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Calling all Zombie hunters!

  • 12-08-2013 12:39am
    #1
    Registered Users, Registered Users 2 Posts: 833 ✭✭✭


    Time to choose...

    1. A Lone zombie, dead of night in a house with a flashlight and a blunt weapon.
    REWARD: Safe house for the night.

    2. 5 zombies in the open with a handgun.
    REWARD: Vehicle with fuel, food and medicine.

    3. 20 zombies in the distance with a sniper rifle. (but with no fence for defense).
    REWARD: Farm with supplies a plenty and a wind turbine.

    4. 100 zombies with a minigun, 10 grenades, and 4 SPAS-12's all locked and loaded. (not sure if there is a tripod mount for the minigun, but i'll allow it)
    REWARD: The Town is yours to plunder.

    Standard shuffling zombies, though still not for the faint of heart, if any of them survived.

    I would choose no. 3, as having never shot a sniper rifle i can only assume it is simple, especially reloading. :D

    Weapons are as non-negotiable as the rewards.


«1

Comments

  • Registered Users Posts: 762 ✭✭✭jebus84


    im leaning towards 4,mini gun might wipe out over half and ive a good throw I might wipe them all out with ammo to spare,wouldnt touch the sniper rifle on a windy day ya could be ****ed and youd need all head shots


  • Registered Users, Registered Users 2 Posts: 10,752 ✭✭✭✭degrassinoel


    playing it safe, 1. for me :)


  • Registered Users, Registered Users 2 Posts: 7,934 ✭✭✭Renegade Mechanic


    Interesting! Im inclined to go for two. Never know, I might come across an empty town 200 miles away!


  • Registered Users, Registered Users 2 Posts: 15,640 ✭✭✭✭Witcher


    What's the distance for number 3?


  • Registered Users, Registered Users 2 Posts: 5,477 ✭✭✭Hootanany


    No 3 bolt action or clip?


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  • Registered Users Posts: 783 ✭✭✭Kromdar


    2. handgun would have 7-15 rounds depending. lure them into a line and point blank their heads.
    maybe 1. at a push.

    reasons against others:
    1. - i'm not confident in my blunt weapon skills, there may be splatter, unnecessary risk to self when you could just outrun it. arguably if its a 2 storey house, you could lure it up stairs, kick it back down the stairs and finish it with the blunt.

    3. i know from games at least that the closer they get the more you panic fire. also a sniper is noisy, and depending on reload [biggest sniper mag is 10-20 shots] they may outrun ya before you pick them all off. calibre also, too small you need a headshot [.223], too big and you're gonna break an arm [.50]

    4. i dont know how to operate a minigun effectively, or even a spas-12. it would be pretty bad if they overrun the emplacement, leaving you to carry 4 SPAS @ 4.5kg [thats 20 kilos or a decent sized CRT-TV] worth of guns. ideally, i'd pump the 3 remaining guns empty and just take the shells. also, you screw up throwing a grenade and zombies will be the least of your worries. oh and 10 grenades is another 4-6kg, not much but meh.


  • Registered Users Posts: 680 ✭✭✭AllthingsCP


    Time to choose...

    1. A Lone zombie, dead of night in a house with a flashlight and a blunt weapon.
    REWARD: Safe house for the night.

    2. 5 zombies in the open with a handgun.
    REWARD: Vehicle with fuel, food and medicine.

    3. 20 zombies in the distance with a sniper rifle. (but with no fence for defense).
    REWARD: Farm with supplies a plenty and a wind turbine.

    4. 100 zombies with a minigun, 10 grenades, and 4 SPAS-12's all locked and loaded. (not sure if there is a tripod mount for the minigun, but i'll allow it)
    REWARD: The Town is yours to plunder.

    Standard shuffling zombies, though still not for the faint of heart, if any of them survived.

    I would choose no. 3, as having never shot a sniper rifle i can only assume it is simple, especially reloading. :D

    Weapons are as non-negotiable as the rewards.

