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Mega Man Creator Announces Mighty No. 9

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  • Registered Users Posts: 83,224 ✭✭✭✭Overheal


    Well I thought that was unexpected!

    $3,845,170 Via Kickstarter
    $186,380 (as of 4:40pm PDT, Tues 10/1) via PayPal

    $4,031,550!!


    Still the 3rd most funded game in Kickstarter history - 2nd if you include PayPal, and not missing things by much.

    My wallet is a bit lighter now though and my Amex card feels a little hot..

    Roll on 2015! Mighty No. 9 coming to Windows/Mac/Linux/PS4/PS3/PS Vita/Xbox One/Xbox 360/Wii U/3DS

    346986d478b23a85068afcd791097187_large.jpg?1380672794


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,588 CMod ✭✭✭✭pixelburp


    Wow, I honestly didn't expect it to hit the 4 million mark, that's pretty amazing. My only concern - in general - is that with these runaway KS projects where stretch goals get added to match a huge outlay of cash, I wonder if the development team has the proper organisation to work those stretch goals into the project cycle - that they're not just throwing some pie-in-the-sky ideas at stretch targets to justify the cash. Considering some high profile KS projects have hit the wall lately, despite some getting way more than they initially sought, I'd hope they have budgeted for these goals properly.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,410 CMod ✭✭✭✭Retr0gamer


    If there's one thing Inafune doesn't lack it's project management skills.


  • Registered Users Posts: 83,224 ✭✭✭✭Overheal


    The stretch goals arent game changing features though sure an extra 2 bosses and stages will add to development and design time. I'd figure porting the titles to other platforms should be relatively simple.


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    to keep the mighty number 9 hype alive heres the main theme



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  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott




  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    been awhile since I last updated on this thread , I may not getting paid promoting might no 9 but I AM DAMN part of this team and so are we all



    heres is a pre alpha gameplay concept have posted up few days ago



  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott




    Might No 9 composer Manami Matsumae talks about how she creates music


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,410 CMod ✭✭✭✭Retr0gamer


    Wow, Matsumae is the composer? She's done some of Capcoms best stuff!


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott




    CAPCOM- KING OF THE TROLLS


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  • Registered Users Posts: 83,224 ✭✭✭✭Overheal


    Check it out! :D

    If you're a backer be sure to vote for my submission!!!


    309005.jpg

    309004.jpg


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    Work In progress Gameplay



  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,588 CMod ✭✭✭✭pixelburp


    The traditional 'shut up and take my money' gif feels appropriate here :)


  • Registered Users Posts: 83,224 ✭✭✭✭Overheal


    Jesus I backed this for $120? I used to have money??


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott




    New Mighty No.9 Trailer


  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Looks pretty cool and fun, running cycle/animation seems a bit off though, minor complaint i guess. Will probably be worth picking up


  • Registered Users Posts: 83,224 ✭✭✭✭Overheal


    yeah in all the vids ive seen as a backer i always felt the oddest about the dash animation. I should probably mention it in their forums but I doubt it will get any traction.

    As far as the actual player hitbox/movement, its the exact same motion and timings as any megaman title. Sequelitis highlights what I mean at 15:45 in this video



    (he finally released his next episode after a long hiatus about Zelda games, worth a look as well)


  • Registered Users Posts: 1,457 ✭✭✭Lenmeister


    Is it just me or does the music sound more like Sonic? Not a bad thing ofcourse! If I knew they would spam a heap of good MM like games it would be enough to convince me to go buy a ps4 with the €400/500 euros I don't have.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,588 CMod ✭✭✭✭pixelburp


    It's really coming together now, looks very slick and balanced even at this stage. Yeah the animation looks a tiny bit off, but considering the last portion of that video was set in untextured maps, there's clearly lots more tweaking and development to go.

    Must say I love the little ambient touches, such as the videos in the background, showing the boss battle from other angles; makes the stages feel that bit more alive.


  • Registered Users Posts: 83,224 ✭✭✭✭Overheal


    My Beta code came in last week.

    I don't recall signing any Non Disclosure Agreement, but I will say the game plays reasonably smoothly. The only thing I could ask for is more than 1 level to play, so I can't try any weapons out. The core gameplay is decent and will continue getting tweaked before release I am sure.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,410 CMod ✭✭✭✭Retr0gamer


    So it seems the game is pretty much finished with only the porting are marketing left to do.

    http://www.vgstations.com/en/news/item/2804-might-no-9-has-completed-development.html


  • Registered Users Posts: 18,707 ✭✭✭✭K.O.Kiki


    Retr0gamer wrote: »
    So it seems the game is pretty much finished with only the porting are marketing left to do.

    http://www.vgstations.com/en/news/item/2804-might-no-9-has-completed-development.html
    Grand, now to actually look through my emails for the code which I'm sure I missed. :pac:


  • Registered Users Posts: 1,457 ✭✭✭Lenmeister


    Sweeeeeeeeet xD


  • Registered Users Posts: 55,517 ✭✭✭✭Mr E


    New final final final final release date is February 12th worldwide.

    http://ie.ign.com/articles/2015/09/25/mighty-no-9-gets-new-release-date


  • Registered Users Posts: 1,457 ✭✭✭Lenmeister




  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,410 CMod ✭✭✭✭Retr0gamer


    Megaman Legends finally got re-released on US PSN yesterday so if you really want some awesome megeman action you can't do much better (and don't wait for the piss poor PAL conversion!).


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,410 CMod ✭✭✭✭Retr0gamer


    More delays unfortunately, this time again with the matchmaking network code. So the tentative release date is now Spring 2016 and it will miss the February 9th release date. Why does this game even need matchmaking again?


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Retr0gamer wrote: »
    More delays unfortunately, this time again with the matchmaking network code. So the tentative release date is now Spring 2016 and it will miss the February 9th release date. Why does this game even need matchmaking again?
    Online Race Battle Mode I'd imagine...



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  • Registered Users Posts: 55,517 ✭✭✭✭Mr E


    I've read a few critical comments about the delay, saying that it's mainly a single player game and they should release that now if it's ready.

    The multiplayer is an afterthought - they should patch that into the game in a month or two when it's ready.


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