mind that you’ll be digging deep now. Walking all the way back uphill to return to your claim may not be the joyous experience you think it might be. ;)

    It’s almost certain that most of these options will be somewhat limited in usage by requiring either crafting of an item or requiring a certain amount of time to expire before reuse.

    Teleport to Claim
    Teleport to Hub
    Teleport to Friend

    Better Building

    Unified Tools : We have way too many different ways to rotate, translate, and scale things. There should be a single system across all tools so that you can manipulate them all in the same ways, and those ways should be intuitive and easy to use.
    New Smoothing Tool : The current smoothing tool is very powerful. It’s also persnickety and it requires non-intuitive things like “air buffers” around a column to smooth it properly. We can make it better, so we’re doing that.
    Claim Permissions: Building by yourself is fun. Building something grandiose with other players is even more so. Permissions allow you to cooperate together on your claims.

    More Space

    Caves : The surface world is cool, but it’s only the top layer of what we promised. So caves are coming. Lots of spaces to mine through and explore. Why add them now? Because the resource tiers are *supposed* to be spread down through the crust of the world, not segregated on separate islands and spawning on the surface. You’re not playing the intended game yet, and we need to move the game closer to the real end-goal now.
    Attached Claims: You’ll first be able to add a new claim onto any existing one (whether to the side, above, or below). This will be the first time we let you have more space to build.
    Additional Claims : After Attached Claims are working well, and we have more server hardware in place, we’ll also be letting you establish more claims in different locations. It’s coming!
    Claim Upkeep : Empty and abandoned claims are not cool. So we’re introducing Upkeep which is basically a small amount of in-game coin you have to spend to keep your claim from being repossessed into the world and made available to other players. (NOTE: If you don’t pay your upkeep all you lose is your spot in the world. All your resources, props, crafted items, etc., are saved in your inventory and your buildout is templatized and saved for you.

    Phase Two

    Phase Two is scheduled to be done the in the four weeks AFTER Phase One is complete. And it includes some really big systems that will have huge impact on the game.

    NOTE: These systems are being developed during Phase One. You just won’t *see* them until Phase Two because they’re too big to finish and test before March.

    Socialization

    Guilds: Bigger than a friends list, but essentially fulfilling the same role on a bigger scale. But now with a cool title and a few other perks.
    SOEMote: You knew it was coming! We’re adding this in now because Landmark is a beautiful stage for the folks that like to roleplay or machinma. SOEmote will be hugely useful for them. (And don’t forget the voice shifting tech so you don’t have to sound like you on VoiP!)
    New Naming mechanism with account handle: Now you can be any name you want. No longer do we require unique names for your character. (No name reservations!)
    Player Studio: You can finally submit your templates to the Player Studio (part of the overall Marketplace). This means that your creativity and work on your claims can be turned into real cash…if other players will buy your creations. This system is extremely interesting and will merit its own document soon because it’s heavy on socialization elements. It’s going to be fun.

    Ley Lines & Movement

    Think of these as mini-hubs on the Islands. They let you micro-jump between ley line positions, and then explore the area from that hub. (You still have to go to the main hub to transfer between islands and worlds.) There are several advantages to this, not all related to ease of travel. (For example: Real estate around these micro-hubs is more desirable, adding yet another type of claim to seek out.)
    Ley Line use will require in-game coin or resources.
    New movement methods: Methods of gliding, flying, etc. will be added to the game via items that you can craft and find.

    Risk & Danger

    Health: Yup…you can die now. But you can actually increase your health by finding increase items while adventuring through the world.
    Death Penalty: Yes, death will have teeth. Try not to die.
    Revive: Standing up after you fall down is always useful.
    Graveyards: When you die, you’ll need a place to respawn unless you Revive.
    BASIC combat: This is the first of many steps that will lead us to the eventual combat style we want. This first step is extremely basic as we prototype systems. But things will try to kill you.
    Buffs: If you can die, there need to be ways to avoid that damage and death. You’ll be able to craft (or find) various mechanisms to make yourself tougher.

    NOTE: For both combat and buffs, your combat abilities and defenses will all be tied to items and potions, so there will be much item and crafting progression involved in getting ready for those things. Future rollouts beyond this initial offering will make the whole system more robust and do so pretty rapidly.

    New things to do

    Plant harvesting: Expect great things. ‘Nuff said for now.
    Tree harvesting revamp: Again…great…things. More details as we get closer.
    Water: The likely progression of water coming into the game will be:
    Oceans: These are static bodies of water surrounding the islands. When oceans show up, we can start doing interesting things with our coastlines and real estate choices will be a lot more interesting.
    Lakes: Lakes are different than oceans because they can appear at many altitudes. They are still static bodies of water, but again, they add more desirable real estate choices for claims.
    Running (dynamic) water: This is the piece that will come in last. This is the rivers and waterfalls that everyone wants. It adds more real estate choices, but it also creates a lot of gameplay as you folks can start diverting water to do all kinds of interesting things on your claims.
    NOTE: The dynamic nature of water is a big system that still has a lot of R&D to overcome before we can be absolutely certain of when it will arrive. We’ll keep you informed as we progress.
    Journal: There’s a lot to keep track of in this game. All the crafting choices, your resources, and we’re going to be adding a lot more achievements (see below). When we do that, you need a mechanism to keep it all straight and to help you organize what *you* want to do. The Journal is a cool interface designed to let you do just that.
    Achievements: Achievements are the “quest-like” equivalent within Landmark. There’s a ton of things to collect and do in the world, and the achievements system allows you to be recognized for that effort, as well as hinting at what you can do to become more powerful or capable.
    Salvage: Remember all those picks you discarded on your way to Rubicite and beyond? Well…you can reclaim part of those resources now. You can also “remake” a crafting result so that you don’t have to be quite as disappointed that your brand new axe you finally got to make is “Inferior”.
    Treasure Chests: This is a generic term to represent loot and surprises that you can find as you explore through the caves system below ground.
    Unlocking recipes: Right now, all recipes are available at crafting tables as soon as you make them. When this system goes into the game, you’ll need to find those recipes before you can make them at the crafting tables.
    Claim Chests: More storage! Your vault is stuffed to the gills and you’re carrying as much as you can on your back. Time to make chests! You’ll be able to craft chests and store them on various claims as supplemental storage.