    No] 1. Play it safe, Maybe able to spend more then a night if its a good location.


  • Closed Accounts Posts: 5,824 ✭✭✭RoyalMarine


    I'd take #4, but I'd personally prefer the blunt weapon instead of all the fancy stuff.

    Take them down 1 at a time, pure stealth.


  • Registered Users, Registered Users 2 Posts: 833 ✭✭✭southcentralts


    Blay wrote: »
    What's the distance for number 3?

    1000 yd's if your confidence is high, I would go at about 550 yd's, and patiently pick them off over the whole day, they would be more likely to charge at someone firing 1-2 shots a minute, than 2-3 shots per hour, and there is a good likelihood they will get the direction wrong. I would be doubtful of a zombies spatial awareness, but that is a whole other thread for another day.

    The wind turbine is the ultimate prize, then it is time to grab your minigun and head to gamestop for a few zombie games:cool:.
    Hootanany wrote: »
    No 3 bolt action or clip?

    whichever you feel comfortable with.

    Though good luck finding this
    images?q=tbn:ANd9GcSqsfeVsCdDsUkc3ZUVP0dDxvI9bqfjWq66ymbTrc7Wj_DXfaROYg

    Suppressed sniper rifle would be awesome for ZA but probably best to avoid the IR scope.


  • Registered Users, Registered Users 2 Posts: 833 ✭✭✭southcentralts


    I'd take #4, but I'd personally prefer the blunt weapon instead of all the fancy stuff.

    Take them down 1 at a time, pure stealth.

    Another The Last of Us master, seems good in theory though if you get spotted in any of the first 90, you are in real trouble, and I doubt there would be a playstation left in the country if there was a level with 100 stealth kills. I now really want to play that level:(.


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  • Registered Users, Registered Users 2 Posts: 709 ✭✭✭bushball


    where would you be for no. 4 like would you be in a middle of a street and zombies streaming in from the front or a house?


  • Registered Users, Registered Users 2 Posts: 833 ✭✭✭southcentralts


    bushball wrote: »
    where would you be for no. 4 like would you be in a middle of a street and zombies streaming in from the front or a house?

    A small town or big Village. With only 100 zombie inhabitants, Zombieville lies in a valley surrounded by difficult terrain. The virus was allowed in through the misguided trust of the towns leadership toward refugees from the city. When will people learn that a 2 day quarantine is the only defense against the zombie virus.


  • Registered Users Posts: 762 ✭✭✭jebus84


    are the zombies coming from all directions out of interest having an argument with a friend


  • Registered Users, Registered Users 2 Posts: 833 ✭✭✭southcentralts


    jebus84 wrote: »
    are the zombies coming from all directions out of interest having an argument with a friend

    That depends on how you choose to take them on, though assuming you are referring to no. 4 you can position yourself in the school/church/gaa pitch with limited access points.


  • Registered Users Posts: 651 ✭✭✭badgerhowlin


    #2 for me.
    food and medicine would be high on my list for the moment. Vehicle with fuel, Would come in handy for the time been until I can find a good place to bug down. Will keep me Dry while its raining too. And if it comes down to it I could Sleep in it, but it might be my coffin!


  • Registered Users, Registered Users 2 Posts: 709 ✭✭✭bushball


    That depends on how you choose to take them on, though assuming you are referring to no. 4 you can position yourself in the school/church/gaa pitch with limited access points.
    4 definatly than, if i could find wire i might be able to rig the nades as tripwires in the streets, lure a few zed down into it and hide in a building and rig the entraces and take the top floor where the mini gun would be set, the intial nade taking out zombies while luring more in, from there its a slaughter between the rest of the traps, the mini gun and spas-12's, bit risky but worth it for a town


  • Closed Accounts Posts: 9,396 ✭✭✭Frosty McSnowballs


    No.3 for me.

    Hitting a target at 550 yards with a sniper rifle isn't as easy as you think. Adjusting for wind is the main problem. If you have a good bit of ammo then you should be ok.


  • Registered Users, Registered Users 2 Posts: 833 ✭✭✭southcentralts


    bushball wrote: »
    4 definatly than, if i could find wire i might be able to rig the nades as tripwires in the streets, lure a few zed down into it and hide in a building and rig the entraces and take the top floor where the mini gun would be set, the intial nade taking out zombies while luring more in, from there its a slaughter between the rest of the traps, the mini gun and spas-12's, bit risky but worth it for a town

    Nice, I congratulate your cunning and guile in clearing out Zombieville, will you be renaming it?

    Bit of a risk luring Z's into a grenade trap, if one gets there ahead of the rest, but with a good vantage point you could take out their legs with the spas-12 until a group arrives.
    No.3 for me.

    Hitting a target at 550 yards with a sniper rifle isn't as easy as you think. Adjusting for wind is the main problem. If you have a good bit of ammo then you should be ok.

    True, but at that distance it is possible to hit them without necessarily drawing them all on you, leaving plenty of time to take them out when they get closer, with plenty of reloading time and no panic. Also incapacitating them by firing into a group indiscriminately leaving crawlers will help too. Just move closer and pop them off with headshots once you have dealt with the rest.


  • Registered Users, Registered Users 2 Posts: 2,069 ✭✭✭Tzar Chasm


    i'd need some more specifics on the weapon, but I'm leaning towards 3.
    the major variants of sniper rifle come in. 50 cal or some variant on the 7.62

    if its a 7.62 i'd lean towards finding a decent spot where I can channel the z's into an ambush situation and patiently take head shots til I have the 20 nailed from a distance.

    if its a. 50 I would be a bit more cavalier with the intention of body shots imobilising them so I could mop them up at leisure.


    overall 3 has the greatest risk reward profile, whilst one kill for a house or five for a car are good options, the farm offers the capacity to fulfill all your survival needs into the long term.

    4 holds no appeal to me (besides the obvious craic of letting rip with a mini gun til I run out of ammo after 30 seconds) what do I need a village for? does it have farmland? what's the advantage of an unoccupied village over an unoccupied farm?


  • Registered Users, Registered Users 2 Posts: 709 ✭✭✭bushball


    Tzar Chasm wrote: »
    i'd need some more specifics on the weapon, but I'm leaning towards 3.
    the major variants of sniper rifle come in. 50 cal or some variant on the 7.62

    if its a 7.62 i'd lean towards finding a decent spot where I can channel the z's into an ambush situation and patiently take head shots til I have the 20 nailed from a distance.

    if its a. 50 I would be a bit more cavalier with the intention of body shots imobilising them so I could mop them up at leisure.


    overall 3 has the greatest risk reward profile, whilst one kill for a house or five for a car are good options, the farm offers the capacity to fulfill all your survival needs into the long term.

    4 holds no appeal to me (besides the obvious craic of letting rip with a mini gun til I run out of ammo after 30 seconds) what do I need a village for? does it have farmland? what's the advantage of an unoccupied village over an unoccupied farm?
    well for one a town can hold valuable things-safehouses, cars, supplies but i see your point, 100-1 is a big risk


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  • Registered Users, Registered Users 2 Posts: 833 ✭✭✭southcentralts


    Tzar Chasm wrote: »
    i'd need some more specifics on the weapon, but I'm leaning towards 3.
    the major variants of sniper rifle come in. 50 cal or some variant on the 7.62

    if its a 7.62 i'd lean towards finding a decent spot where I can channel the z's into an ambush situation and patiently take head shots til I have the 20 nailed from a distance.

    if its a. 50 I would be a bit more cavalier with the intention of body shots imobilising them so I could mop them up at leisure.


    overall 3 has the greatest risk reward profile, whilst one kill for a house or five for a car are good options, the farm offers the capacity to fulfill all your survival needs into the long term.