    Phase Three – Everything after Phase Two

    There are a LOT more systems to come after March. All the huge stuff like PvP, advanced combat, better AI, interesting physics features, plus a whole host of “possibles” and “must haves” that we’ll narrow in on as we get more of Phase 1 & 2 complete.

    However, we’ll update the roadmap as we finish each of the Phases we list above, so you’ll always know what’s coming and when.

    In Summary

    Hopefully, this TL; DR roadmap has helped set your expectations as to what you can expect to see in the game soon, as well as giving you an overview of what the game will become so that your suggestions can be more in tune with what we’re planning already.

    Once again, THANK YOU for participating in Alpha, and thank you for your opinions. This process has been amazing to us (the dev team) already and we think it’s going to grow into something even better as time goes on! Please let us know what you think on the forums!

    ~Dave Georgeson, Director of Development

    Link


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  • Registered Users Posts: 1,444 ✭✭✭Dohnny Jepp


    Hi guys. I'm very tempted to buy the landmark founders pack, but I'm so confused...

    Is landmark and Next going to be integrated together come beta?
    Do the items I get with the landmark founders pack stay with you into next?
    Is the founders pack paying for early access only and I will need to re-buy the game on it's release. Or is the founders pack the game and early access.

    No game has every confused me like this one.


  • Registered Users Posts: 161 ✭✭Andy Gravity


    Hi guys. I'm very tempted to buy the landmark founders pack, but I'm so confused...

    Is landmark and Next going to be integrated together come beta?
    Do the items I get with the landmark founders pack stay with you into next?
    Is the founders pack paying for early access only and I will need to re-buy the game on it's release. Or is the founders pack the game and early access.

    No game has every confused me like this one.

    A landmark founders pack will get you into aplha/beta acess depending on the pack you buy, you will also have access once it's live, no need to re-buy.

    Landmark and Next are 2 seperate things really.

    You may see some creations from Landmark show up in Next but that's if as far as I know. Landmark is/will be a game based around player creations but Next will be a fully fledged mmo.


  • Registered Users Posts: 1,444 ✭✭✭Dohnny Jepp


    A landmark founders pack will get you into aplha/beta acess depending on the pack you buy, you will also have access once it's live, no need to re-buy.

    Landmark and Next are 2 seperate things really.

    You may see some creations from Landmark show up in Next but that's if as far as I know. Landmark is/will be a game based around player creations but Next will be a fully fledged mmo.

    Oh I see, so anything achieved in Landmark has no effect on next?

    That is a little disappointing!


  • Registered Users Posts: 3,405 ✭✭✭Lone Stone


    They are going to be two separate games, but you can get things created in landmark in eq next through the player store ! Basically what they are doing is EQ next will be the classic mmorpg while landmark is will be the same style of game but more sand boxy mixing in the world builder genre like mine craft, and i get a feeling its going to be the best thing ever !

    I dont think its entirely clear at the moment if you have to buy them both separately i doubt it, and i doubt they would restrict ever quest next beta's to people who have landmark that would be a bit of a PR no no i reckon.

    I made some vids Link

    Just thought i should mention it is a 64bit operating system game, so if you have 32bit tiz not going to work.


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    I have two beta keys to give away to whoever would like one. In the interest of fairness, I thought the best way might be for anyone interested to post here and tomorrow morning (about 9:00am, after I've had my coffee) I'll pick two names out of a hat (assuming there's more than two people interested and I find a hat.

    I thought that might be a bit fairer than just giving them to the first two who stumble upon this post.

    The actual beta started last night, but I haven't had a chance to play around with this in a couple of weeks, so hopefully any teething problems are sorted now and it's running smoothly.


  • Registered Users Posts: 1,444 ✭✭✭Dohnny Jepp


    I'll take one if its going, however I have just purchased ESO, so if two others are looking for them, I'll happily step aside.


  • Registered Users Posts: 6,984 ✭✭✭Venom


    I wouldn't mind a beta key to check this out :)


  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    There were no takers when I offered so they're still free. I've PM'd you both now.


  • Registered Users Posts: 3,784 ✭✭✭froog


    i'd kinda lost interest in this due to the painfully slow development and complete lack of updates, but looking even worse now;

    http://www.eurogamer.net/articles/2015-02-11-daybreak-game-company-formerly-soe-lays-off-several-staffers


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  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,317 CMod ✭✭✭✭Nody


    froog wrote: »
    i'd kinda lost interest in this due to the painfully slow development and complete lack of updates, but looking even worse now;

    http://www.eurogamer.net/articles/2015-02-11-daybreak-game-company-formerly-soe-lays-off-several-staffers
    Or better; there's a post by one of the PS2 Devs that you can find here which points out the fact that the numbers previously did not add up (i.e. SoE was making a loss) but now they are balanced and there's a future for the games. In general I found all their developments to be very slow in the last two years so I hope this will help focus and get the stuff coming out faster again.


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