    4 holds no appeal to me (besides the obvious craic of letting rip with a mini gun til I run out of ammo after 30 seconds) what do I need a village for? does it have farmland? what's the advantage of an unoccupied village over an unoccupied farm?

    I am not too keen on lugging a .50 cal around (especially the Barrett M82A1) and it would surely draw every zombie to it, though that may be best, as if you got a few in a line,
    ;)...<===>
    [============#
    :pac:--:pac:--:pac:--:pac:--:pac::confused::confused::confused::confused::confused::confused:
    .....//....!_!..../\


    You may not want the town for yourself, but it would be a valuable commodity in the ZA. Hell it would look good an a CV even now, can clear a town of zombies with a minigun, spas-12 and a few grenades, certain to generate a few follow up questions.


  • Registered Users, Registered Users 2 Posts: 2,069 ✭✭✭Tzar Chasm


    well i'd rather drag a barrat around than the big bag of guns in option 4.

    maybe its because I come from an agricultural background but i just can't see anything but disadvantages to the village option.

    the farm will have food, vehicles, secure accommodation and probably power via generators and its own well


  • Moderators, Computer Games Moderators Posts: 11,139 Mod ✭✭✭✭Mr. Manager


    I'd take an M21 sniper rifle as it's got a large enough mag and very little recoil.

    It's gotta be option 3.


  • Registered Users Posts: 651 ✭✭✭badgerhowlin


    3. 20 zombies in the distance with a sniper rifle. (but with no fence for defense).
    REWARD: Farm with supplies a plenty and a wind turbine

    Question.


    Are the Zs a distance fromthe Farm or are they in the farm and you have to kill them from the distance.

    Would love the Farm BUT once you fire off the 20 shots +, (Lets face it ant going to get head shot everytime) you would have to stay away form the farm for a few hours if not a Day. The Gun shots could\would draw more nearby Zs there. Since there is no defences you would be asking for trouble, to move into the farm house straight away.

    You could alway build you own fences after you take the farm BUT that would take days to get it strong enought to hold back the Zs


  • Registered Users, Registered Users 2 Posts: 44,080 ✭✭✭✭Micky Dolenz


    No 3 is off my menu straight away. Making a head shot from distance would take years of training.

    Option 4 for me.

    Aim low and take their legs. Use the shotgun to mop up, either shooting or handle to the sally noggin.

    Option 4 would be the most fun for the biggest reward.


  • Registered Users Posts: 762 ✭✭✭jebus84


    you should add a poll OP


  • Registered Users Posts: 651 ✭✭✭badgerhowlin


    Off topic.
    Micky I love your Avatar. Where can I ask did you get it????

    On topic.
    No would not go into a town with 100 Zs too many places for them to jump our at you. And on top of that you would need to keep a good count of how many you have killed. Would be a bitch to have killed 99 of them and you happy as Larry, and you round a corner and chomp the last zombie has you all because you thought you had got all 100 of them.


  • Registered Users, Registered Users 2 Posts: 44,080 ✭✭✭✭Micky Dolenz


    Off topic.
    Micky I love your Avatar. Where can I ask did you get it????

    Stole it :P


  • Registered Users Posts: 651 ✭✭✭badgerhowlin


    Stole it :P


    And the infection has begun...


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  • Registered Users Posts: 6,029 ✭✭✭salacious crumb


    Interesting! Im inclined to go for two. Never know, I might come across an empty town 200 miles away!

    I concur.

    Although option 4 does sound like a lot of fun :D


  • Registered Users, Registered Users 2 Posts: 2,069 ✭✭✭Tzar Chasm


    3. 20 zombies in the distance with a sniper rifle. (but with no fence for defense).
    REWARD: Farm with supplies a plenty and a wind turbine

    Question.


    Are the Zs a distance fromthe Farm or are they in the farm and you have to kill them from the distance.

    Would love the Farm BUT once you fire off the 20 shots +, (Lets face it ant going to get head shot everytime) you would have to stay away form the farm for a few hours if not a Day. The Gun shots could\would draw more nearby Zs there. Since there is no defences you would be asking for trouble, to move into the farm house straight away.

    You could alway build you own fences after you take the farm BUT that would take days to get it strong enought to hold back the Zs

    ok there are no fences, but its a farm, there are many possible elevated positions where you can position yourself out of harms way but with a clear line of sight on the z's.

    i'd be counting on the sound of the rifle drawing them closer to me, i'd be comfortable with my ability to make head shots at 100 -150 m using a 7.62, if its a .50 at that range center mass shots should be good enough to completely imobilise the.


    quick question re option 2, what sort of vehicle?
    I wouldn't risk it for a cincequento/hyundai, but a landcruiser/unimog might tempt me


  • Registered Users, Registered Users 2 Posts: 44,080 ✭✭✭✭Micky Dolenz


    Tzar Chasm wrote: »
    quick question re option 2, what sort of vehicle?
    I wouldn't risk it for a cincequento/hyundai, but a landcruiser/unimog might tempt me


    I bet my fully tanked Cincequnto would go further than your fully tanked Land Rover :p

    All bets are off if my car is yellow though, feck that.


  • Registered Users, Registered Users 2 Posts: 833 ✭✭✭southcentralts


    Tzar Chasm wrote: »
    ok there are no fences, but its a farm, there are many possible elevated positions where you can position yourself out of harms way but with a clear line of sight on the z's.

    i'd be counting on the sound of the rifle drawing them closer to me, i'd be comfortable with my ability to make head shots at 100 -150 m using a 7.62, if its a .50 at that range center mass shots should be good enough to completely imobilise the.


    quick question re option 2, what sort of vehicle?
    I wouldn't risk it for a cincequento/hyundai, but a landcruiser/unimog might tempt me

    I am leaning towards one of those Tesco home delivery vans full to the brim, cause I'm feeling generous today, tomorrow it will be a reliant robin full of Del Boy's merchandise.


  • Registered Users, Registered Users 2 Posts: 2,069 ✭✭✭Tzar Chasm


    I bet my fully tanked Cincequnto would go further than your fully tanked Land Rover :p

    All bets are off if my car is yellow though, feck that.

    twin l/r tanks on a landcruiser can hold 240L
    cincequento holds 35L

    4.2 diesel 200 series cruiser 12L/100km
    1.1 cincequento 6L/100km

    so the cruiser burns twice as much fuel, but holds 6 times more, 3:1 ratio on refueling range, HA, I win this round mr dolenz

    odds on the cincequento is yellow that was a popular colour for those, next most common was that sickly green.

    however

    5 Z's for a tescos delivery van full to the gills with food and medical supplies and a free handgun, I might just change my vote :D

    2.0 ford transit 280 lwb with pantec box- fuel capacity 80L, consumption 8L/100km. still better than the fiat:p

    oh and just for the craic
    reliant robin 850cc. 27L tank 5L/100km


  • Registered Users, Registered Users 2 Posts: 44,080 ✭✭✭✭Micky Dolenz


    You lost me at yellow. :p


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  • Registered Users, Registered Users 2 Posts: 15,640 ✭✭✭✭Witcher


    I'd go with No.3, I'm a target shooter anyway so it would be natural enough for me. It's the toughest of the options though..the thinking man's choice really...a lot of variables in play.

    Thread needs poll


  • Registered Users, Registered Users 2 Posts: 622 ✭✭✭Deise Musashi


    Option 3 for me.

    I can use my Remington 700 out to about 600 yards, but if gunfire draws them shambling along to the tree I'm up in, my .22 CZ will pop heads at 100 yards in...

    Then I'm getting a big digger and trenching around my new farm, spikes and trench and one way in or out, I'm holding that site!

    A silenced .22 or .17HMR and I am happy to clip zed heads all day out to about 150yards, very quiet and easy to carry lots of ammo.


  • Registered Users, Registered Users 2 Posts: 30 seamie mac


    Has to be number 3 - NRA qualified as a marksman a few years back on .22's (sub-sonic, so less noise, no exit, so less mess) ... plus a zombie head is about the same size as a standard rabbit - so I've had plenty of practice in the 100 - 300 yard range on those little fellows around the drumlins up home... the problem would be if their angle of approach is very wide ... if they are 360 round you then you are at a major disadvantage re positioning all the time. As they said in the book .. one round, one head, one per second ... would want me brother with me on the shotgun for the close ups though (just like old times).


  • Registered Users Posts: 762 ✭✭✭jebus84


    seamie mac wrote: »
    Has to be number 3 - NRA qualified as a marksman a few years back on .22's (sub-sonic, so less noise, no exit, so less mess) .

    as a NRA qualified marksman what are your views on people picking 3 yet having no experience using a sniper rifle ,for average joe youd need to picking the mini gun yes?


  • Registered Users, Registered Users 2 Posts: 30 seamie mac


    Option 4 sounds tough - lots of hardware but lots of Z's as well .. all guns take practice to master yet vast majority of us (myself included) have never had to use them for self defence. If this was early days in the infestation then an ordinary joe would probably take Option 1 and work on either handgun or rifle skills when you get through the first few days and manage to locate said firearm (given the non proliferation of them here as opposed to US etc - plus these days I dont even have a .22 to hand any more). Its not on the list but I really dig that crossbow in the Walking Dead :) - but maybe with more than just the 4 bolts he ever seems to have with him at any one time...


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  • Registered Users, Registered Users 2 Posts: 622 ✭✭✭Deise Musashi


    NRA qualified as a marksman a few years back on .22's

    Appleseed shoots?
    Learning on a .22 subsonic is great to build skills without noise or recoil making a flinch reaction take hold!
    Modern ballistic software on the phone, with a mil-dot reticle 'scope on the gun, makes some tricky shots doable.

    The hard part for beginners is to hold steady enough and break the shot when everything is lined up.
    Holding the breath too long and passing out, hesitatiing too long to take the shot, squeezing the trigger like a loon only to realise the safety is on ...all very common mistakes.
    Luckily .22 ammo is cheap and it doesn't take much instruction to make a new user a safe and competent shooter.


  • Registered Users, Registered Users 2 Posts: 2,069 ✭✭✭Tzar Chasm


    Appleseed shoots?
    Learning on a .22 subsonic is great to build skills without noise or recoil making a flinch reaction take hold!
    Modern ballistic software on the phone, with a mil-dot reticle 'scope on the gun, makes some tricky shots doable.

    The hard part for beginners is to hold steady enough and break the shot when everything is lined up.
    Holding the breath too long and passing out, hesitatiing too long to take the shot, squeezing the trigger like a loon only to realise the safety is on ...all very common mistakes.
    Luckily .22 ammo is cheap and it doesn't take much instruction to make a new user a safe and competent shooter.

    the way i see it you shouldn't be having to deal with tricky shots if you planned ahead.

    in scenario 3 you find the farm and the rifle.

    let's say its a traditional irish farm with a few barns and machinery sheds, and the rifle you have is an SMLE with 100 rounds.

    before you enter the farm you would have familiarised yourself with the weapon and the layout of the farmyard. you will have taken stock of your supply situation and gathered whatever food and water you have along with your weather proof clothing.

    you would then have stealthily entered the farm and taken a position on the roof or loft of one of the out lying sheds,

    once in position you will begin despatching z's. you have food, water weather proof clothing and security, be prepared to remain on the roof/loft for a day or two.

    the sound of the rifle should eventually draw all 20 to your position, they will be swarming below you making their disposal relatively simple.

    once you can see 20 corpses, climb down and begin fortifying your new residence

    simples


  • Registered Users, Registered Users 2 Posts: 2,966 ✭✭✭laoch na mona


    2 for me I have an okay shot and if the are only shambling around then I can reposition after each shot if i need to
    and I'm a country boy so my z day plan has always been fortified farm and spend the apocalypse working away (the distraction will keep me sane I hope).

    I'm assume it'll be a run of the mills hunting rifle which will be part of my z day kit anyway. low caliber so accuracy is needed, I could if need be kill some game first and use that to lure the zombies to an open spot where i could pick them off from high ground or a roof


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,335 CMod ✭✭✭✭Nody


    4 with a clear route set up for the fight ending on top of a roof top with the machine gun set up controlling a corridor / staircase or similar. The idea is quite simple really; you mount the gun on a location that you can control your environment on coming in by solid walls and limited access point into and make sure the area is clear with the use of a shotgun.

    Once there you make a basic board up and cover it (keeping in mind Zombies have no reason to break in there if you're not there and giving you a warning if something has come in) as retreat position and go hunting in town. Your goal is to channel the zombies behind you while using your shotgun to keep your back clear towards your safety point (1 shotgun will be left towards the safety point and the third at the entrance to your safety house to limit how much you carry).

    As you start to get 10+ zombies somewhat grouped up you use the 'nades (one by one) and make sure you're at a corner (cleared) before you throw or roll them (depending on surface and distance required) to avoid being caught in the explosion yourself, add a second one if needed. Run back 50m and rinse, repeat until you're down to final 2 'nades and by this stage most, if not all zombies in town should be converging to your safehouse.

    Second last 'nade you use after your minigun (which will go through multiple zombies and only fired in bursts) run out of ammo to clear the staircase / corridor before you retreat to the roof. On the roof with your final shotgun and 'nade you make a final stand head butting zombies (first choice or what ever suitable weapon you picked up on your way through town) or shooting them (second choice) as needed with your shotty. The final 'nade is if you get overwhelmed to blow yourself up with as many zombies you can.

    The key is to plan ahead how you want to engage the zombies in the town and lead them to you and utilize your ammo as efficent as possible. Once the initial rush is stopped and nothing else comes for an hour it's clean up time to make sure they are all dead. First stop once out of the house would be a suitable store to get steel toe boots and other protective gear before going out for mop up duty on half blown up zombies with the use of a pike or similar long range melee weapon to keep them away from me and destory their heads with out expending ammo.


  • Registered Users, Registered Users 2 Posts: 2,069 ✭✭✭Tzar Chasm


    I see loads of words, but all i'm reading is run around like a loon blowing stuff up, then back yourself into a corner and chew down on a grenade.

    i'm not in favour of any plan where the exit strategy is blowing myself up


  • Registered Users, Registered Users 2 Posts: 12,012 ✭✭✭✭titan18


    Depends on how worried I'd need to be about humans. Number 3 would be good, but defending a farm by yourself against an attack would be difficult. Advantages are good in the long run, but it's a target that you have to defend against others. Sniper rifle won't be much use then.

    I'd probably be safe and choose number 1


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,335 CMod ✭✭✭✭Nody


    Tzar Chasm wrote: »
    I see loads of words, but all i'm reading is run around like a loon blowing stuff up, then back yourself into a corner and chew down on a grenade.

    i'm not in favour of any plan where the exit strategy is blowing myself up
    Well the option 1 is to go in close which is a no go. Option 2 require me to hit something that's very close with a single shot pistol and I'll be shaking and shocked which is also not a good idea. 3 require me to rely on hitting at huge distances and over long time while a zombie may hit me in the back any time and then farm the whole place solo which is unlikely to work out very well long term leaving option 4. Yea, chewing a 'nade may be what happens in the end but at least I'd have easier to aim weapons (shotties, minigun in closed corridor and 'nades) to counter my shaking and a way to end it all if things go bad (rather then having to live through being torn to pieces by zombies).

    So option 4 it has to be :)


  • Registered Users, Registered Users 2 Posts: 1,750 ✭✭✭john the one


    10 times out of 10 im gonna choose number 4 and thats the truth.

    ind the highest structure in town, probably the church tower, drop 2 of the SPAS locked and loaded up here, leave a third down the bottom of the steps. Final one slung on my back us the way i like it.

    Recon the **** out of the town and mark vehicles your gonna eventually want to commandeer, keep away from it for the time being, shrapnel or a spray from a .30 minigun will immobilize it very quickly if your aim is off

    Back to the tower, have yourself 4 of your nades placed around the tower in a wave like fashion several meters apart with fishing line tied on as a trip wire. Your early warning system aka nades blowing up will be an excellent way to know when you need to start thinking of the SPAS at the bottom of the stairs.

    Water, high sugar foods and a combat/ kitchen knife up in the tower with you. Use the chalk o mark your kill count, you dont wanna go outside without a very good estimate as to how many you took out and how many nades went off.

    use the SPAS to fire a sounder shot out, keep yourself keen, minigun the **** outta the SOBs as they begin to approach but don't get trigger happy, 3 - 4 bullets should saw a zombies in half. The Tripod should help keep your cross hairs on and you should be good up to a distance of 300 feet.

    Any mobs, plant a grenade in amongst them remembering to keep 2 for defense.

    Once you hear your trips going, down the stairs with the SPAS, start blowing til empy. If you get a reload in, keep going, otherwise, back on up the stairs. Use the knife at this stage with any that might be on you. If possible, try slash the forehead, blind a few of them with blood. Kick them back down the stairs. A few blind zombies not knowing which way to go should slow up the rest of the herd.

    Alternate between minigun for mid range and shotty for staircase creepers all the while keeping count.

    Once you got most of them, go on the attack with the shottys around town.

    You should have them all done in now. Find a nice concrete building, get your supplies into it, rig the doors and stairs with the remaining nades and bunker down for the night. All them shots might attract rapists and murderers, don't leave yourself unprotected. The mini gun should be well hidden at this stage in case you get captured, its your bargaining tool.

    Dollars to dough nuts your gonna make it out alive!


  • Closed Accounts Posts: 6,576 ✭✭✭Paddy Cow


    I'd go with 4. This is a group of just over 100 people,

    20080207_ftr1_2.jpg

    If they stayed in a horde, you could use the grenades to make holes they would fall into and then you can shoot them and go plunder the town.


  • Registered Users, Registered Users 2 Posts: 218 ✭✭foxer3640


    Hope im not straying too far off the original thread but considering a lot of us here are in the rep of eire our options are gonna be pretty limited. Realistically your looking at a bat, a hurley, a shotgun or a rifle. All this talk of miniguns and the likes is just video game stuff. Nothing wrong with the hurl or bat for a last stand but you really don't stand much of a chance. The shotgun is too noisy and most of them only hold two rounds unless your lucky enough to to have a semi auto. No chance of a handgun in this country unless you own one and it will likely be .22 calibre which in a handgun will lack the accuracy and punch to be any real use. Last but not least the rifle. In my opinion the .22 rifle is what you need to have. Subsonic rounds coupled with a surpressor will make this a silent zombie killer. Pull the trigger and all you hear is a click. deady accurate out to 100 meters so headshots wont be a problem and you wont attract the zombie horde with noise. You will carry several hundred rounds in your pockets and there easily got. Any centrefire rifle will be too loud. Even a 223 is incredibly loud and a 270 or 308 can be heard for miles (I know ive fired them all). So if the shtf and your lucky enough to own a 22 stock up on ammo and count yourself lucky! Again sorry for straying off the original thread and of course all of this is only a what if scenario and my opinion could be complete nonsense. night all!


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